Page:52 - News Archived: 3437

Title Date
.x file How to use loops to traverse the tree structure - Link Sat, 22 Aug 2015 04:24:20

I probably cannot get the number of children within that structure. I mean the hierarchy because it isnt a member variable in the D3DXFRAME structure. I sometimes would want to iterate a lot of frames Is it an absolute thing to do it by recursion because I am getting stack overflows. I got about 50000 custom frames so the C program cannot hold that many frames on the stack by recursion which is quite unsatisfactory. Any ideas I can work around this Thanks Jack

issues with binary files to VBO - Link Sat, 22 Aug 2015 00:20:00

so I have been struggling with this problem for a while and have tried many different ways of doing it. Currently I am loading in a binary file that is in bytes and sending it to openGL however nothing is rendering. this is how I have been creating the binary file binaryFloat xyzwuvnormxnormynormz x.f PD91i.x y.f PD91i.y z.f PD91i.z w.f PD91i.w u.f PD91i._U v.f PD91i._V normx.f PD91i.norm.X normy.f PD91i.norm.Y normz.f PD91i.norm.Z fout ltlt x.container910 ltlt x.container911 ltlt x.container912 ltlt x.container913 ltlt y.container910 ltlt y.container911 ltlt y.container912 ltlt y.container913 ltlt z.container910 ltlt z.container911 ltlt z.container912 ltlt z.container913 ltlt w.container910 ltlt w.container911 ltlt w.container912 ltlt w.container913 ltlt u.container910 ltlt u.container911 ltlt u.container912 ltlt u.container913 ltlt v.container910 ltlt v.container911 ltlt v.container912 ltlt v.container913 ltlt normx.container910 ltlt normx.container911 ltlt normx.container912 ltlt normx.container913 ltlt normy.container910 ltlt normy.container911 ltlt normy.container912 ltlt normy.container913 ltlt normz.container910 ltlt normz.container911 ltlt normz.container912 ltlt normz.container913 binaryFloat is a union containing a float and a charsizeoffloat. PD is a packedData vector that contains preparsed data. Here is where I load it up in my engine stdifstream objFilefilename stdiosbinary if objFile.is_open unsigned int length char data objFile.seekg0 stdiosend length objFile.tellg data new char91length objFile.seekg0 stdiosbeg objFile.readdata length objFile.close e-gtm_BufferSize length sizeoffloat 9 glGenVertexArrays1 e-gtm_VAO glBindVertexArraye-gtm_VAO glGenBuffers1 e-gtm_Buffer glBindBufferGL_ARRAY_BUFFER e-gtm_Buffer glBufferDataGL_ARRAY_BUFFER length data GL_STATIC_DRAW glEnableVertexAttribArray0 glEnableVertexAttribArray1 glEnableVertexAttribArray2 glVertexAttribPointer0 4 GL_FLOAT GL_FALSE sizeoffloat 9 BUFFER_OFFSET0 glVertexAttribPointer1 2 GL_FLOAT GL_FALSE sizeoffloat 9 BUFFER_OFFSETsizeoffloat 4 glVertexAttribPointer2 3 GL_FLOAT GL_FALSE sizeoffloat 9 BUFFER_OFFSETsizeoffloat 6 glBindVertexArrayNULL in this snippet I am loading in the file and sending it to openGL and setting the vbo settings in the VAO. When I run this code data does contain the file so I am not sure why its not rendering. Thanks for your help and insight in advance.

dealing with terrain chunks for a big world - Link Fri, 21 Aug 2015 23:42:32

dealing with terrain chunks for a big world the game in question AIRSHIPS a WW1 era alternate historyairship flight sim... httpwww.gamedev.netgalleryalbum672-rockland-softwares-airships the game world is very large stretching from the arctic circle to north africa and from the mississippi to the urals. the plan is to create or generate a heightmap which can be used to generate ground mesh chunks. the game uses a scale of 1 foot 1d3d unit. world coordinates consist of sector xz a sector is 10K feet across and a location in that sector xyz. a mesh scale of one vertex per ten feet is planned. with a sector size of 10K feet a 1000x1000 vertex mesh is a natural first choice for chunk size. but heres the kicker the world is 4912 x 1637 sectors in size. if a sector is a terrain chunk thats 6866304 chunks at a cool 1 million verts EACH so... storing it all in ram is out wasnt even thinking about it storing the heightmap in ram is probably no go as well. using one byte for height values it would be 6866 gig in size. so maybe i need a lower resolution coarser heightmap to cut down on the heightmap size and add in some heightmap splatting to provide high rez detail or maybe go procedural for the heightmap then generate chunks on the fly as needed and save to disk once generated the whole thing is doable you procedurally or hand generate the heightmap at some resolution then use it to generate ground meshes. its just the size of all the data and initial generation time involved that makes implementation something to think about. and do you do it before release and include just the meshes or the meshes and the heightmap or do you do it at install so you dont have to redistribute all that content actually based on the amount of data involved generating meshes on the fly seems the only way then save them to disk for reuse next time instead of re-generating on the fly again - assuming on the fly is slow enough to warrant it. in caveman i can generate 3 300x300 chunks of up to 15000 renderables each plus 4 interleaved ground meshes per chunk which are generated on the fly so fast theres not even time to display any kind of loading area message lt12 second. in the past ive gotten good results with meshes generated on the fly from procedural heightmaps.

The application requested an operation that depends on an SDK - Link Fri, 21 Aug 2015 22:47:09

Hi there I am use SharpDX 2.6.3.0. My application is working fine for me Windows 7 but fail for other man WIndows 10 The application requested an operation that depends on an SDK component that is missing or mismatched How to solve the issue I How to unbind the application from a specific SDK and force it to use the redistributable

Looking for Some Sidescroller Engine Feedback - Link Fri, 21 Aug 2015 20:53:06

Hello all Not sure if this is the right spot for this thread but since Im a beginner I figured it would be appropriate. This is my first thread on GameDev Im excited to get involved As part of a school project for the summer I programmed a 2D sidescroller engine and tile map editor. One of the requirements is that I get some feedback on my work and apparently forums can satisfy that requirement. Over the last year I learned the basics of C and SDL2 and wanted to try my hand at game programming. Since this was my first attempt at game programming I tried to keep it as simple as possible I really just made a Megaman rip off without music. I also wanted to try figuring out as many problems as possible on my own instead of consulting books or forums. It was a good learning experience but I suppose I could have saved some time by talking to the pros. Anyway Im asking you guys for some feedback on the logic behind this engine. Tell me if I got stuff right if I got stuff wrong if theres improvements I could make anything. If anyone wants to see the source code we could make that happen somehow. Im including a word doc that summarizes whats going on with the engine. I tried to keep it as brief as possible but feel free to ask more questions. If you think I left something out that should be explained let me know Attached Files Overview.doc 39KB 34 downloads

