Page:47 - News Archived: 3437

Title Date
Finding Up and Right vectors from Look for view matrix - Link Wed, 26 Aug 2015 12:29:01

I want to be able to set the direction the camera is facing but I cant figure out how to determine the other vectors from the view direction.

Problem when compiling SFML game with CodeBlocks - Link Wed, 26 Aug 2015 09:36:26

Whenever I try to compile my SFML game with CodeBlocks I get this weird error Build Debug in Test compiler GNU GCC Compiler CProgram FilesSFML-2.3.1liblibsfml-system-s-d.aString.cpp.objIn function ZNKSbIjSt11char_traitsIjESaIjEE8_M_checkEjPKc CDevMinGW32-PosixDwarf492r2i686-w64-mingw32includecbitsbasic_string.h324undefined reference to std__throw_out_of_range_fmtchar const ... Build failed 1 errors 0 warnings 0 minutes 0 seconds Here is my linker settings I also have defined SFML_STATIC. I really dont know why Im getting that error help please

Opengl-Using a shader is it necessary - Link Wed, 26 Aug 2015 08:19:03

in my Android game im drawing a rectangle and binding a texture to it using this code gl.glVertexPointer3 GLES10.GL_FLOAT 0 mBufVertices Enable color array. gl.glEnableClientStateGLES10.GL_COLOR_ARRAY gl.glColorPointer4 GLES10.GL_FLOAT 0 mBufColors gl.glEnableGL10.GL_BLEND gl.glEnableGL10.GL_TEXTURE_2D gl.glBindTextureGL10.GL_TEXTURE_2D renderTex911 gl.glBlendFuncGL10.GL_SRC_ALPHA GL10.GL_ONE_MINUS_SRC_ALPHA gl.glDrawArraysGL10.GL_TRIANGLE_STRIP 0 mVerticesCountFront gl.glDisableGL10.GL_BLEND gl.glDisableGL10.GL_TEXTURE_2D every thing is fine But the problem is that i want the rectangle to be completely transparent and just draw the texture visible on it meaning i want the yellow part to be transparent i tried to change the rectangle vertex color and make them transparent but this made the Whole page transparent even the texture. does i have to use a shader to do what i want

HDR tonemapping without render-to-texture - Link Wed, 26 Aug 2015 06:14:40

I was looking at some terrain renderers on shadertoy and noticed a lot of them were using gamma correction and a few were using tonemapping. I havent yet implemented HDR tonemapping but I was curious -- why the need for the extra buffer Is it only there in case you need to blend in transparent fragments If you are just rendering opaque geometry why not just compute the tonemapped fragment color on the fly

Gaming News Headlines - Yahoo News - Link Sat, 29 Aug 2015 17:03:25

ltpgtlta hrefhttpnews.yahoo.comsales-unearthed-atari-games-total-more-100-000-182010265.htmlgtltimg srchttpl.yimg.combtapires1.2sWqtOJ6XA_MMvDh3gKqXtA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_usNewsap_webfeeds341392b8cc798026800f6a706700b1f3.jpg 30 height86 altFILE - In this April 26 2014 file photo film director Zak Penn shows a box of a decades-old Atari ampquotE.T. the Extra-Terrestrialampquot game found in a dumpsite in Alamogordo N.M. A cache of Atari game cartridges dug up in an Alamogordo landfill last year has generated more than 100000 in sales. An estimated 850 games that sold on eBay over the last several months in 2015 brought in close to 108000. AP PhotoJuan Carlos Llorca File alignleft titleFILE - In this April 26 2014 file photo film director Zak Penn shows a box of a decades-old Atari ampquotE.T. the Extra-Terrestrialampquot game found in a dumpsite in Alamogordo N.M. A cache of Atari game cartridges dug up in an Alamogordo landfill last year has generated more than 100000 in sales. An estimated 850 games that sold on eBay over the last several months in 2015 brought in close to 108000. AP PhotoJuan Carlos Llorca File border0 gtltagtALAMOGORDO N.M. AP A cache of Atari game cartridges dug up in a New Mexico landfill last year has generated more than 100000 in sales over the last several months.ltpgtltbr clearallgt

Sales of unearthed Atari games total more than 100000 - Link Sat, 29 Aug 2015 16:34:00

ltpgtlta hrefhttpnews.yahoo.comsix-amazing-games-xbox-one-203400118.htmlgtltimg srchttpl1.yimg.combtapires1.225Sa_UhH9JyxkqxN9iqshw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com7a16aa4356196cc1565f7c3c3d102961 30 height86 altSix Amazing Games on Xbox One Indies Program alignleft titleSix Amazing Games on Xbox One Indies Program border0 gtltagtWe checked out a handful of the dozens of amazing indie games at PAX 2015 that are making their way to Xbox One.ltpgtltbr clearallgt

Six Amazing Games on Xbox One Indies Program - Link Sat, 29 Aug 2015 11:53:00

ltpgtlta hrefhttpnews.yahoo.commortal-kombat-x-xbox-360-155300204.htmlgtltimg srchttpl.yimg.combtapires1.2h2PNTLKQy7I2MKK8NTtqJw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com1701fba90d4c20d15e0dc090b02f60c2 30 height86 altMortal Kombat X for Xbox 360PlayStation 3 Canceled alignleft titleMortal Kombat X for Xbox 360PlayStation 3 Canceled border0 gtltagtWarner Bros. is ampquotvery sorryampquot for not being able to launch the last-generation edition.ltpgtltbr clearallgt

Mortal Kombat X for Xbox 360PlayStation 3 Canceled - Link Sat, 29 Aug 2015 11:29:36

ltpgtlta hrefhttpnews.yahoo.combritish-cops-arrest-six-connection-152936808.htmlgtltimg srchttpl1.yimg.combtapires1.2tjQsv5BNtZRbrW4D0hFjIA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com057caaccfd0bd05a288e51b59e97d651 30 height86 altBritish cops arrest six in connection with Lizard Squad Christmas attacks on Xbox PSN alignleft titleBritish cops arrest six in connection with Lizard Squad Christmas attacks on Xbox PSN border0 gtltagtPolice in the United Kingdom have made six more arrests in connection withthe ampquotLizard Squadampquot attacks that brought down PlayStation Network and Xbox Live over the 2014 holidays. Bloomberg reports that the suspects all of them British teens were taken into custody after an investigation by the U.K.amp039s National Crime Agency. The probe traced purchases of Lizard Stresser a toolkit used in the attacks.ltpgtltbr clearallgt

British cops arrest six in connection with Lizard Squad Christmas - Link Sat, 29 Aug 2015 08:27:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-welcome-gears-war-122700392.htmlgtltimg srchttpl2.yimg.combtapires1.26OvI4mxdKWTdJcPmvt.T5Q--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comcbf605bcc8a465b5b325247c92c505a8 30 height86 altXbox One Would ampquotWelcomeampquot Gears of War Creatoramp039s LawBreakers Exec Says alignleft titleXbox One Would ampquotWelcomeampquot Gears of War Creatoramp039s LawBreakers Exec Says border0 gtltagtampquotLast time Clff Bleszinski launched a new gaming franchise that one seem to turn out ok.ampquotltpgtltbr clearallgt

