Page:37 - News Archived: 3437

Title Date
Xbox Ones Problems Were Predictable and Preventable says Former Exec - Link Sun, 06 Sep 2015 22:27:00

ltpgtlta hrefhttpnews.yahoo.comau-releases-rugby-league-live-022700988.htmlgtltimg srchttpl3.yimg.combtapires1.2ihfWiA9RHxyRmA.PWQsg8A--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comd2c02977d2ad6cbfe1dbe6fcb58ca1cc 30 height86 altAU New Releases Rugby League Live 3 Launches for Xbox One PS4 alignleft titleAU New Releases Rugby League Live 3 Launches for Xbox One PS4 border0 gtltagtPlayStation 3 and Xbox 360 versions delayed to later this month.ltpgtltbr clearallgt

AU New Releases Rugby League Live 3 Launches for Xbox One PS4 - Link Sat, 05 Sep 2015 08:00:00

ltpgtlta hrefhttpnews.yahoo.comweekly-recap-youtubes-nextworks-xbox-120000964.htmlgtltimg srchttpl3.yimg.combtapires1.2ib7Gw44e1OCAegJRH8vsjg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com3ebe43d724f24c8e794b852177f1b831 30 height86 altWeekly Recap YouTube Nextworkamp039s Xbox One ampquotDeceptive Marketingampquot Gamers Hate Jimmy Kimmel alignleft titleWeekly Recap YouTube Nextworkamp039s Xbox One ampquotDeceptive Marketingampquot Gamers Hate Jimmy Kimmel border0 gtltagtHere are some of the big stories from this week and some you may have missed.ltpgtltbr clearallgt

Weekly Recap YouTube Nextworks Xbox One Deceptive Marketing Gamers - Link Fri, 04 Sep 2015 19:00:02

ltpgtlta hrefhttpnews.yahoo.comcastle-crashers-remastered-hits-xbox-230002305.htmlgtltimg srchttpl3.yimg.combtapires1.2D3meB4Deac4uACm.GSRqBQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com059638c65a2a2c790ebfaf45b0c73d0d 30 height86 altCastle Crashers Remastered hits Xbox One Sept. 9 alignleft titleCastle Crashers Remastered hits Xbox One Sept. 9 border0 gtltagtThe Behemothamp039s cooperative beat amp039em upCastle Crashers will come to Xbox One in the form of a remastered rerelease on Sept. 9 the developer announced today. Castle Crashers Remastered will initially be free for Xbox Live Gold subscribers who already own the Xbox 360 version of the game. Castle Crashers Remastered willcome with higher resolution textures double the frame rate 60 fps and a number of tweaks to gameplay and online performanceThe Behemoth says.ltpgtltbr clearallgt

Castle Crashers Remastered hits Xbox One Sept. 9 - Link Fri, 04 Sep 2015 16:10:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-getting-60fps-remastered-201000242.htmlgtltimg srchttpl.yimg.combtapires1.2e.RXMlxQoGVzLZmvT.aXpw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com6c24fa414fed31a9e216e9fd0a0106b2 30 height86 altXbox One Getting 60fps Remastered Version of Castle Crashers Very Soon alignleft titleXbox One Getting 60fps Remastered Version of Castle Crashers Very Soon border0 gtltagtPeople who already bought the game on Xbox 360 can get the new version for free through September 20.ltpgtltbr clearallgt

Xbox One Getting 60fps Remastered Version of Castle Crashers Very Soon - Link Fri, 04 Sep 2015 14:38:04

ltpgtlta hrefhttpnews.yahoo.complay-evolve-free-weekend-xbox-183804355.htmlgtltimg srchttpl1.yimg.combtapires1.2udqrfRdxdzJtOhLYkOb1cA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.comc67179179a7ea1727a26ef461e0e6742 30 height86 altPlay Evolve for free this weekend on Xbox One and PC alignleft titlePlay Evolve for free this weekend on Xbox One and PC border0 gtltagtPlayers curious enough to try but not buy Turtle Rockamp039s four-versus-one shooterEvolve have a chance to play the full game for free this weekend on Windows PC and Xbox One. This week Turtle Rock also released a new character variant for one of the gameamp039s monsters the Goliath. Unlike the original Goliath which is designed to focus on one Hunter at a time Meteor Goliath features increased range and residual fire damage as well as rebalanced skills.ltpgtltbr clearallgt

Play Evolve for free this weekend on Xbox One and PC - Link Fri, 04 Sep 2015 14:28:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-controllers-buttons-back-182800422.htmlgtltimg srchttpl1.yimg.combtapires1.2VhytfEArXq1iX8LkHWVhFA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com7f6822665b00a1d2c431906e005200e8 30 height86 altXbox One Controllers With Buttons on the Back Are All the Rage Another Announced alignleft titleXbox One Controllers With Buttons on the Back Are All the Rage Another Announced border0 gtltagtThis one doesnamp039t have quite as many fancy features but costs nearly half the price of the competition.ltpgtltbr clearallgt

Xbox One Controllers With Buttons on the Back Are All the Rage Another - Link Fri, 04 Sep 2015 13:41:00

ltpgtlta hrefhttpnews.yahoo.compsa-evolve-free-play-now-174100238.htmlgtltimg srchttpl3.yimg.combtapires1.2fWKKtWLGgDApHe157LHOfQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com40d65aeaa556bd700cd033b1cbae2fc9 30 height86 altPSA Evolve Is Free to Play Right Now on Xbox One PC alignleft titlePSA Evolve Is Free to Play Right Now on Xbox One PC border0 gtltagtAll of the gameamp039s DLC characters are also free to try on Xbox One PS4 and PC this weekend.ltpgtltbr clearallgt

PSA Evolve Is Free to Play Right Now on Xbox One PC - Link Fri, 04 Sep 2015 13:13:35

ltpgtlta hrefhttpnews.yahoo.comxbox-one-deal-offers-free-171335235.htmlgtltimg srchttpl3.yimg.combtapires1.2QV2J3.qHzOQQeF7oJYfG2g--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.comf9976f0272a356360a04dfbeda0fbff9 30 height86 altThis Xbox One deal offers free Assassinamp039s Creed Unity and game of your choosing alignleft titleThis Xbox One deal offers free Assassinamp039s Creed Unity and game of your choosing border0 gtltagtMicrosoft launches a nice deal on new Xbox One hardware see the full list of free games here.ltpgtltbr clearallgt

This Xbox One deal offers free Assassins Creed Unity and game of your - Link Fri, 04 Sep 2015 12:45:00

ltpgtlta hrefhttpnews.yahoo.comgaming-deals-xbox-one-100-164500463.htmlgtltimg srchttpl3.yimg.combtapires1.23LHnTBrJ8pxFry0YmYEPLw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com8e2abb7915ca4575d4dc43bc9465d954 30 height86 altGaming Deals Xbox One 100 Gift Card 20 Killing Floor 2 360 1 TB Xbox One alignleft titleGaming Deals Xbox One 100 Gift Card 20 Killing Floor 2 360 1 TB Xbox One border0 gtltagt20 Alien Isolation 4245 Batman Arkham Knight PS4XB1 50 Madden 16 30 Persona Q 3DS case sale and more.ltpgtltbr clearallgt

Gaming Deals Xbox One 100 Gift Card 20 Killing Floor 2 360 1 TB Xbox - Link Fri, 04 Sep 2015 12:31:57

ltpgtlta hrefhttpnews.yahoo.comvideo-games-ifa-morpheus-osvr-phones-laptops-163157463.htmlgtltimg srchttpl3.yimg.combtapires1.2iCOmAEMwYjR2CaYGFxkIGg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxrazer_osvr_hero.1ebcc162422.original.jpg 30 height86 altRazeramp039s Open Source Virtual Reality kit aims for a fully customizable headset alignleft titleRazeramp039s Open Source Virtual Reality kit aims for a fully customizable headset border0 gtltagtAsus Lenovo and Acer announce high-spec computers and Samsung gets smart with a game rental company. There was no price or a more specific date for Sonyamp039s virtual reality headset Project Morpheus beyond the already announced January to June 2016 window but Sony CEO Kaz Hirai who had previously headed up the PlayStation division was on hand to talk up the kit.ltpgtltbr clearallgt

Video games at IFA Morpheus OSVR phones and laptops - Link Fri, 04 Sep 2015 07:17:00

ltpgtlta hrefhttpnews.yahoo.comborderlands-xbox-one-doesnt-let-111700088.htmlgtltimg srchttpl.yimg.combtapires1.2UHIgB5Jf.QSWvcJbQC1AAw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com72bcd54193d053563c8b8a25a61c95ea 30 height86 altBorderlands on Xbox One Doesnamp039t Let You Take Screenshots Capture Gameplay alignleft titleBorderlands on Xbox One Doesnamp039t Let You Take Screenshots Capture Gameplay border0 gtltagtampquotUnfortunately recordingscreenshots are turned off for Borderlands.ampquotltpgtltbr clearallgt

Borderlands on Xbox One Doesnt Let You Take Screenshots Capture - Link Fri, 04 Sep 2015 07:16:00

ltpgtlta hrefhttpnews.yahoo.comjimmy-kimmel-educates-himself-video-111600263.htmlgtltimg srchttpl1.yimg.combtapires1.2VGrfVYbPJ3kTNJ0U6D0TXw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com1dbf2c8cbaecfc97d2100157290d2658 30 height86 altJimmy Kimmel Educates Himself About Video Games alignleft titleJimmy Kimmel Educates Himself About Video Games border0 gtltagtThe comedian meets with popular YouTube streamers to try to understand the world of Letamp039s Play videos.ltpgtltbr clearallgt

Jimmy Kimmel Educates Himself About Video Games - Link Fri, 04 Sep 2015 07:13:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-sshd-now-preorder-111300171.htmlgtltimg srchttpl2.yimg.combtapires1.26tpchJ9WU3bxGC6BdzC4vg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com988ae8ff79a6d5981f737c405450557e 30 height86 altXbox One With SSHD Now Up for Preorder alignleft titleXbox One With SSHD Now Up for Preorder border0 gtltagtThe new fast-booting 500 console with a 1 TB hard drive is now up for preorder.ltpgtltbr clearallgt