Distance between two trajectories - Link Fri, 21 Aug 2015 20:16:50

Hello First of all Id like to welcome everyone as this is my first post here . Secondly sorry for the length of this post Ill try to be as concise as possible . I work on a 2D space shooting game with physics so that ships have inertia etc. Id like to implement projectile dodging by AI. In order to do that I must determine whether given ship is going to collide with given projectile. I want to check if at any point in time within some time frame 0 T distance between points representing ship and projectile falls below some threshold and if it does consider it to be a collision. So I have come up with equations of motion for ship and projectile and constructed a distance function with respect of time I skipped square root Dt x_shipt-x_projectilet2 y_shipt-y_projectilet2 Since Im only interested if that distance ever falls below some threshold I think that its enough to find minimum of aforementioned function for time in range 0 T. To find that minimum I want to check Dt value for t 0 t T t rightarrow Dt 0 Is this correct up to this point Is there any simpler way to achieve the same Now time for the hard part . Checking distance at t 0 and t T is trivial finding roots of Dt isnt . Projectile always moves with uniform motion. Ship however can move in one of following ways If ships engine is turned off it moves with uniform motion. If ships engine is on but it doesnt rotate it moves with uniformly accelerated motion. If ships engine is on and it rotates it moves with non-uniformly accelerated motion. Case 1. is simple and I was able to deduce a formula for finding root of Dt but I have problems with points 2. and 3. In case 2. ships equations of motion are like this x_shipt x_0 v_x0t fracFsinalphat22m y_shipt y_0 v_y0t fracFcosalphat22m where F is engines force alpha is ships rotation engines force vector is applied with this rotation and m is ships mass v_x0 and x_0 are ships initial velocity and position respectively. The problem I have with these equations is that they give me a ridiculously complex cubic equation when I want to compute Dt and since I target mobile devices I need something simpler. Maybe there is some better way to check for collision in this case In case 3. Im not sure if my equation of motion is correct. This is how I deduced it only for x axis y axis is similar First I came up with acceleration function omega is ships rotation speed a_xt sinalphaomega tfracFm I integrated it once and got velocity function v_xt v_x0 - fracFmomegacosalpha omega t I integrated it once more and got position function x_shipt x_0 v_x0t - fracFmomega2sinalpha omega t Im worried because Id expect that x_ship0 x_0 but it isnt. My physics and math skills are extremely rusty so Id be grateful if anyone could point me what I did wrong here. Thanks for any input

Mirror hierarchy in local space - Link Fri, 21 Aug 2015 19:43:33

Hi Im searching a way to mirror an hierarchy stored in local space. Each transformation is relative to its parent and is stored as translation rotation using quaternion and scaling. The goal is to mirror a skeleton but its the same thing as mirror an hierarchy of node. The goal is to transform the translation and rotation to have the mirror correctly. The mirror table is generated to know what transformation has to be swapped. What doesnt work is to invert sign of translation and quaternion like that translation.x -translation.x quaternion.x -quaternion.x quaternion.w -quaternion.w The scaling has to stay intact because the hierarchy can be blended with another after the mirror process. Thanks for the help

Gaming News Headlines - Yahoo News - Link Mon, 24 Aug 2015 10:47:00

ltpgtlta hrefhttpnews.yahoo.comheres-why-rock-band-4-144700595.htmlgtltimg srchttpl3.yimg.combtapires1.2Jf4wfYqWUSDU8763uoJ79Q--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comfe7e0338291fa0783cd695dd52fa5b21 30 height86 altHereamp039s Why Rock Band 4 Standalone Disc Is More Expensive on Xbox One Than PS4 alignleft titleHereamp039s Why Rock Band 4 Standalone Disc Is More Expensive on Xbox One Than PS4 border0 gtltagtHarmonix explains why the Xbox One version will cost 20 more than the PlayStation 4 edition.ltpgtltbr clearallgt

Heres Why Rock Band 4 Standalone Disc Is More Expensive on Xbox One - Link Mon, 24 Aug 2015 10:11:00

ltpgtlta hrefhttpnews.yahoo.comcult-wii-u-horror-title-141100065.htmlgtltimg srchttpl3.yimg.combtapires1.2QGQhusCoAV5pjYcYm75z.Q--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com076927151ba71d132f12c7294dda3e20 30 height86 altCult Wii U Horror Title Fatal Frame Maiden of Black Water Will Be ampquotFree-To-Startampquot alignleft titleCult Wii U Horror Title Fatal Frame Maiden of Black Water Will Be ampquotFree-To-Startampquot border0 gtltagtPrologue and first two chapters of the game will be available to download at no cost.ltpgtltbr clearallgt

Cult Wii U Horror Title Fatal Frame Maiden of Black Water Will Be Free - Link Mon, 24 Aug 2015 09:21:00

ltpgtlta hrefhttpnews.yahoo.comstar-fox-zero-mario-maker-132100647.htmlgtltimg srchttpl2.yimg.combtapires1.2Nl0J65u3pwGW0.pU7Gga_A--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com481bc7e0eb01fdf77d88c97d4cb3e3a1 30 height86 altStar Fox Zero Mario Maker Wii U Bundle Release Dates Announced alignleft titleStar Fox Zero Mario Maker Wii U Bundle Release Dates Announced border0 gtltagtNintendo also reveals new a flurry of Wii U and 3DS announcements.ltpgtltbr clearallgt

Star Fox Zero Mario Maker Wii U Bundle Release Dates Announced - Link Mon, 24 Aug 2015 02:46:00

ltpgtlta hrefhttpnews.yahoo.comdiablo-3-seasons-may-coming-064600138.htmlgtltimg srchttpl3.yimg.combtapires1.2NbjKzDYT5xHqTDYAJR8lFA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com10f7b69d75ff73bf9945e44b0c2918ad 30 height86 altDiablo 3 Seasons May Be Coming to PS4 and Xbox One alignleft titleDiablo 3 Seasons May Be Coming to PS4 and Xbox One border0 gtltagtSeasons are currently only available on the PC version of the game.ltpgtltbr clearallgt

Diablo 3 Seasons May Be Coming to PS4 and Xbox One - Link Sat, 22 Aug 2015 17:24:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-backwards-compatibility-news-212400395.htmlgtltimg srchttpl3.yimg.combtapires1.2LQYAvAnf9Y68I8Vs4dpa8w--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comca313a65b009ff2a230bf62d4b1ec611 30 height86 altXbox One Backwards Compatibility News Delayed Until Next Week alignleft titleXbox One Backwards Compatibility News Delayed Until Next Week border0 gtltagtMicrosoft confirms youamp039ll have to wait until next week to learn about the next wave of backwards-compatible titles.ltpgtltbr clearallgt

Xbox One Backwards Compatibility News Delayed Until Next Week - Link Sat, 22 Aug 2015 13:00:00

ltpgtlta hrefhttpnews.yahoo.comnintendo-files-patent-disc-less-170000785.htmlgtltimg srchttpl.yimg.combtapires1.2VJu9rnwmtEqoB3aluUwl5g--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com429d5da164895f4dd66e4e8975796863 30 height86 altNintendo Files Patent on Disc-less Game System alignleft titleNintendo Files Patent on Disc-less Game System border0 gtltagtNintendo could be looking to drop discs but not necessarily physical media.ltpgtltbr clearallgt

Nintendo Files Patent on Disc-less Game System - Link Sat, 22 Aug 2015 10:36:00

ltpgtlta hrefhttpnews.yahoo.comps4-xbox-one-arcade-style-143600020.htmlgtltimg srchttpl2.yimg.combtapires1.2dmFDyACQujjIIjWfTohJlw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comf8844de8ede444d57a948cd02e2555a1 30 height86 altAfter PS4 and Xbox One Arcade-Style Super Mega Baseball Hits PC alignleft titleAfter PS4 and Xbox One Arcade-Style Super Mega Baseball Hits PC border0 gtltagtSuper Mega Baseball Extra Innings available now on PC with a special discount.ltpgtltbr clearallgt

After PS4 and Xbox One Arcade-Style Super Mega Baseball Hits PC - Link Sat, 22 Aug 2015 09:08:10

ltpgtlta hrefhttpnews.yahoo.comnintendo-patent-application-shows-no-130810410.htmlgtltimg srchttpl1.yimg.combtapires1.2.AdqVDRyGAwSUyy6NFocfQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com105063350a6aa3b3ae07aeaec29532d4 30 height86 altNintendo patent application shows no optical disc drive in new console alignleft titleNintendo patent application shows no optical disc drive in new console border0 gtltagtNintendo hasfiled a patent application for a console that has no optical disc drivekicking up all sorts of speculation among enthusiasts of what the companyamp039s next piece of hardware could look like or do. The filing also shows an internal hard drive and the means of connecting an external one. NeoGAFfers who first spotted the filing ruminated that the presence of a memory card and a slot could mean the return of a cartridge-based console for the first time since the Nintendo 64 nearly 20 years ago.ltpgtltbr clearallgt