Xbox One Would Welcome Gears of War Creators LawBreakers Exec Says - Link Sat, 29 Aug 2015 08:00:00

ltpgtlta hrefhttpnews.yahoo.comweekly-recap-huge-witcher-3-120000387.htmlgtltimg srchttpl2.yimg.combtapires1.2rfyM0.fbtRTWNwJC2WfRyA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com6d392a6a460c904ac9d7190929cf79f7 30 height86 altWeekly Recap Huge Witcher 3 Sales Xbox One Mini Mass Shooting at Pokemon Event Avoided alignleft titleWeekly Recap Huge Witcher 3 Sales Xbox One Mini Mass Shooting at Pokemon Event Avoided border0 gtltagtHereamp039s a roundup of the weekamp039s biggest stories and some you might have missed.ltpgtltbr clearallgt

Weekly Recap Huge Witcher 3 Sales Xbox One Mini Mass Shooting at - Link Sat, 29 Aug 2015 07:27:00

ltpgtlta hrefhttpnews.yahoo.comcall-duty-black-ops-3-112700356.htmlgtltimg srchttpl.yimg.combtapires1.2myAaqcp0fw0M2J8o74CJ8A--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comb65fa3ee892972c5bf2195600ecbb937 30 height86 altCall of Duty Black Ops 3 Xbox OnePC Beta Now Available to Everyone alignleft titleCall of Duty Black Ops 3 Xbox OnePC Beta Now Available to Everyone border0 gtltagtPreviously you had to preorder.ltpgtltbr clearallgt

Call of Duty Black Ops 3 Xbox OnePC Beta Now Available to Everyone - Link Fri, 28 Aug 2015 22:37:24

ltpgtlta hrefhttpnews.yahoo.commortal-kombat-x-playstation-3-023724695.htmlgtltimg srchttpl.yimg.combtapires1.2vjymlakqQ8tcymmtFAcF6g--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.coma534af9ff06883263dd9feb4ad87840b 30 height86 altMortal Kombat X for PlayStation 3 Xbox 360 canceled alignleft titleMortal Kombat X for PlayStation 3 Xbox 360 canceled border0 gtltagtThe long-delayed PlayStation 3 and Xbox 360 versions ofMortal Kombat X have finally been canceled by publisher Warner Bros. Interactive according to a statement posted on the companyamp039scommunity forums. After months of development Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360.ltpgtltbr clearallgt

Mortal Kombat X for PlayStation 3 Xbox 360 canceled - Link Fri, 28 Aug 2015 17:00:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-getting-another-150-210000335.htmlgtltimg srchttpl1.yimg.combtapires1.21BUuqVvvegQL7P5ecpnb3g--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comfbe91fd672f6047d9957630b0c912b42 30 height86 altXbox One Getting Another 150 Controller This One From Razer alignleft titleXbox One Getting Another 150 Controller This One From Razer border0 gtltagtYouamp039ll have more than one choice of premium Xbox One controller later this year.ltpgtltbr clearallgt

Xbox One Getting Another 150 Controller This One From Razer - Link Fri, 28 Aug 2015 14:48:00

ltpgtlta hrefhttpnews.yahoo.comdestiny-ps4-xbox-one-soon-184800108.htmlgtltimg srchttpl2.yimg.combtapires1.2NgBtH_QpAk52CPQw5u4vag--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com4ab96408fbe391c74529ec5fc8c7f53d 30 height86 altDestiny PS4Xbox One Will Soon Require 60 GB Even If You Donamp039t Buy Taken King alignleft titleDestiny PS4Xbox One Will Soon Require 60 GB Even If You Donamp039t Buy Taken King border0 gtltagtCome September 8 Destiny will take up more space than ever on your hard drive.ltpgtltbr clearallgt

Destiny PS4Xbox One Will Soon Require 60 GB Even If You Dont Buy Taken - Link Fri, 28 Aug 2015 14:01:00

ltpgtlta hrefhttpnews.yahoo.comwatching-people-play-video-games-180100396.htmlgtltimg srchttpl2.yimg.combtapires1.2fRNhoXO5MO6CpWOKIlP5ow--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.combb1593e3daf0fd011abbe66cb0fb8727 30 height86 altWatching People Play Video Games Makes No Sense Jimmy Kimmel Says alignleft titleWatching People Play Video Games Makes No Sense Jimmy Kimmel Says border0 gtltagtampquotTo me watching another person play video games is like going to a restaurant and having someone eat your food for you.ampquotltpgtltbr clearallgt

Watching People Play Video Games Makes No Sense Jimmy Kimmel Says - Link Fri, 28 Aug 2015 12:45:42

ltpgtlta hrefhttpnews.yahoo.comangry-birds-makers-float-seen-less-likely-despite-164542492--finance.htmlgtltimg srchttpl2.yimg.combtapires1.2Lz1CEB2Uxrj2PqAfDGTFUg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_usNewsReuters2015-08-28T164542Z_1_LYNXNPEB7R0UJ_RTROPTP_2_HONGKONG.JPG 30 height86 altRovio Entertainment Senior Vice-President Holm wears Angry Birds jacket during news conference in Hong Kong alignleft titleRovio Entertainment Senior Vice-President Holm wears Angry Birds jacket during news conference in Hong Kong border0 gtltagtBy Liisa Tuhkanen LONDON Reuters - The often touted but regularly delayed stock-market listing of Rovio creator of the hugely popular ampquotAngry Birdsampquot mobile game could be even more distant after this weekamp039s warning of lower earnings and a planned cull of more than a third of its staff. While the mobile games market as a whole is thriving and looks set to grow to more than 35 billion in 2017 according to research firm Newzoo Rovioamp039s woes typify the difficulty established players have in changing with the times. ampquotThey lost their moment ... You need to list when your games are working wellampquot said Thomas Alzuyeta analyst at Gilbert Dupont noting a drop in interest in the game franchise that debuted in 2009.ltpgtltbr clearallgt

Angry Birds makers float seen less likely despite mobile games growth - Link Fri, 28 Aug 2015 12:18:00

ltpgtlta hrefhttpnews.yahoo.commicrosoft-responds-xbox-one-mini-161800011.htmlgtltimg srchttpl2.yimg.combtapires1.2XG_uc95PI8X1vR4U2.FStw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comf0d39e99401e68bbbe97faf0e98e7da7 30 height86 altMicrosoft Responds to Xbox One Mini Rumors alignleft titleMicrosoft Responds to Xbox One Mini Rumors border0 gtltagtDonamp039t believe everything you read on the Internet Xbox boss Phil Spencer says.ltpgtltbr clearallgt

Microsoft Responds to Xbox One Mini Rumors - Link Fri, 28 Aug 2015 08:31:00

ltpgtlta hrefhttpnews.yahoo.comwatch-ps4-xbox-one-pc-123100744.htmlgtltimg srchttpl.yimg.combtapires1.2IcwOl7Hh3llxNZA25mOkxw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comc4b9d02ed0a5794c59700fe729fc64a7 30 height86 altWatch PS4Xbox OnePC Bombshellamp039s New Boss Battle Trailer alignleft titleWatch PS4Xbox OnePC Bombshellamp039s New Boss Battle Trailer border0 gtltagtSee Shelly ampquotBombshellampquot Harrison take on an evil ice-themed creature in this new gameplay trailer for the isometric action RPG.ltpgtltbr clearallgt