Xbox One With SSHD Now Up for Preorder - Link Fri, 04 Sep 2015 07:12:00

ltpgtlta hrefhttpnews.yahoo.com1-tb-xbox-one-halo-111200067.htmlgtltimg srchttpl3.yimg.combtapires1.2P_MwTxwRY2twcNuJK0PNLA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cHhvZmY9NTA7cHlvZmY9MDtxPTc1O3c9MTMwhttpmedia.zenfs.comen-UShomerungamespot.cbs.com4ca777a23602ab5e73b78ccdb3078f04 30 height86 altGet a 1 TB Xbox One Halo Collection With 100 Gift Card for 400 alignleft titleGet a 1 TB Xbox One Halo Collection With 100 Gift Card for 400 border0 gtltagtDell has launched a nice new deal for Xbox One hardware.ltpgtltbr clearallgt

Get a 1 TB Xbox One Halo Collection With 100 Gift Card for 400 - Link Fri, 04 Sep 2015 06:26:49

ltpgtlta hrefhttpnews.yahoo.comupcoming-video-games-armikrog-lovers-dangerous-spacetime-super-102649504.htmlgtltimg srchttpl2.yimg.combtapires1.27K2FoNbmmoLhOtzlU98AQw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxarmikrog3.9dbfb155839.original.jpg 30 height86 altPromotional image for amp039Armikrogamp039 alignleft titlePromotional image for amp039Armikrogamp039 border0 gtltagtAmong upcoming video game releases clay spaceman Tommynaut breaks free in ampquotArmikrogampquot while ampquotLovers in a Dangerous Spacetimeampquot provides a bright and pulsating perspective on galactic travel ampquotSuper Mario Makerampquot is Nintendoamp039s democratization of the game design process letting everyone create play and share their own Mario levels.ltpgtltbr clearallgt

Upcoming video games Armikrog Lovers in a Dangerous Spacetime Super - Link Thu, 03 Sep 2015 17:00:00

ltpgtlta hrefhttpnews.yahoo.comcall-duty-advanced-warfare-reckoning-210000016.htmlgtltimg srchttpl1.yimg.combtapires1.2BvO0RIIEJiTGrk2eR.zMzQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.comfe54054372253eb6260424df0722126c 30 height86 altCall of Duty Advanced Warfare Reckoning finally arrives on PC PlayStation alignleft titleCall of Duty Advanced Warfare Reckoning finally arrives on PC PlayStation border0 gtltagtActivision announced today that Call of Duty Advanced Warfare Reckoning is now available to download on PC PlayStation 3 and PlayStation 4. This is the final of four downloadable content packs for the game and includes four new maps as well as the conclusion to the Exo Zombies mode. The DLC pack is identical to the version released on Xbox 360 and Xbox One back in August.ltpgtltbr clearallgt

Call of Duty Advanced Warfare Reckoning finally arrives on PC - Link Thu, 03 Sep 2015 15:50:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-reputation-system-changes-195000441.htmlgtltimg srchttpl2.yimg.combtapires1.2o.LuHoFttbsQZg95xn5Oeg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com556d369816f9357ef9d590ee4456475b 30 height86 altXbox One Reputation System Changes Coming alignleft titleXbox One Reputation System Changes Coming border0 gtltagtMicrosoft says it has ampquotchanges in the worksampquot for the platformamp039s Reputation system.ltpgtltbr clearallgt

Xbox One Reputation System Changes Coming - Link Thu, 03 Sep 2015 14:50:00

ltpgtlta hrefhttpnews.yahoo.comgoodbye-club-nintendo-one-last-185000575.htmlgtltimg srchttpl2.yimg.combtapires1.2F2KimC57h4xIpg9hY_xMSQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comc986429b207152ed60e62c1acfaece63 30 height86 altSay Goodbye to Club Nintendo With One Last Reward in Europe alignleft titleSay Goodbye to Club Nintendo With One Last Reward in Europe border0 gtltagtNintendo offering a special ampquotGoodbye Coinampquot to those with enough stars leftover.ltpgtltbr clearallgt

Say Goodbye to Club Nintendo With One Last Reward in Europe - Link Thu, 03 Sep 2015 14:17:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-backwards-compatibility-adds-181700574.htmlgtltimg srchttpl.yimg.combtapires1.24QYihaV94At_rNQlgdmahQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com372dab62cf8030532e536ec693b78959 30 height86 altXbox One Backwards Compatibility Adds Borderlands and All DLC alignleft titleXbox One Backwards Compatibility Adds Borderlands and All DLC border0 gtltagtGearboxamp039s 2009 shooter joins the lineup of supported titles.ltpgtltbr clearallgt

Xbox One Backwards Compatibility Adds Borderlands and All DLC - Link Thu, 03 Sep 2015 13:15:00

ltpgtlta hrefhttpnews.yahoo.comweeks-xbox-one-xbox-360-122300089.htmlgtltimg srchttpl2.yimg.combtapires1.2rGS2ARhknXBVcgu9iCIZwA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.combee92dff078bababe091cff329e3bbc9 30 height86 altThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed alignleft titleThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed border0 gtltagtHere is a roundup of all the best deals available on Xbox Live this week.ltpgtltbr clearallgt

This Weeks Xbox One and Xbox 360 Deals With Gold Revealed - Link Thu, 03 Sep 2015 12:30:00

ltpgtlta hrefhttpnews.yahoo.comgears-war-ultimate-edition-custom-163000398.htmlgtltimg srchttpl1.yimg.combtapires1.2kkwtzCWDp2Y2A45vBvrGxw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.come588ad8b3df2b7467a4ab92903563783 30 height86 altGears of War Ultimate Edition Custom Xbox One Giveaway alignleft titleGears of War Ultimate Edition Custom Xbox One Giveaway border0 gtltagtEnter for a chance to win an extremely limited custom Gears of War Ultimate Edition Xbox One US Only.ltpgtltbr clearallgt

Gears of War Ultimate Edition Custom Xbox One Giveaway - Link Thu, 03 Sep 2015 11:58:34

ltpgtlta hrefhttpnews.yahoo.comslave-trade-video-game-altered-social-media-backlash-122353642.htmlgtltimg srchttpl1.yimg.combtapires1.293uWkVDHkIDfKU27s49nkw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_usNewsap_webfeeds722af0589987f427800f6a706700a5d7.jpg 30 height86 altThis photo shows the educational video games ampquotPlaying History The Plagueampquot ampquotPlaying History Slave Tradeampquot and ampquotPlaying History Vikingsampquot on a computer screen Wednesday Sept. 2 2015 in Los Angeles. The creator of ampquotPlaying History Slave Tradeampquot removed a level which featured black slave characters being dropped into a ship similar to the video game ampquotTetris.ampquot AP PhotoDamian Dovarganes alignleft titleThis photo shows the educational video games ampquotPlaying History The Plagueampquot ampquotPlaying History Slave Tradeampquot and ampquotPlaying History Vikingsampquot on a computer screen Wednesday Sept. 2 2015 in Los Angeles. The creator of ampquotPlaying History Slave Tradeampquot removed a level which featured black slave characters being dropped into a ship similar to the video game ampquotTetris.ampquot AP PhotoDamian Dovarganes border0 gtltagtLOS ANGELES AP An educational video game has been edited following a social media backlash over a scene depicting slaves being packed into a ship.ltpgtltbr clearallgt

Slave Trade video game altered after social media backlash - Link Thu, 03 Sep 2015 02:17:05

Heroin has been quietly wreaking havoc across the United States for more than a decade capturing media attention prompting federal government action and for the first time since the early 90s turning drug abuse into a presidential campaign talking point.

The suburbs are the latest battleground for heroin. Can this video - Link Thu, 03 Sep 2015 00:29:47

ltpgtlta hrefhttpnews.yahoo.comminimap-sept-2-deus-ex-042947241.htmlgtltimg srchttpl.yimg.combtapires1.2BVTBFxqwVfo2qaLA7kd1Mg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com3072f9ebb34534f0c789fba0bca225c2 30 height86 altMinimap Sept. 2 Deus Ex Hulu FTC YouTube Xbox One and Destiny alignleft titleMinimap Sept. 2 Deus Ex Hulu FTC YouTube Xbox One and Destiny border0 gtltagtWelcome to Polygon Minimap a podcast about the biggest news of the day.ltpgtltbr clearallgt

Minimap Sept. 2 Deus Ex Hulu FTC YouTube Xbox One and Destiny - Link Wed, 02 Sep 2015 21:43:08

ltpgtlta hrefhttpwww.yahoo.compoliticsrelentless-writer-on-bin-laden-raid-mistake-128214538871.htmlgtltimg srchttpl1.yimg.combtapires1.2QF7t0IpLBL5dJznEK7gPWg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_usNewsReuters2015-05-20T205909Z_3_LYNXMPEB4J0Q0_RTROPTP_2_BINLADEN.JPG 30 height86 altMembers of the anti-terrorism squad are seen surrounding the compound where al Qaeda leader Osama bin Laden was killed in Abbottabad alignleft titleMembers of the anti-terrorism squad are seen surrounding the compound where al Qaeda leader Osama bin Laden was killed in Abbottabad border0 gtltagtTo find out how the difference between a chain-link fence and a stone wall nearly spelled disaster for the Americans carrying out the raid to kill Osama bin Laden pick up Relentless The Secret History of Joint Special Operations Command.ltpgtltbr clearallgt

Relentless writer on bin Laden raid mistake deadly Xbox - Link Wed, 02 Sep 2015 16:19:00

ltpgtlta hrefhttpnews.yahoo.comyoutube-network-deceived-customers-paid-160900971.htmlgtltimg srchttpl.yimg.combtapires1.2cUI4Jtrviz1IWsqVbJ9eCQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comf48dae988ad4283f55d0c9a8c79792c4 30 height86 altYouTube Network ampquotDeceived Customersampquot With Paid-For Xbox One Videos alignleft titleYouTube Network ampquotDeceived Customersampquot With Paid-For Xbox One Videos border0 gtltagtFederal Trade Commission settles a ampquotdeceptive marketingampquot campaign with Machinima Microsoft responds.ltpgtltbr clearallgt

YouTube Network Deceived Customers With Paid-For Xbox One Videos - Link

Removing Payment Feature From Skyrim Workshop - Link Thu, 23 Apr 2015 17:07:29

Were going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod well be refunding you the complete amount. We talked to the team at Bethesda and they agree. ltbrgt ltbrgtWeve done this because its clear we didnt understand exactly what we were doing. Weve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards and in the past theyve been received well. Its obvious now that this case is different. ltbrgt ltbrgtTo help you understand why we thought this was a good idea our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone both free ampamp paid. We wanted more great mods becoming great products like Dota Counter-strike DayZ and Killing Floor and we wanted that to happen organically for any mod maker who wanted to take a shot at it. ltbrgt ltbrgtBut we underestimated the differences between our previously successful revenue sharing models and the addition of paid mods to Skyrims workshop. We understand our own games communities pretty well but stepping into an established years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly even though we believe theres a useful feature somewhere here. ltbrgt ltbrgtNow that youve backed a dump truck of feedback onto our inboxes well be chewing through that but if you have any further thoughts let us know.

