Page:36 - News Archived: 3437

Title Date
Memorable main menu sound design - Link Fri, 4 Sep 2015 14:57:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Memorable Main Menu Sound Design by Kyle Johnson on 090115 012700 pm 6 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Everyone has their favourite title screensandmain menusin video games. Those precious first moments with a new gamethe first point of contact for the playersometimes after years ofwaitingDuring these brief but crucial moments thedeveloperhas the oppurtunity to enhance the motifs and themesof the game and givethe player the first vital glimpse of the world they are about to enter. These screenscome in many forms static images animated artwork cryptic messages corridors computer screens rolling demos trees vehiclesall manner of crazy designsmuchtoo long to list But they all have one thing in common whencare is taken theyall exist to give the player a taste of the games tone and aesthetic as theygo about setting up control schemes and fiddling with various gameplay options. Aside from the establishment of the games visual aestheticmuch more is going on at this point thanks to the audio design.Both the music and sound design are working to create a sense of identity and instantly begin the delicate process of coding your brain emotionally. Some of the most memorable opening menu screens have been the most subtle each innovative and specific in their own rightbutalways superbly designed and carefully implemented to achieve a form of initialimmersion in thisfirst point of contact. The first 39Mass Effect39 is a great example of a gamesepic scope being brilliantly reflected via its titlemain menuscreen. And it39s all down to a very specific musical decision.. By not going with a conventional percussive-led orchestral scoreinstead relying on a low-key serene Vangelis-esque synth piecea beautiful 39calm before the storm39 quality is conveyed. Itservesto invoke images of classic science fictionlike the kind found donning covers of Asimov and Clarke novels andreinforcesthe ideas and themes of the narrative rather than giveimpressions of upbeat combat and fast-paced action. It39s unlikely that a dramatic orchestral score would have achieved the samecerebral and reflective tone and it39s very clear that the approach taken by Bioware here shows that they are keen to emphasisethe beauty and mystery of the worlds ahead rather than the idea of fighting wars and shooting at things.It39s also interesting to note that thissame composition is the last one the player will hear at the very end of the third game in the trilogy a very cool and appropriate audible call back to these first moments. The presentation of a game can often begin before the title screen developer and publisher logos andindents are oftenredesigned to fit with the motif of agame. Sometimes a simple bit of sound design is put into place over the logosa spooky wind fire cracklinga funny noise etc other times whole logos arealtered to fit more appropriately with agames audio and visual aesthetic and begin the process of immersion-building even earlier than the title or menu screen. Anotherfavourite title screen of mine one that also hasa good example of logo redesign prior to itis39Bioshock39. In addition to a great piece of music the main menuhas an excellent bit ofinteractive sound design.. The 392K39 ident prior to this screen has been smartly designed into agramophone of the period on it spinsa crackling vinyl record that sings hauntingly beforeechoing off on a longfade out. On the menu screen a moody discordant score begins to play complete with period vinyl crackling aneerie piano and stringarrangement thatinstantly sets the tone and maintainsthe creepy and uneasy atmosphere that began with the 392K39 ident.The clever part though is drawing the players focus directly towardstheaudio feedback that comes directly from interactingwith the menu selections themselves. When the player cyclesthrough each selection a singlepiano note rings out.Unlike more generic menu selection sound effects this method has an unusual emotional anchor that is much more noticeable and effecting. The lone piano notes although in the the samekey asthe background score are themselves verydiscordant conjuring up that familiar uncomfortable feeling that is so frequently used to scare in horror film soundtracks. Echoing out into the darkness the secluded notes are a clear indication to the player that there is something amiss about this worldsomething isolated and creepy that theyshould probably begin to prepare themselves for. This simple and brilliant audio touch isaccompanied by adark ghostly vision of a lighthouse atop a black ocean which if you39ve played Bioshock you know sets up the world absolutely perfectly With thesetwo examples alone it is clear to see how impactful this first point of contact with a video game can be. That withsome realthought and attentionput into the audio the overall experiencecan be truly enhanced time andtime again. When a player returns to agame a secondthird fourth fifthtime etc the sounds that greet them should always be representative ofthe things they now know lie ahead.Whetherscary action-packed adrenaline-pumping adventuroussilly or just plain cool.It should always be memorable. - Kyle Johnson Websitehttpwww.kylejohnson.co.uk Twitterhttpstwitter.comKyle_1138 Facebookhttpswww.facebook.comkylejohnsonsound Related Jobs 09.04.15 Associate Product Manager 09.04.15 Executive Producer New Product Development 09.03.15 Level Designer 09.03.15 Producer View All Jobs 252650 blog blogsKyleJohnson20150901252650Memorable_Main_Menu_Sound_Design.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 998063 35195973 Loading Comments