Watch PS4Xbox OnePC Bombshells New Boss Battle Trailer - Link Fri, 28 Aug 2015 07:44:00

ltpgtlta hrefhttpnews.yahoo.comxbox-ones-first-mmo-reaches-114400846.htmlgtltimg srchttpl2.yimg.combtapires1.2Vs8Og_qKX0sX.5qgaUBihQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com4f73f29303c65071dd519fc45b1b371f 30 height86 altXbox Oneamp039s First MMO Reaches 2 Million Players Getting Biggest-Ever Expansion alignleft titleXbox Oneamp039s First MMO Reaches 2 Million Players Getting Biggest-Ever Expansion border0 gtltagtDungeons ampamp Dragons MMO Neverwinteramp039s Elemental Evil update coming next month.ltpgtltbr clearallgt

Xbox Ones First MMO Reaches 2 Million Players Getting Biggest-Ever - Link Fri, 28 Aug 2015 07:23:00

ltpgtlta hrefhttpnews.yahoo.comps4-xbox-one-getting-war-112300307.htmlgtltimg srchttpl3.yimg.combtapires1.2s9gETTD6BypJefyw0IhZ6w--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com29fda21cb15a153a32899b6bfc7edacf 30 height86 altPS4 Xbox One Getting War Game Where You Play from Childamp039s Perspective alignleft titlePS4 Xbox One Getting War Game Where You Play from Childamp039s Perspective border0 gtltagtThis War of Mine Little Ones coming to PlayStation 4 and Xbox One in 2016 watch the reveal trailer now.ltpgtltbr clearallgt

PS4 Xbox One Getting War Game Where You Play from Childs Perspective - Link Fri, 28 Aug 2015 06:48:00

ltpgtlta hrefhttpnews.yahoo.comxbox-ones-metal-gear-solid-104800157.htmlgtltimg srchttpl2.yimg.combtapires1.2C7nNmmMmJXxQq5oEBVVJWQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comed0da02479beefa1cf84dbea64d0560f 30 height86 altXbox Oneamp039s Metal Gear Solid 5 ampquotHolds Its Ownampquot vs. PS4 Version alignleft titleXbox Oneamp039s Metal Gear Solid 5 ampquotHolds Its Ownampquot vs. PS4 Version border0 gtltagtResolution and frame-rate performance ampquota close matchampquot according to independent technical analysis.ltpgtltbr clearallgt

Xbox Ones Metal Gear Solid 5 Holds Its Own vs. PS4 Version - Link Fri, 28 Aug 2015 02:06:00

ltpgtlta hrefhttpnews.yahoo.comdestiny-taken-king-might-not-060600797.htmlgtltimg srchttpl1.yimg.combtapires1.2JlVvoueFc0y6Jm0i8JXo3g--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com3e8fc9285ac7259f605796836f4a4cd1 30 height86 altDestiny The Taken King Might Not Run on Your Xbox 360 or PS3 alignleft titleDestiny The Taken King Might Not Run on Your Xbox 360 or PS3 border0 gtltagtampquotUpgrade your consoleampquot Bungie suggests.ltpgtltbr clearallgt

Destiny The Taken King Might Not Run on Your Xbox 360 or PS3 - Link Fri, 28 Aug 2015 00:30:02

ltpgtlta hrefhttpnews.yahoo.comwhy-shovel-knight-getting-amiibo-043002002.htmlgtltimg srchttpl.yimg.combtapires1.2jb.ksi78L7nnNVNFTc2PXw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com412a0387a1add72ff03c6eaaa4903018 30 height86 altWhy Shovel Knight is getting an amiibo and Kerbal Space is coming to Wii U alignleft titleWhy Shovel Knight is getting an amiibo and Kerbal Space is coming to Wii U border0 gtltagtMicrosoft and Sony have dominated the current console generation so far with the Xbox One and PlayStation 4 leading Nintendoamp039s Wii U in terms of both mindshare and market share. Third-party developers and publishers have essentially abandoned the Wii U choosing to focus instead on the larger potential audiences on computers and the two more powerful consoles. Nintendo hasnamp039t lost independent developers though and titles like Yacht Club Gamesamp039 Shovel Knight have foundsuccess on Wii U.ltpgtltbr clearallgt

Why Shovel Knight is getting an amiibo and Kerbal Space is coming to - Link Fri, 28 Aug 2015 00:00:40

Gearbox Softwares popular video game will be turned into a tentpole movie.

Lionsgate Avi Arad to Adapt Borderlands Video Game for Film - Link Thu, 27 Aug 2015 22:18:00

ltpgtlta hrefhttpnews.yahoo.comkerbal-space-program-coming-wii-021800345.htmlgtltimg srchttpl2.yimg.combtapires1.2hbXRzZ9c5bom2BOaDxU2rg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comfba4b8ad9f4fd1e1062718ac581e202b 30 height86 altKerbal Space Program Coming to Wii U alignleft titleKerbal Space Program Coming to Wii U border0 gtltagtSoon Wii U owners will be able to send Kerbals into space.ltpgtltbr clearallgt

Kerbal Space Program Coming to Wii U - Link Thu, 27 Aug 2015 17:17:00

ltpgtlta hrefhttpnews.yahoo.complaystation-tv-just-20-now-211700468.htmlgtltimg srchttpl1.yimg.combtapires1.2R05QTPyvYcUilymY4IixmA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comb1e19da997f8ce377c27f9297bf6e4ba 30 height86 altGet a PlayStation TV for Just 20 Right Now alignleft titleGet a PlayStation TV for Just 20 Right Now border0 gtltagtThe PlayStation TV is out of stock.ltpgtltbr clearallgt

Get a PlayStation TV for Just 20 Right Now - Link Thu, 27 Aug 2015 16:39:03

ltpgtlta hrefhttpnews.yahoo.comxbox-one-not-getting-star-203903047.htmlgtltimg srchttpl.yimg.combtapires1.2wLPZhXDSMc3Sm7iujXwtTg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.comc5b336d373ffea5217b298b75871423d 30 height86 altXbox One not getting Star Wars Battlefront console bundle alignleft titleXbox One not getting Star Wars Battlefront console bundle border0 gtltagtElectronic Arts confirms that PlayStation fans will be the only ones getting a special edition console.ltpgtltbr clearallgt

Xbox One not getting Star Wars Battlefront console bundle - Link Thu, 27 Aug 2015 15:03:00

ltpgtlta hrefhttpnews.yahoo.com15-essential-survival-tips-picked-190300516.htmlgtltimg srchttpl3.yimg.combtapires1.2oJJVgGAQcPkACR1EFjWPvQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comd36468dfa773cecfc9e187670a462bee 30 height86 alt15 Essential Survival Tips Picked Up From Video Games alignleft title15 Essential Survival Tips Picked Up From Video Games border0 gtltagtIt may be a sedentary activity but years of video gaming have prepped us for deadly encounters more effectively than any boot camp ever could. Hereamp039s the proof.ltpgtltbr clearallgt

