Page:42 - News Archived: 3437

Title Date
Gaming News Headlines - Yahoo News - Link Wed, 02 Sep 2015 11:31:02

ltpgtlta hrefhttpnews.yahoo.combrothers-tale-two-sons-now-153102656.htmlgtltimg srchttpl1.yimg.combtapires1.2UthO.My79JjhR7te7PcMfg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com1a3a53ed272fb7df67d50d3549b3e0bc 30 height86 altBrothers A Tale of Two Sons can now move you on PS4 and Xbox One alignleft titleBrothers A Tale of Two Sons can now move you on PS4 and Xbox One border0 gtltagtBrothers A Tale of Two Sons is available now at retail stores on PlayStation 4 and Xbox One publisher 505 Games announced today. TheXbox One version lists a release date of Aug. 12 and also sells for the same price as its retail counterpart. The gameamp039sPlayStation 3 andXbox 360 versions are available on their respective console stores for 14.99 making the current-gen ports 5 more expensive.ltpgtltbr clearallgt

Brothers A Tale of Two Sons can now move you on PS4 and Xbox One - Link Wed, 02 Sep 2015 10:59:00

ltpgtlta hrefhttpnews.yahoo.comfan-made-mgs-5-playstation-145900941.htmlgtltimg srchttpl1.yimg.combtapires1.2KRg.1zHd3FyNvRcF3RC21A--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comca773a31ce082efa6ba8355e828585b0 30 height86 altThis Fan-Made MGS 5 PlayStation 3 Looks Good Enough to Be Real alignleft titleThis Fan-Made MGS 5 PlayStation 3 Looks Good Enough to Be Real border0 gtltagtIt even includes the same typo as the one featured on the PlayStation 4 version.ltpgtltbr clearallgt

This Fan-Made MGS 5 PlayStation 3 Looks Good Enough to Be Real - Link Wed, 02 Sep 2015 07:59:00

ltpgtlta hrefhttpnews.yahoo.compsa-more-free-xbox-one-115900859.htmlgtltimg srchttpl.yimg.combtapires1.2YUr7ubAVd_6o00DwgwwNKg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comda4c1d15bd7b07555f9bce8d95604d09 30 height86 altPSA More Free Xbox One and Xbox 360 Games Now Available alignleft titlePSA More Free Xbox One and Xbox 360 Games Now Available border0 gtltagtThe first of Septemberamp039s free Games With Gold titles are out now hereamp039s the full lineup.ltpgtltbr clearallgt

PSA More Free Xbox One and Xbox 360 Games Now Available - Link Wed, 02 Sep 2015 07:35:00

ltpgtlta hrefhttpnews.yahoo.comconvicted-murderer-says-video-games-113500957.htmlgtltimg srchttpl3.yimg.combtapires1.25YO0XJWFsObxv9gT7rvhBA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com535cc46df6a8e60368286a5bcb0d01ec 30 height86 altConvicted Murderer Says Video Games Made Killings Easier alignleft titleConvicted Murderer Says Video Games Made Killings Easier border0 gtltagtHis three victims were beaten badly and shot in the head.ltpgtltbr clearallgt

Convicted Murderer Says Video Games Made Killings Easier - Link Wed, 02 Sep 2015 07:22:00

ltpgtlta hrefhttpnews.yahoo.comdeus-ex-human-revolution-xbox-112200581.htmlgtltimg srchttpl3.yimg.combtapires1.2lJcsuj6KMoMMXMAxT6YiGQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com7ea58245f83288e3a3acb7fcc9f7455d 30 height86 altDeus Ex Human Revolution Xbox One Backwards Compatibility Sounds Likely alignleft titleDeus Ex Human Revolution Xbox One Backwards Compatibility Sounds Likely border0 gtltagtampquotWeamp039re working to make it happen.ampquotltpgtltbr clearallgt

Deus Ex Human Revolution Xbox One Backwards Compatibility Sounds - Link Tue, 01 Sep 2015 19:56:59

ltpgtlta hrefhttpnews.yahoo.comsept-1-metal-gear-deus-235659043.htmlgtltimg srchttpl3.yimg.combtapires1.2HhYSf9fIfzYJhAIPxF9ZVQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com929af6106a98c370ffc6ff35b712796e 30 height86 altSept. 1 Metal Gear Deus Ex Hamlet Ace Attorney Nintendo Amazon PS4 alignleft titleSept. 1 Metal Gear Deus Ex Hamlet Ace Attorney Nintendo Amazon PS4 border0 gtltagtWelcome to Polygon Minimap a podcast about the biggest news of the day.ltpgtltbr clearallgt

Sept. 1 Metal Gear Deus Ex Hamlet Ace Attorney Nintendo Amazon PS4 - Link Tue, 01 Sep 2015 18:31:46

ltpgtlta hrefhttpnews.yahoo.complaystation-4-firmware-adds-youtube-223146666.htmlgtltimg srchttpl.yimg.combtapires1.26SJZq8srKBubVJZGXqoOoA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com2ecbefb14129bf79cd32b297477f6439 30 height86 altNew PlayStation 4 firmware adds YouTube streaming 10 GB of online storage alignleft titleNew PlayStation 4 firmware adds YouTube streaming 10 GB of online storage border0 gtltagtThe next system software update for PlayStation 4 will bring with it a host of new features including the option to livestream gameplay to YouTube a tenfold increase in online storage and a new Events hub. In a post on thePlayStation Blog today Sony confirmedprevious reports that PS4 system software 3.00 will add new ways to stream and share content from the system. PS4 owners who have opted into Sonyamp039s beta testing system will get access to those new features starting today.ltpgtltbr clearallgt

New PlayStation 4 firmware adds YouTube streaming 10 GB of online - Link Tue, 01 Sep 2015 18:00:02

ltpgtlta hrefhttpnews.yahoo.comnintendo-games-now-available-amazon-220002216.htmlgtltimg srchttpl1.yimg.combtapires1.2K2ENPjxXSUGA2em7lIRA_w--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.coma9c97b53ab265c355b8ed6eae4edac02 30 height86 altNintendo games now available through Amazon digital store alignleft titleNintendo games now available through Amazon digital store border0 gtltagtStarting today Nintendo games are now available for digital purchase through the Amazon online store. Amazon will offer a selection of popular Nintendo Wii U Nintendo 3DS and Virtual Console games as well as some downloadable content for purchase through its digital marketplace.ltpgtltbr clearallgt

Nintendo games now available through Amazon digital store - Link Tue, 01 Sep 2015 17:05:44

ltpgtlta hrefhttpnews.yahoo.comace-attorney-6-coming-nintendo-210544355.htmlgtltimg srchttpl3.yimg.combtapires1.2S10TXj7rdOQPf5HyWEgeFQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.coma290de79d4063a4234f20ac9678af449 30 height86 altAce Attorney 6 coming to Nintendo 3DS confirmed for release in West alignleft titleAce Attorney 6 coming to Nintendo 3DS confirmed for release in West border0 gtltagtCapcom is developing another entry in the mainline Ace Attorney series according to a report fromFamitsu. Ace Attorney 6 which is coming to Nintendo 3DS is also making its way to the West according to atweet from the franchiseamp039s official Twitter account. According to Famitsu Ace Attorney 6 will include an option for quicker gameplay.ltpgtltbr clearallgt

Ace Attorney 6 coming to Nintendo 3DS confirmed for release in West - Link Tue, 01 Sep 2015 15:12:42

ltpgtlta hrefhttpnews.yahoo.comstar-wars-battlefront-beta-coming-182347667.htmlgtltimg srchttpl2.yimg.combtapires1.2SXSL4faB.gMGyNNpuSwpfg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.com5c221f718b34f61c745bb0a36ddbac8e 30 height86 altStar Wars Battlefront beta coming to PS4 Xbox One and PC in October alignleft titleStar Wars Battlefront beta coming to PS4 Xbox One and PC in October border0 gtltagtTry the 40-player Walker Assault mode a Survival Mission and the new Drop Zone EA also reveals Battlefront Companion.ltpgtltbr clearallgt

Star Wars Battlefront beta coming to PS4 Xbox One and PC in October - Link Tue, 01 Sep 2015 14:24:10

ltpgtlta hrefhttpnews.yahoo.comgears-war-creators-lawbreakers-could-182410954.htmlgtltimg srchttpl2.yimg.combtapires1.2NZilPd1AnG0xKEByVQrqOw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.come1097d7acad05e8f7814da29aba3363f 30 height86 altGears of War creatoramp039s LawBreakers could come to PS4Xbox One alignleft titleGears of War creatoramp039s LawBreakers could come to PS4Xbox One border0 gtltagtampquotI still love consoles if the time is right weamp039ll find the right partner to help us port it.ampquotltpgtltbr clearallgt