Dont Miss The Gamasutra communitys game developer flashcards - Link Fri, 4 Sep 2015 14:23:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH Contents Game Developer Flashcards The Gamasutra Community Edition PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games Features Game Developer Flashcards The Gamasutra Community Edition by Gamasutra staffBusinessMarketing 8 comments September 24 2012 Page 1 of 3 In August Epic Games design director Cliff Bleszinski submitted a list of game developer flashcards to Gamasutra -- a taxonomy of personalities and situations hes encountered over the course of his 20 year career. Ive learned that while developers are incredibly intelligent they can sometimes be a bit insecure about how smart they are compared to their peers Bleszinski wrote. In short this article identifies communication techniques that are often used in discussions arguments and debates among game developers in order to win said conversations. The article garnered a tremendous response -- 71 comments as of this writing -- and after taking a look at them we decided to round up the best into a second installment of the article. Below youll find a second set of flashcards contributed by the community with fresh illustrations by Juan Ramirez who provided the art for Bleszinskis original article. Your Design Chocolate is in My Art Peanut Butter. When an artist is disagreeable to incorporate a meaningful player feedback device such as a visible wall or some other element because they fear its incorporation will upset the visual composition of their work -- even though both in concert should result in a superior gameplay experience. -Ara Shirinian Agile in Name Only. The producer who misuses Agile terminology but never uses Agile development. The project ends up with a traditional waterfall dev cycle but everything is horribly mislabeled. - Matthew Henry The Do Nuthin. Someone on the team that does nothing other than pass along your reports. - Aaron Cassillas Thats Not What Blank Is A designer who would disagree with a non-Newtonian gravity mechanic because thats not what gravity is. - Matthew Downey Trust Me Im the ____. When an artist programmer or designer uses their superior knowledge within their own field to avoid adding an element that may grow the scope within their department. - Tyler Coleman The Box Dweller. Someone who immediately dismisses an idea because it wouldnt work within some other often easily changeable current constraint in the game. Example We could never let you throw more than one grenade The explosion overdraw would kill the framerate - Aaron San Filippo Responses to Cliff Some of the comments of course built directly upon concepts introduced in the original article. The following four in fact describe personalities -- and their techniques -- that specifically counter some of Bleszinskis examples. Dying on that Sword. The dev who refuses to back an idea no matter what. Passively or actively works to prevent its success even when the rest of the team is moving forward. Is often a response to ideas from The Prophet or The Gardener. - Curtiss Murphy The Pesticide. The person who did not like The Gardeners idea in its earlier stages and will now do anything they can to keep it out. - Tyler Coleman The Anti-Prophet. The evil opposite of The Prophet who simply knows -- but has no reasons -- the idea wont work. If you ask why shell reply with You didnt think it through enough when the truth is she hasnt thought it through at all. - Matthew Henry General Patton. The opposite of Analysis Paralysis. A good plan violently executed now is better than a perfect plan executed next week. Though its always good to think things through too much thinking can be harmful. Its good to ask yourself Am I thinking about this aspect too muchlittle - Jan Stec The Puppet. This particular developer has a role with responsibility to the game but allows him or herself to be pushed around by people above them who havent played a game since Minesweeper. Their team implements designs that no one agrees are even the slightest bit decent. Sometimes theyve got a hand so far up their ass the design team cant even suggest alterations to improve an idea without getting snapped at. - Sean Watson Page 1 of 3 Related Jobs 09.07.15 Executive Producer 09.07.15 Senior Server ArchitectEngineer 09.07.15 Mobile Game Designer immediate opening 09.07.15 Unity Developer - Tools View All Jobs Top Stories

MobyGames - media scan rules change - Link Sun, 30 Aug 2015 16:55:13

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise MobyGames - media scan rules change Heres a new rule For media scans for games that were on two or more floppy disks CDs or DVDs MobyGames policy was always EITHER to accept all media if they have different art or text marking them Disc 1 Disc 2 Disc 3 etc OR accept only one media if it only differed in number marking it as Disc 1N.Now the embargo has been lifted and there is no need for comments such as quotDisc 1Nquot because all magnetic disks or optical discs are accepted even if they differ only in number.From now on something like this is welcomed when you submit cover scans Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotJobs done.quot

User milestones - MAT Karsa x26 friends - Link Sat, 1 Aug 2015 16:57:24

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise User milestones - MAT Karsa amp friends Were so happy to see MobyGames contributors blast through some new milestones and time to honor them here. Thx to CavalaryKarsa for the tipsFirstly MAT gets an entire paragraph because he just hit 100000 MobyPoints - the 7th person in our history to do that Congrats amp infinithanks to him...In addition Karsa Orlong is now officially in the all-time Top 10 for contributions Picard just hit 30000 total points and Infernos just topped 10000 and is now 80 overall. Please keep the amazing work coming...And one final note as spotted by Kabushi - MobyGames now has over 3 million individual lines of credits all entered by our amazing contributors Wow. Submitted by Simon Carless 56 on Aug 30 201518 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWill your stalwart band choose to Fight or Runquot

MobyGames Twitter feed - cover ideas wanted - Link Mon, 13 Jul 2015 01:17:43

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise MobyGames Twitter feed - cover ideas wanted Now that our covers are unwatermarked theres never been a better time to show off some of the amazing video game cover art scanned by MobyGames members. And thats just what is happening at the MobyGames Twitter feed which is updated daily with new pics. Its actually doing pretty well if you look at the number of retweets and favorites for each post.When we started this we asked MobyGames Approvers for some cover picks and now wed like your help Please comment on this post and pick some of your favorite cover art on the site and well gradually flow it onto Twitter and FacebookGoogle as time permits Submitted by Simon Carless 56 on Aug 01 201540 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotIt is pitch black. You are likely to be eaten by a grue.quot

RIP Nintendox27s Satoru Iwata - 1959-2015. - Link Fri, 10 Jul 2015 23:16:49

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise RIP Nintendos Satoru Iwata - 1959-2015. So sad to hear today that Nintendo President Satoru Iwata passed away - and at the relatively young age of 55 too. Many people online are linking to the MobyGames profile of Iwata which only exists because MobyGames contributors typed in the credits for literally hundreds of seminal Nintendo games. The site admins would like to honor Iwata-san for his vital contribution to the history of games amp thank all of you for doing so much to preserve his history - even before his sad and unexpected passing. Submitted by Simon Carless 56 on Jul 13 20151 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotThou hast lost an eighthquot