15 Essential Survival Tips Picked Up From Video Games - Link Thu, 27 Aug 2015 13:30:00

ltpgtlta hrefhttpnews.yahoo.commad-max-1080p-ps4-xbox-173000939.htmlgtltimg srchttpl3.yimg.combtapires1.2V0vENSA1peENE4IN8o28Mw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com5aa8f2243a82cb4d2821812ee9a45bee 30 height86 altMad Max is 1080p on PS4Xbox One Dev Talks Map Size alignleft titleMad Max is 1080p on PS4Xbox One Dev Talks Map Size border0 gtltagtAvalanche Studios confirms resolution details for the car-combat game and talks about how the map has no ampquotfinite limits.ampquotltpgtltbr clearallgt

Mad Max is 1080p on PS4Xbox One Dev Talks Map Size - Link Thu, 27 Aug 2015 10:30:00

ltpgtlta hrefhttpnews.yahoo.comxbox-ones-forza-6-goes-143000641.htmlgtltimg srchttpl2.yimg.combtapires1.2kZX2k4xe_wTLnPsK_a6Q1w--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com1f55ca3bb5e8f3d0224f39861ffe08a0 30 height86 altXbox Oneamp039s Forza 6 Goes Gold All 460 Cars Revealed Demo Coming Soon alignleft titleXbox Oneamp039s Forza 6 Goes Gold All 460 Cars Revealed Demo Coming Soon border0 gtltagtHereamp039s all the details on Microsoftamp039s Forza announcements today.ltpgtltbr clearallgt

Xbox Ones Forza 6 Goes Gold All 460 Cars Revealed Demo Coming Soon - Link Wed, 26 Aug 2015 16:06:30

ltpgtlta hrefhttpnews.yahoo.comcall-duty-black-ops-3-200630428.htmlgtltimg srchttpl2.yimg.combtapires1.2OPatESSjS9BBX_5SzhMwWA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.comb3fcad686ff01e127dde3ed1cc324dd2 30 height86 altCall of Duty Black Ops 3 Xbox One beta suffering from code redemption issues alignleft titleCall of Duty Black Ops 3 Xbox One beta suffering from code redemption issues border0 gtltagtMicrosoft and Activision are working to fix the problem ampquotASAP.ampquotltpgtltbr clearallgt

Call of Duty Black Ops 3 Xbox One beta suffering from code redemption - Link Wed, 26 Aug 2015 15:29:28

ltpgtlta hrefhttpnews.yahoo.comupcoming-video-games-disney-infinity-3-0-metal-192928735.htmlgtltimg srchttpl3.yimg.combtapires1.2vjEJvlptwwrU0RK5tKuThw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxmgsvtppmainepos.7cf62115422.original.jpg 30 height86 altamp039Metal Gear Solid V The Phantom Painamp039 alignleft titleamp039Metal Gear Solid V The Phantom Painamp039 border0 gtltagtAmong upcoming video games ampquotDisney Infinity 3.0ampquot looks to the ever expanding cast of Star Wars characters for inspiration ampquotMetal Gear Solid Vampquot is hailed as a triumph by a raft of glowing pre-release reviews and ampquotMad Maxampquot lets players roam the wastes in search of supplies and rough justice. The mouse houseamp039s take on toy and game hybrid collectibles returns this time focused on the ampquotStar Warsampquot universe featuring a ton of characters not just from ampquotStar Warsampquot and cartoon ampquotStar Wars Rebelsampquot but also some of this yearamp039s big Disney outings ampquotInside Outampquot ampquotAvengers Age of Ultronampquot ampquotAnt-Manampquot and other favorites.ltpgtltbr clearallgt

Upcoming video games Disney Infinity 3.0 Metal Gear Solid V Mad Max - Link Wed, 26 Aug 2015 15:15:00

ltpgtlta hrefhttpnews.yahoo.comminecraft-story-mode-confirmed-wii-191500621.htmlgtltimg srchttpl2.yimg.combtapires1.25LRBEy5PTXfS7ZciNgid2w--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com9dc30be042bb4d080cb15d7d18e6630f 30 height86 altMinecraft Story Mode Confirmed for Wii U alignleft titleMinecraft Story Mode Confirmed for Wii U border0 gtltagtItamp039s the first Minecraft game for a Nintendo platform.ltpgtltbr clearallgt

Minecraft Story Mode Confirmed for Wii U - Link Wed, 26 Aug 2015 15:02:54

ltpgtlta hrefhttpnews.yahoo.comupcoming-star-wars-mario-skylanders-lego-titles-pushing-190254592.htmlgtltimg srchttpl.yimg.combtapires1.2HQQYHxx9_P2k5UJNGRIU4A--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_USNewsUS-AFPRelaxbox_art.9ca0b060100.original.jpg 30 height86 altampquotDisney Infinity 3.0ampquot is full of Star Wars connections alignleft titleampquotDisney Infinity 3.0ampquot is full of Star Wars connections border0 gtltagtFour new games that lean on popular collectable minifigures are all due before the end of September. We take a look at some of the differences between ampquotDisney Infinity 3.0ampquot ampquotSuper Mario Makerampquot ampquotSkylanders SuperChargersampquot and ampquotLego Dimensions.ampquotltpgtltbr clearallgt

Upcoming Star Wars Mario Skylanders and Lego titles pushing toy-video - Link

Removing Payment Feature From Skyrim Workshop - Link Thu, 23 Apr 2015 17:07:29

Were going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod well be refunding you the complete amount. We talked to the team at Bethesda and they agree. ltbrgt ltbrgtWeve done this because its clear we didnt understand exactly what we were doing. Weve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards and in the past theyve been received well. Its obvious now that this case is different. ltbrgt ltbrgtTo help you understand why we thought this was a good idea our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone both free ampamp paid. We wanted more great mods becoming great products like Dota Counter-strike DayZ and Killing Floor and we wanted that to happen organically for any mod maker who wanted to take a shot at it. ltbrgt ltbrgtBut we underestimated the differences between our previously successful revenue sharing models and the addition of paid mods to Skyrims workshop. We understand our own games communities pretty well but stepping into an established years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly even though we believe theres a useful feature somewhere here. ltbrgt ltbrgtNow that youve backed a dump truck of feedback onto our inboxes well be chewing through that but if you have any further thoughts let us know.

Introducing New Ways to Support Workshop Creators - Link Wed, 28 Jan 2015 22:25:40