Introducing New Ways to Support Workshop Creators - Link Wed, 28 Jan 2015 22:25:40

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_CommerceAnnounce.jpgquotgt ltbrgt ltbrgtThe Steam Workshop has always been a great place for discovering community-made mods maps and items for a variety of games. Starting now with The Elder Scrolls V Skyrim the Workshop is also a great place for community content creators to earn money by selling their greatest works. ltbrgt ltbrgtWe think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price for pay-what-you-want or to make their item available for free. As a customer and fan of Skyrim youre able to explore both paid and free mods quests and items. ltbrgt ltbrgtThe whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here lta classquotbb_linkquot targetquot_blankquot hrefquothttpwww.steamcommunity.comworkshopaboutpaidcontentquot gthttpwww.steamcommunity.comworkshopaboutpaidcontentltagt ltbrgt ltbrgtAlong with these new options available to mod-creators weve added a few features to support the experience and make everything as easy as possible ltbrgt ltbrgtltdiv classquotbb_h1quotgtFree Paid or Pay What You Wantltdivgt With over 24000 free mods available for Skyrim in the Steam Workshop there will always be lots to do and explore for free. Now you can also find mods with a specified price or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. ltbrgt ltbrgtltdiv classquotbb_h1quotgtTry any mod Risk Freeltdivgt When shopping for anything its still important to spend a little time learning about any product you are about to purchase. But if after purchase you find that a mod is broken or doesnt work as promised you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshoprefundpolicyquot gthereltagt. ltbrgt ltbrgtltdiv classquotbb_h1quotgtPlay Skyrim For Free This Weekendltdivgt If youre new to Skyrim and havent yet tried it out now is your chance. Available now through April 26th Skyrim is free to play. Just visit the lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp72850quot gtSkyrim store pageltagt and click the play button to download and start playing. If you decide you want to keep the game its also on sale for 75 off regular price ltbrgt ltbrgtltdiv classquotbb_h1quotgtExplore New Contentltdivgt To prepare for this announcement weve asked a few community mod makers to prepare some content for release. lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid72850ampampsearchtextampampchildpublishedfileid0ampampbrowsesorttrendampampsectionreadytouseitemsampampadmin_view1ampamprequiredflags5B5Dpaiditemsquot gtBrowse Paid Skyrim Modsltagt ltbrgt ltbrgtltdiv classquotbb_h1quotgtCalling Creatorsltdivgt Whether youre just getting started or are already a professional artist or developer now you can make money from your creations in the Steam Workshop. ltbrgt ltbrgtStarting with The Elder Scrolls V Skyrim you can make new cosmetic items custom skins fancy houses epic quests entire new cities or just a new hat for Lydia. Once youve made your creation you can easily set a price and earn a portion of each sale made through the Steam Workshop. ltbrgt ltbrgtPlus many more of your favorite Workshop games will support paid content in the coming weeks. Check out the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopaboutpaidcontentquot gtfull announcement and FAQltagt for more details. ltbrgt

Content Creators Earn Over 50M Through Steam Workshop Can Now Earn - Link Fri, 14 Nov 2014 22:41:24

When we launched the Workshop late in 2011 we expected that it would grow but not that it would grow this much this quickly. So far the total payments made to individuals for the creation of in-game items sold in Team Fortress 2 Dota 2 and Counter-Strike Global Offensive have passed 57 million. This money was earned by over 1500 contributors spread out across 75 countries. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Curated Workshopsltdivgt The limitation of paid revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today were happy to announce that after a ton of work the first curated Workshops for non-Valve games have opened lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp302270workshopquot gtDungeon Defenders Eternityltagt and lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp219640workshopquot gtChivalry Medieval Warfareltagt. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopDungeonChivalry.jpgquotgt ltbrgt ltbrgtThis is really exciting news and means that more high quality content will be available for the game you love playing. Plus purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. ltbrgt ltbrgtWe expect more curated Workshops to become available for creators and players in various games over the coming weeks and months. ltbrgt ltbrgtltdiv classquotbb_h1quotgtIntroducing Revenue Tools For Workshop Authorsltdivgt The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from were also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshoprevenuegraph.jpgquotgt ltbrgt ltbrgtOnce you have content accepted into a paid curated Workshop youll see a link to ampquotView Your Revenueampquot from your ampquotlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.commymyworkshopfilesquot gtMy Workshop Filesltagtampquot page. If you dont have any content accepted yet nows a great time to get involved

Steam Workshop Update Adds Voting Queue and Updated Home Pages - Link Thu, 15 May 2014 22:16:35

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_HomeUpdate.jpgquotgt ltbrgt ltbrgtWe just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Voting Queueltdivgt Workshops for games such as Team Fortress 2 Dota 2 and Counter-Strike Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game. ltbrgt ltbrgtWorkshops with these types of items now have a voting queue similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Home Pages For Every Workshopltdivgt Each product Workshop now has a new home page design helping to highlight the most interesting content in the Workshop and to also better expose a variety of ways to browse the Workshop. With this new home page customers can now more easily see mods maps or items created by authors they follow see what their friends are marking as favorites and read about recent Workshop news from the game teams. ltbrgt ltbrgtThis new home page also provides space for games to run special events such as themed contests or to highlight new types of content supported by their Workshop. ltbrgt ltbrgtThis update has automatically applied to all games and software with a Steam Workshop so just check out your favorite Workshop to see these new features. ltbrgt ltbrgtltdiv classquotbb_h1quotgtOther changesltdivgt ltul classquotbb_ulquotgt ltligtAdded views for most popular items over trailing three-months six-months and year. This only applies to ready-to-use content such as mods and maps. ltbrgtltligtltligtAdding tabs lists to the home page for ready-to-use items. These lists include a new Most Subscribed list as well as Most Popular and Most Recent. ltbrgtltligtltligtAdding larger voting controls to item voting to support the voting queue. ltbrgtltligtltligtRemoving comment threads from the main page for items to be voted on. Giant ASCII art is now relegated to the comment tab on each Workshop item. ltbrgtltligtltligtHiding star ratings on items to be voted on to help avoid biased voting. ltligtltulgt

100 Games Now Using Steam Workshop - Link Tue, 29 Apr 2014 00:18:15

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop109thCollection.jpgquotgt ltbrgt ltbrgtToday we celebrate the milestone of having 100 games utilizing the Steam Workshop for sharing user generated content in the Steam Community. That is 100 plus the nine more titles that added support for Steam Workshop while we were busy writing this announcement. So here you are with 109 opportunities to share your creative energy with the community by creating custom mods or items or to share in the excitement of others and customize your games. ltbrgt ltbrgtEach of the 109 titles use the Steam Workshop in different ways such as for sharing maps in-game items custom scenarios full game conversions character skins new game modes spells puzzles quests characters language packs and much much more. This is all player-driven where you can create custom game modifications or content for your favorite game and share it with the community. ltbrgt ltbrgtYou can see the full list of products on the Steam Workshop home page lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopquot gthttpsteamcommunity.comworkshopltagt ltbrgt ltbrgtltbgtSome Numbersltbgt ltbrgtOver 1100000 maps items and mods have been posted to the Steam Workshop. This includes everything from custom maps in Civilization V and Monaco to custom in-game items for titles such as Dota 2 and Team Fortress 2. ltbrgt ltbrgtOver 12 Million gamers have played a modded game or played on custom maps found through the Steam Workshop. ltbrgt ltbrgtEach of those 12 Million gamers have downloaded an average of 57 items from the Workshop such as custom maps weapons game rules full conversions or other modifications. ltbrgt ltbrgtThe Steam Workshop has served nearly 700 Million downloads to date. ltbrgt ltbrgtGamers have voted over 32 Million times on items in the Workshop with 90 of those being up-votes.

April 28th Workshops Round Up - Link Thu, 17 Apr 2014 14:58:34

Within the past two weeks another six products have added integration with the Steam Workshop bringing us to a total of 99 Workshops in Steam Below are the most recent additions to the Steam Workshop with a bit of information on how each one is utilizing the Workshop for sharing user generated content. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid49600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps49600header.jpgquotgtltagt ltbrgtBeat Hazard is already a pretty customized game letting you fly a spaceship through your own library of music. But now you can build and share your own custom spaceships in the Steam Workshop. Or pick from one of the over 700 custom ships already shared by the community. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248610quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248610header.jpgquotgtltagt ltbrgtThe Door Kickers Workshop hosts custom maps equipment weapons and other mods made by the community. Players were clearly interested in seeing more variety of weapons in the game and Workshop contributors have delivered providing a couple dozen new options to pick from. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248170quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248170header.jpgquotgtltagt ltbrgtClickteam Fusion is using the Steam Workshop to share tutorials and bits of source code to help game creators learn and build their own experiences. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid236150quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps236150header.jpgquotgtltagt ltbrgtThe Starpoint Gemini 2 Workshop includes various mods ranging from a simple text change to complete game world conversions. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid222880quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps222880header.jpgquotgtltagt ltbrgtThe Insurgency workshop currently in beta allows you to download custom maps that you can play in your own private games or on game servers running these maps. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid246680quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps246680header.jpgquotgtltagt ltbrgtSecrets of Rtikon Workshop supports custom levels mods total conversions and even your own games with the powerful editor of Secrets of Raetikon. Share your creations with other players and enjoy what others have built.