Gears of War creators LawBreakers could come to PS4Xbox One - Link Tue, 01 Sep 2015 13:05:00

ltpgtlta hrefhttpnews.yahoo.comnintendo-3ds-xl-xenoblade-chronicles-170500039.htmlgtltimg srchttpl.yimg.combtapires1.25G_Ij1m.nWd1qyV1F2YPfA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.coma0eaa87eb17bbfd5bbc8100c10faa9c4 30 height86 altGet a New Nintendo 3DS XL Xenoblade Chronicles 3D AC Adapter for 215 alignleft titleGet a New Nintendo 3DS XL Xenoblade Chronicles 3D AC Adapter for 215 border0 gtltagtAct quickly the deal ends in just a couple more hours.ltpgtltbr clearallgt

Get a New Nintendo 3DS XL Xenoblade Chronicles 3D AC Adapter for 215 - Link Tue, 01 Sep 2015 11:55:37

ltpgtlta hrefhttpnews.yahoo.comdeadpool-releasing-xbox-one-ps4-155537096.htmlgtltimg srchttpl2.yimg.combtapires1.2j5fSL2VrxihqMC8RmEQbNw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxdeadpoolimg.549b7154420.original.jpg 30 height86 altamp039Deadpoolamp039 is headed to new consoles in November. alignleft titleamp039Deadpoolamp039 is headed to new consoles in November. border0 gtltagtThe 2013 video game ampquotDeadpoolampquot is to see the light of day on the next generation of consoles with releases on Xbox One and PlayStation 4 set for November 17.ltpgtltbr clearallgt

Deadpool releasing on Xbox One PS4 - Link Tue, 01 Sep 2015 11:10:16

ltpgtlta hrefhttpnews.yahoo.comnintendos-3ds-getting-customizable-na-release-151016907.htmlgtltimg srchttpl3.yimg.combtapires1.2JNwigFNArZtdZ1hD_.v5ew--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxanimalcrossingh.0580d145116.original.jpg 30 height86 altThe North American New Nintendo 3DS bundle is to be sold through GameStop. alignleft titleThe North American New Nintendo 3DS bundle is to be sold through GameStop. border0 gtltagtThe New Nintendo 3DS with its customizable outer shell is at last being made available in North America as part of a 219 bundle that includes the handheld console a copy of ampquotAnimal Crossing Happy Home Designerampquot and two cover plates. After the larger New Nintendo 3DS XL 16cm x 9cm x 21cm launched in February 2015 this marginally more pocketable standard-size version 14x8x21cm is making its debut alongside another new product inside the ampquotHappy Home Designerampquot bundle.ltpgtltbr clearallgt

Nintendos New 3DS getting customizable NA release - Link Tue, 01 Sep 2015 11:00:00

ltpgtlta hrefhttpnews.yahoo.comdeadpool-comes-ps4-xbox-one-150000006.htmlgtltimg srchttpl.yimg.combtapires1.2_EJR2MVkxMKuaa0Lc3KzxA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com4b76a62f9ecccced7e12e979ca1a0ed4 30 height86 altDeadpool comes to PS4 Xbox One in November alignleft titleDeadpool comes to PS4 Xbox One in November border0 gtltagtDeadpool the over-the-top adaptation of Marvel Comicsamp039 antihero that launched in June 2013 will get a release on PlayStation 4 and Xbox One on Nov. 17GameStop announced. Activisionamp039s last game to be updated for the new generation of consoles was 2012amp039s Prototype 2.It didnamp039t go so hot. Eurogamer took a close look and found the Xbox One version actually ran slower than the Xbox 360.ltpgtltbr clearallgt

Deadpool comes to PS4 Xbox One in November - Link Tue, 01 Sep 2015 10:09:00

ltpgtlta hrefhttpnews.yahoo.comforza-6-demo-released-xbox-140900504.htmlgtltimg srchttpl.yimg.combtapires1.2uSdy_9tU86QAKO_90MrB9Q--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comfd1dffb2dbbe63486c60d55433170ecd 30 height86 altForza 6 Demo Released on Xbox One alignleft titleForza 6 Demo Released on Xbox One border0 gtltagtTwo weeks ahead of release date Microsoft launches a free demo to test some of Forzaamp039s 460 playable vehicles.ltpgtltbr clearallgt

Forza 6 Demo Released on Xbox One - Link Tue, 01 Sep 2015 10:02:00

ltpgtlta hrefhttpnews.yahoo.comamazon-opens-wii-u-3ds-140200244.htmlgtltimg srchttpl1.yimg.combtapires1.2OJKf1bjujy08fo_alPMwAw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com13cfcfbffc86ba523622cadd4b922e7e 30 height86 altAmazon Opens Wii U 3DS Digital Games Storefront alignleft titleAmazon Opens Wii U 3DS Digital Games Storefront border0 gtltagtNow you can buy digital Nintendo games without having to go the eShop.ltpgtltbr clearallgt

Amazon Opens Wii U 3DS Digital Games Storefront - Link Tue, 01 Sep 2015 10:02:00

ltpgtlta hrefhttpnews.yahoo.comdeadpool-video-game-coming-playstation-140200300.htmlgtltimg srchttpl1.yimg.combtapires1.2TvN.rye2fpSd8RBOtERGxw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncomicvine.cbs.come331305344ec7810e04e8ebf4768d0d4 30 height86 altDeadpool Video Game Re-Make is Coming to PlayStation 4 ampamp Xbox One alignleft titleDeadpool Video Game Re-Make is Coming to PlayStation 4 ampamp Xbox One border0 gtltagtYou can play or re-play the game in just a few months.ltpgtltbr clearallgt

Deadpool Video Game Re-Make is Coming to PlayStation 4 amp Xbox One - Link Tue, 01 Sep 2015 09:30:01

ltpgtlta hrefhttpnews.yahoo.comturn-hamlet-video-game-then-133001940.htmlgtltimg srchttpl3.yimg.combtapires1.2ymi0lhzjGmo0wgz7CtxcYg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com5b20c55dfea9842d094ad3276939a0f9 30 height86 altA Deus Ex developer remade Hamlet into a amp039video gameamp039 ... and then back into aplay alignleft titleA Deus Ex developer remade Hamlet into a amp039video gameamp039 ... and then back into aplay border0 gtltagtHamlet The Video Game The Stage Show is an interactive parody of video games that kicks off in a Christchurch New Zealand theater this week. The play turned video game returned to play format was conceived written and directed by Simon Peacock the voice and motion capture director for upcoming Eidos game Deus Ex 4 Mankind Divided. In the play the audience is meant to be the game focus group for Hamlet The Video Game and they have the ability to change how the playgame moves forward.ltpgtltbr clearallgt

A Deus Ex developer remade Hamlet into a video game ... and then back - Link Tue, 01 Sep 2015 08:23:00

ltpgtlta hrefhttpnews.yahoo.comweeks-xbox-one-xbox-360-122300089.htmlgtltimg srchttpl2.yimg.combtapires1.2rGS2ARhknXBVcgu9iCIZwA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.combee92dff078bababe091cff329e3bbc9 30 height86 altThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed alignleft titleThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed border0 gtltagtHere is a roundup of all the best deals available on Xbox Live this week.ltpgtltbr clearallgt

This Weeks Xbox One and Xbox 360 Deals With Gold Revealed - Link Tue, 01 Sep 2015 07:27:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-load-games-20-132300494.htmlgtltimg srchttpl.yimg.combtapires1.2zzpjnEPxOiiFxiumPuQyZg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com80760b28354f383739aade50a9d6ddf5 30 height86 altThis New Xbox One Will Boot Up 20 Percent Faster alignleft titleThis New Xbox One Will Boot Up 20 Percent Faster border0 gtltagt500 Xbox One Elite console comes with new SSHD Microsoft announces Lunar White controller UPDATE UK price and release date revealed.ltpgtltbr clearallgt

This New Xbox One Will Boot Up 20 Percent Faster - Link Tue, 01 Sep 2015 07:08:00

ltpgtlta hrefhttpnews.yahoo.comaqua-blue-playstation-vita-coming-110800327.htmlgtltimg srchttpl1.yimg.combtapires1.22ayNI_M9pUI0l3LHkywopg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com945c8cd7a2682a84bd0ac365f9ac2a0c 30 height86 altAqua Blue PlayStation Vita Coming to US More New Colors for Japan alignleft titleAqua Blue PlayStation Vita Coming to US More New Colors for Japan border0 gtltagtThe new model will be exclusive to GameStop when it launches in November.ltpgtltbr clearallgt