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_CommerceAnnounce.jpgquotgt ltbrgt ltbrgtThe Steam Workshop has always been a great place for discovering community-made mods maps and items for a variety of games. Starting now with The Elder Scrolls V Skyrim the Workshop is also a great place for community content creators to earn money by selling their greatest works. ltbrgt ltbrgtWe think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price for pay-what-you-want or to make their item available for free. As a customer and fan of Skyrim youre able to explore both paid and free mods quests and items. ltbrgt ltbrgtThe whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here lta classquotbb_linkquot targetquot_blankquot hrefquothttpwww.steamcommunity.comworkshopaboutpaidcontentquot gthttpwww.steamcommunity.comworkshopaboutpaidcontentltagt ltbrgt ltbrgtAlong with these new options available to mod-creators weve added a few features to support the experience and make everything as easy as possible ltbrgt ltbrgtltdiv classquotbb_h1quotgtFree Paid or Pay What You Wantltdivgt With over 24000 free mods available for Skyrim in the Steam Workshop there will always be lots to do and explore for free. Now you can also find mods with a specified price or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. ltbrgt ltbrgtltdiv classquotbb_h1quotgtTry any mod Risk Freeltdivgt When shopping for anything its still important to spend a little time learning about any product you are about to purchase. But if after purchase you find that a mod is broken or doesnt work as promised you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshoprefundpolicyquot gthereltagt. ltbrgt ltbrgtltdiv classquotbb_h1quotgtPlay Skyrim For Free This Weekendltdivgt If youre new to Skyrim and havent yet tried it out now is your chance. Available now through April 26th Skyrim is free to play. Just visit the lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp72850quot gtSkyrim store pageltagt and click the play button to download and start playing. If you decide you want to keep the game its also on sale for 75 off regular price ltbrgt ltbrgtltdiv classquotbb_h1quotgtExplore New Contentltdivgt To prepare for this announcement weve asked a few community mod makers to prepare some content for release. lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid72850ampampsearchtextampampchildpublishedfileid0ampampbrowsesorttrendampampsectionreadytouseitemsampampadmin_view1ampamprequiredflags5B5Dpaiditemsquot gtBrowse Paid Skyrim Modsltagt ltbrgt ltbrgtltdiv classquotbb_h1quotgtCalling Creatorsltdivgt Whether youre just getting started or are already a professional artist or developer now you can make money from your creations in the Steam Workshop. ltbrgt ltbrgtStarting with The Elder Scrolls V Skyrim you can make new cosmetic items custom skins fancy houses epic quests entire new cities or just a new hat for Lydia. Once youve made your creation you can easily set a price and earn a portion of each sale made through the Steam Workshop. ltbrgt ltbrgtPlus many more of your favorite Workshop games will support paid content in the coming weeks. Check out the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopaboutpaidcontentquot gtfull announcement and FAQltagt for more details. ltbrgt

Content Creators Earn Over 50M Through Steam Workshop Can Now Earn - Link Fri, 14 Nov 2014 22:41:24

When we launched the Workshop late in 2011 we expected that it would grow but not that it would grow this much this quickly. So far the total payments made to individuals for the creation of in-game items sold in Team Fortress 2 Dota 2 and Counter-Strike Global Offensive have passed 57 million. This money was earned by over 1500 contributors spread out across 75 countries. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Curated Workshopsltdivgt The limitation of paid revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today were happy to announce that after a ton of work the first curated Workshops for non-Valve games have opened lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp302270workshopquot gtDungeon Defenders Eternityltagt and lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp219640workshopquot gtChivalry Medieval Warfareltagt. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopDungeonChivalry.jpgquotgt ltbrgt ltbrgtThis is really exciting news and means that more high quality content will be available for the game you love playing. Plus purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. ltbrgt ltbrgtWe expect more curated Workshops to become available for creators and players in various games over the coming weeks and months. ltbrgt ltbrgtltdiv classquotbb_h1quotgtIntroducing Revenue Tools For Workshop Authorsltdivgt The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from were also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshoprevenuegraph.jpgquotgt ltbrgt ltbrgtOnce you have content accepted into a paid curated Workshop youll see a link to ampquotView Your Revenueampquot from your ampquotlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.commymyworkshopfilesquot gtMy Workshop Filesltagtampquot page. If you dont have any content accepted yet nows a great time to get involved

Steam Workshop Update Adds Voting Queue and Updated Home Pages - Link Thu, 15 May 2014 22:16:35

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_HomeUpdate.jpgquotgt ltbrgt ltbrgtWe just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Voting Queueltdivgt Workshops for games such as Team Fortress 2 Dota 2 and Counter-Strike Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game. ltbrgt ltbrgtWorkshops with these types of items now have a voting queue similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Home Pages For Every Workshopltdivgt Each product Workshop now has a new home page design helping to highlight the most interesting content in the Workshop and to also better expose a variety of ways to browse the Workshop. With this new home page customers can now more easily see mods maps or items created by authors they follow see what their friends are marking as favorites and read about recent Workshop news from the game teams. ltbrgt ltbrgtThis new home page also provides space for games to run special events such as themed contests or to highlight new types of content supported by their Workshop. ltbrgt ltbrgtThis update has automatically applied to all games and software with a Steam Workshop so just check out your favorite Workshop to see these new features. ltbrgt ltbrgtltdiv classquotbb_h1quotgtOther changesltdivgt ltul classquotbb_ulquotgt ltligtAdded views for most popular items over trailing three-months six-months and year. This only applies to ready-to-use content such as mods and maps. ltbrgtltligtltligtAdding tabs lists to the home page for ready-to-use items. These lists include a new Most Subscribed list as well as Most Popular and Most Recent. ltbrgtltligtltligtAdding larger voting controls to item voting to support the voting queue. ltbrgtltligtltligtRemoving comment threads from the main page for items to be voted on. Giant ASCII art is now relegated to the comment tab on each Workshop item. ltbrgtltligtltligtHiding star ratings on items to be voted on to help avoid biased voting. ltligtltulgt

100 Games Now Using Steam Workshop - Link Tue, 29 Apr 2014 00:18:15

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop109thCollection.jpgquotgt ltbrgt ltbrgtToday we celebrate the milestone of having 100 games utilizing the Steam Workshop for sharing user generated content in the Steam Community. That is 100 plus the nine more titles that added support for Steam Workshop while we were busy writing this announcement. So here you are with 109 opportunities to share your creative energy with the community by creating custom mods or items or to share in the excitement of others and customize your games. ltbrgt ltbrgtEach of the 109 titles use the Steam Workshop in different ways such as for sharing maps in-game items custom scenarios full game conversions character skins new game modes spells puzzles quests characters language packs and much much more. This is all player-driven where you can create custom game modifications or content for your favorite game and share it with the community. ltbrgt ltbrgtYou can see the full list of products on the Steam Workshop home page lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopquot gthttpsteamcommunity.comworkshopltagt ltbrgt ltbrgtltbgtSome Numbersltbgt ltbrgtOver 1100000 maps items and mods have been posted to the Steam Workshop. This includes everything from custom maps in Civilization V and Monaco to custom in-game items for titles such as Dota 2 and Team Fortress 2. ltbrgt ltbrgtOver 12 Million gamers have played a modded game or played on custom maps found through the Steam Workshop. ltbrgt ltbrgtEach of those 12 Million gamers have downloaded an average of 57 items from the Workshop such as custom maps weapons game rules full conversions or other modifications. ltbrgt ltbrgtThe Steam Workshop has served nearly 700 Million downloads to date. ltbrgt ltbrgtGamers have voted over 32 Million times on items in the Workshop with 90 of those being up-votes.