Nintendo patent application shows no optical disc drive in new console - Link Sat, 22 Aug 2015 08:00:00

ltpgtlta hrefhttpnews.yahoo.comweekly-recap-xbox-one-things-120000754.htmlgtltimg srchttpl.yimg.combtapires1.2IfER.BX4at5zDqviIVBNzQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.combcd1853b98df5f47716a20db5bf31e2a 30 height86 altWeekly Recap Xbox One Can Do Things PS4 Canamp039t Fallout 4 to Outsell Skyrim alignleft titleWeekly Recap Xbox One Can Do Things PS4 Canamp039t Fallout 4 to Outsell Skyrim border0 gtltagtHereamp039s a roundup of the weekamp039s biggest stories and some you might have missed.ltpgtltbr clearallgt

Weekly Recap Xbox One Can Do Things PS4 Cant Fallout 4 to Outsell - Link Sat, 22 Aug 2015 07:04:00

ltpgtlta hrefhttpnews.yahoo.comnintendo-not-opposed-movie-adaptations-110400715.htmlgtltimg srchttpl2.yimg.combtapires1.2RtY9No_mdJKI87TuoOU95Q--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com32b92a78fc68744dd332bbcf224f09b7 30 height86 altNintendo Not Opposed to Movie Adaptations alignleft titleNintendo Not Opposed to Movie Adaptations border0 gtltagtShigeru Miyamoto says Nintendo is open to the idea of bringing Mario and Zelda to the big screen.ltpgtltbr clearallgt

Nintendo Not Opposed to Movie Adaptations - Link Fri, 21 Aug 2015 15:30:02

ltpgtlta hrefhttpnews.yahoo.complanetside-2-review-1-playstation-193002540.htmlgtltimg srchttpl.yimg.combtapires1.2ZCtoH5.vhUGHeUVkJbNm5A--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com3f94ba0dc818996839b56f89b32ff363 30 height86 altPlanetSide 2 review update 1 PlayStation 4 alignleft titlePlanetSide 2 review update 1 PlayStation 4 border0 gtltagtPlanetSide 2amp039s adaptation to PlayStation 4 has fared better than other free-to-play online games that have attempted to cross the console divide. Not much has been lost in translation certainly not the scale of PlanetSide 2amp039s occasionally massive battles which are as exciting today as they were when the game first launched nearly three years ago. Unfortunately a few technical shortcomings and unaddressed issues that have always plagued PlanetSide 2 keep it from reaching its full potential on PS4.ltpgtltbr clearallgt

PlanetSide 2 review update 1 PlayStation 4 - Link Fri, 21 Aug 2015 12:05:47

ltpgtlta hrefhttpnews.yahoo.comman-arrested-allegedly-stuffing-playstation-160547251.htmlgtltimg srchttpl.yimg.combtapires1.2UsA8nX9Eqk0N6rrGV2TIUg--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.comcba9ff2981dc631eb3f5499d21fb3279 30 height86 altMan arrested after allegedly stuffing PlayStation in his pants alignleft titleMan arrested after allegedly stuffing PlayStation in his pants border0 gtltagtTechnically Incorrect A PlayStation 4 isnamp039t small and it isnamp039t light. Not even for the allegedly light-fingered. So is it possible to shove one down your trousers Allegedly yes.ltpgtltbr clearallgt

Man arrested after allegedly stuffing PlayStation in his pants - Link Fri, 21 Aug 2015 11:00:00

ltpgtlta hrefhttpnews.yahoo.complay-wii-us-splatoon-free-150000743.htmlgtltimg srchttpl2.yimg.combtapires1.2xAaUjW.GKKOFvsPyjFkfhA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comeecdf3be53243b9604139257c36a8aa7 30 height86 altPlay Wii Uamp039s Splatoon Free This Weekend alignleft titlePlay Wii Uamp039s Splatoon Free This Weekend border0 gtltagtNintendo to host yet another ampquotTestfireampquot event for the family-friendly shooter starting today and running through Sunday.ltpgtltbr clearallgt

Play Wii Us Splatoon Free This Weekend - Link Fri, 21 Aug 2015 10:36:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-pes-2015-isnt-143600776.htmlgtltimg srchttpl3.yimg.combtapires1.2wxuxIlSmh0vE3Z7j9xMA4w--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com15edfbf383f6418c99cb5708ce22855d 30 height86 altXbox One PES 2015 Isnamp039t 1080p But ampquotNo One Will Be Able to Tell the Differenceampquot Says Konami alignleft titleXbox One PES 2015 Isnamp039t 1080p But ampquotNo One Will Be Able to Tell the Differenceampquot Says Konami border0 gtltagtThe Xbox One version will be ampquotjust shyampquot of native 1080p.ltpgtltbr clearallgt

Xbox One PES 2015 Isnt 1080p But No One Will Be Able to Tell the - Link Fri, 21 Aug 2015 10:00:06

ltpgtlta hrefhttpnews.yahoo.compokemon-fighting-game-pokken-tournament-140006015.htmlgtltimg srchttpl1.yimg.combtapires1.2w88h74IywDomMxN6xYqJ3A--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com8f179c962fcfe5d57d05609a71bc9f47 30 height86 altPokemon fighting game Pokken Tournament coming to Wii U in spring 2016 alignleft titlePokemon fighting game Pokken Tournament coming to Wii U in spring 2016 border0 gtltagtPokken Tournament the Pokemon-meets-Tekken arcade fighter that hit Japanese arcades earlier this summer will receive a worldwide release on Wii U next spring. The announcement came from the Pokemon World Championships which are being held this weekend in Boston and was accompanied by a new trailer for the title posted above. The console release announcement follows news that Dave ampamp Busters the North American arcade-restaurant chain would betesting Pokken Tournament in select locations across the U.S. and Canada.ltpgtltbr clearallgt

Pokemon fighting game Pokken Tournament coming to Wii U in spring 2016 - Link Fri, 21 Aug 2015 09:20:00

ltpgtlta hrefhttpnews.yahoo.compokemon-fighting-game-pokken-tournament-132000778.htmlgtltimg srchttpl1.yimg.combtapires1.2nOzbb.aM51w.Z5JIErIQog--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comf1fe79ec0080067cbc14008ce4f606d3 30 height86 altPokemon Fighting Game Pokken Tournament Confirmed for Wii U alignleft titlePokemon Fighting Game Pokken Tournament Confirmed for Wii U border0 gtltagtPokken Tournament landing on Wii U in 2016.ltpgtltbr clearallgt

Pokemon Fighting Game Pokken Tournament Confirmed for Wii U - Link Fri, 21 Aug 2015 05:58:00

ltpgtlta hrefhttpnews.yahoo.comcult-pc-sim-kerbal-space-095800606.htmlgtltimg srchttpl2.yimg.combtapires1.2q51ND7S8D5siDuvYmayCkw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com6ff59301c7f88ade4cb990e12f49c77c 30 height86 altCult PC Sim Kerbal Space Program Set For Xbox One Release alignleft titleCult PC Sim Kerbal Space Program Set For Xbox One Release border0 gtltagtNow Xbox One owners will be able to experience the heartbreak of losing a Kerbal too.ltpgtltbr clearallgt