New Workshops Round Up - Link Tue, 11 Mar 2014 17:39:33

Its been a busy past few weeks with new games adding creative integration with the Steam Workshop faster than we can keep track of. So its time to do a quick round-up to highlight the popular new additions. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203770quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203770header.jpgquotgtltagt ltbrgtThis Grand Strategy game lets players modify almost any aspect of the game. Already there are over 250 custom rules events localizations buildings and maps. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203290quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203290header.jpgquotgtltagt ltbrgtThe Workshop for the official game of the U.S. Army focuses on map making and the result is quite a few top-notch mapping projects by community members. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid265930quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps265930header.jpgquotgtltagt ltbrgtDo you want a flying goat Do you want a completely new map The developers of Goat Simulator released their dev tools along with the game allowing the community to make just about anything related to goats. Includes goat pinball exploding goats and of course steerable jet packs. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid240970quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps240970header.jpgquotgtltagt ltbrgtWith an in-game map maker this RPG makes it quick and easy to create custom maps to share with the community. Or try out some of the creative works of other fans. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid209670quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps209670header.jpgquotgtltagt ltbrgtThe side-scrolling strategy game Cortex Command was built for modding and the community has wasted no time in creating dozens of items vehicles scenes and game modes to play with. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid205990quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps205990header.jpgquotgtltagt ltbrgtThis turn-based strategy game of fantasy warfare provides a powerful editor allowing for great flexibility in making maps editing quests create scenarios and modifying many aspects of the game. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid225600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps225600header.jpgquotgtltagt ltbrgtIn a game about swords it only makes sense that their Workshop lets you create your own custom blades. In fact the community has already made over 160 unique and creative sword designs. Additionally you can check out the dozens of custom masks available.

Race the Sun Launches Workshop Integration and Mapping Contest - Link Tue, 25 Feb 2014 18:37:18

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid253030quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps253030header.jpgquotgtltagt ltbrgt ltbrgtTo celebrate the launch of Workshop support for Race the Sun Developer Flippfly is kicking off a level building contest. Between now and March 24th create your own custom levels with the built-in World Creator and post to the Workshop for a chance to win great prizes. You can read the full details of the contest including prizes and rules over on the lta classquotbb_linkquot targetquot_blankquot hrefquothttpssteamcommunity.comlinkfilterurlhttpflippfly.comnewsrace-the-sun-level-design-contest-on-steam-workshopquot gtFlippfly websiteltagtltspan classquotbb_link_hostquotgtflippfly.comltspangt. ltbrgt ltbrgtThere is a set of great lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp253030guidesbrowsefiltertrendampamprequiredtagsquot gtModding20or20ConfigurationSteam guidesltagt to help you get started using the editor. But dont worry creating levels for Race the Sun is simple and easy regardless of your previous skill level and modding experience. ltbrgt ltbrgtIf you havent picked up the game yet this is a great opportunity. Save 50 when you lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp253030quot gtget Race the Sun on Steamltagt before March 17th. ltbrgt

RPG Maker Adds Workshop For Sharing Games amp Game Assets - Link Mon, 24 Feb 2014 18:13:53

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid220700quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps220700header.jpgquotgtltagt ltbrgt ltbrgtWith the RPG Maker Workshop you can easily make and share entire games for others to try out and provide feedback on. Plus you can share custom music and graphics for other game creators to utilize in their games. ltbrgt ltbrgtTo celebrate the RPG Maker Steam Workshop Launch the software is this weeks Mid Week Madness sale Save 75 off lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp220700quot gtRPG Maker VX Ace and our DLC Packsltagt when you buy before February 28th. ltbrgt ltbrgtRPG Maker developers have also worked with some of their favourite community artists and contributors to have some excellent content available in the Workshop from the very beginning there will be plenty of games to explore as well as some music and graphics for use in your own projects. ltbrgt ltbrgtWith Steam Workshop integration sharing your RPG Maker creations and getting feedback has never been easier. Do you have some sprites you have made Or a song or two Or maybe unlike most of us youve actually finished a game Share it with us on the Steam Workshop Reach an audience larger than ever before ltbrgt ltbrgtAnd as an added bonus all through the first week the RPG Maker team will be doing drawings for prizes all you have to do to enter is have something posted in the Workshop Check out their lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comgames220700announcementsdetail1765713354525404922quot gtcommunity announcementltagt for more details.

Tetrobot and Co. Adds Workshop Integration and In-game Level Editor - Link

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps235980header.jpgquotgtltagt ltbrgt ltbrgtPoint and click puzzler Tetrobot and Co. has released an in-game editor with Steam Workshop integration allowing players to easily build share and play custom levels. ltbrgt ltbrgtIn this game the player solves puzzles based on blocks reactions. Each blocks of the same matter will stick together while other blocks interactions and reactions will allow you to take the best from every situations. ltbrgt ltbrgtA group of beta testers have already crafted 77 levels available immediately in the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtTetrobot Workshopltagt. ltbrgt ltbrgtOr if you wish to create your own custom levels the developers have posted a few lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp235980guidesbrowsefiltertrendampamprequiredtagsWorkshopquot gtofficial Steam Guidesltagt to help get started. ltbrgt ltbrgtTo celebrate all of this Tetrobot and Co is lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp235980quot gtavailable all this week at a savings of 60 OFFltagt

Tools of destruction Creating the perfect shooter firearm - Link Mon, 7 Sep 2015 14:07:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Tools of Destruction creating the perfect shooter firearm by Michel Sabbagh on 090215 011700 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Shooters are a dime a dozen these days. Each and every one of them gives the player a chance to be let loose in a virtual environment and riddle hostile NPCs with lead laser plasma electricity and all kinds of ammunition imaginable. Itrsquos a simple but addictive delight that can keep the player busy for hours on end especially if said player had a really tough day and needs something satisfying to unwind. In the case of shooters that satisfaction mostly comes from wielding firearms that can make short work of your foes. But if those weapons look frail sound muffled and feel like shaking a limp hand then obviously yoursquore going to have a pretty mundane and unexciting time. Games are all about expression and an excellent shooter has to allow the player to effectively express himselfherself by making himher feel like an unstoppable force of nature. It sounds easy in theory but in practice the attempt can backfire if the player canrsquot get the true satisfaction of blasting enemies to pieces. That is why it is important to consider the issue of the firearm the portable apparatus that can be the source of sweet and graphic shooter memories. When designed and built in a proper fashion the gun can become a weapon of mass destruction that can potentially turn a good shooter into a great one. I shall develop my argument by listing the four most important elements that can constitute a great firearm and when combined give the gun a unique and powerful identity of its own. For each element Irsquom going to give you an example of a weapongame that gets that particular aspect right. 1 Look Gaming is an art form that relies heavily on its visual presentation to make a very good first impression. This means that anything thatrsquos introduced and shown onscreen must give the player the positive feeling that heshe is in for one heck of an experience. That same philosophy can be applied to the weapons that the player will wield in a shooter. Size build design and components are just some of the things that the developer has to take into consideration when crafting a gun and trying to make it look powerful and deadly. The Harbinger G290 from Syndicate is a great example of a gun that looks the part. This massive multi-barrel minigun has the ability to rip enemies to shreds with just a few armor-piercing rounds and the weaponrsquos chunky and meaty design certainly reinforces that fact. The rapidly rotating barrels bright muzzle flash and daunting-looking recoil only add to the firearmrsquos lethal and destructive nature. When you combine all of these different characteristics you end up with a gun thatrsquos worthy of its foreboding name. When playing a shooter the player should feel like heshe is striking fear into the eyes of hisher virtual opponents and one of the best ways to accomplish that feat is by giving the player access to weapons that look intimidating enough to give the player a good idea of the chaos heshe is about to cause in a matter of seconds. Looks can certainly kill and gaming firearms are no exception. 2 Sound Of course a firearm shouldnrsquot just look the part it must also get the audio aspect to a tee. Sound plays a key role in immersing the player into the game world and providing sonorous weapons is one way of drawing and keeping the playerrsquos attention. In fact great-sounding firearms are more likely to be used by the player than poor-sounding ones simply because the former does a much better job of replicating the thunderous and booming gunfire the player expects from a finely-crafted gun. One game that nails the audio quality of its weapons is Black. Each and every weapon in the game including the pistols sounds like it packs a distinctly devastating and whopping punch when fired thanks to the way Criterion Games implemented its ldquochoir of gunsrdquo concept. And thatrsquos without mentioning the sleek-sounding reload and equip sound effects. Hearing such sounds is enough to send shivers down your spine if you happen to be on the wrong end of the gun. An incredible soundscape has the ability to bring a gamersquos virtual world to life and keep the player invested into the experience. Shooters that feature larger-than-life weapons can achieve a similar effect by making their firearms sound like the judgement of the gaming gods. That way the game can evoke the empowering feeling the player seeks from hisher playing experience. 3 Feel Speaking of feeling the third and trickiest element that makes or breaks a gaming firearm is how the gun in question feels in the hands of the player. Everything from the way enemies react to your bullets to the animation and handling of the gun can affect the way the firearm feels when itrsquos being used. In fact the gun and the way it feels are very similar to each other theyrsquore all made of several components that work together to create something thatrsquos more than the sum of its parts. F.E.A.R.rsquos shotgun epitomizes the feeling of wielding an incredibly damaging boomstick. The recoil and stopping power combine to create a deadly tool that can send enemies flying into the air or if theyrsquore unlucky dismember them in the bloodiest and most graphic way possible. The gun truly feels that powerful and when combined with F.E.A.R.rsquos slow-mo mechanic and dazzling gunplay can produce some of the most satisfying shootouts a player can get out of a shooter. A shooter should waste no time making the player feel like an unstoppable killing machine and this can be accomplished by making the guns feel appropriately lethal. Getting it right is no easy task due to the multifaceted nature of the gunrsquos feel and