April 28th Workshops Round Up - Link Thu, 17 Apr 2014 14:58:34

Within the past two weeks another six products have added integration with the Steam Workshop bringing us to a total of 99 Workshops in Steam Below are the most recent additions to the Steam Workshop with a bit of information on how each one is utilizing the Workshop for sharing user generated content. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid49600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps49600header.jpgquotgtltagt ltbrgtBeat Hazard is already a pretty customized game letting you fly a spaceship through your own library of music. But now you can build and share your own custom spaceships in the Steam Workshop. Or pick from one of the over 700 custom ships already shared by the community. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248610quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248610header.jpgquotgtltagt ltbrgtThe Door Kickers Workshop hosts custom maps equipment weapons and other mods made by the community. Players were clearly interested in seeing more variety of weapons in the game and Workshop contributors have delivered providing a couple dozen new options to pick from. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248170quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248170header.jpgquotgtltagt ltbrgtClickteam Fusion is using the Steam Workshop to share tutorials and bits of source code to help game creators learn and build their own experiences. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid236150quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps236150header.jpgquotgtltagt ltbrgtThe Starpoint Gemini 2 Workshop includes various mods ranging from a simple text change to complete game world conversions. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid222880quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps222880header.jpgquotgtltagt ltbrgtThe Insurgency workshop currently in beta allows you to download custom maps that you can play in your own private games or on game servers running these maps. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid246680quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps246680header.jpgquotgtltagt ltbrgtSecrets of Rtikon Workshop supports custom levels mods total conversions and even your own games with the powerful editor of Secrets of Raetikon. Share your creations with other players and enjoy what others have built.

New Workshops Round Up - Link Tue, 11 Mar 2014 17:39:33

Its been a busy past few weeks with new games adding creative integration with the Steam Workshop faster than we can keep track of. So its time to do a quick round-up to highlight the popular new additions. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203770quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203770header.jpgquotgtltagt ltbrgtThis Grand Strategy game lets players modify almost any aspect of the game. Already there are over 250 custom rules events localizations buildings and maps. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203290quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203290header.jpgquotgtltagt ltbrgtThe Workshop for the official game of the U.S. Army focuses on map making and the result is quite a few top-notch mapping projects by community members. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid265930quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps265930header.jpgquotgtltagt ltbrgtDo you want a flying goat Do you want a completely new map The developers of Goat Simulator released their dev tools along with the game allowing the community to make just about anything related to goats. Includes goat pinball exploding goats and of course steerable jet packs. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid240970quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps240970header.jpgquotgtltagt ltbrgtWith an in-game map maker this RPG makes it quick and easy to create custom maps to share with the community. Or try out some of the creative works of other fans. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid209670quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps209670header.jpgquotgtltagt ltbrgtThe side-scrolling strategy game Cortex Command was built for modding and the community has wasted no time in creating dozens of items vehicles scenes and game modes to play with. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid205990quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps205990header.jpgquotgtltagt ltbrgtThis turn-based strategy game of fantasy warfare provides a powerful editor allowing for great flexibility in making maps editing quests create scenarios and modifying many aspects of the game. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid225600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps225600header.jpgquotgtltagt ltbrgtIn a game about swords it only makes sense that their Workshop lets you create your own custom blades. In fact the community has already made over 160 unique and creative sword designs. Additionally you can check out the dozens of custom masks available.

Race the Sun Launches Workshop Integration and Mapping Contest - Link Tue, 25 Feb 2014 18:37:18

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid253030quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps253030header.jpgquotgtltagt ltbrgt ltbrgtTo celebrate the launch of Workshop support for Race the Sun Developer Flippfly is kicking off a level building contest. Between now and March 24th create your own custom levels with the built-in World Creator and post to the Workshop for a chance to win great prizes. You can read the full details of the contest including prizes and rules over on the lta classquotbb_linkquot targetquot_blankquot hrefquothttpssteamcommunity.comlinkfilterurlhttpflippfly.comnewsrace-the-sun-level-design-contest-on-steam-workshopquot gtFlippfly websiteltagtltspan classquotbb_link_hostquotgtflippfly.comltspangt. ltbrgt ltbrgtThere is a set of great lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp253030guidesbrowsefiltertrendampamprequiredtagsquot gtModding20or20ConfigurationSteam guidesltagt to help you get started using the editor. But dont worry creating levels for Race the Sun is simple and easy regardless of your previous skill level and modding experience. ltbrgt ltbrgtIf you havent picked up the game yet this is a great opportunity. Save 50 when you lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp253030quot gtget Race the Sun on Steamltagt before March 17th. ltbrgt

RPG Maker Adds Workshop For Sharing Games amp Game Assets - Link Mon, 24 Feb 2014 18:13:53

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid220700quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps220700header.jpgquotgtltagt ltbrgt ltbrgtWith the RPG Maker Workshop you can easily make and share entire games for others to try out and provide feedback on. Plus you can share custom music and graphics for other game creators to utilize in their games. ltbrgt ltbrgtTo celebrate the RPG Maker Steam Workshop Launch the software is this weeks Mid Week Madness sale Save 75 off lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp220700quot gtRPG Maker VX Ace and our DLC Packsltagt when you buy before February 28th. ltbrgt ltbrgtRPG Maker developers have also worked with some of their favourite community artists and contributors to have some excellent content available in the Workshop from the very beginning there will be plenty of games to explore as well as some music and graphics for use in your own projects. ltbrgt ltbrgtWith Steam Workshop integration sharing your RPG Maker creations and getting feedback has never been easier. Do you have some sprites you have made Or a song or two Or maybe unlike most of us youve actually finished a game Share it with us on the Steam Workshop Reach an audience larger than ever before ltbrgt ltbrgtAnd as an added bonus all through the first week the RPG Maker team will be doing drawings for prizes all you have to do to enter is have something posted in the Workshop Check out their lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comgames220700announcementsdetail1765713354525404922quot gtcommunity announcementltagt for more details.

Tetrobot and Co. Adds Workshop Integration and In-game Level Editor - Link

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps235980header.jpgquotgtltagt ltbrgt ltbrgtPoint and click puzzler Tetrobot and Co. has released an in-game editor with Steam Workshop integration allowing players to easily build share and play custom levels. ltbrgt ltbrgtIn this game the player solves puzzles based on blocks reactions. Each blocks of the same matter will stick together while other blocks interactions and reactions will allow you to take the best from every situations. ltbrgt ltbrgtA group of beta testers have already crafted 77 levels available immediately in the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtTetrobot Workshopltagt. ltbrgt ltbrgtOr if you wish to create your own custom levels the developers have posted a few lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp235980guidesbrowsefiltertrendampamprequiredtagsWorkshopquot gtofficial Steam Guidesltagt to help get started. ltbrgt ltbrgtTo celebrate all of this Tetrobot and Co is lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp235980quot gtavailable all this week at a savings of 60 OFFltagt

UK cops arrest PSN Xbox Live DDoS attackers - Link Fri, 28 Aug 2015 18:12:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 29 2015 Latest Blogs View All Post RSS August 29 2015 Features View All RSS August 29 2015 Special Reports Press Releases August 29 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 UK cops arrest PSN Xbox Live DDoS attackers August 28 2015 By Christian Nutt August 28 2015 By Christian Nutt Post A Comment More ConsolePC BusinessMarketing The UK39S National Crime Agency announced today that it has arrested five teens in connection with Distributed Denial of Service DDoS attacks which took down servers for popular online services -- including Xbox Live and PlayStation Network Variety reports. Another was questioned but not arrested. For the year that makes seven arrests against teenagers accused of using Lizard Squad39s quotLizard Stresserquot DDoS tool as part of quotOperation Vivarium.quot The group offers the tool for sale according to the NCA. The group claimed responsibility for an attack on Sony39s PlayStation Network service last year and reputedly executed attacks on PSN and Xbox Live on Christmas last year. Attacks like these can have significant effects on developers as former Game Developer magazine and current indie dev Brandon Sheffield writes in this blog post about the Microsoft and Sony downtime. Related Jobs 08.28.15 Senior Level Designer 08.28.15 Quality Assurance Manager 08.28.15 DevOps Engineer 08.28.15 Animator View All Jobs Top Stories Next News Story View All 252539 newswire viewnews252539UK_cops_arrest_PSN_Xbox_Live_DDoS_attackers.php Loading Comments