Aqua Blue PlayStation Vita Coming to US More New Colors for Japan - Link Tue, 01 Sep 2015 06:12:39

ltpgtlta hrefhttpnews.yahoo.comtrailer-destiny-video-game-expansion-available-online-101239461.htmlgtltimg srchttpl3.yimg.combtapires1.2L1I6Gzvw6FL3ww7WnU9EmA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxofficial_destin.9d14c084517.original.jpg 30 height86 altThe ampquotDestiny The Taken Kingampquot video game comes out September 15 alignleft titleThe ampquotDestiny The Taken Kingampquot video game comes out September 15 border0 gtltagtThe teaser for the latest version of the Destiny video game is available for viewing online. ampquotDestiny The Taken Kingampquot looks to expand on previous versions incorporating the base game ampquotDestinyampquot as well as two previous add-ons for retail editions. The expansion -- coming out September 15 and available on PlayStation 3 PlayStation 4 Xbox One and Xbox 360 -- can be purchased via PlayStation and Xbox stores.ltpgtltbr clearallgt

Trailer for Destiny video game expansion available online - Link Tue, 01 Sep 2015 06:11:00

ltpgtlta hrefhttpnews.yahoo.comresident-evil-origins-collection-announced-101100848.htmlgtltimg srchttpl1.yimg.combtapires1.2wuW31Z2SRZSwGSOCHNy97g--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comc5766b732cf079016b37a1afeda370b6 30 height86 altResident Evil Origins Collection Announced for PS4 and Xbox One alignleft titleResident Evil Origins Collection Announced for PS4 and Xbox One border0 gtltagtCapcom reveals new disc-bundle Comes with HD remasters of Resident Evil and Resident Evil 0.ltpgtltbr clearallgt

Resident Evil Origins Collection Announced for PS4 and Xbox One - Link Tue, 01 Sep 2015 05:20:45

ltpgtlta hrefhttpnews.yahoo.comteaser-xbox-ones-halo-5-guardians-092045830.htmlgtltimg srchttpl.yimg.combtapires1.23H2aEYTa2GaBDrMGVoq.Mg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxhalo_5_opening_.04919082932.original.jpg 30 height86 altamp039Halo 5 Guardianamp039 opening cinematic for Xbox One alignleft titleamp039Halo 5 Guardianamp039 opening cinematic for Xbox One border0 gtltagtA three-minute teaser is now available for the ampquotHalo 5 Guardiansampquot video game available exclusively on the Xbox One console. The video shows off one long action sequence to highlight the power of the team. The upcoming video game set for an October 27 release is being developed by 343 Industries and Microsoft Studios.ltpgtltbr clearallgt

New teaser out for Xbox Ones Halo 5 Guardians - Link Mon, 31 Aug 2015 20:01:04

ltpgtlta hrefhttpnews.yahoo.comminimap-aug-31-destiny-deus-000104144.htmlgtltimg srchttpl1.yimg.combtapires1.24TFq3Tbep21typctpZpnZA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com5231b2aaf2c79a639b98178b36e79bcb 30 height86 altMinimap Aug. 31 Destiny Deus Ex Uncharted Xbox One Guild Wars Star Citizen alignleft titleMinimap Aug. 31 Destiny Deus Ex Uncharted Xbox One Guild Wars Star Citizen border0 gtltagtWelcome to Polygon Minimap a podcast about the biggest news of the day.ltpgtltbr clearallgt

Minimap Aug. 31 Destiny Deus Ex Uncharted Xbox One Guild Wars Star - Link Mon, 31 Aug 2015 18:00:56

Microsoft has been the king of aggressivebundles this console generation. Gamers have had countless opportunities to pick up an Xbox One and get a newly released game for free but the latest bundle brings something new to the table. If you were paying attention during E3 2015 you might remember Microsoft announcing the Xbox Elite Wireless Controller. With this new bundle not only will you get the Elite Controller youll also get a matte-finished Xbox One console with a new 1TB Solid State Hybrid Drive giving you a slight performance edge over everyone who bought the first 1TB bundle. SEE ALSOAfter 2.5 billion buyout Minecraft creator has never felt more isolated According to Microsoft the hybrid drive will allow gamers

The Xbox One Elite Bundle is the perfect package for hardcore gamers - Link Mon, 31 Aug 2015 18:00:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-playstation-4-getting-220000243.htmlgtltimg srchttpl3.yimg.combtapires1.2teADxKP9CT2hqVVwWWovtA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com35bc04f37da4be814fd4dd9c42e9fc5b 30 height86 altXbox OnePlayStation 4 Getting Deadpool Re-Release alignleft titleXbox OnePlayStation 4 Getting Deadpool Re-Release border0 gtltagtActivision bringing the 2013 action game to new consoles in just a few months.ltpgtltbr clearallgt

Xbox OnePlayStation 4 Getting Deadpool Re-Release - Link Mon, 31 Aug 2015 17:48:00

ltpgtlta hrefhttpnews.yahoo.comhistory-world-warcraft-far-214800769.htmlgtltimg srchttpl3.yimg.combtapires1.2uuw9RK4vwApfI1GoqO749g--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comaffff75764ac9a1f69a62031b24ccaa3 30 height86 altA History of World of Warcraft So Far alignleft titleA History of World of Warcraft So Far border0 gtltagtWith Legion announced we thought weamp039d take a look at each expansion in the World of Warcraftamp039s history. Join us as we take a look at all the great features that helped make this beloved MMORPG what it is today.ltpgtltbr clearallgt

A History of World of Warcraft So Far - Link Mon, 31 Aug 2015 17:43:13

ltpgtlta hrefhttpnews.yahoo.comnintendo-3ds-finally-coming-north-214313574.htmlgtltimg srchttpl2.yimg.combtapires1.2pO8LkgL7g.ytMqbjyccvWA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com0782f3c832b3bc5a0b41410631ae17bd 30 height86 altThe New Nintendo 3DS is finally coming to North America this fall alignleft titleThe New Nintendo 3DS is finally coming to North America this fall border0 gtltagtNintendo will release the New Nintendo 3DS the smaller version of its new handheld that features interchangeable cover plates in North America on Sept. 25 as part of a special bundle with Animal Crossing Happy Home Designer the company announced today. The bundle will include Happy Home Designer two cover plates and one amiibo card and will retail for 219.99. Nintendo of America started selling the New Nintendo 3DS XL stateside in February but unlike other regions didnamp039t bring over the smaller version of the new handheld which includes colorful Super Famicom-style face buttons.ltpgtltbr clearallgt

The New Nintendo 3DS is finally coming to North America this fall - Link

Removing Payment Feature From Skyrim Workshop - Link Thu, 23 Apr 2015 17:07:29

Were going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod well be refunding you the complete amount. We talked to the team at Bethesda and they agree. ltbrgt ltbrgtWeve done this because its clear we didnt understand exactly what we were doing. Weve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards and in the past theyve been received well. Its obvious now that this case is different. ltbrgt ltbrgtTo help you understand why we thought this was a good idea our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone both free ampamp paid. We wanted more great mods becoming great products like Dota Counter-strike DayZ and Killing Floor and we wanted that to happen organically for any mod maker who wanted to take a shot at it. ltbrgt ltbrgtBut we underestimated the differences between our previously successful revenue sharing models and the addition of paid mods to Skyrims workshop. We understand our own games communities pretty well but stepping into an established years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly even though we believe theres a useful feature somewhere here. ltbrgt ltbrgtNow that youve backed a dump truck of feedback onto our inboxes well be chewing through that but if you have any further thoughts let us know.

Introducing New Ways to Support Workshop Creators - Link Wed, 28 Jan 2015 22:25:40