Designing mobility tricks in Shovel Knights new expansion - Link Mon, 7 Sep 2015 13:12:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Shovel Knight Plague of Shadows Designing Mobility Tricks by David DAngelo on 090315 071500 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. We talked last time about creating character mobility that featured a learning curve for the player.Now that we have the basics established we can show you some tips and tricks tomaster the mobility toget the most out of it. During development the basics being fleshed out allowed for us to design and implementmorepolish and tighter control. If you havenrsquot yet be sure tocheck out part 1 to learn about the Plague Knight characterrsquos core move set or read the instruction manual to know more about Plague Knightrsquos campaign. One thing to remember ndashthese tricks are not required to beat the game We designed the basic mobility so it was entirely enough to get you through the game without all the bells and whistles. But isnrsquot mastering mobility fun Mastering Plague Knight Bomb Burst ndash Kill your momentum with a double jump Plague Knightrsquos sidewaysBomb Burst can be useful forjetting from place to place but when used recklessly itrsquos also a greatway to flingyourself off a ledge Luckily there are safeguards in place. Jumping again when Bomb Bursting allows Plague Knightto shoot across the screen but jumping without pressing any direction usuallycalled a neutral jump breaks all momentum with ahop straight up. In earlier iterations we tried having thisneutral jumpease you to a stop over time. However this behavior overlapped with the bomb throwrsquos lsquoease to a stoprsquo motion and was inconsistent with the snappy behavior of Plague Knightrsquos other jumps. Having a clean stop gives players the option of saving their double jump to helpstick the landing. Bomb Burst Straight Up AlternativelyBomb Bursting without pressing a directionwill send Plague straight up removing the crazy fixed arcof the sideways Bomb Burst. This allowsa lot more control over where Plague lands and goes even higher than the sideways Bomb Burst You can use this to get up high for an aerial attack too. Iteration on the Bomb Burstwas key. We spent a lot of time determining the right amount of control to give the player while still giving Plague Knight that wild feel. Crazy height crazy distance Because we needed to cover the height of Shovel Knightrsquos normal jump as well as theadditional height gained from bouncing on anenemy Plague Knightrsquos extrajump heightwasnrsquot a concern to us from the a level design standpoint. Getting great height takes some mastery toexecute andcan be riskyhellipbut it can also be a ton of fun too. Notice how we combine double jumps and bursts in order to reach ledges you couldnrsquot without help before. Jump Burst Throw Jump Burst Also note that the additional height combined with the burst speed lets you cover great lengths. With proper timingand a little bit of courage you can sail through entire rooms of obstacles. Itrsquos tough to balance difficulty when your platform character can jump to almost any platformToavoid these issues we focused on keeping the tricks morechallenging to pull off at an execution level similar to a Metroid mobility set. We also had more freedomsince this wasan alternateadventure to Shovel Knightrsquos main campaign. Being able to conquer new heights and explode over gaps that you couldnrsquot with Shovel Knight makes it all the more fun as you occasionally feel like yoursquore breaking the rules of the game Bomb Jumping Like a Pro can get you all sorts of places... Air throw for a height bump Sometimes yoursquod end upreallyclosetomaking it up a nearby platform as Plague Knight. To avoid this frustration we added a bounce that Plague Knight performs on each throw giving hima slightbump in height. This can make your throws even more clutch Burst Invulnerability and Attack Remember how theBomb Burstexplosion does damage Donrsquot forget that When enemies take damage they flash and you can go through them. While this let Shovel Knight beat melee enemies to the punch it allows Plague Knight to Bomb Burst past Bomb Burst Through Enemies This mobility combined with the gamersquos combat rulesmakes this move idealfor a quick escape out of a tight situation. But what about hazards that canrsquot be damaged Luckily Plague Knight is also invulnerable for a few frames after Bomb Bursting Fly through obstacles with the Bomb Burst This invulnerability is important It gives the player the edge neededto go in and play moredangerously. Players need onlyfocus on only two things charging ahead of time and getting close to an obstacle orenemy. Burst invulnerabilityprevents up close encounters from feeling frustrating or cheap. Itrsquos an awful feeling in a gamewhen you successfully hit an enemy only to be immediately knocked away. Shovel Knightrsquos Shovel Drop bounce also have uniqueinvulnerability rules because we wanted the characterrsquos signature attack to be frustration free and fun to pull off. The same stands forPlague Knight ndash take advantage of the Bomb Burstrsquos invulnerability and nothing can stand in your way Throw More Bombs Go More Slow Have you noticed that Plague doesnrsquot really start slowing down until he throws his second bomb You need to toss a lot to slow all the way down. This is good because it helps players better controltheir speed keepmomentum when bombing weakenemies and charge another Bomb Burst Keep this in mind as you figure out how to optimize speed runs through each stage. This bomb throwing slowdown was established through design iteration. It was important for us to maintain Plague Knightrsquos sense of speed as that really sets him apart from Shovel Knight. Bomb Burst Buffering When an instant action and a charge-up action are mapped to the same button you get aproblem that occurs in many

This Week in Video Game Criticism From Slave Tetris to Street Fighters - Link Mon, 7 Sep 2015 13:11:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 This Week in Video Game Criticism From Slave Tetris to Street Fighters Hot Ryu September 7 2015 By Kris Ligman September 7 2015 By Kris Ligman Post A Comment More ConsolePC Indie Art Design This week our partnership with game criticism siteCritical Distancebrings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 239s 39Slave Tetris39 to understanding the appeal of Street Fighter 539s 39Hot Ryu39 look among female fans. Bodies and Background At The Mary Sue the alliterative Maddy Myers invites us to talk about Hot Ryu the fandom nickname given to an alternate costume for franchise mainstay Ryu in the upcoming Street Fighter V and how his treatment differs from the sexual objectification we often associate with women characters When the quotHot Ryuquot meme began inspired by little more than Ryu39s new beard design entries in the meme focused on personifying and humanizing Ryu. The people who participated in this meme did not zoom in on shots of Ryu39s muscles and post the word quotabsquot over and over although many references to his physicality did occur the crux of the meme was about Ryu participating in an imagined relationship with someone in both a sexual and an emotional sense. ... This presents a stark and deeply depressing contrast to how women in fighting games have been treated. ... the camera lingers on their backsides and cleavage during the slow-motion sequences of their intros outros and special attacks. The result is that the fandom is encouraged to comment about upcoming female Street Fighter combatant R. Mika39s looks because the camera dehumanizes her at every turn. With the release of Metal Gear Solid 5 Eurogamer39s Aoife Wilson challenges series director Hideo Kojima39s previously-made comments that players will quotfeel ashamedquot when they learn the plot reason for Quiet39s combat bikini and fishnet attire If the purpose of this scene and of Quiet39s character in general is to make commentary perhaps some will say it is that women should be free to wear what they want into battle or anywhere else but this actually isn39t the case with Quiet at all. She herself states she never wanted to be this way. She has this exposure forced upon her and given a choice it39s safe to assume she39d adopt more practical clothing. She needs to be naked to live now she needs to be naked to earn a place in Kojima39s and our world. Obviously the full article contains some spoilers for the game. Meanwhile at Women Write About Comics Claire Napier digs up some old profile information on pre-reboot Lara Croft and what she finds betrays the profile authors39 interest in something other than realism The fact that there is a quotcanonquot weight for Lara Croft which is within the realm of reality is not actually a bonus. It39s horrible. What does it add A cue to begin objectifying her exotifying the lightweight demanding personal information as proof of your subject39s womanhood. When dealing with an illustration a caricature a digital model of an quotidealised womanquot why try to apply real-world values to her entirely false frame They won39t match up. They won39t allow comprehension of how this body would look if she were real. ... No it39s clear from the multiple instances of lowballed weight estimates available on Lara Croft profiles 110 125 that the parties interested in discussing these weights have no clear understanding of what the numbers mean. If they did -- they39d know they were wrong. The impossibility of fitting 34D breasts into size 8 shirts the pointlessness of adhering to dress sizes if you can buy tailoring the blatant falseness of Lara Croft being 100 lbs five-foot-eight 36 inches around the chest and a worldclass rockface danglermilitia combatanttarzan impersonator these things speak to an ignorance of bodies and the bitterly foolish choice to define them anyway. Happily as Napier notes rebooted Lara Croft has not had so much attention paid to her proportions -- outside of fan speculation at least. Systems and History At Sufficiently Human our own Lana Polansky offers as a more elegant alternative to ludonarrative dissonance the terms quotcoherencequot and quotincoherencequot describing the ways a game39s design succeeds or fails at reinforcing its themes Dissonance is a textual and tonal device. It39s also a sensibility a kind of distinct affective response. It is not in and of itself a pejorative. ... The issue with incoherence is not so much that these problems clash particularly noticeably in the moment of play in such a way that jars and therefore leaves an impression on the player. It39s that under scrutiny they don39t make any sense to what the game and its various elements are trying to accomplish. Like an unaddressed plot hole in an otherwise tidy-feeling television series these things can go unremarked but as soon as they are reflected upon we realize how quickly the game and its attendant statements dissolve into a pile of gibberish. At Gamasutra Katherine Cross refers to Polansky39s essay when she dissects the recent outcry over the quotslave Tetrisquot minigame in Playing History 2 ndash Slave Trade The game was at bottom terribly incoherent. It mixed a serious topic with a sunny atmosphere and gamey elements that trivialized that topic rather than illuminated it. The Tetris minigame further has the stunning side effect of rendering the player complicit in creating one of the signature atrocities of the slave trade heinously overcrowded ships. All as a smiling sea dragon looks on. Studio CEO Simon Egenfeldt-Nielsen strained to point out that the protagonist the young slave you play as throughout the game liberates himself over the course of the story this is undoubtedly a good story to tell but we return to the incoherence issue the game39s portrayal of slavery is at war with its lesson about slavery39s unbearable atrociousness.

Ubisoft plans next-generation theme park in Kuala Lumpur - Link Mon, 7 Sep 2015 12:07:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Ubisoft plans next-generation theme park in Kuala Lumpur September 7 2015 By Chris Kerr September 7 2015 By Chris Kerr Post A Comment More ConsolePC BusinessMarketing Assassin39s Creed creator Ubisoft has announced plans to work with a partner to build a quotnext-generation theme parkquot in Malaysia. Scheduled to open in 2020 in Kuala Lumpur the park will be a 10000 square meter indoor complex featuring quotrides shows and other attractionsquot all based around popular Ubisoft franchises. ldquoUbisoftrsquos intention for this park is to immerse people in reactive worlds where they can interact with each other and become the heroes of their own life-sized gamerdquo saidJean de Riviegraveres senior vice president of Ubisoft Motion Pictures - the divisionleading the project. Riviegraveresbelieves the success of Ubisoft39s Rabbids dark ride at the Futuroscope theme park in France proves the concept has potential. Ubisoft Motion Pictureswill create the park in partnership with Malaysian developer RSG who will own and operate the park while Ubisoftmaintainscreative control. According toRiviegraveresquotUbisoft will produce all digital media for the rides and help design guestsrsquo journey into the park to ensure the visitorsrsquo experience is at its best.quot Related Jobs 09.07.15 Unity Developer - Tools 09.07.15 Mobile GameBuild Engineer 09.07.15 Lead Artist- Madison 09.07.15 Android developer View All Jobs Top Stories Next News Story View All 253091 newswire viewnews253091Ubisoft_plans_nextgeneration_theme_park_in_Kuala_Lumpur.php Loading Comments