Get a job Wargaming is aiming to hire an experienced UI Engineer - Link Fri, 28 Aug 2015 16:19:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 29 2015 Latest Blogs View All Post RSS August 29 2015 Features View All RSS August 29 2015 Special Reports Press Releases August 29 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Get a job Wargaming is aiming to hire an experienced UI Engineer August 28 2015 By Staff August 28 2015 By Staff Post A Comment More ConsolePC Programming Design Recruitment The Gamasutra Job Board is the most diverse active and established board of its kind for the video game industry Here is just one of themany many positionsbeing advertised right now. Senior UIEngineerWargaming Location Hunt Valley Maryland We have an exciting opportunity for a UI Software Engineer to join our engineering team. This individual should be passionate about user interface ease of use and games. Candidates should have five years of console or PC game-dev experience with two shipped titles Duties Key Skills Pluses InterestedGet started here. Are you a recruiter looking for talentPost jobs here. Related Jobs 08.28.15 DevOps Engineer 08.28.15 Database Engineer 08.28.15 Web Applications Engineer 08.28.15 Mobile Platform Developer View All Jobs Top Stories Next News Story View All 252537 newswire viewnews252537Get_a_job_Wargaming_is_aiming_to_hire_an_experienced_UI_Engineer.php Loading Comments

Video Concocting The Witcher 3s dynamic crafting-based economy - Link Fri, 28 Aug 2015 15:57:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 29 2015 Latest Blogs View All Post RSS August 29 2015 Features View All RSS August 29 2015 Special Reports Press Releases August 29 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Video Concocting The Witcher 3s dynamic crafting-based economy August 28 2015 By Staff August 28 2015 By Staff Post A Comment More ConsolePC Indie Programming Design Video Vault CD Projekt Red39s recently-released open-world game TheWitcher 3Wild Hunthas been praisedforits complex in-game crafting system anditsdynamic economy and manydevelopers can learn much from studying how the Polish studio made the two systems work together without breaking the game. At GDC Europe 2015CD Projekt Red senior gameplay designer Matthew Steinke said his dream in designing the economy ofWild Huntwas to create ldquoa gameplay mechanism to bind the world togetherrdquo but the reality of doing so proved difficult. During his hour-long talk he outlined some of the challenges he faced and explained how they were surmounted through canny use of among other things economic theory durability mechanics and spreadsheets. Lots and lots of spreadsheets. Steinke39s presentation was highly informativeandyou can nowwatch the whole thingfor free over on the GDC Vault. It39s well worth your time especially if you love designing economic and crafting systems in games. About the GDC Vault In addition to this presentation theGDC Vaultand its newYouTube channeloffers numerous other free videos audio recordings and slides from many of the recentGame Developers Conference events and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC GDC Europe and GDC Next already have full access to GDC Vault and interested parties can apply for the individual subscription viaa GDC Vault subscription page. Group subscriptions are also available game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via theGDC Vault group subscription page. Finally current subscribers with access issues cancontact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech Related Jobs 08.28.15 DevOps Engineer 08.28.15 Database Engineer 08.28.15 Web Applications Engineer 08.28.15 Mobile Platform Developer View All Jobs Top Stories Next News Story View All 252533 newswire viewnews252533Video_Concocting_The_Witcher_3s_dynamic_craftingbased_economy.php Loading Comments

Disney Roughly half of Disney Infinity players are girls - Link Fri, 28 Aug 2015 15:37:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 29 2015 Latest Blogs View All Post RSS August 29 2015 Features View All RSS August 29 2015 Special Reports Press Releases August 29 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Disney Roughly half of Disney Infinity players are girls August 28 2015 By Alex Wawro August 28 2015 By Alex Wawro Post A Comment More ConsolePC BusinessMarketing quotWith Disneyrsquos IP treasure chest of powerful and strong female characters we actually are seeing a split with Infinity thatrsquos more 50 boys and 50 girls.quot - Disney Interactive exec John Vignocci speaks to who actually plays the company39s bacon-saving franchise. In a brief interview published by the Wall Street Journal today Disney Interactive VP John Vignocci shares some intriguing details about the company39s playerbase in the process of promoting the company39supcomingDisney Infinity 3.0which launches this weekend. Notably for developers and as noticed by NeoGAF Vignocci says thatDisney Infinity39s unexpected popularity among girlshas shaped Disney Interactive39s approach to designing the latest entry in the franchise. Vignocci reportedly said that the studio predicted a 7030 split of male and femaleDisney Infinityplayers but in practice the games are enjoyed by boys and girlsin roughly equal measure. That says Vignocci is partly why the company chose to include one female and one male figurine Star Wars characters Ahsoka Tano and Anakin Skywalker respectively in theDisney Infinity3.0starter pack that goes on sale this weekend. You can read more of Vignocci39s comments on the game39s development and Disney39s decision to bring in third-party studios like Ninja Theory to help out in the full WSJ article. Related Jobs 08.28.15 Senior Level Designer 08.28.15 Quality Assurance Manager 08.28.15 DevOps Engineer 08.28.15 Animator View All Jobs Top Stories Next News Story View All 252526 newswire viewnews252526Disney_Roughly_half_of_Disney_Infinity_players_are_girls.php Loading Comments