Cult PC Sim Kerbal Space Program Set For Xbox One Release - Link Thu, 20 Aug 2015 18:31:02

ltpgtlta hrefhttpnews.yahoo.comwant-play-great-metroid-game-223102929.htmlgtltimg srchttpl3.yimg.combtapires1.25mEg_FV1QDPjMCw.vEzRog--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com42e5da5d37ba25f889b49e3d73bab252 30 height86 altWant to play a great Metroid game on Wii U Buy Super Mario Maker alignleft titleWant to play a great Metroid game on Wii U Buy Super Mario Maker border0 gtltagtNintendo fans have been clamoring for a new Metroid game since ... well since 2007amp039sMetroid Prime 3 for the Wii. Since those fans arealready unhappy with the recently announcedMetroid Prime Federation Force someone has decided to take it upon themselves to fill the Metroid-shaped hole in the Wii Uamp039s lineup. Using the powerful level creation tools in Nintendoamp039s upcomingSuper Mario Maker YouTube user PixelKabinett has built a Mario-themed salute to Metroidamp039s exploration-based gameplay.ltpgtltbr clearallgt

Want to play a great Metroid game on Wii U Buy Super Mario Maker - Link Thu, 20 Aug 2015 16:40:14

ltpgtlta hrefhttpnews.yahoo.comprice-nintendos-portable-game-player-204014465.htmlgtltimg srchttpl2.yimg.combtapires1.2n.rVD7J1oUUfjMuZj6FVCQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.comdc287acbf474d690b2b39da09f55d0e5 30 height86 altPrice of Nintendoamp039s portable game player is portable too It moves down alignleft titlePrice of Nintendoamp039s portable game player is portable too It moves down border0 gtltagtThe price of the 2DS player will drop 30 on August 30 making the cost of the gadget a hundred bucks.ltpgtltbr clearallgt

Price of Nintendos portable game player is portable too It moves down - Link Thu, 20 Aug 2015 16:00:45

ltpgtlta hrefhttpnews.yahoo.comgrand-theft-auto-vs-next-200045912.htmlgtltimg srchttpl1.yimg.combtapires1.2aka5CLbM_XDGuk0VE5Js2A--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.com69b2c0cd5d89edb99863618629373b1e 30 height86 altGrand Theft Auto Vamp039s next update adds Rockstar Editor to PS4 Xbox One alignleft titleGrand Theft Auto Vamp039s next update adds Rockstar Editor to PS4 Xbox One border0 gtltagtGameplay capture and editing tool coming to console along with Director Modeamp039s machinima creation capabilities.ltpgtltbr clearallgt

Grand Theft Auto Vs next update adds Rockstar Editor to PS4 Xbox One - Link Thu, 20 Aug 2015 14:30:01

ltpgtlta hrefhttpnews.yahoo.comxbox-chief-asks-backward-compatibility-183001403.htmlgtltimg srchttpl1.yimg.combtapires1.2dTXi0Ym0yJDzPibz9FOtpQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com468bd8022cdadca5c1436d9a47925b4c 30 height86 altXbox chief asks his backward compatibility team about original Xbox support amp039a lotamp039 alignleft titleXbox chief asks his backward compatibility team about original Xbox support amp039a lotamp039 border0 gtltagtWhile work on Xbox 360 backward compatibility continues in advance of its November launch that hasnamp039t stopped Xbox chief Phil Spencer from asking his team a team that already delivered something most of the world thought was if not technologically impossible at least technologically ampquotvery challengingampquot with Xbox 360 support if they could also go ahead and get original Xbox support on Xbox One. Since the Xbox 360 had limited backward compatibility with the original Xbox already getting that support onto Xbox One might be as simple as using the Xbox 360 emulator to run the original Xbox emulator.ltpgtltbr clearallgt

Xbox chief asks his backward compatibility team about original Xbox - Link Thu, 20 Aug 2015 12:47:00

ltpgtlta hrefhttpnews.yahoo.complay-madden-nfl-16-now-164700595.htmlgtltimg srchttpl3.yimg.combtapires1.29cmU5qGmckUILZG12Bz9cQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comf791bc2681c36a2c26e4430257249a9f 30 height86 altHow to Play Madden NFL 16 Right Now on Xbox One alignleft titleHow to Play Madden NFL 16 Right Now on Xbox One border0 gtltagtThe gameamp039s 10-hour pre-release trial is available now through EA Access.ltpgtltbr clearallgt

How to Play Madden NFL 16 Right Now on Xbox One - Link Thu, 20 Aug 2015 10:25:00

ltpgtlta hrefhttpnews.yahoo.comoctopus-dad-xbox-one-next-142500748.htmlgtltimg srchttpl3.yimg.combtapires1.28EQiElfzDtrjmyp2DxMGAQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com6b14816fafd9d9ebddf987946c9bc64b 30 height86 altBe an Octopus Dad on Xbox One Next Week alignleft titleBe an Octopus Dad on Xbox One Next Week border0 gtltagtOctodad Dadliest Catch coming to Microsoftamp039s current-gen console on August 26.ltpgtltbr clearallgt

Be an Octopus Dad on Xbox One Next Week - Link Thu, 20 Aug 2015 08:30:00

ltpgtlta hrefhttpnews.yahoo.comnintendo-2ds-price-drop-coming-123000813.htmlgtltimg srchttpl3.yimg.combtapires1.2lBpS.b_VLX9OBugvrMzFuw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.coma694dc9d6980b90229c5c793da7813fb 30 height86 altNintendo 2DS Price Drop Coming Soon alignleft titleNintendo 2DS Price Drop Coming Soon border0 gtltagtStarting August 30 Nintendo will offer the system for 100 instead of 130.ltpgtltbr clearallgt

Nintendo 2DS Price Drop Coming Soon - Link Thu, 20 Aug 2015 08:11:38

ltpgtlta hrefhttpnews.yahoo.comnintendo-2ds-price-drops-99-121138067.htmlgtltimg srchttpl2.yimg.combtapires1.2D3jcVjh_I25swhGp5ZNVOw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.comdbea366c65a1d73c0aed7d39ce558a0d 30 height86 altNintendo 2DS price drops to99.99 on Aug. 30 alignleft titleNintendo 2DS price drops to99.99 on Aug. 30 border0 gtltagtThe Nintendo 2DS price drops from 129.99 to 99.99 on Aug. 30 the company announced this morning.ltpgtltbr clearallgt

Nintendo 2DS price drops to99.99 on Aug. 30 - Link Thu, 20 Aug 2015 07:41:00

ltpgtlta hrefhttpnews.yahoo.comps4-xbox-one-getting-back-114100085.htmlgtltimg srchttpl3.yimg.combtapires1.2IL27eRj5Nm2_yPPwtXdDoQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comb9b4aae9538169e80ae3f6cefa9207f7 30 height86 altPS4Xbox One Getting Back to the Future from Telltale - Report alignleft titlePS4Xbox One Getting Back to the Future from Telltale - Report border0 gtltagtampquot30th Anniversary Editionampquot of Game of Thrones developeramp039s episodic series may be coming to PlayStation 4 Xbox One and Xbox 360.ltpgtltbr clearallgt

PS4Xbox One Getting Back to the Future from Telltale - Report - Link Thu, 20 Aug 2015 07:00:00

ltpgtlta hrefhttpnews.yahoo.comnintendo-backing-away-quality-life-110000946.htmlgtltimg srchttpl2.yimg.combtapires1.2jUjV8979WWaew9paIJcusQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comc6c98cc68d2252f3f32cffc2a2a71441 30 height86 altNintendo Backing Away From Quality of Life Plans Analysts Claims alignleft titleNintendo Backing Away From Quality of Life Plans Analysts Claims border0 gtltagtPlans for health devices could be pushed aside in favour of mobile strategy.ltpgtltbr clearallgt

Nintendo Backing Away From Quality of Life Plans Analysts Claims - Link Wed, 19 Aug 2015 17:50:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-controller-48-215000563.htmlgtltimg srchttpl2.yimg.combtapires1.2nPrO.FSci7zxZi1MfRSWag--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com6ffe7a64461a8780f4b11a774363161a 30 height86 altGet a New Xbox One Controller for 48 alignleft titleGet a New Xbox One Controller for 48 border0 gtltagtAmazon Prime members can save 12 on the new controller featuring the 3.5mm stereo headset jack.ltpgtltbr clearallgt