Halo composer Marty ODonnell wins Bungie legal battle - Link Mon, 7 Sep 2015 11:47:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Halo composer Marty ODonnell wins Bungie legal battle September 7 2015 By Chris Kerr September 7 2015 By Chris Kerr Post A Comment More Serious BusinessMarketing Halo and Destiny composer Marty O39Donnell has won his case against former employer Bungie after claiming that the developer fired him quotwithout causequot in April 2014. As reported by Venturebeat39s Dean Takahashi a court-appointed arbitrator ruled in favour of O39Donnell on September 4 following through on a preliminary ruling by allowing the composer to recover 192188 shares of vested Bungie stock. The court also ruled that Bungie must pay O39Donnell three times as part of its quotprofit participation planquot. Although it39s unclear just how much O39Donnell will net as a result of this particular rulingcourt documents reveal the first payment to be worth 142500. As part of the settlement O39Donnell will also give up the rights to Destiny soundtrack albumMusic of the Spheres. This isn39t the first time O39Donnell has taken the Halo creatorto court with the composer recently accepting an offer of 100000 to settle his lawsuit against Bungie president Harold Ryan over unpaid benefits. Despite Ryan39s insistence that O39Donnell and the team had parted quotas friendsquot the final rulinghas revealedthat the Destiny composer became increasingly frustrated by Activision39s lack of interest in his Music of the Spheres project - a standalone Destiny soundtrack that was due to release ahead of the game. AccordingtotherulingO39DonnellquicklybecamedisillusionedwithActivision39sapproachtodevelopment withthe situationcomingto a head when the Call of Dutypublisherreplaced the composer39smusic in theDestinyE3 2013 reveal trailer with its own. It was an unexpected move that angered O39Donnell prompting him to rebelagainst the companyin an attempt to quotpreserve Bungie39s creative process artistic integrity and reputation.quot O39Donnell39s continued resistance eventually led to his dismissal with Ryan himself proposing that the board terminate his contract. Now that the dust has settled the composer will finally be able to turn his attentionto Highwire GamestheSeattle-based studio he founded alongsideJaime Griesemerand Jared Noftle. Related Jobs 09.07.15 Unity Developer - Tools 09.07.15 Mobile GameBuild Engineer 09.07.15 Lead Artist- Madison 09.07.15 Android developer View All Jobs Top Stories Next News Story View All 253084 newswire viewnews253084Halo_composer_Marty_ODonnell_wins_Bungie_legal_battle.php Loading Comments

PewDiePie becomes first YouTuber to hit 10 billion views - Link Mon, 7 Sep 2015 10:42:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 PewDiePie becomes first YouTuber to hit 10 billion views September 7 2015 By Chris Kerr September 7 2015 By Chris Kerr Post A Comment More SocialOnline BusinessMarketing Newsbrief YouTube personality Felix Kjellberg better known as PewDiePie has become the first Youtuberto reach 10 billion views.The Swedishstarbroke the news on Twitter thanking his fans for their support. Kjellberg has established himself asone of the most influential and profitable voices in the games industry andhas amassed over39 million subscribers since joining YouTube in April 2010. Related Jobs 09.07.15 Unity Developer - Tools 09.07.15 Mobile GameBuild Engineer 09.07.15 Lead Artist- Madison 09.07.15 Android developer View All Jobs Top Stories Next News Story View All 253080 newswire viewnews253080PewDiePie_becomes_first_YouTuber_to_hit_10_billion_views.php Loading Comments

We put a free horror game on Steam and heres how it went - Link Mon, 7 Sep 2015 10:18:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Clown Houses first week on Steam by Ahmet Kamil Keles on 090115 013500 pm 2 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. First week experiences of a freeware horror game on Steam. Some mistakes were made don39t repeat them What is Clown House Clown House is a horror FPS in which you are searching for a key in a house with lunatic clowns. Some of them are evil they want to murder you when you turn your back. Some of them are innocent. You carry a pistol to defend yourself. But you can39t shoot any clown you see because if you kill an innocent clown you lose the game. So you need to wait till they attack you. It is a completely freeware game no ads or IAP. It has been available for computers and mobile devices since May 2015 it reached more than 100K downloads so far. It received generally good reactions in platforms excluding Steam. It was a good freeware game but it was still too short. It wasn39t interesting anymore after 15 minutes. But the idea is liked very much. It has been on Steam since a week ago we made more than 20K downloads there. Here this article is about our Steam experience. Greenlight process We have been in Greenlight for two weeks. We got 793 yes votes 46 of voters said yes. We have been on some Turkish gaming websites that must have helped us a lot. I know some other games passed Greenlight only after much more votes but in a similar duration of time. That makes me think that there is no a strict algorithm that lets game pass but Valve reviews the games manually and let them pass if the game is not too bad. I believe there will be readers here who can shed light on us with more information by commenting this article. Steam process and my mistakes And here comes the stressul times of Clown House. When you upload your game at the first time Steam reviews your game before it39s published. I made my first mistake at this part it39s about the multiplatform depots. Clown House is a multiplatform game it also supports Mac and Linux. Let me upload Windows first then I can upload Mac and Linux depots later after the review I said. So did I Valve reviewed the Windows depot. It was without problem game was ready to be released. So I released it then uploaded the Mac and Linux packages. The problem is nothing was getting downloaded in my Mac even after I released the Mac packages. I struggled hard to make the game downloadable in Mac but somehow the Mac depot was seen as empty by Steam client. And the game was already released people on Mac and Linux wouldn39t be able to play the game they downloaded. Such a bad impression As an imperfect solution I created a single depot that contains all the executables of all platforms. This means that a Windows user gets the Linux .x86 .x86_x64 and Mac ClownHouse.app with the Windows files. I will resolve this problem at a time the game gets lower downloads. But anyway if I had uploaded the multiplatform packages before Valve39s approval the game would be released only after the package problem is resolved. But that wasn39t the most serious mistake. Do you see the red circled area I HAD set it as English. Because well the primary language was English. And I didn39t create any other depot. It looks okay doesn39t it When I advertised the game on Turkish Facebook pages so many people said that they were getting no files when they tried to download the game on Steam client. I started a topic in a dev group in Steam. Shortly I learned what I did wrong The depot39s language was set that only English Steam clients would download the depot Turkish and other non-English speaking people would download an emptiness because no depot was assigned for them. I should had left it as No language. I don39t want to know how many people I losed for that mistake. What else went wrong Many people complaint that game crashed on Windows it was a Unity game by the way. I was unprepared for this because nobody in Gamejolt had such a complaint. I39m not such a tech-savvy guy for these stuff I couldn39t also find anything useful on Google it was mostly about Unity editor crashes not game. I opened a thread on Unity forums to find a solution Those gamers needed to set launch options as -force-d3d9. It was bad that I couldn39t help those players at the first day of release but thankfully I didn39t get any other crash report that I couldn39t resolve. But if it was a paid game many people gamers from the first day of release could refund before I solved their problem. I learned that 64-bit Linux wouldn39t run x86 executables. x86_64 was necessary. Again nobody in Gamejolt had complaint about this. They didn39t like the game in Steam. Only 47 of 162 reviews are positive. Their complaint was on the short length of the game even the positive reviews said This game is good but short. It seems like that Steam players tend to compare your game with other Steam games commercial or not. But almost every commenter in Gamejolt had liked the game as they compared it with other freeware games. Game being short was something forgivable in Gamejolt because it was a free one. Not in Steam. They would probably refund it if it wasn39t freeware. Not many people in Turkey discovered the game. Only 2.5 Because of our nationalist vision Clown House has a full Turkish support. Even the game39s name contained the Turkish name of the game Clown House Palyao Evi. When it was released on Steam we didn39t get a significant press or marketing coverage. These 20K people are mostly the ones who discovered the game on Steam by themselves. So this makes me think that if you localize your game you shouldn39t just expect local people to discover your game by themselves. But be seen on their local gaming press and do your marketing. Otherwise localization won39t have its effect. I wonder what is the experience of more experienced

Foliage research for a game set in nature - Link Mon, 7 Sep 2015 07:03:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Plants - the Supporting Actors by Dave Beck on 090115 013500 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Various plants filling in as groundcover inTombeaux Last monthI posted about the importance of treesnamely the White Pine in my game Tombeaux tombeauxgame.wordpress.com. The trees are essentially characters in my game with a focus on their historic environmental and commercial value. I39d like to follow-up with a sister post about some of the smaller foliage elements - the supporting actors - that arescattered around the river scenes ofTombeaux. A scientist from the St. Croix Watershed Research Station playtesting Tombeaux photo courtesyGreg Seitz I once again returned to thesource - the river -to get the evidenceI would need. Through consultation with scientists at theScience Museum of Minnesota39sSt. Croix Watershed Research Stationand a trip out on to the St. Croix I spent a mid-August day doing some field research that would help me refine my focus I was also able to get some valuableplaytesting time in to the trip. Foliage inTombeaux There are a myriad of common plants one might find in a variety of natural settings around the world whether they be prairies forests or rivers. As examples daisies queen anne39s lace cattails ferns knapweed various grasses and mushroomsarefound and easily recognized by people around the country and sometimes world. Plants like these arealso native to the St. Croix region and thus necessary elements to my game providing the filler that I amlooking for regarding ground cover around the river. Just as with the trees I used a fantastic program calledSpeedtreeto create all of my plants. In a few cases I was able to employand modify thetemplate of a plant they had already created. But in most cases I found that it was necessary to strip down the structure of aplant to create a new unique looking species that would fit my specific needs. Photo of Wild Celery In addition to the common plants mentioned abovethere were a few unique plants that I knew I would need to create and represent well in the game due to either their history or their prolific-ness on the river. Regarding the latterwild celeryVallisneria americanais in fact a frequentlyfound piece of vegetation around the country and world but also very unique to the St. Croix.It39s a type of tape grass found in freshwater environs andis commonly sought after by waterfowl ithas a beautiful movement as it flows with the underwater currents. When one is on the St. Croix the plant seems to be everywhere - serving as both the bane of the fisherman39s motor and alsodinner for a duck. Wild Celery and fish in a shallow river area ofTombeaux I wanted to be sure to represent this plant - even if in a subtle way - inTombeaux. Making it in Speedtree was somewhat easy - I first created a simple grass cluster and applied a subtle amount of force to the mesh which resulted in a wavy feature that seemed to fit well with the natural flow of wild celery. When a slow weak wind force was applied it gave the look of a grass moving underwater. UsingSpeedtree- Wild Rice Top Wild Celery Bottom Left Queen Anne39s Lace Bottom Right The second unique plant was a bit trickier.Northern Wild RiceZizania palustrisis a well-known upper-Midwest staple especially in its final form on the dinner table it is not actually a form of rice but a grass with grains growing from it. This plant isparticularly important toTombeaux due to its historical significance in theOjibweculture both in the past and still today. Theharvesting and preparation of wild rice is an art in itself implementing a series of tools and extremely involved processes including the use of canoes knockers large wooden sticks thatremove the grainwithout damaging the plant and winnowing baskets that are made from birch bark. Photo of Wild Rice Whenthe St. Croix and surrounding tributaries were completely flooded due to logging with both high water and the presence of logs the wild rice began to dwindle. With aspiritual cultural and economic way of life for such a large population disappearing it foretold of what was to come with land and rights also going by the wayside. My use of the plant inTombeauxthus hasboth historical and environmental intentions hoping that it catches the eye and interest of a player to learn more. Drawing of Wild Rice Harvest byS. Eastman Due to it growing so thick in a natural environment I wanted to make the wall of wild rice exactly that - a thick collection that swayed in the wind not allowing the player to navigate beyond its edge. In the game I39ll have various tools and canoes nearby to provide the story of this important part in Ojibwe culture to the player to observe and consider. Using photos from wild rice plants I applied textures and wind properties to the plants in Speedtree to give them as real a representation of the actual plant as possible. A thick wall of wild rice inTombeaux I hope this brief glimpse into some of the supporting actors ofTombeaux39senvironment has helped you gain a better understanding for both the process and the meaning behind their creation. Looking past the cattails at a beaver dam inTombeaux The full post as well as others can be found athttpstombeauxgame.wordpress.com Follow this game on itch.io Steam Concept Page Related Jobs 09.07.15 Lead Artist- Madison 09.07.15 Senior 3D Game Artist 09.07.15 3D Visualization Artist 09.07.15 Expert Game Monetization Designer - Merchant mf View All Jobs 252630 blog blogsDaveBeck20150901252630Plants__the_Supporting_Actors.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 963425 33992653 Loading Comments

