Page:41 - News Archived: 3437

Title Date
Get a job Red 5 Studios is hiring a Lead UI Programmer - Link Tue, 1 Sep 2015 16:07:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Get a job Red 5 Studios is hiring a Lead UI Programmer September 1 2015 By Staff September 1 2015 By Staff Post A Comment More ConsolePC Design Recruitment The Gamasutra Job Board is the most diverse active and established board of its kind for the video game industry Here is just one of themany many positionsbeing advertised right now. Lead UI ProgrammerRed 5 Studios Location Irvine CA The Programming team at Red 5 Studios is comprised of some of the brightest minds in the games industry. Our team challenges conventional practices and follows a variety of approaches in producing creative solutions to build an online game played by millions. Whether itrsquos working on large scale deployment virtual cloud environments computer graphics gameplay programming tools development in-game UI web-enabled technologies artificial intelligence distributed computing or databases there is always a thought-provoking challenge for our engineers covering the full spectrum of computer science. We take pride in our development process and encourage ownership of projects - if you build it you own it. At Red 5 we are building a programming team that fosters creativity and autonomy in a large-scale development environment. Responsibilities Qualifications Pluses InterestedApply now. About the Gamasutra Job Board Whether you39re just starting out looking for something new or just seeing what39s out there the Gamasutra Job Board is the place where game developers move ahead in their careers. Gamasutra39s Job Board is the most diverse most active and most established board of its kind in the video game industry serving companies of all sizes from indie to triple-A. Looking for a new jobGet started here. Are you a recruiter looking for talentPost jobs here. Related Jobs 09.02.15 Lead Game Designer 09.01.15 Character TD - NBA 2K16 09.01.15 Designer 09.01.15 Senior 3D Artist View All Jobs Top Stories Next News Story View All 252737 newswire viewnews252737Get_a_job_Red_5_Studios_is_hiring_a_Lead_UI_Programmer.php Loading Comments