Scierex27s 300k MobyPoints milestone - Link Sat, 4 Jul 2015 20:11:08

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Scieres 300k MobyPoints milestone This is fairly unbelievable but veteran MobyGames contributor Sciere has just hit 300000 points on the site... wow This includes 2585 games 24000 screenshots... I could go on - heres his stats. Sciere also makes sure were up to date on newer console and PC games more than almost any other user - so MASSIVE thanks for him for this - otherwise wed be a past-only websiteAlso thanks to some forum notes the other milestones must be pointed out piltdown_man reached 90000 points Terok Nor reached 20000 points Indra reached 20000 points amp Freeman reached 20000 points. Congrats to all of them Submitted by Simon Carless 56 on Jul 10 20158 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotIt is pitch black. You are likely to be eaten by a grue.quot

Twitter feed x27Best Of MobyGamesx27 highlights Pt.1 - Link Sun, 14 Jun 2015 22:10:01

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Twitter feed Best Of MobyGames highlights Pt.1 Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotReticulating splines.quot

Our 6th ever MobyGames 100k user - Link Sun, 7 Jun 2015 00:29:51

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Our 6th ever MobyGames 100k user Gigantic congratulations to LepricahnsGold who has made it to 100000 contribution points on MobyGames He is only the 6th ever user to make it to that historic milestone - the others being Sciere Cor13 formercontrib Kabushi and Patrick Bregger.While were here - another notable recent milestone is that 666gonzo666 hit 50000 - massive thanks to himIf youd like to join them please go ahead and contribute now - MobyGames is only possible through our amazing users contributions. Submitted by Simon Carless 56 on Jun 14 20158 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

This Day In HistoryCovers Of Day on Mobyx27s Twitter - Link Fri, 8 May 2015 18:06:40

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise This Day In HistoryCovers Of Day on Mobys Twitter As part of an attempt to bring MobyGames at least tentatively into the 21st century ho ho well now be alternately featuring a This Day In History game and a Cover Of The Day on MobyGames Twitter feed. Please check it out follow us and try to faveRT us as much as possible so we can grow our social media following Submitted by Simon Carless 56 on Jun 07 20155 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

Watermarks Begone - Link Sat, 18 Apr 2015 18:26:32

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Watermarks Begone After a long week of reprocessing work the entirety of our 271573 box covers and 680458 screenshots are watermark free Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

Moby Milestone 50000 Unique Games April 2015 - Link

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Moby Milestone 50000 Unique Games April 2015 We now have 50000 unique games documented in our database Every single game was hand entered by contributors and carefully verified by our approvers. Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWait thats not how it happened.quot

New Game Sqrxz III - Link Mon, 7 Sep 2015 16:12:09

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Sqrxz IIIDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotJobs done.quot

New Game Escape from Pulsar 7 - Link Mon, 7 Sep 2015 16:11:12

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Escape from Pulsar 7Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotPlebs are neededquot

New Game Sorcerer of Claymorgue Castle - Link Mon, 7 Sep 2015 16:11:00

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Sorcerer of Claymorgue CastleDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou fight like a dairy farmerquot

New Game The Golden Voyage - Link Mon, 7 Sep 2015 16:10:53

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise The Golden VoyageDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHey Listenquot

New Game Savage Island Part Two - Link Mon, 7 Sep 2015 16:00:14

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Savage Island Part TwoDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHey Listenquot

New Game Savage Island - Link Mon, 7 Sep 2015 16:00:08

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Savage IslandDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWhy thats the second biggest monkey head Ive ever seenquot

New Game Ghost Town - Link Mon, 7 Sep 2015 15:59:49

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Ghost TownDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotObjectionquot

New Game Pyramid of Doom - Link Mon, 7 Sep 2015 15:59:42

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Pyramid of DoomDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

New Game Mystery Fun House - Link Mon, 7 Sep 2015 15:59:27

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Mystery Fun HouseDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotThou hast lost an eighthquot

New Game Strange Odyssey - Link Mon, 7 Sep 2015 15:59:19

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Strange OdysseyDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotJobs done.quot

New Game The Count - Link Mon, 7 Sep 2015 15:55:53

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise The CountDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotIt is pitch black. You are likely to be eaten by a grue.quot

New Game Voodoo Castle - Link Mon, 7 Sep 2015 15:55:15

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Voodoo CastleDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotMein Lebenquot

New Game Secret Mission - Link Mon, 7 Sep 2015 15:55:04

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Secret MissionDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHey Listenquot

New Game Pirate Adventure - Link Mon, 7 Sep 2015 15:54:49

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Pirate AdventureDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotThe cake is a lie.quot

New Game Adventureland - Link Mon, 7 Sep 2015 14:58:43

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise AdventurelandDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou Have Died of Dysenteryquot

New Game Ghost Manor - Link Mon, 7 Sep 2015 14:58:33

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Ghost Manor TurboGrafx-16Discuss Review Want Have Contribute missing cover artaddcover Published byTurboTechnologiesInc.Developed byICOMSimulationsInc.Released1992PlatformTurboGrafx-16 GenreActionPerspective3rd-PersonPerspective Platform Side-ScrollingThemeHorror ... Critic Score100 point score based on reviews from various critics. viewreviews addreview 3.0 User Score5 point score based on user ratings. scoredetail rategame Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotMein Lebenquot

New Game Champions Forever Boxing - Link Mon, 7 Sep 2015 14:42:40

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Champions Forever Boxing TurboGrafx-16Discuss Review Want Have Contribute missing cover artaddcover Published byNECTechnologiesInc.Developed byDistinctiveSoftwareInc.Released1991PlatformTurboGrafx-16 GenreSportsPerspective3rd-PersonPerspectiveSportBoxingMiscLicensedTitle ... Critic Score100 point score based on reviews from various critics. viewreviews addreview ... User Score5 point score based on user ratings. scoredetail rategame Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotPlebs are neededquot