Calculating LTV A review of the methods - Link Mon, 7 Sep 2015 05:25:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs How to calculate the lifetime value the review of methods by Vasiliy Sabirov on 090315 011200 pm 1 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. The question of calculating lifetime value also known as LTV customer lifetime value CLV sooner or later arises before the developers of mobile though not only applications. There are many methods of LTV calculation invented and so many men so many minds. In this article we decided to describe the most common methods and identify their strengths and weaknesses. These methods are primarily suitable for describing f2p-model. Post Factum This method stands out from all the following because it does not model LTV and does not predict it and considers the actual LTV. For this method it is necessary to take a cohort of people who have already left the project to see how much money the whole cohort brought and then divide that amount by the size of the cohort. It is desirable that users were registered at the same time at the same month but better - at the same day. In practice this method is poorly applicable because there is always at least one person in the cohort who is still active no matter how long the cohort was registered. And this is why in practice the LTV is modeled and is not calculated as the fact. And all the following methods precisely model the future LTV and do not assess the previous. Take everything and divide The fastest but crude method. Take the entire revenue of the application per period and divide it by the total number of users for the same period. Pros - for this method there is only one it is calculated really fast almost in a single action. Cons caused by the obvious inaccuracy of the method which can be induced by the following reasons for example Lifetime in a simple way This is the method provided by devtodev.com at the moment. If we know how many days the average user spends in the application and how much money he brings in an average per day we can estimate how much money he will bring for his entire life in the application. And this is our LTV. The formula of this method is as follows Then the question arises how to count lifetime. There are two methods and the first one - is the calculation in a simple way as you might have noticed from the title. We count the average value for all users. This is lifetime. So ARPU in this case ARPU ARPDAU is calculated as the daily Revenue divided by DAU. To get LTV just multiply lifetime by ARPU. Pros of the method Cons are again in inaccuracy which in this case is due to the following reasons Lifetime in a complex way or Bottoms Up The second name of this method comes from the Wooga article and this will agree a source which is worth considering. The formula for this method is the same But lifetime here calculated a bit more complicated and it turns out to be far more accurate. Let39s recall how the retention graph looks like image is taken from here In fact lifetime is the area under the curve of the retention graph in other words - the integral from the retention by time. But before we start calculating the integral it is necessary to construct the function. This is how it39s done where t - is the number of days from the first visit Ft - the future retention equation and A B and C - the model coefficients. That39s not all of it but we39re getting close. Further you may still choose a complex or a simple method. The complex method is to find the integral of the retention function The simple method consists in even approximately dividing the retention curve into segments depending on the lifetime value. For example users who left after a day users who spent in the app from 2 to 7 days from 8 to 30 days from 1 to 3 months more than 3 months. The more segments the better. For each segment calculate by the retention table the percentage of users segment weight related to it and then calculate the average lifetime of all segments. But whatever method you choose you will encounter the question to what point LTV should be calculated in case of the integral it will be the right edge of the field of integration in case of the sum - the number of days in the last segment. Here again there are two methods of solution simple and complex. A simple method consists in the fact that the right edge is given expertly. Typically this occurs as follows The complex method is to use the discount and finding the discount rate of WACC admit it you did not expect to see financial math in this material. The fact is that a thousand of dollars now and a thousand of dollars tomorrow - are the different amounts of money. The tomorrow thousand of dollars today will be equal to nine hundred dollars or so depending on the choice of the discount rate. The formula is Here PV present value - is the present value of the future money CFi - money yhat yoursquoll get in i periods of time WACC weighted average cost of capital - the discount rate. How to find it Usually WACC is made to be the actual average return on equity for the company. It is also possible to equate it to the desired return on equity or to the return on equity of the alternative projects. If you do not understand this paragraph ask your financiers they are sure to know your company39s WACC. So knowing the WACC you will be able to discount the future time flows and hence to select even infinity as the right edge of the integration. The fact is that the addition of your WACC makes the infinite descending sequence from your sum or from your integral that can be found as the sum. We assume that we calculated lifetime. Now we calculate ARPU RevenueDAU multiply ARPU by lifetime and get LTV. Pros of the method Cons of the method Cumulative ARPU or Top Down The second method name is again taken from the Wooga article which gives 10 to the trust of this method. The

Get a job Insomniac is looking to hire an Engine Programmer - Link Fri, 4 Sep 2015 15:24:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Get a job Insomniac is looking to hire an Engine Programmer September 4 2015 By Staff September 4 2015 By Staff Post A Comment More ConsolePC Programming Recruitment The Gamasutra Job Board is the most diverse active and established board of its kind for the video game industry Here is just one of themany many positionsbeing advertised right now. Engine ProgrammerInsomniac Games Location Burbank California The engine programmer who could. That is what Insomniac Games is looking for. We are on the search for a programmer who will work with the Core team to design add and modify features of both runtime and tools components of the engine. This role is also responsible for designing writing and modifying data and code with a heavy focus on real-time performance and usability. You will be asked to provide features which can be used in practice to create best-in-class contributions to our games as well as write and modify tools that will provide access to engine features. Keep reading if this interests you as wersquod like to hear from you. Essential Duties and Responsibilitiesinclude the following Education andor Experience As mentioned above if this sounds like the spot for you then we would love to hear from you. Please use the link below and apply directly to the role. Thanks InterestedApply now. About the Gamasutra Job Board Whether you39re just starting out looking for something new or just seeing what39s out there the Gamasutra Job Board is the place where game developers move ahead in their careers. Gamasutra39s Job Board is the most diverse most active and most established board of its kind in the video game industry serving companies of all sizes from indie to triple-A. Looking for a new jobGet started here. Are you a recruiter looking for talentPost jobs here. Related Jobs 09.07.15 Unity Developer - Tools 09.07.15 Mobile GameBuild Engineer 09.07.15 Android developer 09.07.15 Senior Programmer View All Jobs Top Stories Next News Story View All 253027 newswire viewnews253027Get_a_job_Insomniac_is_looking_to_hire_an_Engine_Programmer.php Loading Comments

Video Postmortem reflections on the success of Cities Skylines - Link Fri, 4 Sep 2015 15:18:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Video Postmortem reflections on the success of Cities Skylines September 4 2015 By Staff September 4 2015 By Staff 2 comments More ConsolePC Indie Design Video Vault ldquoLearning and helping them out guiding them towards finding new features and learning more thatrsquos how a game should reward the playersrdquo says Cities SkylinesdesignerKaroliinaKorppoo. ldquoIt seems to be working quite nicely for us.rdquo Released earlier this yearCities Skylinesdid indeed prove to be a notable success for developer Colossal Order. At GDC Europe 2015 Korppoo ran down how the studio designed the game to be a latter-daySimCitysuccessor explaining how it was possible with a small team and limited resources. She also shared lessons learned about the value of positively reinforcingplayers39 preferred play stylesrather than punishing them for not achieving preset goals and opened up about how a robust modding community has helped Colossal Order update and tune the game. Her talk was frank informative and well worthwatchingfor freeon theGDC Vault. About the GDC Vault In addition to this presentation theGDC Vaultand its newYouTube channeloffers numerous other free videos audio recordings and slides from many of the recentGame Developers Conference events and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC GDC Europe and GDC Next already have full access to GDC Vault and interested parties can apply for the individual subscription viaa GDC Vault subscription page. Group subscriptions are also available game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via theGDC Vault group subscription page. Finally current subscribers with access issues cancontact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech Related Jobs 09.07.15 Lead Artist- Madison 09.07.15 Senior 3D Game Artist 09.07.15 3D Visualization Artist 09.07.15 Expert Game Monetization Designer - Merchant mf View All Jobs Top Stories Next News Story View All 253026 newswire viewnews253026Video_Postmortem_reflections_on_the_success_of_Cities_Skylines.php Loading Comments