Bringing a 2D puzzler to VR in Fantastic Contraption for Vive - Link Tue, 1 Sep 2015 15:47:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Bringing a 2D puzzler to VR in Fantastic Contraption for Vive September 1 2015 By Bryant Francis September 1 2015 By Bryant Francis Post A Comment More Indie Programming Design Production BusinessMarketing Video Last week Northway Games announced that its 2008 game Fantastic Contraption was getting relaunched for the HTC Vive. The popular 2D free-to-play puzzle game is to be rebuiltfrom the ground up with the help of VR developer Radial Games converted into a 3D VR workshop that puts one in mind of a toddlerrsquos playroom version of Tony Starkrsquos lab from the Iron Man films. Going hands-on with the game at Valversquos HTC Vive demo at PAX Prime and speaking with Colin Northway and his team of developers it was clearthat the construction puzzler could make the transition from 2D to 3D. They also sharedsome background on the challenges they faced the lessons they learned that laid the groundworkfor their philosophy of VR development and the things they believe will be necessary as VR becomes a bigger part of the industry. Fantastic Reinvention Fantastic Contraptionrsquos HTC Vive demo makes use of the machinersquos two controllers to let the player reach out and touch an entire toolkit. You use it to build machines inside a 15 x 15 foot space. The basic elements are similar to their 2D cousins from the first Fantastic Contraption but now players stretch manipulate and position these rods and wheels using the Vive controllerrsquos triggers. The tracking capabilities provided by the Vive allow for fine manipulation making the experience more akin to linking together physical objects than to dragging and dropping 2D images on a monitor. This demo is the result of a process that began three months ago whenColin and Sarah Northway visited Valve and tried the HTC Vive. Itwasnrsquot just born from their desire to make a VR project but also their years-old vision to make a 3D version of Fantastic Contraption. ldquoThe idea of a 3D Fantastic Contraption has always been an exciting one but it39s was like lsquohow do you do it How do you actually build a contraption in 3D How do you tell the game where to put stuffrsquordquo says Colin Northway. ldquoI had a no idea how to do that until a mere three months or so ago we tried a Vive for the first time and went 39Oh This is how Fantastic Contraption in 3D works39quot Andy Moore who39s withpartner developer Radial Games hadbeen one of the people who brought Colin and Sarah to the HTC Vive demo. Hehad been spitballing with business partner Kimberley Voll for years on what kind of VR game they wanted to make. Says Moore ldquoWe were able to use a whole bunch of tech from our previous demos... going from absolutely nothing to aworking demo of the game was incredibly quick. We had all this previous experience and Fantastic Contraption the original game was fleshed out as an idea so extrapolating that out to 3D space wasn39t that complicated.rdquo Sarah Northway pointed out that their biggest challenge was reinventing themechanics of the 2D version of the game and figuring out how to realize the assets in a 3D space. ldquoThe wheels -- the wheels are pretty weird right You don39t want to have one-plane wheels so we ended up with Flintstones car super-wide wheels that stay on one plane most of the time.rdquo From there the design process for the VR conversion of Fantastic Contraption has largely been about capturing natural human behavior. Kimberley Vollrsquos big suggestion for VR devs in general is to examine exactly which toolsmechanics and choices let players use natural and instinctive behavior for sensory input in a 3D space. ldquoReally we were just observing and capturing the things we thought people wanted to do in that spacequot she says.quotWe just tried to pay attention to natural movement.rdquo Hands-On Entertainment During a conversation about observing player movements in these 3D spaces most of the Fantastic Contraption team made a very firm declaration In order to VR to succeed players need to have some way to bring their hands into the space. Colin argued that the hand controllers are fully 50 percent of what makes the VR experience work and Moore leaned in even further and said itrsquos more like 80 percent. For Sarah the fact that other virtual reality devices like the Oculus Rift are shipping without any packed-in tailor-made hand tools is concerning. ldquoI39m worried that Oculus launching with no hand controls means that games are going to have to support Xbox Controllers and hand controls. For development we have this dual stick system where you drive a hand around in this 3D space and it39s the ugliest thing.rdquo Moore agreed. ldquoI39m terrified that a bunch of people are gonna go out andbuy their first VR kits it won39t have hand support it39ll be missing a key component and they39ll be soured on VR forever And that will ruin the whole upswing of VR again. It doesn39t matter how good your display is -- if you don39t have the rest of the environment you could ruin it for everyone.rdquo Challenges with Reinvention With SteamVR and the HTC Vive recently delayed to 2016 the team laughs half-heartedly and says that its launch date has effectively been pushed back as well. The devs have also been toying with the very real fact that bringing Fantastic Contraption to SteamVR means the audience who enjoyed the original version wonrsquot have anywhere near the same ability to access it. And right now theyrsquore just learning to deal with that reality. Colin in particular was still thinking about existing fans of the game. ldquoItrsquos definitely a big question mark for me. Fantastic Contraption the original game still has players. But that is free-to-play and you don39t need an expensive machine to do it. This new one -- I don39t know how many of those people are going to get to play it. I think that39s a result of being way out here on the edge now.rdquo

Video How to minimize simulation sickness in your VR games - Link Tue, 1 Sep 2015 15:43:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Video How to minimize simulation sickness in your VR games September 1 2015 By Staff September 1 2015 By Staff Post A Comment More Video Vault How do you design a virtual reality game that won39t make players feel like puking Simulation sickness the feeling of nauea and disorientation that some people suffer when playing VR games has recently received more attention due to the promotion of VR headsets in the game industry. At GDC Europe in Cologne this year researcher BenLewis-Evans shared somebasic game design guidelinesbased on meaningfulresearch that can be followed by developers to reduce the risk of simulation sickness both in VR and as a general aid to making their game more accessible to a wide range of players. Lewis-Evans39 talk was practical thorough andpacked withuseful takeaways for developers abouta subject that39s still being explored.If you missed it in person you can nowwatch it for freeon the GDC Vault. About the GDC Vault In addition to this presentation theGDC Vaultand its newYouTube channeloffers numerous other free videos audio recordings and slides from many of the recentGame Developers Conference events and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC GDC Europe and GDC Next already have full access to GDC Vault and interested parties can apply for the individual subscription viaa GDC Vault subscription page. Group subscriptions are also available game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via theGDC Vault group subscription page. Finally current subscribers with access issues cancontact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech Related Jobs 09.02.15 Environment Artist 09.02.15 Senior Project Manager mf ampndash Berlin ampndash 3509 09.02.15 Senior Game Designer mf ampndash Berlin ampndash3770 09.02.15 Senior DevOps Developer mf ampndash Berlin ampndash 3671 View All Jobs Top Stories Next News Story View All 252735 newswire viewnews252735Video_How_to_minimize_simulation_sickness_in_your_VR_games.php Loading Comments