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_CommerceAnnounce.jpgquotgt ltbrgt ltbrgtThe Steam Workshop has always been a great place for discovering community-made mods maps and items for a variety of games. Starting now with The Elder Scrolls V Skyrim the Workshop is also a great place for community content creators to earn money by selling their greatest works. ltbrgt ltbrgtWe think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price for pay-what-you-want or to make their item available for free. As a customer and fan of Skyrim youre able to explore both paid and free mods quests and items. ltbrgt ltbrgtThe whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here lta classquotbb_linkquot targetquot_blankquot hrefquothttpwww.steamcommunity.comworkshopaboutpaidcontentquot gthttpwww.steamcommunity.comworkshopaboutpaidcontentltagt ltbrgt ltbrgtAlong with these new options available to mod-creators weve added a few features to support the experience and make everything as easy as possible ltbrgt ltbrgtltdiv classquotbb_h1quotgtFree Paid or Pay What You Wantltdivgt With over 24000 free mods available for Skyrim in the Steam Workshop there will always be lots to do and explore for free. Now you can also find mods with a specified price or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. ltbrgt ltbrgtltdiv classquotbb_h1quotgtTry any mod Risk Freeltdivgt When shopping for anything its still important to spend a little time learning about any product you are about to purchase. But if after purchase you find that a mod is broken or doesnt work as promised you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshoprefundpolicyquot gthereltagt. ltbrgt ltbrgtltdiv classquotbb_h1quotgtPlay Skyrim For Free This Weekendltdivgt If youre new to Skyrim and havent yet tried it out now is your chance. Available now through April 26th Skyrim is free to play. Just visit the lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp72850quot gtSkyrim store pageltagt and click the play button to download and start playing. If you decide you want to keep the game its also on sale for 75 off regular price ltbrgt ltbrgtltdiv classquotbb_h1quotgtExplore New Contentltdivgt To prepare for this announcement weve asked a few community mod makers to prepare some content for release. lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid72850ampampsearchtextampampchildpublishedfileid0ampampbrowsesorttrendampampsectionreadytouseitemsampampadmin_view1ampamprequiredflags5B5Dpaiditemsquot gtBrowse Paid Skyrim Modsltagt ltbrgt ltbrgtltdiv classquotbb_h1quotgtCalling Creatorsltdivgt Whether youre just getting started or are already a professional artist or developer now you can make money from your creations in the Steam Workshop. ltbrgt ltbrgtStarting with The Elder Scrolls V Skyrim you can make new cosmetic items custom skins fancy houses epic quests entire new cities or just a new hat for Lydia. Once youve made your creation you can easily set a price and earn a portion of each sale made through the Steam Workshop. ltbrgt ltbrgtPlus many more of your favorite Workshop games will support paid content in the coming weeks. Check out the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopaboutpaidcontentquot gtfull announcement and FAQltagt for more details. ltbrgt

Content Creators Earn Over 50M Through Steam Workshop Can Now Earn - Link Fri, 14 Nov 2014 22:41:24

When we launched the Workshop late in 2011 we expected that it would grow but not that it would grow this much this quickly. So far the total payments made to individuals for the creation of in-game items sold in Team Fortress 2 Dota 2 and Counter-Strike Global Offensive have passed 57 million. This money was earned by over 1500 contributors spread out across 75 countries. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Curated Workshopsltdivgt The limitation of paid revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today were happy to announce that after a ton of work the first curated Workshops for non-Valve games have opened lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp302270workshopquot gtDungeon Defenders Eternityltagt and lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp219640workshopquot gtChivalry Medieval Warfareltagt. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopDungeonChivalry.jpgquotgt ltbrgt ltbrgtThis is really exciting news and means that more high quality content will be available for the game you love playing. Plus purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. ltbrgt ltbrgtWe expect more curated Workshops to become available for creators and players in various games over the coming weeks and months. ltbrgt ltbrgtltdiv classquotbb_h1quotgtIntroducing Revenue Tools For Workshop Authorsltdivgt The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from were also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshoprevenuegraph.jpgquotgt ltbrgt ltbrgtOnce you have content accepted into a paid curated Workshop youll see a link to ampquotView Your Revenueampquot from your ampquotlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.commymyworkshopfilesquot gtMy Workshop Filesltagtampquot page. If you dont have any content accepted yet nows a great time to get involved

Steam Workshop Update Adds Voting Queue and Updated Home Pages - Link Thu, 15 May 2014 22:16:35

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_HomeUpdate.jpgquotgt ltbrgt ltbrgtWe just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Voting Queueltdivgt Workshops for games such as Team Fortress 2 Dota 2 and Counter-Strike Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game. ltbrgt ltbrgtWorkshops with these types of items now have a voting queue similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Home Pages For Every Workshopltdivgt Each product Workshop now has a new home page design helping to highlight the most interesting content in the Workshop and to also better expose a variety of ways to browse the Workshop. With this new home page customers can now more easily see mods maps or items created by authors they follow see what their friends are marking as favorites and read about recent Workshop news from the game teams. ltbrgt ltbrgtThis new home page also provides space for games to run special events such as themed contests or to highlight new types of content supported by their Workshop. ltbrgt ltbrgtThis update has automatically applied to all games and software with a Steam Workshop so just check out your favorite Workshop to see these new features. ltbrgt ltbrgtltdiv classquotbb_h1quotgtOther changesltdivgt ltul classquotbb_ulquotgt ltligtAdded views for most popular items over trailing three-months six-months and year. This only applies to ready-to-use content such as mods and maps. ltbrgtltligtltligtAdding tabs lists to the home page for ready-to-use items. These lists include a new Most Subscribed list as well as Most Popular and Most Recent. ltbrgtltligtltligtAdding larger voting controls to item voting to support the voting queue. ltbrgtltligtltligtRemoving comment threads from the main page for items to be voted on. Giant ASCII art is now relegated to the comment tab on each Workshop item. ltbrgtltligtltligtHiding star ratings on items to be voted on to help avoid biased voting. ltligtltulgt

100 Games Now Using Steam Workshop - Link Tue, 29 Apr 2014 00:18:15

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop109thCollection.jpgquotgt ltbrgt ltbrgtToday we celebrate the milestone of having 100 games utilizing the Steam Workshop for sharing user generated content in the Steam Community. That is 100 plus the nine more titles that added support for Steam Workshop while we were busy writing this announcement. So here you are with 109 opportunities to share your creative energy with the community by creating custom mods or items or to share in the excitement of others and customize your games. ltbrgt ltbrgtEach of the 109 titles use the Steam Workshop in different ways such as for sharing maps in-game items custom scenarios full game conversions character skins new game modes spells puzzles quests characters language packs and much much more. This is all player-driven where you can create custom game modifications or content for your favorite game and share it with the community. ltbrgt ltbrgtYou can see the full list of products on the Steam Workshop home page lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopquot gthttpsteamcommunity.comworkshopltagt ltbrgt ltbrgtltbgtSome Numbersltbgt ltbrgtOver 1100000 maps items and mods have been posted to the Steam Workshop. This includes everything from custom maps in Civilization V and Monaco to custom in-game items for titles such as Dota 2 and Team Fortress 2. ltbrgt ltbrgtOver 12 Million gamers have played a modded game or played on custom maps found through the Steam Workshop. ltbrgt ltbrgtEach of those 12 Million gamers have downloaded an average of 57 items from the Workshop such as custom maps weapons game rules full conversions or other modifications. ltbrgt ltbrgtThe Steam Workshop has served nearly 700 Million downloads to date. ltbrgt ltbrgtGamers have voted over 32 Million times on items in the Workshop with 90 of those being up-votes.

April 28th Workshops Round Up - Link Thu, 17 Apr 2014 14:58:34

Within the past two weeks another six products have added integration with the Steam Workshop bringing us to a total of 99 Workshops in Steam Below are the most recent additions to the Steam Workshop with a bit of information on how each one is utilizing the Workshop for sharing user generated content. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid49600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps49600header.jpgquotgtltagt ltbrgtBeat Hazard is already a pretty customized game letting you fly a spaceship through your own library of music. But now you can build and share your own custom spaceships in the Steam Workshop. Or pick from one of the over 700 custom ships already shared by the community. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248610quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248610header.jpgquotgtltagt ltbrgtThe Door Kickers Workshop hosts custom maps equipment weapons and other mods made by the community. Players were clearly interested in seeing more variety of weapons in the game and Workshop contributors have delivered providing a couple dozen new options to pick from. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248170quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248170header.jpgquotgtltagt ltbrgtClickteam Fusion is using the Steam Workshop to share tutorials and bits of source code to help game creators learn and build their own experiences. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid236150quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps236150header.jpgquotgtltagt ltbrgtThe Starpoint Gemini 2 Workshop includes various mods ranging from a simple text change to complete game world conversions. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid222880quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps222880header.jpgquotgtltagt ltbrgtThe Insurgency workshop currently in beta allows you to download custom maps that you can play in your own private games or on game servers running these maps. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid246680quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps246680header.jpgquotgtltagt ltbrgtSecrets of Rtikon Workshop supports custom levels mods total conversions and even your own games with the powerful editor of Secrets of Raetikon. Share your creations with other players and enjoy what others have built.