Get a New Xbox One Controller for 48 - Link Wed, 19 Aug 2015 16:55:00

ltpgtlta hrefhttpnews.yahoo.comnintendo-bringing-pokemon-esque-hit-205500199.htmlgtltimg srchttpl2.yimg.combtapires1.2dIScxJF4B3v8DYwlWA69BA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com18542487d12d4e13196c8af2d8d16802 30 height86 altNintendo Bringing Pokemon-Esque Hit Yo-Kai Watch to the US in November alignleft titleNintendo Bringing Pokemon-Esque Hit Yo-Kai Watch to the US in November border0 gtltagtLevel-5amp039s 3DS RPG makes the transition to western markets later this year.ltpgtltbr clearallgt

Nintendo Bringing Pokemon-Esque Hit Yo-Kai Watch to the US in November - Link Wed, 19 Aug 2015 16:42:43

ltpgtlta hrefhttpnews.yahoo.comamazon-prime-subscribers-12-off-204243150.htmlgtltimg srchttpl1.yimg.combtapires1.2L.z7ASqO5Am5eqn4Cf8vBA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.come13c7f999afeae85398bde16c329414e 30 height86 altAmazon Prime subscribers can get 12 off a new Xbox One controller right now alignleft titleAmazon Prime subscribers can get 12 off a new Xbox One controller right now border0 gtltagtAmazon is selling the new Xbox One controller at a good discount for Amazon Prime subscribers right now 47.99 which is 20 percent cheaper than the regular price of 59.99. This is the latest version of the Xbox One wireless controller featuring a built-in 3.5 mm stereo headphone jack a feature that the PlayStation 4amp039s DualShock 4 included at that consoleamp039s launch. Because this offer is part of the Amazon Prime Member Savings program the details of the deal donamp039t show up in the Amazon listing.ltpgtltbr clearallgt

Amazon Prime subscribers can get 12 off a new Xbox One controller - Link

Removing Payment Feature From Skyrim Workshop - Link Thu, 23 Apr 2015 17:07:29

Were going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod well be refunding you the complete amount. We talked to the team at Bethesda and they agree. ltbrgt ltbrgtWeve done this because its clear we didnt understand exactly what we were doing. Weve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards and in the past theyve been received well. Its obvious now that this case is different. ltbrgt ltbrgtTo help you understand why we thought this was a good idea our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone both free ampamp paid. We wanted more great mods becoming great products like Dota Counter-strike DayZ and Killing Floor and we wanted that to happen organically for any mod maker who wanted to take a shot at it. ltbrgt ltbrgtBut we underestimated the differences between our previously successful revenue sharing models and the addition of paid mods to Skyrims workshop. We understand our own games communities pretty well but stepping into an established years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly even though we believe theres a useful feature somewhere here. ltbrgt ltbrgtNow that youve backed a dump truck of feedback onto our inboxes well be chewing through that but if you have any further thoughts let us know.

Introducing New Ways to Support Workshop Creators - Link Wed, 28 Jan 2015 22:25:40

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_CommerceAnnounce.jpgquotgt ltbrgt ltbrgtThe Steam Workshop has always been a great place for discovering community-made mods maps and items for a variety of games. Starting now with The Elder Scrolls V Skyrim the Workshop is also a great place for community content creators to earn money by selling their greatest works. ltbrgt ltbrgtWe think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price for pay-what-you-want or to make their item available for free. As a customer and fan of Skyrim youre able to explore both paid and free mods quests and items. ltbrgt ltbrgtThe whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here lta classquotbb_linkquot targetquot_blankquot hrefquothttpwww.steamcommunity.comworkshopaboutpaidcontentquot gthttpwww.steamcommunity.comworkshopaboutpaidcontentltagt ltbrgt ltbrgtAlong with these new options available to mod-creators weve added a few features to support the experience and make everything as easy as possible ltbrgt ltbrgtltdiv classquotbb_h1quotgtFree Paid or Pay What You Wantltdivgt With over 24000 free mods available for Skyrim in the Steam Workshop there will always be lots to do and explore for free. Now you can also find mods with a specified price or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. ltbrgt ltbrgtltdiv classquotbb_h1quotgtTry any mod Risk Freeltdivgt When shopping for anything its still important to spend a little time learning about any product you are about to purchase. But if after purchase you find that a mod is broken or doesnt work as promised you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshoprefundpolicyquot gthereltagt. ltbrgt ltbrgtltdiv classquotbb_h1quotgtPlay Skyrim For Free This Weekendltdivgt If youre new to Skyrim and havent yet tried it out now is your chance. Available now through April 26th Skyrim is free to play. Just visit the lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp72850quot gtSkyrim store pageltagt and click the play button to download and start playing. If you decide you want to keep the game its also on sale for 75 off regular price ltbrgt ltbrgtltdiv classquotbb_h1quotgtExplore New Contentltdivgt To prepare for this announcement weve asked a few community mod makers to prepare some content for release. lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid72850ampampsearchtextampampchildpublishedfileid0ampampbrowsesorttrendampampsectionreadytouseitemsampampadmin_view1ampamprequiredflags5B5Dpaiditemsquot gtBrowse Paid Skyrim Modsltagt ltbrgt ltbrgtltdiv classquotbb_h1quotgtCalling Creatorsltdivgt Whether youre just getting started or are already a professional artist or developer now you can make money from your creations in the Steam Workshop. ltbrgt ltbrgtStarting with The Elder Scrolls V Skyrim you can make new cosmetic items custom skins fancy houses epic quests entire new cities or just a new hat for Lydia. Once youve made your creation you can easily set a price and earn a portion of each sale made through the Steam Workshop. ltbrgt ltbrgtPlus many more of your favorite Workshop games will support paid content in the coming weeks. Check out the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopaboutpaidcontentquot gtfull announcement and FAQltagt for more details. ltbrgt

Content Creators Earn Over 50M Through Steam Workshop Can Now Earn - Link Fri, 14 Nov 2014 22:41:24

When we launched the Workshop late in 2011 we expected that it would grow but not that it would grow this much this quickly. So far the total payments made to individuals for the creation of in-game items sold in Team Fortress 2 Dota 2 and Counter-Strike Global Offensive have passed 57 million. This money was earned by over 1500 contributors spread out across 75 countries. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Curated Workshopsltdivgt The limitation of paid revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today were happy to announce that after a ton of work the first curated Workshops for non-Valve games have opened lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp302270workshopquot gtDungeon Defenders Eternityltagt and lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp219640workshopquot gtChivalry Medieval Warfareltagt. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopDungeonChivalry.jpgquotgt ltbrgt ltbrgtThis is really exciting news and means that more high quality content will be available for the game you love playing. Plus purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. ltbrgt ltbrgtWe expect more curated Workshops to become available for creators and players in various games over the coming weeks and months. ltbrgt ltbrgtltdiv classquotbb_h1quotgtIntroducing Revenue Tools For Workshop Authorsltdivgt The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from were also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshoprevenuegraph.jpgquotgt ltbrgt ltbrgtOnce you have content accepted into a paid curated Workshop youll see a link to ampquotView Your Revenueampquot from your ampquotlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.commymyworkshopfilesquot gtMy Workshop Filesltagtampquot page. If you dont have any content accepted yet nows a great time to get involved

Steam Workshop Update Adds Voting Queue and Updated Home Pages - Link Thu, 15 May 2014 22:16:35