Investors pour over 11M into mobile game livestreaming firm Mobcrush - Link Tue, 1 Sep 2015 15:02:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Investors pour over 11M into mobile game livestreaming firm Mobcrush September 1 2015 By Alex Wawro September 1 2015 By Alex Wawro Post A Comment More SmartphoneTablet BusinessMarketing Mobile game livestreaming startup Mobcrush has raisedover 11 million from investors in a recent round of funding after launching a beta version of itsplatform on iOS and Mac OSX. The company aims to corner the market on natively livestreaming mobile games effectively doing for iOS and Android what Twitch does for PC and console games. Competition is sparse but heating up and includes companies like DeNA39s Mirrativ andKamcord which added livestreaming to its mobile game video-sharing platform in July. ldquoMobcrush is already showing engagement numbers that prove that therersquos a passionate community of viewers and broadcasters of mobile gamesquot stated Mike Abbott a representative of funding round leader Kleiner Perkins Caufield amp Byers in a press release announcing the deal.quotThe company has the right tech the right team and the right timing.rdquo Mobcrush rolled out the welcome matthis summer for a pair of high-profile hires with experience overseeing the games side of Apple39s App Store and Google Play and now the company is preparingto launch its livestreaming service across more platforms in the months ahead. Related Jobs 09.02.15 Environment Artist 09.02.15 Senior Project Manager mf ampndash Berlin ampndash 3509 09.02.15 Senior Game Designer mf ampndash Berlin ampndash3770 09.02.15 Senior DevOps Developer mf ampndash Berlin ampndash 3671 View All Jobs Top Stories Next News Story View All 252734 newswire viewnews252734Investors_pour_over_11M_into_mobile_game_livestreaming_firm_Mobcrush.php Loading Comments

Unreal Engine 4.9 update improves DX12 and VR motion controller - Link Tue, 1 Sep 2015 14:14:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Unreal Engine 4.9 update improves DX12 and VR motion controller support September 1 2015 By Alex Wawro September 1 2015 By Alex Wawro Post A Comment More ConsolePC SmartphoneTablet Indie Programming Epic Games rolled out the latest version of its engine this week and the full Unreal Engine 4.9 update spans everything fromexpanded VR headset and mobile platform features toexperimental DirectX12 support. Unreal developers who use Windows 10 can enable DirectX12 support in Unreal Engine 4 bylaunching the engine with quot-DX12quot appended to thecommand line. In a post on the company blog Epic39s Alexander Paschall noted that quotthe feature is still new and is considered experimentalquot but that quotwe39ll continue to improve support for DirectX 12 and look for ways to leverage the new API in upcoming versions of the engine.quot The 4.9 update also adds a slew of new VR-related upgrades including The 4.9update also includes a significant number of upgrades to the way Unreal Engine 4 supports features of iOS Android and HTML 5. Mobile UE4 developers may appreciate that Unreal Engine 4.9 now comes with a Flurry analytics plugin for iOS and improves support for iOS in-app purchase functionality. For more information and full rundown of changes check outEpic39sofficial blog postabout the 4.9 update. Related Jobs 09.02.15 Senior Test Automation Developer mf - Berlin - 3841 09.02.15 Senior Technical Artist 09.02.15 Engine Software Engineer - Infinity Ward 09.01.15 VP of Engineering View All Jobs Top Stories Next News Story View All 252733 newswire viewnews252733Unreal_Engine_49_update_improves_DX12_and_VR_motion_controller_support.php Loading Comments