New Game Feasibility Experiment - Link Mon, 7 Sep 2015 14:37:59

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Feasibility ExperimentDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWait thats not how it happened.quot

New Game Pro Yakyuu World Stadium - Link Mon, 7 Sep 2015 14:35:56

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Pro Yakyuu World Stadium TurboGrafx-16Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotReticulating splines.quot

New Game Falcon - Link Mon, 7 Sep 2015 14:35:04

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Falcon TurboGrafx-16Discuss Review Want Have Contribute missing cover artaddcover Published byTurboTechnologiesInc.Developed bySpectrumHolobyteInc.Released1992PlatformTurboGrafx-16 GenreAction SimulationPerspective1st-PersonPerspectiveThemeFlight ... Critic Score100 point score based on reviews from various critics. viewreviews addreview ... User Score5 point score based on user ratings. scoredetail rategame Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWill your stalwart band choose to Fight or Runquot

Review of Scania Truck Driving Simulator The Game Windows - Link Wed, 2 Sep 2015 21:00:42

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Scania Truck Driving Simulator The Game WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou Have Died of Dysenteryquot

Review of Metal Gear Solid V Ground Zeroes PlayStation 3 - Link Wed, 2 Sep 2015 21:00:00

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Metal Gear Solid V Ground Zeroes PlayStation 3Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHey Listenquot

Review of Metal Gear Solid Peace Walker PlayStation 3 - Link Wed, 2 Sep 2015 20:57:52

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Metal Gear Solid Peace Walker PlayStation 3Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotSay fuzzy pickles.quot

Review of SiN Windows - Link Tue, 25 Aug 2015 19:34:37

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise SiN WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWakka wakka wakkaquot

Review of Burnout Xbox - Link Tue, 25 Aug 2015 07:39:22

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Burnout XboxDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWould you kindly...quot

Review of Qbert Commodore 64 - Link Tue, 25 Aug 2015 07:33:23

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Qbert Commodore 64Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou point I punch.quot

Review of Don Bluth Presents Dragonx26x27s Lair 20th Anniversary - Link Tue, 25 Aug 2015 06:41:29

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Don Bluth Presents Dragonx27s Lair 20th Anniversary Special Edition WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotIts dangerous to go alone Take this.quot

Review of Dragon Tales Learn x26x26 Fly With Dragons Windows - Link Mon, 24 Aug 2015 19:24:23

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Dragon Tales Learn x26 Fly With Dragons WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHenshin a go-go babyquot

Review of Chutes and Ladders Windows - Link Mon, 24 Aug 2015 19:24:16

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Chutes and Ladders WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBoomshakalakaquot

Review of SpellForce The Order of Dawn Windows - Link Mon, 24 Aug 2015 19:24:07

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise SpellForce The Order of Dawn WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotIt is pitch black. You are likely to be eaten by a grue.quot

Review of Rescue Helicopter Simulator 2014 Windows - Link Mon, 24 Aug 2015 19:24:01

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Rescue Helicopter Simulator 2014 WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWhy thats the second biggest monkey head Ive ever seenquot

Review of CD-Man Version 2.0 DOS - Link Mon, 24 Aug 2015 08:11:31

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise CD-Man Version 2.0 DOSDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou Have Died of Dysenteryquot

Review of Do-Do ZX Spectrum - Link

GOG Witcher Promo 30 off The Witcher 3 and up to 85 off the Witcher Franchise Do-Do ZX SpectrumDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotReticulating splines.quot