Dont Miss The story of Blizzards first-ever Warcraft multiplayer match - Link Fri, 28 Aug 2015 14:58:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH Contents The Making of Warcrafts Multiplayer PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 29 2015 Latest Blogs View All Post RSS August 29 2015 Features View All RSS August 29 2015 Press Releases August 29 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games Features The Making of Warcrafts Multiplayer by Patrick WyattDesign SocialOnline 7 comments November 12 2012 Page 1 of 4 ArenaNet co-founder and former Blizzard employee Patrick Wyatt recounts the chaotic spectacular dev process behind the originalWarcraft.This is Part 3 of the story crossposted from his blog. You can visit Wyatts blog to read Part 1 and Part 2. The first-ever multiplayer game of Warcraft was a crushing victory an abject defeat and a tie all at once. Wait how is that possible Well therein lies a tale. This tale grew organically during the writing to include game AI the economics of the game business fog of war and more. Read on if you have lots of free time After six months of development that started in September 1993 Warcraft Orcs vs. Humans the first product in what would eventually become the Warcraft series was finally turning into a game instead of an extended tech demo. For several months I was the only full-time employee on the project which limited the rate of development. I was fortunate to be assisted by other staff members including Ron Millar Stu Rose and others who did design work on the project. And several artists contributed prototype artwork when they found time in between milestones on other projects. The team was thinly staffed because the development of Warcraft was self-funded by the company from revenues received for developing titles for game publishers like Interplay and Sunsoft and the company coffers were not deep. At that time we were developing four 16-bit console titles The Lost Vikings 2 the sequel to our critically-acclaimed but low-selling side-scrolling run-and-jump puzzle game Blackthorne a side-scrolling run-and-jump game where the lead character gets busy with a shotgun Justice League Task Force a Street Fighter clone set in the DC Comics universe and Death and Return of Superman a side-scrolling beat em-up based on the DC Universe comic series of the same name. With the money received for developing these games and other odd jobs the company was able to pay initial development costs. Game Development Economics For most of the history of the game industry independent game development studios -- which is to say studios that werent owned by a retail game publishing company -- usually funded their projects by signing contracts with those publishing companies. Publishers would advance money for the development of the project. In addition to advances for development publishers were responsible for publicity marketing manufacturing retail distribution customer support and so forth. Back in the early 90s there were many more retail game publishers than exist today but the increasing cost of game development and especially of game publishing led to massive industry consolidation due to bankruptcies and acquisitions. When you think of a retail game publisher today youll probably think of Activision Blizzard EA or Ubisoft instead of the myriad mid-sized companies that existed 20 years ago. As in all industries the terms of contracts are drawn up to be heavily in the favor of the people with the money. This is the other golden rule he who has the money makes the rules. While in theory these agreements are structured so that the game developer is rewarded when a game sells well as in the record and movie industries publishers capture the vast majority of profits with developers receiving enough money to survive to sign another agreement -- if theyre lucky. When I mentioned advances paid by the publisher the more correct term is advances against royalties where the developer is effectively receiving a forgivable loan to be repaid from royalties for game sales. It sounds great develop a game get paid for each copy sold. But the mechanics work out such that the vast majority of game titles never earn enough money to recoup pay for the advances. Since development studios often had to give up the rights to their title and sequels these agreements are often thinly disguised work-for-hire agreements. To aim for better deal terms a common strategy employed by development studios was to self-fund an initial game prototype then use the prototype to pitch a development deal to publishers. The longer a developer was able to self-fund game creation the better the eventual contract terms. Perhaps the best example of this strategy is Valve Software where Gabe Newell used the wealth he earned at Microsoft to fund the development of Half-Life and thereby gain a measure of control over the launch schedule for the game -- releasing the game only when it was a high-quality product instead of rushing it out the door to meet quarterly revenue goals as Sierra Entertainment the games publisher desired. More importantly Gabes financial wherewithal enabled Valve to obtain ownership of the online distribution rights for Half-Life just as digital downloads were becoming a viable strategy for selling games and led to that studios later -- vast -- successes. The downside to self-funding a prototype is the risk that the developer takes in the event that the game project is not signed by a publisher -- oftentimes resulting in the death of the studio. The company I worked for -- at that time named Silicon amp Synapse -- was self-funding Warcraft along with another project called Games People Play which would include crossword puzzles Boggle and similar games found on the shelves at airport bookstores to entertain stranded travelers. By developing two games that targeted radically different audiences the company owners hoped to create multiple sources of revenue that would be more economically stable compared to betting all the companys prospects on the core entertainment market that is hardcore gamers like you n me. Of course spreading bets across diverse game genres also has risks inasmuch as a company brand can be diluted by creating products that dont meet the desires of its audiences. One of the great strengths of the Blizzard brand today is that users will buy its games sight-unseen

How our game about the migrant crisis Passengers took shape - Link Fri, 28 Aug 2015 14:53:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 29 2015 Latest Blogs View All Post RSS August 29 2015 Features View All RSS August 29 2015 Special Reports Press Releases August 29 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Passengers post mortem by Franois Alliot on 082815 015900 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Arnaud and myself are French indie gamedesigner based in London. We worked together on a couple of projects and wanted to do something for Ludum Dare. I created my first game for a LD two years ago Singular and we always loved the jam people are crazily talented around here. So Arnaud called me at 7 am on Saturday morning to say he had this idea of a game around migrant smugglers reading about the game theme and listening to the radio. They where talking about the migration crisis in Spain and Italy and how this was starting to be a big problem. He was really surprised on how migrants stay unnamed unknown. They die each day but they continue to be the migrants the untouchables. This idea resonated with some things I wanted to explore in games. The idea of frontier of migration which today means these desperate exodus. How migrants are considered as a threatening tide of poverty not as people with different stories different characters different goals. The figure of the smuggler is also interesting and how his passengers are basically giving him their money their hopes and their freedom for a journey. What is interesting in games is that they39re probably the only cultural medium able to take advantage of people39s amazing ability to put themselves into someone else39s shoes. Games are efficient at that because the player is always in charge of what39s happening we39re only bringing the rules and the role to be played. Here we simply used that ability to raise an awareness or at least to raise some questions. The game will not answer them but at least they are here. The game is not a documentary after all in most actual cases the smuggler is not even on the boat with the migrants but it puts you in a position to make your own perspective on the theme. We created Passengers as a way to ignite interest certainly not as a way to say this is how it39s happening. It39s still a game. We39re quite amazed at the way people react. They really have no idea that Migrant crisis could mean this sort of situations. Passengers is just enough to make people look into the subject beyond the general noise. This was possible also because we are using Pico-8 a very constrained little game engine made by Lexaloffle httpwww.lexaloffle.compico-8.php. It has a single resolution forcing you to work with a little screen and very large pixels. The less you show the more you suggest the more people will fill the gap with their own vision and understanding. Talk about a drug dealer singing lullabies to a child and show a 5 pixel-height character with a 1 pixel-height beard and 3 pixel-height red shirt people will create his story draw his picture imagine his future. We built the game as a set of open rules around this the generated migrants characters and bio you see in the second screen. We wanted simple factual stories. Some are sad some are hopeful. We didn39t want to bring any judgment or moral justification in the game. We just let you decide what you will do as the smuggler with this terrible power over these people. That is the main point of the game. Everything else is a combination of rules around these stories the boat the bribe the difficulty of the journey its length the number of people on the boat... it all affects the odds of the outcomes in various ways. Some players will refuse the passage of people with children because it39s too dangerous but then what happens to them some will try to squeeze as much money as possible from bad jobs or sullen attitudes some will even only bring drug dealers so that if the ship sink well... Yes you can succeed as a smuggler. It generally implies a cold optimization of the system have a decent boat pay some bribe maximize the price of each passenger not overcrowd the boat choose a longer but less monitored route. No scenario is definitive though. There too we let the player build his own understanding of the outcome. Note that we made the game in around 36 hours. As much as we tried to avoid bugs and imbalance it can happen -. In this game we were very much inspired by Lucas Pope39s Paper Please... Jason Rohrer39s work the title Passengers is a reference to his game Passage Chris Crowford39s and Paolo Pedercini39s Molle Industria. Also Joe Saccoe and Mike Davis Planet of slums. Arnaud did the art and the music I wrote the stories and developed the game. We shared the game design. Franois Alliot Passengers page Twitter Related Jobs 08.28.15 Senior Level Designer 08.28.15 Animator 08.28.15 Level Artist 08.28.15 Character Artist View All Jobs 252520 blog blogsFranoisAlliot20150828252520Passengers_post_mortem.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 877619 33191053 Loading Comments

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