Dont Miss What Metal Gear Solid 4 taught us about war economies - Link Tue, 1 Sep 2015 14:11:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Analysis What Metal Gear Solid 4 Teaches Us About the War Economy August 2 2010 By Zoran Iovanovici August 2 2010 By Zoran Iovanovici 6 comments More ConsolePC Exclusive Continuing his series of analyses of the Metal Gear Solid franchise writer Zoran Iovanovici examines the fourth title in the series -- Metal Gear Solid 4 Guns of the Patriots the direct sequel to MGS2 looking at the polarizing games relationship with the military-industrial complex and the war economy. Far from being eliminated at the conclusion of MGS2 the influence of The Patriots resurfaces as an even greater threat in MGS4 in the form of The System. The System is not simply a term used to define a hypothetical collection of political social or economic institutions it is a tangible cluster of AI artificial-intelligence supercomputers developed by The Patriots to oversee and maintain the financial political and social stability of the United States from behind the scenes. At some point between the events of MGS2 and MGS4 The Systems influence became so great that it began to have an impact on politics technological development and the global economy. At the very heart of The Systems dominance is the establishment of the games war economy. The war economy in MGS4 is composed of many layers including the PMCs private military companies and soldiers that make up the majority of the worlds standing forces along with the laws that regulate and keep the PMCs at center of economic stability. More importantly The System controls the entire weapons market from production to distribution to actual end-use. This control over the global economy is essentially what gives The System total global control. The most important factor as it applies to gameplay in MGS4 is The Systems applied proliferation of ID locked weapons. In previous MGS games players could acquire and procure weapons and ammunition from downed opponents or random weapon caches discovered throughout missions. In MGS4 however this tactic is rendered obsolete as nearly all mass-produced weapons are digitally ID-locked by The System. Each weapon is assigned to a particular soldier and tied to them via nano-machine identification between the soldier and weapon. If a change in ownership takes place it must first go through System checks and protocols. This ID system has wide-ranging military and tactical implications it prevents raids on weapon caches by guerilla groups it helps keep weapons out of the hands of terrorists and it prevents the staging of armed revolutions. As a result ID weapons become highly revered by the general public for creating what Colonel Campbell calls a cleaner safer battlefield. At the same time it helps The System control who can use weapons and regulate how the weapons are used as only System sanctioned PMCs gain access to ID weapons. MGS4s token arms dealer Drebin explains ID guns cant be sold on the black market. The Systems practically a license for us arms dealers to print money. The Implications of The System While presented to the public as a safety measure The Systems complete control over all weapons is really more of an economic stranglehold. Weapons development manufacturing distribution and use are all controlled and regulated by The System. Its a complete monopoly in every sense. In fact a major element of progress for PMC soldiers in MGS4 revolves around the economic structure of weapon purchasing and upgrading. By proving themselves in battle they are rewarded with better weapons and items to kill opposing forces in order to gain even better weapons in an unending cycle of consumption. Even the typical video game reward system seen in similar titles in the genre are nowhere to be seen soldiers dont fight for medals prestige or even promotions in rank they fight for access to superior ID locked weapons. This in-game economy of weapon purchasing and unlocking implies an outright capitalist system and its the first time that players have had to directly deal with the issue of economy in the MGS series. As Snake is not officially employed by a PMC he is at the mercy of gun launderers like Drebin who are willing and able to take the risk in dealing in rare non-ID weapons. However Drebin doesnt offer this service simply out of good grace he does it under the condition that Snake continually procure ID weapons and items on the battlefield. Drebin explains Youll be picking up a lot of guns out in the field Im sure. Ill take and buy em off ya. Thatll earn you points you can cash in for services. Its a wholly capitalist arrangement on which Snake is utterly dependent on for survival and on which the player in turn is dependent on for progress. Even when Snake discovers a new weapon on the battlefield he must pay Drebin a fee to unlock the weapon from System ID checks. Obligatory Participation There is yet another major gameplay component plays into this capitalist arrangement. The Mk. II device that Snake uses from the outset of the game is initially touted as an advanced self-cloaking robotic device capable of scouting the battlefield for reconnaissance while providing battlefield maps and real-time situational data. While this is certainly the case early on in the game once Snake meets Drebin the Mk. IIs primary function shifts from a battlefield support device to a tool used for economic advancement. Even Otacon the man who created the Mk. II encourages Snake to play into this business arrangement Well use the Mk. II to deal with Drebin from here on out. The Mk.II can act as a kind of delivery boy - connect you with him. Im adding a Drebin menu item to the Mk.IIs interface. Whenever you pick up multiple units of the same weapon any extras will automatically be sold to Drebin on your next visit. Gaining more currency in this case Drebin Points in order to buy and unlock guns mods and supplies subsequently becomes a focal point of the game. As the game