This Week in Video Game Criticism From Slave Tetris to Street Fighters - Link Mon, 7 Sep 2015 13:11:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 This Week in Video Game Criticism From Slave Tetris to Street Fighters Hot Ryu September 7 2015 By Kris Ligman September 7 2015 By Kris Ligman Post A Comment More ConsolePC Indie Art Design This week our partnership with game criticism siteCritical Distancebrings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 239s 39Slave Tetris39 to understanding the appeal of Street Fighter 539s 39Hot Ryu39 look among female fans. Bodies and Background At The Mary Sue the alliterative Maddy Myers invites us to talk about Hot Ryu the fandom nickname given to an alternate costume for franchise mainstay Ryu in the upcoming Street Fighter V and how his treatment differs from the sexual objectification we often associate with women characters When the quotHot Ryuquot meme began inspired by little more than Ryu39s new beard design entries in the meme focused on personifying and humanizing Ryu. The people who participated in this meme did not zoom in on shots of Ryu39s muscles and post the word quotabsquot over and over although many references to his physicality did occur the crux of the meme was about Ryu participating in an imagined relationship with someone in both a sexual and an emotional sense. ... This presents a stark and deeply depressing contrast to how women in fighting games have been treated. ... the camera lingers on their backsides and cleavage during the slow-motion sequences of their intros outros and special attacks. The result is that the fandom is encouraged to comment about upcoming female Street Fighter combatant R. Mika39s looks because the camera dehumanizes her at every turn. With the release of Metal Gear Solid 5 Eurogamer39s Aoife Wilson challenges series director Hideo Kojima39s previously-made comments that players will quotfeel ashamedquot when they learn the plot reason for Quiet39s combat bikini and fishnet attire If the purpose of this scene and of Quiet39s character in general is to make commentary perhaps some will say it is that women should be free to wear what they want into battle or anywhere else but this actually isn39t the case with Quiet at all. She herself states she never wanted to be this way. She has this exposure forced upon her and given a choice it39s safe to assume she39d adopt more practical clothing. She needs to be naked to live now she needs to be naked to earn a place in Kojima39s and our world. Obviously the full article contains some spoilers for the game. Meanwhile at Women Write About Comics Claire Napier digs up some old profile information on pre-reboot Lara Croft and what she finds betrays the profile authors39 interest in something other than realism The fact that there is a quotcanonquot weight for Lara Croft which is within the realm of reality is not actually a bonus. It39s horrible. What does it add A cue to begin objectifying her exotifying the lightweight demanding personal information as proof of your subject39s womanhood. When dealing with an illustration a caricature a digital model of an quotidealised womanquot why try to apply real-world values to her entirely false frame They won39t match up. They won39t allow comprehension of how this body would look if she were real. ... No it39s clear from the multiple instances of lowballed weight estimates available on Lara Croft profiles 110 125 that the parties interested in discussing these weights have no clear understanding of what the numbers mean. If they did -- they39d know they were wrong. The impossibility of fitting 34D breasts into size 8 shirts the pointlessness of adhering to dress sizes if you can buy tailoring the blatant falseness of Lara Croft being 100 lbs five-foot-eight 36 inches around the chest and a worldclass rockface danglermilitia combatanttarzan impersonator these things speak to an ignorance of bodies and the bitterly foolish choice to define them anyway. Happily as Napier notes rebooted Lara Croft has not had so much attention paid to her proportions -- outside of fan speculation at least. Systems and History At Sufficiently Human our own Lana Polansky offers as a more elegant alternative to ludonarrative dissonance the terms quotcoherencequot and quotincoherencequot describing the ways a game39s design succeeds or fails at reinforcing its themes Dissonance is a textual and tonal device. It39s also a sensibility a kind of distinct affective response. It is not in and of itself a pejorative. ... The issue with incoherence is not so much that these problems clash particularly noticeably in the moment of play in such a way that jars and therefore leaves an impression on the player. It39s that under scrutiny they don39t make any sense to what the game and its various elements are trying to accomplish. Like an unaddressed plot hole in an otherwise tidy-feeling television series these things can go unremarked but as soon as they are reflected upon we realize how quickly the game and its attendant statements dissolve into a pile of gibberish. At Gamasutra Katherine Cross refers to Polansky39s essay when she dissects the recent outcry over the quotslave Tetrisquot minigame in Playing History 2 ndash Slave Trade The game was at bottom terribly incoherent. It mixed a serious topic with a sunny atmosphere and gamey elements that trivialized that topic rather than illuminated it. The Tetris minigame further has the stunning side effect of rendering the player complicit in creating one of the signature atrocities of the slave trade heinously overcrowded ships. All as a smiling sea dragon looks on. Studio CEO Simon Egenfeldt-Nielsen strained to point out that the protagonist the young slave you play as throughout the game liberates himself over the course of the story this is undoubtedly a good story to tell but we return to the incoherence issue the game39s portrayal of slavery is at war with its lesson about slavery39s unbearable atrociousness.

We put a free horror game on Steam and heres how it went - Link Mon, 7 Sep 2015 10:18:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Clown Houses first week on Steam by Ahmet Kamil Keles on 090115 013500 pm 2 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. First week experiences of a freeware horror game on Steam. Some mistakes were made don39t repeat them What is Clown House Clown House is a horror FPS in which you are searching for a key in a house with lunatic clowns. Some of them are evil they want to murder you when you turn your back. Some of them are innocent. You carry a pistol to defend yourself. But you can39t shoot any clown you see because if you kill an innocent clown you lose the game. So you need to wait till they attack you. It is a completely freeware game no ads or IAP. It has been available for computers and mobile devices since May 2015 it reached more than 100K downloads so far. It received generally good reactions in platforms excluding Steam. It was a good freeware game but it was still too short. It wasn39t interesting anymore after 15 minutes. But the idea is liked very much. It has been on Steam since a week ago we made more than 20K downloads there. Here this article is about our Steam experience. Greenlight process We have been in Greenlight for two weeks. We got 793 yes votes 46 of voters said yes. We have been on some Turkish gaming websites that must have helped us a lot. I know some other games passed Greenlight only after much more votes but in a similar duration of time. That makes me think that there is no a strict algorithm that lets game pass but Valve reviews the games manually and let them pass if the game is not too bad. I believe there will be readers here who can shed light on us with more information by commenting this article. Steam process and my mistakes And here comes the stressul times of Clown House. When you upload your game at the first time Steam reviews your game before it39s published. I made my first mistake at this part it39s about the multiplatform depots. Clown House is a multiplatform game it also supports Mac and Linux. Let me upload Windows first then I can upload Mac and Linux depots later after the review I said. So did I Valve reviewed the Windows depot. It was without problem game was ready to be released. So I released it then uploaded the Mac and Linux packages. The problem is nothing was getting downloaded in my Mac even after I released the Mac packages. I struggled hard to make the game downloadable in Mac but somehow the Mac depot was seen as empty by Steam client. And the game was already released people on Mac and Linux wouldn39t be able to play the game they downloaded. Such a bad impression As an imperfect solution I created a single depot that contains all the executables of all platforms. This means that a Windows user gets the Linux .x86 .x86_x64 and Mac ClownHouse.app with the Windows files. I will resolve this problem at a time the game gets lower downloads. But anyway if I had uploaded the multiplatform packages before Valve39s approval the game would be released only after the package problem is resolved. But that wasn39t the most serious mistake. Do you see the red circled area I HAD set it as English. Because well the primary language was English. And I didn39t create any other depot. It looks okay doesn39t it When I advertised the game on Turkish Facebook pages so many people said that they were getting no files when they tried to download the game on Steam client. I started a topic in a dev group in Steam. Shortly I learned what I did wrong The depot39s language was set that only English Steam clients would download the depot Turkish and other non-English speaking people would download an emptiness because no depot was assigned for them. I should had left it as No language. I don39t want to know how many people I losed for that mistake. What else went wrong Many people complaint that game crashed on Windows it was a Unity game by the way. I was unprepared for this because nobody in Gamejolt had such a complaint. I39m not such a tech-savvy guy for these stuff I couldn39t also find anything useful on Google it was mostly about Unity editor crashes not game. I opened a thread on Unity forums to find a solution Those gamers needed to set launch options as -force-d3d9. It was bad that I couldn39t help those players at the first day of release but thankfully I didn39t get any other crash report that I couldn39t resolve. But if it was a paid game many people gamers from the first day of release could refund before I solved their problem. I learned that 64-bit Linux wouldn39t run x86 executables. x86_64 was necessary. Again nobody in Gamejolt had complaint about this. They didn39t like the game in Steam. Only 47 of 162 reviews are positive. Their complaint was on the short length of the game even the positive reviews said This game is good but short. It seems like that Steam players tend to compare your game with other Steam games commercial or not. But almost every commenter in Gamejolt had liked the game as they compared it with other freeware games. Game being short was something forgivable in Gamejolt because it was a free one. Not in Steam. They would probably refund it if it wasn39t freeware. Not many people in Turkey discovered the game. Only 2.5 Because of our nationalist vision Clown House has a full Turkish support. Even the game39s name contained the Turkish name of the game Clown House Palyao Evi. When it was released on Steam we didn39t get a significant press or marketing coverage. These 20K people are mostly the ones who discovered the game on Steam by themselves. So this makes me think that if you localize your game you shouldn39t just expect local people to discover your game by themselves. But be seen on their local gaming press and do your marketing. Otherwise localization won39t have its effect. I wonder what is the experience of more experienced

