Page:62 - News Archived: 3437

Title Date
Texture sampling tex2D concrete uv coordinates problem - Link Tue, 18 Aug 2015 16:34:56

Hello everyone Firstly my apologies for this thread when are some other more interesting themes right now on the forum. I am creating a 2D texture 9x27 storing some 9x9 positions data and using 3 levels of data for the heights there. The thing is that I seem to be unable to access to all that positions and I really dont know why. All works well when I simply use one level I am using a screen quad and my HLSL code is On the texture creation define NUM_PROBES_X 9 define NUM_PROBES_Y 9 define NUM_FACES 6 define NUM_PROBES_LEVELS 3 define PROBE_POSITION_SCALE 10000.0f define PROBE_POSITION_OFFSET 5000.0f define PROBES_POS_WIDTH 200 define PROBES_POS_HEIGHT 200 define PROBES_POS_DEPTH 200 PS_OUTPUT ps_main float2 UV TEXCOORD0 PS_OUTPUT res PS_OUTPUT 0 float3 data int idX intUV.xNUM_PROBES_X int idY intUV.yNUM_PROBES_YNUM_PROBES_LEVELSNUM_PROBES_Y int level intUV.yNUM_PROBES_LEVELS float2 position2D float2 idX PROBES_POS_WIDTH idY PROBES_POS_DEPTH data float3 position2D.x PROBES_POS_HEIGHTlevelPROBES_POS_HEIGHT position2D.y PROBE_POSITION_OFFSET PROBE_POSITION_SCALE res.c0 float4 data 1 return res on the render code const float probesAmount 0.01234568f81 probes const float probesLevelsAmount 0.3334f3 levels const float maxProbesX 1.0floatNUM_PROBES_X0.0001 const float maxProbesY 1.0floatNUM_PROBES_Y0.0001 float3 getProbePosition float probeIdX float probeIdY float level float relativeY probeIdYmaxProbesY float2 coords float2 probeIdXmaxProbesX probeIdYmaxProbesYlevelprobesLevelsAmount coords float20.01f dataType0.333f return tex2Dlod probesDataSampler float4 coords 0 0 .rgbPROBE_POSITION_SCALE-PROBE_POSITION_OFFSET I have been recently driving me crazy and modified a bit my original code but I hope the essence of the problem is shown. I dont know what I am doing wrong with the UV texcoords I am sending to tex2D but maybe i am not well understanding something if someone can please iluminate my path Thank you in advance.

Windows 10 Game Programming - Link Tue, 18 Aug 2015 15:52:45

Im crafting some small games and decided to make a full leap into Windows 10. Ive been watching some of Microsofts Virtual Academy presentations. Theyve created a unified development environment called Universal Windows Platform UWP. The platforms objective is to create one code base that supports all Windows devices Xbox One PC phone tablet their version of smart glasses and anything else under the sun that will support Windows. The new development model is an App which calls the Windows Run Time WRT and supports managed code. This is different then the CLR which still only supported PC development. When I hear managed code I automatically associate it with performance hit via garbage collection etc. Is this concern justified Underneath the hood are now three models I paint with broad strokes Win32 -- classic API which uses structs to query and update the OSApp COM -- MS object-oriented methodology for OSApp communication WinRT -- managed code which is largely supported across platforms For you Windows developers will the UWP model change how you do things Are there concerns over performance How many will still develop Win32 COM Im trying to get an understanding of the overall picture.

C dynamic_cast - Link Tue, 18 Aug 2015 13:23:51

While looking around for a faster way to perform dynamic_casts I came across this httpsgithub.comDigitalInBluePriori. The general idea came from aStroustrup paper not too long ago where every base class is given a unique prime number id and then a simple modulo operation can determine the legitimacy of a dynamic_cast. Seemed simple enough but from my understanding of dynamic_cast is that pointer adjustments sometimes must be made as well. At its core the code posted seems to simply use reinterpret_cast. templateltclass T class Vgt T priori_castV base ifbase nullptr If it is convertable to the base class or to itself return ifstdis_convertibleltstdremove_pointerltVgttype stdremove_pointerltTgttypegtvalue true return reinterpret_castltTgtbase const auto factor priorigettypeidstdremove_pointerltTgttype iffactor 0 base-gtpriorifactor true return reinterpret_castltTgtbase return nullptr This doesnt seem kosher... Any thoughts on this

Cant create ID3DXFileSaveData - Link Tue, 18 Aug 2015 13:02:44

The TID_WalkableTiles_Data GUID is defined using DEFINE_GUID followed by a series of bytes AddDataObject error Data is displayed Any quick fix for me Thanks Jack ID3DXFile tileFile NULL HRESULT hr D3DXFileCreatetileFile save tiles information tileFile-gtRegisterTemplatesvoidD3DRM_XTEMPLATES D3DRM_XTEMPLATE_BYTES if SUCCEEDEDtileFile-gtRegisterTemplatesWalkableTilesTemplate strlenWalkableTilesTemplate ID3DXFileSaveObject xFileSave NULL if SUCCEEDEDtileFile-gtCreateSaveObjectDtiles.x D3DXF_FILESAVE_TOFILE D3DXF_FILEFORMAT_TEXT xFileSave ID3DXFileSaveData xFileSaveRoot NULL if SUCCEEDEDxFileSave-gtAddDataObjectTID_D3DRMFrame Root NULL 0 NULL xFileSaveRoot DWORD size 2 sizeoffloat sizeofbool while 1 DWORD x 0 DWORD z 0 bool walkable false get data from navmesh size_t pbData new size_t913 pbData910 x pbData911 z pbData912 walkable ID3DXFileSaveData pRootTransform NULL if SUCCEEDEDxFileSaveRoot-gtAddDataObjectTID_WalkableTiles_Data WalkableTiles NULL size pbData pRootTransform xFileSave-gtSave else cout ltlt AddDataObject error Data ltlt endl else cout ltlt AddDataObject error ltlt endl else cout ltlt CreateSaveObject Error ltlt endl else cout ltlt RegisterTemplates error ltlt endl