User milestones - MAT Karsa x26 friends - Link Sat, 1 Aug 2015 16:57:24

User milestones - MAT Karsa amp friends Were so happy to see MobyGames contributors blast through some new milestones and time to honor them here. Thx to CavalaryKarsa for the tipsFirstly MAT gets an entire paragraph because he just hit 100000 MobyPoints - the 7th person in our history to do that Congrats amp infinithanks to him...In addition Karsa Orlong is now officially in the all-time Top 10 for contributions Picard just hit 30000 total points and Infernos just topped 10000 and is now 80 overall. Please keep the amazing work coming...And one final note as spotted by Kabushi - MobyGames now has over 3 million individual lines of credits all entered by our amazing contributors Wow. Submitted by Simon Carless 55 on Aug 30 201512 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWould you kindly...quot

MobyGames Twitter feed - cover ideas wanted - Link Mon, 13 Jul 2015 01:17:43

MobyGames Twitter feed - cover ideas wanted Now that our covers are unwatermarked theres never been a better time to show off some of the amazing video game cover art scanned by MobyGames members. And thats just what is happening at the MobyGames Twitter feed which is updated daily with new pics. Its actually doing pretty well if you look at the number of retweets and favorites for each post.When we started this we asked MobyGames Approvers for some cover picks and now wed like your help Please comment on this post and pick some of your favorite cover art on the site and well gradually flow it onto Twitter and FacebookGoogle as time permits Submitted by Simon Carless 55 on Aug 01 201539 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotGet over herequot

RIP Nintendox27s Satoru Iwata - 1959-2015. - Link Fri, 10 Jul 2015 23:16:49

RIP Nintendos Satoru Iwata - 1959-2015. So sad to hear today that Nintendo President Satoru Iwata passed away - and at the relatively young age of 55 too. Many people online are linking to the MobyGames profile of Iwata which only exists because MobyGames contributors typed in the credits for literally hundreds of seminal Nintendo games. The site admins would like to honor Iwata-san for his vital contribution to the history of games amp thank all of you for doing so much to preserve his history - even before his sad and unexpected passing. Submitted by Simon Carless 55 on Jul 13 20151 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou Have Died of Dysenteryquot

Scierex27s 300k MobyPoints milestone - Link Sat, 4 Jul 2015 20:11:08

Scieres 300k MobyPoints milestone This is fairly unbelievable but veteran MobyGames contributor Sciere has just hit 300000 points on the site... wow This includes 2585 games 24000 screenshots... I could go on - heres his stats. Sciere also makes sure were up to date on newer console and PC games more than almost any other user - so MASSIVE thanks for him for this - otherwise wed be a past-only websiteAlso thanks to some forum notes the other milestones must be pointed out piltdown_man reached 90000 points Terok Nor reached 20000 points Indra reached 20000 points amp Freeman reached 20000 points. Congrats to all of them Submitted by Simon Carless 55 on Jul 10 20158 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWhat a horrible night to have a cursequot

Twitter feed x27Best Of MobyGamesx27 highlights Pt.1 - Link Sun, 14 Jun 2015 22:10:01

Twitter feed Best Of MobyGames highlights Pt.1 Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWakka wakka wakkaquot

Our 6th ever MobyGames 100k user - Link Sun, 7 Jun 2015 00:29:51

Our 6th ever MobyGames 100k user Gigantic congratulations to LepricahnsGold who has made it to 100000 contribution points on MobyGames He is only the 6th ever user to make it to that historic milestone - the others being Sciere Cor13 formercontrib Kabushi and Patrick Bregger.While were here - another notable recent milestone is that 666gonzo666 hit 50000 - massive thanks to himIf youd like to join them please go ahead and contribute now - MobyGames is only possible through our amazing users contributions. Submitted by Simon Carless 55 on Jun 14 20158 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

This Day In HistoryCovers Of Day on Mobyx27s Twitter - Link Fri, 8 May 2015 18:06:40

This Day In HistoryCovers Of Day on Mobys Twitter As part of an attempt to bring MobyGames at least tentatively into the 21st century ho ho well now be alternately featuring a This Day In History game and a Cover Of The Day on MobyGames Twitter feed. Please check it out follow us and try to faveRT us as much as possible so we can grow our social media following Submitted by Simon Carless 55 on Jun 07 20155 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBoomshakalakaquot

Watermarks Begone - Link Sat, 18 Apr 2015 18:26:32

Watermarks Begone After a long week of reprocessing work the entirety of our 271573 box covers and 680458 screenshots are watermark free Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

Moby Milestone 50000 Unique Games April 2015 - Link Mon, 9 Mar 2015 03:08:32

Moby Milestone 50000 Unique Games April 2015 We now have 50000 unique games documented in our database Every single game was hand entered by contributors and carefully verified by our approvers. Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotMein Lebenquot