Peter Moore touts increased dev diversity at EA and calls for more - Link Fri, 4 Sep 2015 15:00:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Peter Moore touts increased dev diversity at EA and calls for more September 4 2015 By Alex Wawro September 4 2015 By Alex Wawro 3 comments More Serious BusinessMarketing quotWersquove gone from the personification of what we believe women should look like in a video game to actually involving women in making video games to today where at Electronic Arts we have some of our most powerful franchises overseen by women who manage hundreds of men.quot - Electronic Arts COO Peter Moore touts his sharpening focus on diversity in game development. Hiring and retaining women in the game industry is an ongoing challenge evinced recently in a GDC Europe panel discussion by women executives at notable game companies. Women like Samantha Ryan and Jade Raymondhave recently claimed top spots at EA39s mobile division and its new Montreal studio Motiverespectively and now company execPeter Moore is touting their careers as a barometer of change for both EAand the industry at large. quotWe all need to step back sometimes and think about the environments we create for our people the opportunities we create for people internally and equally importantly how you bring new blood into the companyquot Moore said in a recent interview with Fortune. ldquoIt canrsquot all be white males. As a result I think that hiring managers at EA over the last couple of years have had a sharper focus on diversity. I know that my teams around the world have.quot The feature goes on to call outa number of high-ranking women at EA includingEA Dice executive producer Sara JanssonSims 4executive producer Rachel Franklin andStar Wars Battlefrontsenior producer Sigurlina Ingvarsdottir and note that Moore reportedly sees quota good 40 percent ofThe Simsdevelopment team is made up of womenquot when he walks through EA Redwood Shores. You can read more of his comments on the topic including a pitch for EA39s Girls Who Codeinitiative over on Fortune39s website. Related Jobs 09.07.15 Executive Producer 09.07.15 Senior Server ArchitectEngineer 09.07.15 Mobile Game Designer immediate opening 09.07.15 Unity Developer - Tools View All Jobs Top Stories Next News Story View All 253024 newswire viewnews253024Peter_Moore_touts_increased_dev_diversity_at_EA_and_calls_for_more.php Loading Comments

Fran Bow and the appeal of the ambiguous ending - Link Fri, 4 Sep 2015 14:57:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Fran Bow and the appeal of the ambiguous ending September 4 2015 By Joel Couture September 4 2015 By Joel Couture Post A Comment More ConsolePC Indie Design Video Having an ambiguous or metaphorical ending can be risky business. A well-made metaphorical ending can give players something to toy with when the game39s not even on giving it new life online as people from all over the world come up with theories and ideas on what happened.Without the right amount of clues though this kind of ending can feel confused and thrown-together as if the writer just didn39t know how to wrap up. The line between mysteryand cobbled-together nonsense is very very thin but if it39s done just right players will be talking about your game for decades. Killmonday Games39 Natalia Figueroa took such a risk with the macabre adventure gameFran Bow delivering a surreal dream-like finish to its narrative that left more questions than answers.Just a few days after it laucnhed its forums are already alive with fan theories and discussions. For Figueroa part of the decision to write this kind of story came from the needs of the story itself. quotI chose this because it39s what I felt when I was youngerquot she says. quotMany of the big questions of life were coming to me in a very unclear way.quot quotIn a game about mysterious or supernatural events a clear ending can break immersion in the final most precious seconds of the game leaving players unsatisfied with how things have ended.quot Telling a story with such a young protagonist necessitated this kind of conclusion as many important events in a child39s life happen without a child necessarily understanding what39s going on. Important things often occur without a child39s input leaving them confused and adrift on the choices of others. In this a clearcut conclusion would have run counter to the storyline that Figueroa was concocting. It would have felt as it was tacked on to provide clarity in a game about confusing horrors. This can be especially important in certain game genres. In a game about mysteriousor supernatural events a clear ending can break immersion in the final most precious seconds of the game leaving players unsatisfied. How many delicious mysteries have been ruined by a lackluster ending that tried to explain everything How many times has the answer to the mystery been far less interesting than the act of solving it The primary lure of these genres are the questions they draw you in with so giving a straight answer at the end defeats their appeal. In a game of metaphors why not leave one last big one for players to solve How much information do you give though Clues need to be sprinkled throughout your narrative in order for this kind of ending to work the information has to be there for the players to put it together. If you put in too much it39s too easy to guess and the game loses its effectiveness to capture the imagination. Too little and the ending feels like an incoherent mess. quotIt39s always difficult to maintain some balance not giving too much or too littlequot says Figueroa. quotPersonally I prefer to give the answers in a metaphorical way. That39s a fun part -- to relate it to your own experiences andbe part of the story with your own points of view.quot Fran Bow39s answers were left quite unclearin that the game didn39t make an effort to directly tell the player why the ending made sense but rather strove to put all the pieces in place so that a player might see the metaphors when looking back overtheir experiences in the game. It was a difficult balance to which even Figueroa didn39t have all the answers. Even if you do it all right it could feel like you39re surrendering control of your story39s conclusion to the audience though. You39re leaving it in their hands to discover but theories and answers you don39t expect can pop up out of this kind of storytelling. The narrative in this way becomes a living thing outside of its creator39s control and for Figueroa that was wonderful. quotWe already found a discussion online about the end of the game and that39s so beautiful and fun to readquot she says.quotThe discussions are so complex and full of creativity People39s minds are so full of magic and for me giving too straightforward an answer won39t start that spark of wonder.quot The idea of handing your story over to player interpretation may sound terrifying but it can also show you the amazing creativity of your audience. But as Figueroa stated earlier that39s the fun part. Games are equal parts creator and player with the player taking the driver39s seat for getting through the gameplay and navigating the story you39ve made. A rigid clear storyline may be a developer39s means of keeping the player on track but it doesn39t allow that interactivity that many come to the medium for. An ambiguous ending with its opportunities for player creativity involves the player in the storyline. It turns them into detectives and writers in their own right allowing them to shape the storyline using personal experiences and their own imagination. It39s not easy to do and even those who39ve been successful with it don39t have all the answers but it is a powerful way of involving your player in the story itself. An ambiguous ending can have a powerful impact on players keeping the game in their minds for days after the game is technically over. It runs the risk of confusing them or being so easy to solve it39s pointless but when it39s done well it captures the imagination and is more in keeping with the mysterious nature of many genres. For Fran Bow it was the only choice tying childhood confusion to the strange world of metaphor that Figueroa had been building. Not only that but it made it feel more true to life. quotMy own perspective of life it39s pretty confusingquot she says. quotI39m about to be 30 years old in December but I still wonder about many many

Memorable main menu sound design - Link Fri, 4 Sep 2015 14:57:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 7 2015 Latest Blogs View All Post RSS September 7 2015 Features View All RSS September 7 2015 Special Reports Press Releases September 7 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Memorable Main Menu Sound Design by Kyle Johnson on 090115 012700 pm 6 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Everyone has their favourite title screensandmain menusin video games. Those precious first moments with a new gamethe first point of contact for the playersometimes after years ofwaitingDuring these brief but crucial moments thedeveloperhas the oppurtunity to enhance the motifs and themesof the game and givethe player the first vital glimpse of the world they are about to enter. These screenscome in many forms static images animated artwork cryptic messages corridors computer screens rolling demos trees vehiclesall manner of crazy designsmuchtoo long to list But they all have one thing in common whencare is taken theyall exist to give the player a taste of the games tone and aesthetic as theygo about setting up control schemes and fiddling with various gameplay options. Aside from the establishment of the games visual aestheticmuch more is going on at this point thanks to the audio design.Both the music and sound design are working to create a sense of identity and instantly begin the delicate process of coding your brain emotionally. Some of the most memorable opening menu screens have been the most subtle each innovative and specific in their own rightbutalways superbly designed and carefully implemented to achieve a form of initialimmersion in thisfirst point of contact. The first 39Mass Effect39 is a great example of a gamesepic scope being brilliantly reflected via its titlemain menuscreen. And it39s all down to a very specific musical decision.. By not going with a conventional percussive-led orchestral scoreinstead relying on a low-key serene Vangelis-esque synth piecea beautiful 39calm before the storm39 quality is conveyed. Itservesto invoke images of classic science fictionlike the kind found donning covers of Asimov and Clarke novels andreinforcesthe ideas and themes of the narrative rather than giveimpressions of upbeat combat and fast-paced action. It39s unlikely that a dramatic orchestral score would have achieved the samecerebral and reflective tone and it39s very clear that the approach taken by Bioware here shows that they are keen to emphasisethe beauty and mystery of the worlds ahead rather than the idea of fighting wars and shooting at things.It39s also interesting to note that thissame composition is the last one the player will hear at the very end of the third game in the trilogy a very cool and appropriate audible call back to these first moments. The presentation of a game can often begin before the title screen developer and publisher logos andindents are oftenredesigned to fit with the motif of agame. Sometimes a simple bit of sound design is put into place over the logosa spooky wind fire cracklinga funny noise etc other times whole logos arealtered to fit more appropriately with agames audio and visual aesthetic and begin the process of immersion-building even earlier than the title or menu screen. Anotherfavourite title screen of mine one that also hasa good example of logo redesign prior to itis39Bioshock39. In addition to a great piece of music the main menuhas an excellent bit ofinteractive sound design.. The 392K39 ident prior to this screen has been smartly designed into agramophone of the period on it spinsa crackling vinyl record that sings hauntingly beforeechoing off on a longfade out. On the menu screen a moody discordant score begins to play complete with period vinyl crackling aneerie piano and stringarrangement thatinstantly sets the tone and maintainsthe creepy and uneasy atmosphere that began with the 392K39 ident.The clever part though is drawing the players focus directly towardstheaudio feedback that comes directly from interactingwith the menu selections themselves. When the player cyclesthrough each selection a singlepiano note rings out.Unlike more generic menu selection sound effects this method has an unusual emotional anchor that is much more noticeable and effecting. The lone piano notes although in the the samekey asthe background score are themselves verydiscordant conjuring up that familiar uncomfortable feeling that is so frequently used to scare in horror film soundtracks. Echoing out into the darkness the secluded notes are a clear indication to the player that there is something amiss about this worldsomething isolated and creepy that theyshould probably begin to prepare themselves for. This simple and brilliant audio touch isaccompanied by adark ghostly vision of a lighthouse atop a black ocean which if you39ve played Bioshock you know sets up the world absolutely perfectly With thesetwo examples alone it is clear to see how impactful this first point of contact with a video game can be. That withsome realthought and attentionput into the audio the overall experiencecan be truly enhanced time andtime again. When a player returns to agame a secondthird fourth fifthtime etc the sounds that greet them should always be representative ofthe things they now know lie ahead.Whetherscary action-packed adrenaline-pumping adventuroussilly or just plain cool.It should always be memorable. - Kyle Johnson Websitehttpwww.kylejohnson.co.uk Twitterhttpstwitter.comKyle_1138 Facebookhttpswww.facebook.comkylejohnsonsound Related Jobs 09.04.15 Associate Product Manager 09.04.15 Executive Producer New Product Development 09.03.15 Level Designer 09.03.15 Producer View All Jobs 252650 blog blogsKyleJohnson20150901252650Memorable_Main_Menu_Sound_Design.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 998063 35195973 Loading Comments

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