New Workshops Round Up - Link Tue, 11 Mar 2014 17:39:33

Its been a busy past few weeks with new games adding creative integration with the Steam Workshop faster than we can keep track of. So its time to do a quick round-up to highlight the popular new additions. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203770quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203770header.jpgquotgtltagt ltbrgtThis Grand Strategy game lets players modify almost any aspect of the game. Already there are over 250 custom rules events localizations buildings and maps. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203290quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203290header.jpgquotgtltagt ltbrgtThe Workshop for the official game of the U.S. Army focuses on map making and the result is quite a few top-notch mapping projects by community members. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid265930quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps265930header.jpgquotgtltagt ltbrgtDo you want a flying goat Do you want a completely new map The developers of Goat Simulator released their dev tools along with the game allowing the community to make just about anything related to goats. Includes goat pinball exploding goats and of course steerable jet packs. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid240970quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps240970header.jpgquotgtltagt ltbrgtWith an in-game map maker this RPG makes it quick and easy to create custom maps to share with the community. Or try out some of the creative works of other fans. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid209670quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps209670header.jpgquotgtltagt ltbrgtThe side-scrolling strategy game Cortex Command was built for modding and the community has wasted no time in creating dozens of items vehicles scenes and game modes to play with. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid205990quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps205990header.jpgquotgtltagt ltbrgtThis turn-based strategy game of fantasy warfare provides a powerful editor allowing for great flexibility in making maps editing quests create scenarios and modifying many aspects of the game. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid225600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps225600header.jpgquotgtltagt ltbrgtIn a game about swords it only makes sense that their Workshop lets you create your own custom blades. In fact the community has already made over 160 unique and creative sword designs. Additionally you can check out the dozens of custom masks available.

Race the Sun Launches Workshop Integration and Mapping Contest - Link Tue, 25 Feb 2014 18:37:18

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid253030quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps253030header.jpgquotgtltagt ltbrgt ltbrgtTo celebrate the launch of Workshop support for Race the Sun Developer Flippfly is kicking off a level building contest. Between now and March 24th create your own custom levels with the built-in World Creator and post to the Workshop for a chance to win great prizes. You can read the full details of the contest including prizes and rules over on the lta classquotbb_linkquot targetquot_blankquot hrefquothttpssteamcommunity.comlinkfilterurlhttpflippfly.comnewsrace-the-sun-level-design-contest-on-steam-workshopquot gtFlippfly websiteltagtltspan classquotbb_link_hostquotgtflippfly.comltspangt. ltbrgt ltbrgtThere is a set of great lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp253030guidesbrowsefiltertrendampamprequiredtagsquot gtModding20or20ConfigurationSteam guidesltagt to help you get started using the editor. But dont worry creating levels for Race the Sun is simple and easy regardless of your previous skill level and modding experience. ltbrgt ltbrgtIf you havent picked up the game yet this is a great opportunity. Save 50 when you lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp253030quot gtget Race the Sun on Steamltagt before March 17th. ltbrgt

RPG Maker Adds Workshop For Sharing Games amp Game Assets - Link Mon, 24 Feb 2014 18:13:53

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid220700quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps220700header.jpgquotgtltagt ltbrgt ltbrgtWith the RPG Maker Workshop you can easily make and share entire games for others to try out and provide feedback on. Plus you can share custom music and graphics for other game creators to utilize in their games. ltbrgt ltbrgtTo celebrate the RPG Maker Steam Workshop Launch the software is this weeks Mid Week Madness sale Save 75 off lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp220700quot gtRPG Maker VX Ace and our DLC Packsltagt when you buy before February 28th. ltbrgt ltbrgtRPG Maker developers have also worked with some of their favourite community artists and contributors to have some excellent content available in the Workshop from the very beginning there will be plenty of games to explore as well as some music and graphics for use in your own projects. ltbrgt ltbrgtWith Steam Workshop integration sharing your RPG Maker creations and getting feedback has never been easier. Do you have some sprites you have made Or a song or two Or maybe unlike most of us youve actually finished a game Share it with us on the Steam Workshop Reach an audience larger than ever before ltbrgt ltbrgtAnd as an added bonus all through the first week the RPG Maker team will be doing drawings for prizes all you have to do to enter is have something posted in the Workshop Check out their lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comgames220700announcementsdetail1765713354525404922quot gtcommunity announcementltagt for more details.

Tetrobot and Co. Adds Workshop Integration and In-game Level Editor - Link

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps235980header.jpgquotgtltagt ltbrgt ltbrgtPoint and click puzzler Tetrobot and Co. has released an in-game editor with Steam Workshop integration allowing players to easily build share and play custom levels. ltbrgt ltbrgtIn this game the player solves puzzles based on blocks reactions. Each blocks of the same matter will stick together while other blocks interactions and reactions will allow you to take the best from every situations. ltbrgt ltbrgtA group of beta testers have already crafted 77 levels available immediately in the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtTetrobot Workshopltagt. ltbrgt ltbrgtOr if you wish to create your own custom levels the developers have posted a few lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp235980guidesbrowsefiltertrendampamprequiredtagsWorkshopquot gtofficial Steam Guidesltagt to help get started. ltbrgt ltbrgtTo celebrate all of this Tetrobot and Co is lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp235980quot gtavailable all this week at a savings of 60 OFFltagt

YouTuber network Machinima settles with feds over deceptive - Link Wed, 2 Sep 2015 12:43:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 YouTuber network Machinima settles with feds over deceptive advertising September 2 2015 By Chris Kerr September 2 2015 By Chris Kerr Post A Comment More BusinessMarketing YouTube powerhouse Machinima has settled charges made by the Federal Trade Commission that alleged the content creator had deceived viewers by not disclosing it paid quotinfluencersquot to post videos endorsing Microsoft39s Xbox One around the time of the console39s late 2013 launch. The videos were posed as objective personal opinions the FTC charged. The settlement is notabledue to the significant influence the biggest YouTube game personalities can have on the sales of video games and other products. One positive video or even mention from a major YouTuber can result in meaningful sales for a company or individual39s product. Twoof the YouTube personalities -- Adam Dahlberg and Tom Cassell-- posted videos endorsing Microsoft39s Xbox One and several Xbox One titles without disclosing payment originating from a Microsoft marketing agencyStarcom MediaVest Group. Under the proposed settlement Machinima will be prohibited from quotsimilar deceptive content in the futurequot while the company will also be required to ensure its viewers know when any video has been paid for or quotendorsedquot by a third party. ldquoWhen people see a product touted online they have a right to know whether theyrsquore looking at an authentic opinion or a paid marketing pitchrdquo said Jessica Rich director of the Bureau of Consumer Protection. ldquoThatrsquos true whether the endorsement appears in a video or any other media.rdquo According to the initial complaint Machinima was part of an Xbox One marketing campaign managed byStarcom. Machinima guaranteed Starcom that the influencer39s videos would be viewed at least 19 million times as part of a channelspanning marketing effort. In the first phase of thecampaign a small group of YouTuberswere given early access to an Xbox Oneand a select group of games in order to produce and upload two endorsement videos each. According to the FTC Machinima paid two of these endorsers Dahlberg and Cassell 15000 and 30000 for producing YouTube videos that garnered 250000 and 730000 viewsrespectively. In a separate phase of the marketing program Machinima also promised to pay a larger group of YouTubers 1 for every 1000 video views up to a total of 25000. Machinima did not require anyoneto disclose they were being paid for their endorsement. The order settling the FTCrsquos chargesrequires the company to prominently disclose any material connection between the endorser and the advertiser and prohibits Machinima from compensating other YouTubers who haven39t or refuse to makethe required disclosures. Machinima will also be required to follow up within90 days of the start of any campaign to ensure the disclosures are still being made. Microsoft and Starcom have also been contacted by the FTC though it seems both companies have escaped further punishment as they askedMachinima to remedy the situation after they learned that it had beenpaying other YouTuberswithout making the necessary disclosures. FTC considers Microsoft and Starcom39s role an quotisolated incident.quot The FTC recently updated their guidelines regarding endorsements and false advertising in online media however some networks seem to disregardthese guidelines. Related Jobs 09.02.15 Environment Artist 09.02.15 Senior Project Manager mf ampndash Berlin ampndash 3509 09.02.15 Senior Game Designer mf ampndash Berlin ampndash3770 09.02.15 Senior DevOps Developer mf ampndash Berlin ampndash 3671 View All Jobs Top Stories Next News Story View All 252812 newswire viewnews252812YouTuber_network_Machinima_settles_with_feds_over_deceptive_advertising.php Loading Comments