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_HomeUpdate.jpgquotgt ltbrgt ltbrgtWe just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Voting Queueltdivgt Workshops for games such as Team Fortress 2 Dota 2 and Counter-Strike Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game. ltbrgt ltbrgtWorkshops with these types of items now have a voting queue similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Home Pages For Every Workshopltdivgt Each product Workshop now has a new home page design helping to highlight the most interesting content in the Workshop and to also better expose a variety of ways to browse the Workshop. With this new home page customers can now more easily see mods maps or items created by authors they follow see what their friends are marking as favorites and read about recent Workshop news from the game teams. ltbrgt ltbrgtThis new home page also provides space for games to run special events such as themed contests or to highlight new types of content supported by their Workshop. ltbrgt ltbrgtThis update has automatically applied to all games and software with a Steam Workshop so just check out your favorite Workshop to see these new features. ltbrgt ltbrgtltdiv classquotbb_h1quotgtOther changesltdivgt ltul classquotbb_ulquotgt ltligtAdded views for most popular items over trailing three-months six-months and year. This only applies to ready-to-use content such as mods and maps. ltbrgtltligtltligtAdding tabs lists to the home page for ready-to-use items. These lists include a new Most Subscribed list as well as Most Popular and Most Recent. ltbrgtltligtltligtAdding larger voting controls to item voting to support the voting queue. ltbrgtltligtltligtRemoving comment threads from the main page for items to be voted on. Giant ASCII art is now relegated to the comment tab on each Workshop item. ltbrgtltligtltligtHiding star ratings on items to be voted on to help avoid biased voting. ltligtltulgt

100 Games Now Using Steam Workshop - Link Tue, 29 Apr 2014 00:18:15

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop109thCollection.jpgquotgt ltbrgt ltbrgtToday we celebrate the milestone of having 100 games utilizing the Steam Workshop for sharing user generated content in the Steam Community. That is 100 plus the nine more titles that added support for Steam Workshop while we were busy writing this announcement. So here you are with 109 opportunities to share your creative energy with the community by creating custom mods or items or to share in the excitement of others and customize your games. ltbrgt ltbrgtEach of the 109 titles use the Steam Workshop in different ways such as for sharing maps in-game items custom scenarios full game conversions character skins new game modes spells puzzles quests characters language packs and much much more. This is all player-driven where you can create custom game modifications or content for your favorite game and share it with the community. ltbrgt ltbrgtYou can see the full list of products on the Steam Workshop home page lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopquot gthttpsteamcommunity.comworkshopltagt ltbrgt ltbrgtltbgtSome Numbersltbgt ltbrgtOver 1100000 maps items and mods have been posted to the Steam Workshop. This includes everything from custom maps in Civilization V and Monaco to custom in-game items for titles such as Dota 2 and Team Fortress 2. ltbrgt ltbrgtOver 12 Million gamers have played a modded game or played on custom maps found through the Steam Workshop. ltbrgt ltbrgtEach of those 12 Million gamers have downloaded an average of 57 items from the Workshop such as custom maps weapons game rules full conversions or other modifications. ltbrgt ltbrgtThe Steam Workshop has served nearly 700 Million downloads to date. ltbrgt ltbrgtGamers have voted over 32 Million times on items in the Workshop with 90 of those being up-votes.

April 28th Workshops Round Up - Link Thu, 17 Apr 2014 14:58:34

Within the past two weeks another six products have added integration with the Steam Workshop bringing us to a total of 99 Workshops in Steam Below are the most recent additions to the Steam Workshop with a bit of information on how each one is utilizing the Workshop for sharing user generated content. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid49600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps49600header.jpgquotgtltagt ltbrgtBeat Hazard is already a pretty customized game letting you fly a spaceship through your own library of music. But now you can build and share your own custom spaceships in the Steam Workshop. Or pick from one of the over 700 custom ships already shared by the community. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248610quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248610header.jpgquotgtltagt ltbrgtThe Door Kickers Workshop hosts custom maps equipment weapons and other mods made by the community. Players were clearly interested in seeing more variety of weapons in the game and Workshop contributors have delivered providing a couple dozen new options to pick from. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248170quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248170header.jpgquotgtltagt ltbrgtClickteam Fusion is using the Steam Workshop to share tutorials and bits of source code to help game creators learn and build their own experiences. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid236150quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps236150header.jpgquotgtltagt ltbrgtThe Starpoint Gemini 2 Workshop includes various mods ranging from a simple text change to complete game world conversions. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid222880quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps222880header.jpgquotgtltagt ltbrgtThe Insurgency workshop currently in beta allows you to download custom maps that you can play in your own private games or on game servers running these maps. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid246680quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps246680header.jpgquotgtltagt ltbrgtSecrets of Rtikon Workshop supports custom levels mods total conversions and even your own games with the powerful editor of Secrets of Raetikon. Share your creations with other players and enjoy what others have built.

New Workshops Round Up - Link Tue, 11 Mar 2014 17:39:33

Its been a busy past few weeks with new games adding creative integration with the Steam Workshop faster than we can keep track of. So its time to do a quick round-up to highlight the popular new additions. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203770quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203770header.jpgquotgtltagt ltbrgtThis Grand Strategy game lets players modify almost any aspect of the game. Already there are over 250 custom rules events localizations buildings and maps. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203290quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203290header.jpgquotgtltagt ltbrgtThe Workshop for the official game of the U.S. Army focuses on map making and the result is quite a few top-notch mapping projects by community members. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid265930quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps265930header.jpgquotgtltagt ltbrgtDo you want a flying goat Do you want a completely new map The developers of Goat Simulator released their dev tools along with the game allowing the community to make just about anything related to goats. Includes goat pinball exploding goats and of course steerable jet packs. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid240970quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps240970header.jpgquotgtltagt ltbrgtWith an in-game map maker this RPG makes it quick and easy to create custom maps to share with the community. Or try out some of the creative works of other fans. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid209670quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps209670header.jpgquotgtltagt ltbrgtThe side-scrolling strategy game Cortex Command was built for modding and the community has wasted no time in creating dozens of items vehicles scenes and game modes to play with. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid205990quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps205990header.jpgquotgtltagt ltbrgtThis turn-based strategy game of fantasy warfare provides a powerful editor allowing for great flexibility in making maps editing quests create scenarios and modifying many aspects of the game. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid225600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps225600header.jpgquotgtltagt ltbrgtIn a game about swords it only makes sense that their Workshop lets you create your own custom blades. In fact the community has already made over 160 unique and creative sword designs. Additionally you can check out the dozens of custom masks available.

Race the Sun Launches Workshop Integration and Mapping Contest - Link Tue, 25 Feb 2014 18:37:18

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid253030quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps253030header.jpgquotgtltagt ltbrgt ltbrgtTo celebrate the launch of Workshop support for Race the Sun Developer Flippfly is kicking off a level building contest. Between now and March 24th create your own custom levels with the built-in World Creator and post to the Workshop for a chance to win great prizes. You can read the full details of the contest including prizes and rules over on the lta classquotbb_linkquot targetquot_blankquot hrefquothttpssteamcommunity.comlinkfilterurlhttpflippfly.comnewsrace-the-sun-level-design-contest-on-steam-workshopquot gtFlippfly websiteltagtltspan classquotbb_link_hostquotgtflippfly.comltspangt. ltbrgt ltbrgtThere is a set of great lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp253030guidesbrowsefiltertrendampamprequiredtagsquot gtModding20or20ConfigurationSteam guidesltagt to help you get started using the editor. But dont worry creating levels for Race the Sun is simple and easy regardless of your previous skill level and modding experience. ltbrgt ltbrgtIf you havent picked up the game yet this is a great opportunity. Save 50 when you lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp253030quot gtget Race the Sun on Steamltagt before March 17th. ltbrgt

RPG Maker Adds Workshop For Sharing Games amp Game Assets - Link Mon, 24 Feb 2014 18:13:53