Foliage research for a game set in nature - Link Mon, 7 Sep 2015 07:03:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Plants - the Supporting Actors by Dave Beck on 090115 013500 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Various plants filling in as groundcover inTombeaux Last monthI posted about the importance of treesnamely the White Pine in my game Tombeaux tombeauxgame.wordpress.com. The trees are essentially characters in my game with a focus on their historic environmental and commercial value. I39d like to follow-up with a sister post about some of the smaller foliage elements - the supporting actors - that arescattered around the river scenes ofTombeaux. A scientist from the St. Croix Watershed Research Station playtesting Tombeaux photo courtesyGreg Seitz I once again returned to thesource - the river -to get the evidenceI would need. Through consultation with scientists at theScience Museum of Minnesota39sSt. Croix Watershed Research Stationand a trip out on to the St. Croix I spent a mid-August day doing some field research that would help me refine my focus I was also able to get some valuableplaytesting time in to the trip. Foliage inTombeaux There are a myriad of common plants one might find in a variety of natural settings around the world whether they be prairies forests or rivers. As examples daisies queen anne39s lace cattails ferns knapweed various grasses and mushroomsarefound and easily recognized by people around the country and sometimes world. Plants like these arealso native to the St. Croix region and thus necessary elements to my game providing the filler that I amlooking for regarding ground cover around the river. Just as with the trees I used a fantastic program calledSpeedtreeto create all of my plants. In a few cases I was able to employand modify thetemplate of a plant they had already created. But in most cases I found that it was necessary to strip down the structure of aplant to create a new unique looking species that would fit my specific needs. Photo of Wild Celery In addition to the common plants mentioned abovethere were a few unique plants that I knew I would need to create and represent well in the game due to either their history or their prolific-ness on the river. Regarding the latterwild celeryVallisneria americanais in fact a frequentlyfound piece of vegetation around the country and world but also very unique to the St. Croix.It39s a type of tape grass found in freshwater environs andis commonly sought after by waterfowl ithas a beautiful movement as it flows with the underwater currents. When one is on the St. Croix the plant seems to be everywhere - serving as both the bane of the fisherman39s motor and alsodinner for a duck. Wild Celery and fish in a shallow river area ofTombeaux I wanted to be sure to represent this plant - even if in a subtle way - inTombeaux. Making it in Speedtree was somewhat easy - I first created a simple grass cluster and applied a subtle amount of force to the mesh which resulted in a wavy feature that seemed to fit well with the natural flow of wild celery. When a slow weak wind force was applied it gave the look of a grass moving underwater. UsingSpeedtree- Wild Rice Top Wild Celery Bottom Left Queen Anne39s Lace Bottom Right The second unique plant was a bit trickier.Northern Wild RiceZizania palustrisis a well-known upper-Midwest staple especially in its final form on the dinner table it is not actually a form of rice but a grass with grains growing from it. This plant isparticularly important toTombeaux due to its historical significance in theOjibweculture both in the past and still today. Theharvesting and preparation of wild rice is an art in itself implementing a series of tools and extremely involved processes including the use of canoes knockers large wooden sticks thatremove the grainwithout damaging the plant and winnowing baskets that are made from birch bark. Photo of Wild Rice Whenthe St. Croix and surrounding tributaries were completely flooded due to logging with both high water and the presence of logs the wild rice began to dwindle. With aspiritual cultural and economic way of life for such a large population disappearing it foretold of what was to come with land and rights also going by the wayside. My use of the plant inTombeauxthus hasboth historical and environmental intentions hoping that it catches the eye and interest of a player to learn more. Drawing of Wild Rice Harvest byS. Eastman Due to it growing so thick in a natural environment I wanted to make the wall of wild rice exactly that - a thick collection that swayed in the wind not allowing the player to navigate beyond its edge. In the game I39ll have various tools and canoes nearby to provide the story of this important part in Ojibwe culture to the player to observe and consider. Using photos from wild rice plants I applied textures and wind properties to the plants in Speedtree to give them as real a representation of the actual plant as possible. A thick wall of wild rice inTombeaux I hope this brief glimpse into some of the supporting actors ofTombeaux39senvironment has helped you gain a better understanding for both the process and the meaning behind their creation. Looking past the cattails at a beaver dam inTombeaux The full post as well as others can be found athttpstombeauxgame.wordpress.com Follow this game on itch.io Steam Concept Page Related Jobs 09.07.15 Lead Artist- Madison 09.07.15 Senior 3D Game Artist 09.07.15 3D Visualization Artist 09.07.15 Expert Game Monetization Designer - Merchant mf View All Jobs 252630 blog blogsDaveBeck20150901252630Plants__the_Supporting_Actors.php 963425 33992653 Loading Comments