Why we built our own tech for our indie game - Link Wed, 2 Sep 2015 12:15:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Why we built our own tech for our indie game Future Unfolding by Andreas Zecher on 090115 013600 pm 4 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. We often hear two things from people who see Future Unfolding for the first time 1 They are surprised that wersquore not using Unity. 2 They canrsquot figure out how we created the look of the game. These two things are directly related to each other. Unity has become so popular among indie developers it is often the default choice. However when yoursquore using Unity itrsquos easy to make a game that looks like it was made in Unity. The tools shape the things we make with them. For Future Unfolding we decided to custom-build exactly the tech we need to match our creative vision. Our code is written in CC. We use OpenGL and SDL2 but everything is setup in a way that we can swap out these libraries with something else e.g. DirectX without too much effort. This leaves the door open for us to do ports inhouse. We reused a few parts here and there from our previous game Spirits so we didnrsquot have to start completely from scratch. With our own tech we can work more efficiently with fewer creative limits since we donrsquot have to spend countless hours trying to make an existing engine work the way we want to. Most other game engines are built around the idea of static level geometry and skinned 3D character animations. Everything in Future Unfolding is based on 2D animations. Our code is highly specialized and optimised to render all of the gamersquos world as dynamic objects in 2.5D. Even the ground is made up of dynamic particles. This is profoundly important for the painted art style of Future Unfolding which does not rely on 3D geometry for shapes. As a bonus we get to have soft edges everywhere. The world of Future Unfolding is composed out of thousands of dynamic objects We sometimes call it a framework instead of an engine because itrsquos really not something you could give to someone else unless they want to do exactly the same thing Draw quads in the XY-plane. If something crashes we can always debug at the source-code level because itrsquos our own code. We know from other developers that working around bug and problems in an third-party engine can take up a lot of time and be very frustrating. Lastly we donrsquot need to pay license fees for a game engine. So wherersquos the catch The hardest part for us is to figuring out how to get the performance out of OpenGL we need. Because of our unusual art style we have a huge amount of alpha resulting in expensive overdraw. However since we only use as little functionality as possible from OpenGL its makes it easier to finetune and optimize our code. If you want to roll your own tech focus on functionality that is specific to the game yoursquore making. If you end up creating a general-purpose engine you might have been better off using an existing engine instead. Only add features that you need for your game right now. Donrsquot implement things that you think you might need in the future. The design of your game and its tech requirements are likely going to change over time. This is a repost from the Spaces of Play blog. Related Jobs 09.02.15 Senior Test Automation Developer mf - Berlin - 3841 09.02.15 Senior Technical Artist 09.02.15 Engine Software Engineer - Infinity Ward 09.01.15 VP of Engineering View All Jobs 252729 blog blogsAndreasZecher20150901252729Why_we_built_our_own_tech_for_our_indie_game_Future_Unfolding.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 937565 33741503 Loading Comments

Platforming with paint Making a splash with INK - Link Wed, 2 Sep 2015 11:20:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Postmortem ZackBellGames INK by Alejandro Hitti on 082115 014700 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Zack I stumbled upon the independent games industry some time in 2009. The number of AAA games that I was interested in seemed to be diminishing. In search of more to play I found games like Braid Spelunky and Super Meat Boy through various media outlets. These games were not only fresh and imaginative but they were crafted by small teams on even smaller budgets. With these projects in mind and a recently realized interest in programming I set out to replicate these developersrsquo results. By the time that my friends and I had established any form of presence among the growing number of indie developers it was becoming obvious that none of us had the artistic know-how to create our vision without the help of contracted pixel artists. Irsquom going to refer to the next few years as The Dark Ages. There were three of us at the time and we all had distinct ideas about what we should be doing. Couple that with artists who required and thoroughly deserved a professional pay grade we were wasting a ton of money and had too many creative minds for the somewhat small task at hand. We essentially just burnt out over the course of the next two or three years our minds our friendships and our wallets. Previous Games Zack and Ale Worked On Together Fast-forward a few more years and the team has dwindled down tohellipme. I was making ends meet by taking on programming contract jobs here and there. I had formed quite a few more relationships within the community and had attended a few more conferences. The other people who had once worked with me were now back in school or working on other projects. As another source of income I had decided that I was going to test the alternatives to big Steam releases. I was going to create a game as quickly as possible using only programmer art and upload that to smaller distribution portals like itch.io. Out of this came INK. INK was a game that I could make by myself. I could complete it in a few weeks and that is what I did. Within three weeks I had prototyped INK using Game Maker Studio contacted a composer Benjamin Burnes and released a stable build on Itch.io. Greenlight Data A positive response followed and people began sharing streaming and writing articles about INK. It was very exciting for me and I decided to reach out to one of my original partners Alejandro Hitti. We met at DigiPen Institute of Technology a few years prior and I knew that his main interest was filling producer and PR roles for small teams. Alejandro and I quickly decided that we would submit INK on Steam Greenlight while simultaneously doubling the content of the game as well as implementing the Steam API achievements and other bells and whistles. When all was said and done the INK expansion was released on Steam a few weeks after being Greenlit. The entire process from concept to Steam lasted three months. What Went Right 1 Game Maker Zack I feel like there is still this weird unnecessary stigma when it comes to using game engines that are accessible to new developers and even young kids. Game Maker specifically seems to take quite a beating when it comes to programming circles and talking about toolstech. To me Game Maker was and will continue to be a blessing. Game Makerrsquos codebase is fairly manageable to the point where I feel that I know it inside and out. It is also powerful enough to get the job done but isnrsquot so crammed full of features that I continue to tinker and play for hours. Restriction can be a good thing. Given Unreal Unity or a custom-made engine I would probably still be tinkering with the way that the paint works rather than writing a postmortem. I am not a control freak when it comes to my code. I donrsquot mind working around the lack of a feature. I know that at this time I am the only one who will need to see read and understand the webs that I weave. Until one or all of these things change Game Maker will continue to be my tool of choice. Alejandro I come from a school where we are required to write our own game engines from scratch instead of using existing ones since the second semester. At my school DigiPen Institute of Technology I am constantly asked why I choose to use GameMaker to develop my professional games instead of making my own engine or using a ldquomore powerfulrdquo engine such as Unity or Unreal. I have had some experience with both of these engines and while they are amazing for 3D I feel like they are still lacking functionality and ease of use when it comes to 2D game development. Though it is true that one of the main reasons why I use GameMaker is that Zack is a wizard at it we are working on getting him a robe and a staff I very much enjoy developing in it. I took upon the task to set up the Steam API integration for INK as well as code in all stats and achievements that can be found in the game. I also went ahead and fixed bugs as they showed up to help lighten Zackrsquos load and let him focus on designing the remaining levels and boss fights. What I found is that GameMaker is a very intuitive engine that is often overlooked because of its ldquodrag-and-droprdquo features that are targeted towards people who are learning game development. Often people dismiss it because of this fact ignoring that you can develop using code blocks and write in GML which is a language similar to Java and C and write code without any extra help from the engine. This is how all the code in INK works. Lastly I believe that GameMakerrsquos level editor is the best out there especially for tile-based design and it has a ton of other powerful features for 2D such as a robust Sprite editor making it the engine of choice for us until we decide to delve into 3D

Undead Labs shutting down struggling RPG Moonrise - Link Wed, 2 Sep 2015 10:38:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Undead Labs shutting down struggling RPG Moonrise September 2 2015 By Chris Kerr September 2 2015 By Chris Kerr Post A Comment More ConsolePC SmartphoneTablet Production BusinessMarketing State of Decay developer Undead Labs will be closing down its free-to-play Pokeacutemon-esque RPG Moonrise on December 31. Although Undead Labs had been planning on officially releasing Moonrise which is currently available on iOS in some regions andSteam Early Access the developer has revealedthat the game is struggling to retain users. Indeed Jeff Strain Undead Lab39s founder has explained thatwhile someplayers are enjoying the game most simply play for a while and quotthen move on after a few daysquot - making Moonrise which incurs quotsignificantquot server hosting costs an unsustainable venture. quotFor a standalone offline game that might be finequot said Strain quotbut for an online game with significant server hosting costs and an expectation for ongoing development and new content it can mean a game that not only doesnrsquot pay for itrsquos development costs but might even cost money to operate.quot quotAs you can imagine thatrsquos not something that makes sense for an independent studio like Undead Labs nor for that matter would it be a good business decision even for a large publisher.quot There is a silver lining for anyone still invested in the title however with Strain promising to quotopen the floodgatesquot now that the company doesn39t have to worry about making a profit. New updates are alreadyon their way and fans can expect to see new dungeons increased rewards more XP and an updated Arena Mode before the year is out. Related Jobs 09.02.15 Environment Artist 09.02.15 Senior Project Manager mf ampndash Berlin ampndash 3509 09.02.15 Senior Game Designer mf ampndash Berlin ampndash3770 09.02.15 Senior DevOps Developer mf ampndash Berlin ampndash 3671 View All Jobs Top Stories Next News Story View All 252805 newswire viewnews252805Undead_Labs_shutting_down_struggling_RPG_Moonrise.php Loading Comments