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid220700quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps220700header.jpgquotgtltagt ltbrgt ltbrgtWith the RPG Maker Workshop you can easily make and share entire games for others to try out and provide feedback on. Plus you can share custom music and graphics for other game creators to utilize in their games. ltbrgt ltbrgtTo celebrate the RPG Maker Steam Workshop Launch the software is this weeks Mid Week Madness sale Save 75 off lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp220700quot gtRPG Maker VX Ace and our DLC Packsltagt when you buy before February 28th. ltbrgt ltbrgtRPG Maker developers have also worked with some of their favourite community artists and contributors to have some excellent content available in the Workshop from the very beginning there will be plenty of games to explore as well as some music and graphics for use in your own projects. ltbrgt ltbrgtWith Steam Workshop integration sharing your RPG Maker creations and getting feedback has never been easier. Do you have some sprites you have made Or a song or two Or maybe unlike most of us youve actually finished a game Share it with us on the Steam Workshop Reach an audience larger than ever before ltbrgt ltbrgtAnd as an added bonus all through the first week the RPG Maker team will be doing drawings for prizes all you have to do to enter is have something posted in the Workshop Check out their lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comgames220700announcementsdetail1765713354525404922quot gtcommunity announcementltagt for more details.

Tetrobot and Co. Adds Workshop Integration and In-game Level Editor - Link

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps235980header.jpgquotgtltagt ltbrgt ltbrgtPoint and click puzzler Tetrobot and Co. has released an in-game editor with Steam Workshop integration allowing players to easily build share and play custom levels. ltbrgt ltbrgtIn this game the player solves puzzles based on blocks reactions. Each blocks of the same matter will stick together while other blocks interactions and reactions will allow you to take the best from every situations. ltbrgt ltbrgtA group of beta testers have already crafted 77 levels available immediately in the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtTetrobot Workshopltagt. ltbrgt ltbrgtOr if you wish to create your own custom levels the developers have posted a few lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp235980guidesbrowsefiltertrendampamprequiredtagsWorkshopquot gtofficial Steam Guidesltagt to help get started. ltbrgt ltbrgtTo celebrate all of this Tetrobot and Co is lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp235980quot gtavailable all this week at a savings of 60 OFFltagt

Showcasing your game on the Twitch stage without looking like an idiot - Link Mon, 24 Aug 2015 12:43:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 24 2015 Latest Blogs View All Post RSS August 24 2015 Features View All RSS August 24 2015 Special Reports Press Releases August 24 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games Blogs Showcasing your game on the Twitch stage without looking like an idiot by Alex Nichiporchik on 082115 014700 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Your game39s been selected to showcase at a big livestream at a show. Congratulations This is your moment of glory. Now you should spend countless hours over-preparing a recorded video that you should talk through on stage in front of thousands of people. Don39t forget to practice the exact marketing pitches you39re going to say That is the worst advice you39ll read today and something I wish we knew a year ago. Pictured the Party Hard livestream from Gamescom 2015 Me Mike Rose have been on a dozen streams lately including featured spots on the twitch stage during conventions like PAX and Gamescom. It39s been an incredible learning experience and I want to share top tips of how to make the best of these streams or any kind of exposure you get on a livestream. Let39s start with preparation. It39s important for the audience to see exactly what the game is. If your segment is 15 minutes just dive straight into the game time flies when you39re on stage. Nobody wants to watch a pre-recorded gameplay video of something that39s built to be interactive. Yes things may go wrong and glitch out - and you can make a joke about that. What should never happen is the awkward moment when your build crashes or isn39t responsive. You39re wasting time trying to figure it out. If they say it39s a .MOV in h.264 for your trailer it39d better damn be that specific format. If it39s a PNG of a specific size make sure it is indeed a PNG of that size. I39m talking about intro and outro segments of your prime hour. Make their lives as easy as possible and don39t be the person that e-mails back and forth and then assets get lost in translation. You know what I hate most on any stage When someone is hogging my time by testing or making sure it works when my presentation or segment is on in a few minutes. This doesn39t fly at all on live programming when you have thousands of people watching. Test your shit beforehand and schedule a time with whoever is running the stage to do so. What I hate more whenever I host panels or do shows is when someone is running late and you39re not sure if they39ll turn up. It39s OK to be in much earlier you can mingle network chat about. It39s NOT OK to arrive 5 minutes before. If you also haven39t tested your equipmentbuild it39s even worse. Everyone39s on a schedule so be on time Everyone at tinyBuild constantly gets annoyed at me for being the guy that rushes everyone out the door but I won39t be late for an event. Punctuality is important if you want to grow relationships. If your team is disorganized with early mornings at a convention make sure that the people that are constantly running late aren39t the Faces of your group. What I found works very well is just saying that you39ll leave at XX am and actually leave. If you39re running late - take a cab at your own expense. At least the person who left early will arrive to the event and assure the organizers it39s all happening. Pictured testing our games the day before PAX South Ok congrats you made it to the event On the livestream itself.... This is probably the biggest mistake anyone can make on their livestream. Twitch is all about watching people play games. Nobody wants to hear you sitting there talking about how great the game is what its features are and why everyone should be excited about it. If you have super interesting talking points that39ll make people laugh - great use those otherwise just jump straight into the game. I think the best example of this was when we did the Party Hard stream at Gamescom It was genuine and fun. Most of the chat had no idea what was going on but it was just plain fun. I39m good at writing and when I39m drunk I can be a fun host. Sober me pales in comparison with Mike so it39s great when he takes the lead in our appearances. If you39re not sure what to talk about - just play the game and have fun. Viewers love watching the player have fun and that39s the best marketing for your game. If you39re sitting there looking bored and just hitting bulletpoints off your marketing list nobody will be excited about your game and viewers will drop off. Pictured Our E3 segment where we had 4 other people to make it feel lively D If you don39t have someone like that - just invite streamers or Youtubers to participate More than once we had Jesse Cox with us on stage. At PAX South I literally just ran around the showfloor trying to catch him said YOU TWTICH STAGE NOW LET39S GO and he went on stage with us. ok there was e-mail correspondence back and forth beforehand don39t just tackle people like that. tldr prepare for the livestreaming by making sure your build works and all the assets are in arrive on time and just have fun playing your game Related Jobs 08.24.15 Software Engineer Developer Relations - San Francisco 08.24.15 HR Manager 08.24.15 Senior Server Programmer 08.24.15 Gameplay Engineer View All Jobs 251935 blog blogsAlexNichiporchik20150821251935Showcasing_your_game_on_the_Twitch_stage_without_looking_like_an_idiot.phputm_sourcefeedburnerutm_mediumfeedutm_campaignFeed3AGamasutraNews28GamasutraNews29 901199 33399953 Loading Comments