MobyGames updates - March 2015 - Link

MobyGames updates - March 2015 Just a quick note on the front page to make sure everyone knows weve been updating MobyGames - our code as well as loads of new items - over the past few weeksIn code and format additions the Changelog is up to date and includes a number of new game systems - including Windows Apps - and some notable security updates as well as lots of affiliate link fixes - massive thanks to NelioElsewhere on contributions were rapidly approaching 50000 unique games - more on that when we get there - and wanted to give some shoutouts to MAT and piltdown_man who got to 80.000 points this year. Also some great new milestones in points were reached by Sciere ryanbus84 Thomas Petterson and more - and thanks to new contributors Kennyannydenny and Jennifer McMurray Onward and upward... Submitted by Simon Carless 55 on Mar 09 20159 comments MobyGames Whats New Stats Community Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou Have Died of Dysenteryquot

New Game Adventure Value Pack 4 - Link Wed, 2 Sep 2015 12:04:00

Adventure Value Pack 4Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWait thats not how it happened.quot

New Game Voodoo Castle - Link Wed, 2 Sep 2015 09:32:23

Voodoo CastleDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

New Game Avernum Escape From the Pit - Link Wed, 2 Sep 2015 09:14:27

Avernum Escape From the PitDiscuss Review Want Have Contribute Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

New Game Yoshix26x27s Woolly World - Link Wed, 2 Sep 2015 09:13:32

Yoshix27s Woolly World Wii UDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWould you kindly...quot

New Game Mario vs. Donkey Kong Tipping Stars - Link Wed, 2 Sep 2015 08:53:22

Mario vs. Donkey Kong Tipping StarsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBig Money Big Prizes I love itquot

New Game Daytona Rush - Link Wed, 2 Sep 2015 08:49:45

Daytona RushDiscuss Review Want Have Contribute Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotObjectionquot

New Game Pac-Man 256 - Link Wed, 2 Sep 2015 08:18:13

Pac-Man 256Discuss Review Want Have Contribute Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotSonic Boomquot

New Game Cinderella Free Fall - Link Wed, 2 Sep 2015 08:06:55

Cinderella Free FallDiscuss Review Want Have Contribute Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotReticulating splines.quot

New Game Modern Combat 5 Blackout - Link Wed, 2 Sep 2015 01:19:01

Modern Combat 5 BlackoutDiscuss Review Want Have Contribute Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotSonic Boomquot

New Game Adventures to Go - Link Wed, 2 Sep 2015 00:40:29

Adventures to Go PSPDiscuss Review Want Have Contribute missing cover artaddcover Published byNatsumeInc.Developed byGlobalAEntertainmentReleasedSep 22 2009Official SiteAdventures to GoPlatformPSP GenreRole-PlayingRPGPerspectiveIsometricThemeFantasy Turn-based ... Critic Score100 point score based on reviews from various critics. viewreviews addreview 3.4 User Score5 point score based on user ratings. scoredetail rategame Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotSay fuzzy pickles.quot

New Game Deadstorm Pirates - Link Wed, 2 Sep 2015 00:30:29

Deadstorm PiratesDiscuss Review Want Have Contribute missing cover artaddcover Published byNamcoBandaiGamesInc.Developed byNamcoBandaiGamesInc.Released2009PlatformsArcade PlayStation 3 GenreActionPerspective1st-PersonPerspectiveThemeArcade Fantasy Naval Shooter Critic Score User Score Arcade ... 3.2 PlayStation 3 ... ... add review scoredetail rategame Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotPlebs are neededquot

New Game God of War III Remastered - Link Tue, 1 Sep 2015 23:30:33

God of War III Remastered PlayStation 4Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotSonic Boomquot

New Game Metal Gear Solid V The Phantom Pain Collectorx26x27s Edition - Link Tue, 1 Sep 2015 20:01:25

Metal Gear Solid V The Phantom Pain Collectorx27s EditionDiscuss Review Want Have Contribute missing cover artaddcover Published byKonamiDigitalEntertainmentInc.Developed byKojimaProductionsReleasedSep 01 2015Official SiteMetal Gear Solid V The Phantom Pain Collectorx27s EditionPlatformsPlayStation 4 Xbox One GenreActionPerspective1st-PersonPerspective 3rd-PersonPerspectiveThemeShooter SpyEspionage Stealth Critic Score User Score PlayStation 4 ... ... Xbox One ... ... add review scoredetail rategame Buy at Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotObjectionquot

New Game Sky Ranger - Link Tue, 1 Sep 2015 19:46:24

Sky Ranger ZX SpectrumDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWould you kindly...quot

New Game Faustx26x27s Folly - Link Tue, 1 Sep 2015 06:57:09

Faustx27s Folly ZX SpectrumDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou Have Died of Dysenteryquot

New Game Lode Runner - Link Tue, 1 Sep 2015 05:52:10

Lode Runner PlayStationDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHey Listenquot

New Game Przygody Krzysia - Link Tue, 1 Sep 2015 05:41:45

Przygody Krzysia DOSDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotGood thinking little buddy.quot

New Game Lady Bug - Link Tue, 1 Sep 2015 05:40:48

Lady Bug DOSDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou point I punch.quot

New Game BOLTX - Link Tue, 1 Sep 2015 05:40:03

BOLTX DOSDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotGood thinking little buddy.quot

New Game Date Girl - Link Tue, 1 Sep 2015 05:38:39

Date Girl AmigaDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHey Listenquot

Review of Burnout Xbox - Link Tue, 25 Aug 2015 07:39:22

Burnout XboxDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWhat a horrible night to have a cursequot

Review of Qbert Commodore 64 - Link Tue, 25 Aug 2015 07:33:23

Qbert Commodore 64Discuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotAre you a bad enough dude to rescue the presidentquot

Review of Don Bluth Presents Dragonx26x27s Lair 20th Anniversary - Link Tue, 25 Aug 2015 06:41:29

Don Bluth Presents Dragonx27s Lair 20th Anniversary Special Edition WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWakka wakka wakkaquot

Review of Dragon Tales Learn x26x26 Fly With Dragons Windows - Link Mon, 24 Aug 2015 19:24:23

Dragon Tales Learn x26 Fly With Dragons WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotBoomshakalakaquot

Review of Chutes and Ladders Windows - Link Mon, 24 Aug 2015 19:24:16

Chutes and Ladders WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotThou hast lost an eighthquot

Review of SpellForce The Order of Dawn Windows - Link Mon, 24 Aug 2015 19:24:07

SpellForce The Order of Dawn WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotThou hast lost an eighthquot

Review of Rescue Helicopter Simulator 2014 Windows - Link Mon, 24 Aug 2015 19:24:01

Rescue Helicopter Simulator 2014 WindowsDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotYou must construct additional pylons.quot

Review of CD-Man Version 2.0 DOS - Link Mon, 24 Aug 2015 08:11:31

CD-Man Version 2.0 DOSDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWould you kindly...quot

Review of Do-Do ZX Spectrum - Link Fri, 21 Aug 2015 08:54:48

Do-Do ZX SpectrumDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotPlebs are neededquot

Review of Breath of Fire III PlayStation - Link Thu, 20 Aug 2015 11:50:28

Breath of Fire III PlayStationDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotThou hast lost an eighthquot

Review of BattleTanx Global Assault PlayStation - Link Thu, 20 Aug 2015 11:50:17

BattleTanx Global Assault PlayStationDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWait thats not how it happened.quot

Review of Army Men 3D PlayStation - Link Thu, 20 Aug 2015 11:49:35

Army Men 3D PlayStationDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWill your stalwart band choose to Fight or Runquot

Review of Rambo III Genesis - Link Thu, 20 Aug 2015 11:49:14

Rambo III GenesisDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWill your stalwart band choose to Fight or Runquot

Review of The Legend of Zelda NES - Link Thu, 20 Aug 2015 11:48:29

The Legend of Zelda NESDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotWould you kindly...quot

Review of Small Soldiers PlayStation - Link

Small Soldiers PlayStationDiscuss Review Want Have Contribute Video game information credits reviews box covers screenshots and more for 168 video game platforms from 1971 to date MobyGamestrade Copyright copy 1999-2015 Blue Flame Labs. All rights reserved. Terms of Use. Privacy Policy. quotHey Listenquot

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Welcome to FPSoft.eu

Floating Point Softwares is an Indie company started in 2015
focusing mainly on Android, iOS, HTML5 and PC game development.
Currently we also offer non-game related solutions, 
such as mobile apps depending on the demand, as well as pixel & vector graphics.

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