Video Postmortem reflections on the success of Cities Skylines - Link Fri, 4 Sep 2015 15:18:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Video Postmortem reflections on the success of Cities Skylines September 4 2015 By Staff September 4 2015 By Staff 2 comments More ConsolePC Indie Design Video Vault ldquoLearning and helping them out guiding them towards finding new features and learning more thatrsquos how a game should reward the playersrdquo says Cities SkylinesdesignerKaroliinaKorppoo. ldquoIt seems to be working quite nicely for us.rdquo Released earlier this yearCities Skylinesdid indeed prove to be a notable success for developer Colossal Order. At GDC Europe 2015 Korppoo ran down how the studio designed the game to be a latter-daySimCitysuccessor explaining how it was possible with a small team and limited resources. She also shared lessons learned about the value of positively reinforcingplayers39 preferred play stylesrather than punishing them for not achieving preset goals and opened up about how a robust modding community has helped Colossal Order update and tune the game. Her talk was frank informative and well worthwatchingfor freeon theGDC Vault. About the GDC Vault In addition to this presentation theGDC Vaultand its newYouTube channeloffers numerous other free videos audio recordings and slides from many of the recentGame Developers Conference events and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC GDC Europe and GDC Next already have full access to GDC Vault and interested parties can apply for the individual subscription viaa GDC Vault subscription page. Group subscriptions are also available game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via theGDC Vault group subscription page. Finally current subscribers with access issues cancontact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech Related Jobs 09.07.15 Lead Artist- Madison 09.07.15 Senior 3D Game Artist 09.07.15 3D Visualization Artist 09.07.15 Expert Game Monetization Designer - Merchant mf View All Jobs Top Stories Next News Story View All 253026 newswire viewnews253026Video_Postmortem_reflections_on_the_success_of_Cities_Skylines.php Loading Comments

Fran Bow and the appeal of the ambiguous ending - Link Fri, 4 Sep 2015 14:57:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Fran Bow and the appeal of the ambiguous ending September 4 2015 By Joel Couture September 4 2015 By Joel Couture Post A Comment More ConsolePC Indie Design Video Having an ambiguous or metaphorical ending can be risky business. A well-made metaphorical ending can give players something to toy with when the game39s not even on giving it new life online as people from all over the world come up with theories and ideas on what happened.Without the right amount of clues though this kind of ending can feel confused and thrown-together as if the writer just didn39t know how to wrap up. The line between mysteryand cobbled-together nonsense is very very thin but if it39s done just right players will be talking about your game for decades. Killmonday Games39 Natalia Figueroa took such a risk with the macabre adventure gameFran Bow delivering a surreal dream-like finish to its narrative that left more questions than answers.Just a few days after it laucnhed its forums are already alive with fan theories and discussions. For Figueroa part of the decision to write this kind of story came from the needs of the story itself. quotI chose this because it39s what I felt when I was youngerquot she says. quotMany of the big questions of life were coming to me in a very unclear way.quot quotIn a game about mysterious or supernatural events a clear ending can break immersion in the final most precious seconds of the game leaving players unsatisfied with how things have ended.quot Telling a story with such a young protagonist necessitated this kind of conclusion as many important events in a child39s life happen without a child necessarily understanding what39s going on. Important things often occur without a child39s input leaving them confused and adrift on the choices of others. In this a clearcut conclusion would have run counter to the storyline that Figueroa was concocting. It would have felt as it was tacked on to provide clarity in a game about confusing horrors. This can be especially important in certain game genres. In a game about mysteriousor supernatural events a clear ending can break immersion in the final most precious seconds of the game leaving players unsatisfied. How many delicious mysteries have been ruined by a lackluster ending that tried to explain everything How many times has the answer to the mystery been far less interesting than the act of solving it The primary lure of these genres are the questions they draw you in with so giving a straight answer at the end defeats their appeal. In a game of metaphors why not leave one last big one for players to solve How much information do you give though Clues need to be sprinkled throughout your narrative in order for this kind of ending to work the information has to be there for the players to put it together. If you put in too much it39s too easy to guess and the game loses its effectiveness to capture the imagination. Too little and the ending feels like an incoherent mess. quotIt39s always difficult to maintain some balance not giving too much or too littlequot says Figueroa. quotPersonally I prefer to give the answers in a metaphorical way. That39s a fun part -- to relate it to your own experiences andbe part of the story with your own points of view.quot Fran Bow39s answers were left quite unclearin that the game didn39t make an effort to directly tell the player why the ending made sense but rather strove to put all the pieces in place so that a player might see the metaphors when looking back overtheir experiences in the game. It was a difficult balance to which even Figueroa didn39t have all the answers. Even if you do it all right it could feel like you39re surrendering control of your story39s conclusion to the audience though. You39re leaving it in their hands to discover but theories and answers you don39t expect can pop up out of this kind of storytelling. The narrative in this way becomes a living thing outside of its creator39s control and for Figueroa that was wonderful. quotWe already found a discussion online about the end of the game and that39s so beautiful and fun to readquot she says.quotThe discussions are so complex and full of creativity People39s minds are so full of magic and for me giving too straightforward an answer won39t start that spark of wonder.quot The idea of handing your story over to player interpretation may sound terrifying but it can also show you the amazing creativity of your audience. But as Figueroa stated earlier that39s the fun part. Games are equal parts creator and player with the player taking the driver39s seat for getting through the gameplay and navigating the story you39ve made. A rigid clear storyline may be a developer39s means of keeping the player on track but it doesn39t allow that interactivity that many come to the medium for. An ambiguous ending with its opportunities for player creativity involves the player in the storyline. It turns them into detectives and writers in their own right allowing them to shape the storyline using personal experiences and their own imagination. It39s not easy to do and even those who39ve been successful with it don39t have all the answers but it is a powerful way of involving your player in the story itself. An ambiguous ending can have a powerful impact on players keeping the game in their minds for days after the game is technically over. It runs the risk of confusing them or being so easy to solve it39s pointless but when it39s done well it captures the imagination and is more in keeping with the mysterious nature of many genres. For Fran Bow it was the only choice tying childhood confusion to the strange world of metaphor that Figueroa had been building. Not only that but it made it feel more true to life. quotMy own perspective of life it39s pretty confusingquot she says. quotI39m about to be 30 years old in December but I still wonder about many many