Super Mario Maker Nintendos essence in your hands - Link Wed, 2 Sep 2015 10:25:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Super Mario Maker Nintendos essence in your hands September 2 2015 By Christian Nutt September 2 2015 By Christian Nutt 1 comments More ConsolePC Design 30 years on from defining the concept of quotplatformerquot with the original Super Mario Bros. Nintendo has cracked its star franchise wide open with its Wii U title Super Mario Maker. The toolset is robust it contains everything you need to make a compelling Mario level. Most importantly it39s both incredibly simple and accessible and also allows for rapid iteration and playtesting which all developers know is key for the creation of great games. I39ve been playing Mario games for just shy of 30 years myself. I got my NES for Christmas 1986 and Super Mario Bros. with it. Since then I39ve played every iteration of the platforming franchise 2D and 3D. But I39m not a game designer and would never claim to be. So how39s Super Mario Maker working out for me Well I think. Like I said I39m no game designer but by taking my ideas through execution I39m beginning to see in a concrete way all of the things I39ve heard and read about over my years at Gamasutra. I think if anything Mario Maker is a valuable tool for the appreciation of the craft of game-making. Then again I39ve been playing some of the gimmicky thrown-together levels already up on Nintendo39s servers from the press-only pre-release period and I39m not so sure everyone sees it that way. Observations from the trial period I don39t like a lot of what I39m seeing and the ones I like least fall into two broad categories quotI have a clever ideaquot or quotI want to make a really hard one.quot The latter is an understandable impulse. Everybody who39s played a bunch of Mario has a dream of making a dreadfully difficult course hell quotpunishing Marioquot is more or less the design doc for Super Meat Boy. But while Super Meat Boy is very carefully designed with great attention paid to the player39s experience bad Super Mario Maker levels commonly take a quotmore-is-morequot approach that chokes out the player. And often arbitrary and unpredictable punishment enemies unavoidably falling from off-screen for example is passed off as quotchallenge.quot I get it though. After spending an enjoyable evening creating a stage with my husband we were pretty satisfied with our design so we showed it off to Tim Rogers and Michael Kerwin Videoball. Tim calls levels like our first try quotthe programmer can do itquot -- in other words action game design that39s considered quotdonequot once the person who made it can complete it with no consideration paid to anything beyond that. That39s not okay. He told us stories about balancing his games since that conversation I39ve managed to resist my own worst impulses by keeping in mind the design wisdom I39ve received over the years both as a player and as a journalist who works closely with developers. That first stage has been through many iterations now and it39s very different. Since that night we39ve often referred to something Anna Anthropy said at GDC 2013. It went something like this In Nintendo39s signature boss battles you figure out how to beat the boss and then you have to execute the pattern several more times to win. Why As we worked to improve that course we began to realize the challenges were indeed excessive. We worked to focus them and made the level shorter instead of repeating the same idea over and over. Sure you can place 10 flying red turtles and then require the player to hop across all of them to make a safe landing. You can also place three and then move on to a new idea. And then there was the direct and honest advice of another professional game developer Double Fine39s Anna Kipnis Broken Age who playtested another course we made. After all since she works at a studio she39s used to giving game design critique. Observing her play and listening to her feedback was as useful as you39d expect in helping me understand what I should and shouldn39t be doing with my level designs. Interesting also was seeing her commitment to surmounting the challenges I39d devised -- a great way to figure out which were fair and which unfair. And the most important thing was being able to use someone else39s well-made observations as a jumping-off point for my own ideas on refinement. A playthrough of the resulting course quotAnother Castlequot in its final iteration Popchips quotI have a clever ideaquot thoughhellip That39s cultural and much harder to work with. These are the worst levels in my opinion that pop up yet some of the most popular judging from the user ratings. It39s an affliction that39s much bigger than Super Mario Maker in fact. I think Mario Maker like anything else in this choice-saturated era we live in will reward those things which give the user a quick stab of emotion over the ones that reveal their possibilities after consideration and understanding one quotlolquot is worth a million quotoh now I get itquots. After all even during the press preview there are enough courses available that you can quit a level if you die and easily try another. The ones that make people go quotWoah that39s neatquot are what39s so far rising to the top of the heap -- whether or not the execution of that novel idea actually works sometimes even in a literal sense. Anyone can see what percentage of players who39ve tried a level actually complete it. Even courses that have miserable single-digit clear percentages are getting more stars than most thoughtful attempts to create an honest-to-goodness Mario level. And I say this as someone who39s excited to spend time playing some great courses over the months and years to come. What both the quothardquot and quotcleverquot approaches have in common is that they reject whether deliberately or not generally accepted tenets of good game design -- either imbibed directly from the Mario series or communicated in any form by any

Latest PlayStation 4 update brings YouTube integration - Link Wed, 2 Sep 2015 09:48:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Latest PlayStation 4 update brings YouTube integration September 2 2015 By Chris Kerr September 2 2015 By Chris Kerr Post A Comment More ConsolePC BusinessMarketing Newsbrief Sony39s latest PlayStation 4 software update will make streaming easier than ever with the company announcingit will be giving PS4 owners the ability to livestream gameplay directly to YouTube. Said streams will be viewable across YouTube and will also be available on the new YouTube Gaming mobile app and website. On top of that players will be able to upload snippets of video directly to Twitter access a greater amount of cloudstorage and watch trending broadcasts via an improved Live From PlayStation app. Related Jobs 09.02.15 Environment Artist 09.02.15 Senior Project Manager mf ampndash Berlin ampndash 3509 09.02.15 Senior Game Designer mf ampndash Berlin ampndash3770 09.02.15 Senior DevOps Developer mf ampndash Berlin ampndash 3671 View All Jobs Top Stories Next News Story View All 252796 newswire viewnews252796Latest_PlayStation_4_update_brings_YouTube_integration.php Loading Comments

Thoughts on finding your place in the industry - Link Wed, 2 Sep 2015 08:53:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Thoughts on finding your place in the industry by Jord Farrell on 090115 013500 pm 2 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. SUPER SUBJECTIVE STUFF AHEAD. READ AT YOUR OWN RISK TO INDIVIDUALITY I donrsquot know my place in the game world. Things are changing so fast that itrsquos hard to tell if Irsquom on a good path or doing nothing at all. There are a few people who talk about their journey towards making better games as an indie dev. Theres a few tid-bits scattered around but its hard to find good information From both a design and artistic standpoint Irsquom kinda tired of technical stuff. So thats what Irsquom here to try to do. Again Irsquom still new to this whole writing deal so bear with me while I figure out how to communicate to people. People The most important thing Irsquove found when it comes to just making games for the love of making games is to find people who will take your games seriously. Irsquove found that to be the most important thing to my growth as a developer. People who no matter howterriblethe game is will judge the game knowing Irsquom only going to get better with their help. This doesnrsquot even have to be a local game community. It can be friends or family who you can enjoy talking games with. If you canrsquot find anyone irl then you can always try online communities. I findgamejoltor newgrounds to be the best for people looking for feedback. But Irsquom being seriously serious find people. Talk to people. Reach out to people to try your stuff. Ask them to let you know what they thought of it. Over time years mind you its not an overnight thing you will see improvements with your games as you internalize the stuff people tell you and apply it without even thinking about it. Selling Inhellip.its like selling out but not selling outhellip.Get it Its funny right No Fuck you guys. For those of you who are lucky enough to have a job a place to stay without needing to worrying about money or are still in school donrsquot feel as though you HAVE to sell your games. You donrsquot Seriously I hate the fact that games in public thought are viewed as things you make in order to make money. Donrsquot think like that please. Make games because you want people to enjoy what you made. Make games because you have this super cool idea and you want to surprise people with it. I feel like when money comes into the equation at least when someone starts in the skill of game development it takes something important away from the games that person makes. Itrsquos hard to explain but it has to do with the nature of games. When you make a game you know that someone will be playing it. When you make it with the intention to sell it especially if you are just starting out I feel like I see more developers relying on trends or what other games have done rather than experience or personal taste. Mostly because you want people to like your game but you have less experience knowing what people like in your own games so you rely on what people liked in other games. With free games this problem is gone because fuck it its a free game. Make whatever you want the person on the other end isnrsquot losing much besides maybe a few minutes of time.Them hatingThem not enjoying the game isnrsquot as much of a loss because you donrsquot lose money just a few hoursdays of time. Take your time make games learn from those experiences before you try something bigger. Uniqueness is undetected plagiarism - Me 2015 One of the goals of any game designer is to make a truly unique game that everyone loves. Thats what your favourite developers have done isnrsquot it Well chances are not really. Donrsquot beat yourself up if you cant come up with truly unique ideas because no one in the world has a unique idea any more. Really. If there is a game you think is unique look into it more. Chances are the developer was taking elements from stuff all over the place. And thats the trick. Just by making something you have made something quote-unquote unique. No one else will have been able to come up with the idea you did because no one has had the experiences that lead up to you coming up with that idea. No one else knows where you got the ideas for that one game because they didnrsquot watch the combinations of moviesshows you watched alongside that one song you listened to that sparked the idea. Just enjoy making games I can assure you that you will start to learn that the word lsquouniquersquo loses all meaning the more lsquouniquersquo games you make. Ending Seriously if you are starting to make games or feel lost in your place in the overall game community. DONT WORRY. Enjoy what you are doing. Try getting better at it work at it love it for what it is. If you are worried that people arenrsquot taking notice of your stuff and you want them too. DONT WORRY. I truly believe that people will take notice once something becomes good enough for people to take notice. Maybe its not as many people as you hope but people will appreciate your work. Just keep making games. Finally the most important thing Irsquove learned in the past year and a half making 100 prototypesgames is if you can make one person smilelaughcryfeel smartfeel angryfeel unsettled then you have done good work. At the end of the day our craft is not complete until the player enters the equation. If you can have one person walk away having not regretting their time with the game you are doing good work. Related Jobs 09.02.15 Associate Producer 09.01.15 Game Engine Software Engineer 09.01.15 Product Manager - Games mf 09.01.15 Art Director mf View All Jobs 252643 blog blogsJordFarrell20150901252643Thoughts_on_finding_you_place_in_the_industry.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 951400 33872873 Loading Comments