How to pitch your game to publishers - Link Mon, 24 Aug 2015 11:25:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 24 2015 Latest Blogs View All Post RSS August 24 2015 Features View All RSS August 24 2015 Special Reports Press Releases August 24 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games Blogs How to Pitch Your Game to Publishers by Daniel Strm on 082115 014100 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Guru Games is a small studio from Skvde Sweden. We are a part of a game-collective called Sweden Game Arena and started our journey on the winding path of game development about two years ago. We recently launched our first game Magnetic Cage Closed on Steam. The game will also be out on the Xbox One next week. Before even coming close to a launch however we spent about a year pitching the game to different publishers at various events. Since December we are working together with Gambitious Digital Entertainment on the game after a series of negotiations. We learned a lot from pitching Magnetic and we have used those lessons while working on Medusarsquos Labyrinth which was the reason we went to Gamescom a few weeks back to find a publishing and funding partner for our next big title. Post-GamesCom pitch contemplations This year we attended Gamescom together with other neighboring indies joint together by and at the Sweden Game Arena booth. The event itself is huge and it was chaos as usual but after getting back home itrsquos really important to take some time and reflect over what went well what did not and how to move forward. Gamescom gave us a lot of things to think about but one of the first things we realized was how many compliments we got on our pitch and how tired the publishers we met seemed to be. Almost all of them commented on the same things too so that got us thinking about how their other meetings must have been. After asking around a little it seems clear that very few developers have spent enough time on their pitch and those that had still had trouble answering the publisherrsquos questions regarding financial matters marketing strategy competition etc. It seems that many indies who talk to publishers only have an idea or a prototype of a game that they themselves want to play. We did that too. Having a prototype is always great and you should mention that you have one early on but you need more if you want to get a publishing deal especially if you are asking for money. Below we are going to break down how we at Guru structured our pitch for Medusarsquos Labyrinth before Gamescom and Game Connection and what we have found to resonate well with publishers. Be memorable Your job when pitching a game is not to get someone to throw money at your feet and sign a contract there on the spot at the show. Your job is being memorable enough that the person you talked to will actually remember you in a positive light and not throwing away your business card because they canrsquot remember who gave it to them. Being funny while also asking someone for half a million dollars or more is not an easy thing to pull off. You want to give the impression of being serious but at the same time you do not want to be forgettable and boring. We at Guru tackle this problem in two different ways As an example of this when we went to San Francisco for Game Connection GDC this spring we commented on that so many horror games are set in small-town America and jokingly said ldquoWe are not sure what is so scary about small-town America but for some reason horror games use them very frequently.rdquo Surprisingly often that generated either a chuckle or an ldquoWell I am from a small town and let me tell you itrsquos one scary place.rdquo The publishers felt happy everyone smiled and we moved on with the presentation. So that joke stayed in the pitch and I told it maybe 20-25 times in two days. Maybe I am focusing too much on the funny part but the most important thing about a pitch is that you leave them with a positive and lasting impression. Making someone chuckle will get you further down that road than wearing a nice suit or having a detailed budget. Medusarsquos Labyrinth pitch dissected Alright time to break this down in more detail. Here is a list of things we say during a pitch in the order of appearance You can see our entire pitch here you can follow along if you want . Slide 1 Critical Artware Hit BOOM Splash art. We used this picture to capture their attention and give that one sentence that hooks them on the concept of the game. For GamesCom it was a lot more about Louise fantastic art than anything I said but as we showed this picture I said ldquoMedusarsquos Labyrinth is mythological first person horror game set in ancient Greece. We take stories and legends that has stayed with us for over 2000 years and give them new life in a modern medium A game.rdquo Slide 2 Apply More Art to lure out the genre Still focusing on selling the concept we give a few examples about the environments in the game such as temples and catacombs and briefly touch on the fact that we have a unique combination of horror and stealth something rare in the genre. Slide 3 Gameplay Time Again not going into great detail here we focus on player experience and action. Immersion vulnerability and the ability for the players to find their own playstyle has resonated well with publishers and so it is what we have boiled it down to. Giving very short examples of how this will manifest in the game is crucial but if you donrsquot you will get questions on it. Slide 4 Genre and positioning This is probably the slide that resonated most with publishers during Gamescom and something that many developers lack showing an awareness and understanding of the competition. They want and need to know that you know about other similar titles and have taken steps to stand out in the crowd. Slide 5 Target audience Who will buy your game How many How well or poorly has similar games sold preferable the same games that you showed on the previous slide. This can be a bit tricky and is always speculative but just showing that you have done your research tells them that you are not only

Rebuilding Gears of War to teach a new team what the series means - Link Mon, 24 Aug 2015 11:06:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 24 2015 Latest Blogs View All Post RSS August 24 2015 Features View All RSS August 24 2015 Special Reports Press Releases August 24 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Rebuilding Gears of War to teach a new team what the series means August 24 2015 By Christian Nutt August 24 2015 By Christian Nutt Post A Comment More ConsolePC Production How do you boot up a new triple-A studio -- and get a whole new team ready to create the latest sequel in a beloved franchise That39s been Rod Fergusson39s job ever since he joined The Coalition the studio behind the latest Gears of War. Fergusson worked on all of the series39 numbered installments at Epic Games at The Coalition he39s taken on the role of studio director quotI have a director of production and also a creative director but what I39m bringing is the overall vision of what Gears is was is going to be and driving that aspect of what Gears is going to be moving forwardquot he told Gamasutra recently in San Francisco. The goal Bring the franchise back quotin an actual meaningful way.quot But how do you do that Turns out the idea he had was to turn a remake of the franchise39s original game -- a so-called quotUltimate Editionquot -- into a learning experience for the development team. In many ways it39s a true remake not just an HD spit-shine it features extensively redone graphics new mo-cap and new cinematics. quotWhen you look at this project for us there are dual sides. There was this one side of it 39What would he fans want us to do39 And there was this other side 39As a new studio making Gears of War how to best learn about that franchise than reverse engineer and dissect the original product so that we can have a better understanding of it39quot quotOne of the very first things I stood up and said is that you have to do it right before you do it different.quot Fergusson describes the remake as quota teaching aid in some respectsquot -- quot39Oh that39s what they mean by cover distances39 and what they have to think about in terms of scripting and all of those sorts of really low level aspects to what it means to make a Gears of War game.quot quotOne of the very first things I stood up and said is that you have to do it right before you do it different.quot How did the team arrive that what to focus on quotA lot of playingquot says Fergusson and discussion quotwe went through feature-by-feature and talked about each thing.quot These thoughts form a more general discussion too one he39s been leading since the first day he arrived at the studio quotI stood up and talked about brand pillars and what the franchise meansquot Fergusson says. quotBut a lot of it was play through the franchise play through the trilogy and then it was let39s focus on remaking Gears 1 and understanding what it took to do that using the original simulation.quot Comparison screenshot The original above Ultimate Edition below. Says Fergusson quotThe art direction changed to not be the completely desaturated game it was in the past to be more contemporary.quot quotYou can39t stay and do the same formula over and over and over again.quot But there39s another challenge there as the studio aims at developing Gears of War 4 quotYou can39t stay and do the same formula over and over and over againquot says Fergusson. quotYou have to find how you move forward in terms of a modern audience and what the industry is looking at 10 years later.quot When dealing with a beloved franchise though it39s tricky quotI talk about it as sort of managing the betrayal of player expectations. If you don39t betray their expectations it39s the same game and they39ve already played it before and there39s nothing new so they don39t really care. But if you betray their expectations too far it39s not the game they wanted It39s not more of that same experience that they wanted a little bit of. So you have to walk that line.quot And when it comes to the series39 fans quotif you show your respect to them people will tag along for the ride.quot Fergusson has roped in some of the biggest fans as quotsort of an advisory board to make sure we39re making the right choicesquot in fact. That philosophy also extends to what Fergusson tells his development team quotRather than chasing some other game39s audience I made it really clear what we were going to do is what makes Gears Gears.quot The remake then quotwas meant as an onramp to the franchise coming backquot both for the fan base and the development team. quotWhen I started in January 2014 we started from zero. We had nothing in terms of what the next game was going to be. Going from nothing to a shipping game takes yearsquot Fergusson says. quotWhen we looked at what our choices were we looked at what was the most impactful. And it felt like going back to the original and making it contemporary was the best way to do that.quot quotTo be able to go and work on Gears of War and have this playbook a template by which you can say 39I know what the rules are39 and learn them tangibly put your hands on it it was a great jump ahead for us.quot Related Jobs 08.20.15 Senior Producer- Contract 08.19.15 Senior Project Manager mf ampndash Berlin ampndash 3509 08.19.15 Senior Live Producer mf - Berlin - 3742 08.18.15 Associate Producer View All Jobs Top Stories Next News Story View All 251965 newswire viewnews251965Rebuilding_Gears_of_War_to_teach_a_new_team_what_the_series_means.php Loading Comments

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