Dont Miss The Gamasutra communitys game developer flashcards - Link Fri, 4 Sep 2015 14:23:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH Contents Game Developer Flashcards The Gamasutra Community Edition PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games Features Game Developer Flashcards The Gamasutra Community Edition by Gamasutra staffBusinessMarketing 8 comments September 24 2012 Page 1 of 3 In August Epic Games design director Cliff Bleszinski submitted a list of game developer flashcards to Gamasutra -- a taxonomy of personalities and situations hes encountered over the course of his 20 year career. Ive learned that while developers are incredibly intelligent they can sometimes be a bit insecure about how smart they are compared to their peers Bleszinski wrote. In short this article identifies communication techniques that are often used in discussions arguments and debates among game developers in order to win said conversations. The article garnered a tremendous response -- 71 comments as of this writing -- and after taking a look at them we decided to round up the best into a second installment of the article. Below youll find a second set of flashcards contributed by the community with fresh illustrations by Juan Ramirez who provided the art for Bleszinskis original article. Your Design Chocolate is in My Art Peanut Butter. When an artist is disagreeable to incorporate a meaningful player feedback device such as a visible wall or some other element because they fear its incorporation will upset the visual composition of their work -- even though both in concert should result in a superior gameplay experience. -Ara Shirinian Agile in Name Only. The producer who misuses Agile terminology but never uses Agile development. The project ends up with a traditional waterfall dev cycle but everything is horribly mislabeled. - Matthew Henry The Do Nuthin. Someone on the team that does nothing other than pass along your reports. - Aaron Cassillas Thats Not What Blank Is A designer who would disagree with a non-Newtonian gravity mechanic because thats not what gravity is. - Matthew Downey Trust Me Im the ____. When an artist programmer or designer uses their superior knowledge within their own field to avoid adding an element that may grow the scope within their department. - Tyler Coleman The Box Dweller. Someone who immediately dismisses an idea because it wouldnt work within some other often easily changeable current constraint in the game. Example We could never let you throw more than one grenade The explosion overdraw would kill the framerate - Aaron San Filippo Responses to Cliff Some of the comments of course built directly upon concepts introduced in the original article. The following four in fact describe personalities -- and their techniques -- that specifically counter some of Bleszinskis examples. Dying on that Sword. The dev who refuses to back an idea no matter what. Passively or actively works to prevent its success even when the rest of the team is moving forward. Is often a response to ideas from The Prophet or The Gardener. - Curtiss Murphy The Pesticide. The person who did not like The Gardeners idea in its earlier stages and will now do anything they can to keep it out. - Tyler Coleman The Anti-Prophet. The evil opposite of The Prophet who simply knows -- but has no reasons -- the idea wont work. If you ask why shell reply with You didnt think it through enough when the truth is she hasnt thought it through at all. - Matthew Henry General Patton. The opposite of Analysis Paralysis. A good plan violently executed now is better than a perfect plan executed next week. Though its always good to think things through too much thinking can be harmful. Its good to ask yourself Am I thinking about this aspect too muchlittle - Jan Stec The Puppet. This particular developer has a role with responsibility to the game but allows him or herself to be pushed around by people above them who havent played a game since Minesweeper. Their team implements designs that no one agrees are even the slightest bit decent. Sometimes theyve got a hand so far up their ass the design team cant even suggest alterations to improve an idea without getting snapped at. - Sean Watson Page 1 of 3 Related Jobs 09.07.15 Unity Developer - Tools 09.07.15 Mobile GameBuild Engineer 09.07.15 Lead Artist- Madison 09.07.15 Android developer View All Jobs Top Stories

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68

Welcome to FPSoft.eu

Floating Point Softwares is an Indie company started in 2015
focusing mainly on Android, iOS, HTML5 and PC game development.
Currently we also offer non-game related solutions, 
such as mobile apps depending on the demand, as well as pixel & vector graphics.

Read more

What's Going On?

Featured Shop Items

fpsoft-cloud-pack

 

fpsoft-water-drop-textures