Guiding principles from a Far Cry 4 artist - Link Wed, 2 Sep 2015 04:06:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs My Guiding Art Principles - Retrospective on work from Far Cry 4 Splinter Cell Blacklist by Jobye Karmaker on 090115 013500 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This was originally posted on my newly minted blog Creating Triangle Soup this past weekend. See the original post herehttpjobyek.blogspot.ca201508welcome.html ---------------------------------------------------------------------------------------------------------------------- My Guiding Art Principles I recently got asked by a friend how is it I approached creating props and environments when I was talking about what I do for a living. I actually really enjoyed thinking about my approach and breaking it down for said friend and thought it would be worth sharing. I39d love to hear about how different or how similar people39s approaches are in the comments Throughout the post I39ll focus on these two images that you can find on my portfolio From Modeler to Level Artist I started out at Ubisoft Toronto as a Modeler nearly 4 years ago and worked my way up to my current position of SeniorTechnical Level Artist. Boy am I glad I started out as Modeler and not as a Level Artist. After finally breaking into the industry and seeing just how much a Level Artist is responsible for there was no way in hell I could have done that straight out of school like I thought. As a Modeler at Ubisoft you39re typically responsible for modeling and texturing all your own environmental props under the guidance of a Level Artist if it39s a more linear Singleplayer game or a Lead Artist managing a pool of artists if it39s more of an Open World game. To start out in the industry that39s great. It let39s you really focus on the details the nitty gritty arttech details and start to have you worry about gameplay constraints cover vaulting etc. and really start developing your eye for all of that. And from there if you so choose you can grow into doing level art given the chance. It39s something I slightly miss but what I realized transitioning from Modeler to Level Artist is that a lot of the same principles apply just on a different scale. Some of the core principles that I subscribed to whenever I start a prop in no particular order How I applied this practically on the scooter model I made for our Benghazi map in Splinter Cell The Big Picture As much as I miss doing that hyper-detailed work of a Modeler where I get the most joy out of my work is building up full environments as a Level Artist. At the end of the day players won39t notice your little super detailed prop in the corner exception Weapon and Vehicle Artists what they39ll notice is the Big Picture the whole environment. That39s what gives chills and creates emotions for players when exploring a game39s world. Not sure about everyone else but whenever I come across a beautifully realized expansive vista in a game level even better when you get to play in it I usually without fail get those 39good39 spine-tingling chills. Halo 4comes to mind with their beautifully-pacedvistas and reveals in their Singleplayer levels looking forward to Halo 539s. A playable vista reveal that I was particularly proud of in my Shangri-La map in Far Cry 4. As I mentioned earlier a lot of those principles I applied to my props they can be applied to full environments and locations just on a much more bigger scale. For the principles they stay the same but the questions you ask yourself change as all other departments39 work converges in the level How I applied this practically in this shot from the Shangri-La level in Far Cry 4 which happened to be the intro shot of our hands-on Gamescom 2014 demo And on that note that pretty much concludes my very first blog post. Hopefully the first of many. Sorry for the overly 39wordiness39 of it all there39s some pictures I tend to write too much. Will need to learn how to be more succinct in my writing I39d love to hear from other artists in the comments on Twitterjobyek whatever How similar or different is your approach to making a prop or an environment Always good to get different perspectives. If you have any questions too feel free Related Jobs 09.02.15 Associate Producer 09.01.15 Game Engine Software Engineer 09.01.15 Product Manager - Games mf 09.01.15 Art Director mf View All Jobs 252663 blog blogsJobyeKarmaker20150901252663My_Guiding_Art_Principles__Retrospective_on_work_from_Far_Cry_4__Splinter_Cell_Blacklist.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 887569 33277493 Loading Comments

The game design scrapheap - Link Wed, 2 Sep 2015 04:06:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs The game design scrapheap by John Healy on 083115 010700 pm 2 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So Irsquove stopped working on my previous game and added it to the game design scrapheap which grows bigger by the year. The reasons are multiple and Irsquoll try to be frank about them below. Of those reasons the real killer for me is the un-ambitious design thatrsquos probably the main factor causing the lack of motivation. As a game designer there is a sweet spot of challenge that I try to work within too broad and the possibilities are endless too narrow and the decisions become rote. Essentially it was a game with narrative as opposed to mechanical design challenges and while it may be worth revisiting as an educational game for now itrsquos being moved to the dead projects folder or scrapheap as I like to call it. The funny thing is that my game design scrapheap has more in it than the finished projects folder does. This worries me why canrsquot I finish more gameshellip Irsquove been thinking about this lately and I think Irsquove gained some insight into whatrsquos going on. You see I grew up on a farm and my dad used to collect bits of scrap metal and old machinery in case it might be useful. He would take things apart because ldquoyoursquod never know when they might come in handyrdquo. The funny thing is that most of the parts were never used our shed was filled with old bits and pieces. When I was growing up everything seemed like junk stuff that would never be used but now I understand the method to this madness and it was madness. Whenever something did break on the farm or in the house my dad would go to the shed find the parts he needed and fashion together a solution. He wasnrsquot a trained mechanic plumber or electrician but he could fix these problems because of his experience taking things apart. I now realise that Irsquom at a similar place in terms of game design. All along Irsquove been viewing these projects as failures things I tried to do but didnrsquot work out. Instead Irsquom going to focus on these as insights into my own game design process. These are game systems programming concepts and narrative experiments that I can reference in future when Irsquom stuck on a tough design challenge. They are a repository of ideas that didnrsquot work and best of all I know why they didnrsquot work. I think they keep me honest. The bigger the scrapheap the more design knowledge I can draw on and Irsquoll always need more of that. So herersquos to the scrapheap my collection of game design junk that may come in handy one day Related Jobs 09.02.15 Lead Game Designer 09.01.15 Character TD - NBA 2K16 09.01.15 Designer 09.01.15 Senior 3D Artist View All Jobs 252616 blog blogsJohnHealy20150831252616The_game_design_scrapheap.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 890166 33300503 Loading Comments

Get a job Red 5 Studios is hiring a Lead UI Programmer - Link Tue, 1 Sep 2015 16:07:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS September 2 2015 Latest Blogs View All Post RSS September 2 2015 Features View All RSS September 2 2015 Special Reports Press Releases September 2 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Get a job Red 5 Studios is hiring a Lead UI Programmer September 1 2015 By Staff September 1 2015 By Staff Post A Comment More ConsolePC Design Recruitment The Gamasutra Job Board is the most diverse active and established board of its kind for the video game industry Here is just one of themany many positionsbeing advertised right now. Lead UI ProgrammerRed 5 Studios Location Irvine CA The Programming team at Red 5 Studios is comprised of some of the brightest minds in the games industry. Our team challenges conventional practices and follows a variety of approaches in producing creative solutions to build an online game played by millions. Whether itrsquos working on large scale deployment virtual cloud environments computer graphics gameplay programming tools development in-game UI web-enabled technologies artificial intelligence distributed computing or databases there is always a thought-provoking challenge for our engineers covering the full spectrum of computer science. We take pride in our development process and encourage ownership of projects - if you build it you own it. At Red 5 we are building a programming team that fosters creativity and autonomy in a large-scale development environment. Responsibilities Qualifications Pluses InterestedApply now. About the Gamasutra Job Board Whether you39re just starting out looking for something new or just seeing what39s out there the Gamasutra Job Board is the place where game developers move ahead in their careers. Gamasutra39s Job Board is the most diverse most active and most established board of its kind in the video game industry serving companies of all sizes from indie to triple-A. Looking for a new jobGet started here. Are you a recruiter looking for talentPost jobs here. Related Jobs 09.02.15 Lead Game Designer 09.01.15 Character TD - NBA 2K16 09.01.15 Designer 09.01.15 Senior 3D Artist View All Jobs Top Stories Next News Story View All 252737 newswire viewnews252737Get_a_job_Red_5_Studios_is_hiring_a_Lead_UI_Programmer.php Loading Comments

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