How to revert the scale of a matrix - Link Tue, 18 Aug 2015 12:02:04

Hi there i have a 3x3 matrix which have a translation and a scale rotation does not matter. Both arecoherent which means changing the translation or scale alone wont work. Now i have the case where i have a 3x3 matrix which has a translation and a scale which is not identity. How do i reset the scale to 1 but convert back the translation into the same space - so the translation is not identity but the scale is. Thanks Final

Eye rendering - parallax correction - Link Tue, 18 Aug 2015 11:58:35

Does anyone know where I can find info on how to do parallax correction for the irispupil Theres really not a lot of information out there on something this specific. And yes I read the presentation by Jimenezhttpwww.iryoku.comdownloadsNext-Generation-Character-Rendering-v6.pptx but couldnt quite figure out the UV trick hes using. However I do believe this should also work using a displacement map

unity particles on new thread - Link Tue, 18 Aug 2015 08:53:20

hi Is it possible to unity execute particles and animations on a separate thread

Amazing Game Idea - Link Tue, 18 Aug 2015 08:13:18

Hello I am new to this site and I am not sure if this is where I should post this. I have an amazing game idea and I would like to meet with game developers here. I plan to make my game available on all platforms mobile online PlayStation Wii Nintendo XBOX etc. Is Unity 3D the best way to go Any ideas on which language would be optimal for this endeavor Regards

Advice about up-resing modeling in Maya - Link Tue, 18 Aug 2015 06:26:39

Hi I wanted some advice about creating a high res model. I recently create several assets that will be part of a bigger project. My supervisor likes the models but wants them to have a higher poly counts to push their new engine. To make a model high res I need to use the smooth option in Maya correct If so I was told that the smoothing a model in Maya didnt transfer into any other program and just made unnecessary lines. And should I make a model high res before or after texturing Working on a low res model would make it easier to texture but when I do bump up the poly count it could mess up the texture. Any advice will be most helpful.

Quaternions for FPS Camera - Link Tue, 18 Aug 2015 04:57:45

Ive been studying for 4 days straight trying to figure out how to make a camera that behaves like one does in FPS games. Ive been lead to believe I need Quaternions for this but I also see a lot of talk about Euler angles and YawPitchRoll. If it is Quaternion angles can someone give me a very basic example of how you would make a camera look up 45 degrees using a Quaternion I prefer to leave the mouse calculations out because they just seem to make it more difficult to understand. Any help would be greatly appreciated as Im getting close to giving up Thanks

So excited yet so uneducated.. - Link Tue, 18 Aug 2015 03:50:08

Hello everyone who decides to read this Im just going to get into it. I want to make games. Im not stupid I know how much learning and hardwork making even a simple game will take. I have very very basic knowledge of c and html. But Im very willing to learn. Have considered getting into programming for the last five years but I knew how much there is to learn and how much work I would be getting myself into so I mostly just looked around and read stuff on people getting into game development. Not too much acctual programming. But now I am ready to dive in. All the way 100. Im in a position where I have alot of free time and I am ready to fill it up. I guess the best place to start is to say what type of games I would really like to make. I am a huge fan of any type of strategy games. Red Alert and Red Alert 2 completly changed my life and have been playing games ever since I tried those. I also like survival games wasam very into minecraft and the whole survival hype of current times. So those are the genres of games I will be making. To start off I want to go very very simple. 2d tile based maps no fancy graphics. I want to put most of my efforts into gameplay rather than graphics. I am naturally artistic and feel creating graphics for games will come more easily to me as I go than acctuall development. A great example of the types of games I would like to make is UnReal World. Its a very simple looking game with great mechanics behind the scenes. So I really need a place to start. I know nothing of which languages and engines will be best suited for my desired games in mind. I know that UnReal World is made with SDL and I think the developer uses C or C. Not really sure. But I have heard negative things about SDL. So in a nutshell im asking which language and engine to go with that language would you guys suggest for the intended games I have in mind Preferably one with a decent amount of tutorials to help with the learning curve. Anyway I thank you for taking the time to read this and if you do respond thank you in advance for youre advice -Spool

C Simple Memory Allocator - Link Tue, 18 Aug 2015 02:48:43

Hey Guys Its been a while since I posted on these forums but I am here hoping I can get some advice. I am trying to create a simple memory allocator for practice and I am having a hard time with the concept and was wondering if anyone had any advice or good resources on how I can learn more. The goal I have been challenged with is to create a memory manager that will be given a contiguous block of memory. Using this block of memory the allocator will be able to allocate and deallocate from that given block of memory. The allocator is not allowed to dynamically allocate any memory of its own. Any advice is appreciated and let me know if you need more information.

D3D12 Reseting GraphicsCommandList - Link Tue, 18 Aug 2015 00:22:09

In the online docs its says you can callResetwhile the command list is still being executed.. However in the second paragraph under the Remarks heading it says We recommend that apps only callResetafter they ensure that the graphics processing unit GPU has finished all previous executions of the command list.. Am I misunderstanding something or do these contradict each other Thanks in advance.

Lights and Shadows in multi-height 2d tilemaps - Link Tue, 18 Aug 2015 00:17:11

I am in the process of writing a 2d isometric game from scratch and Id like to know howif I can add lights and shadows. The code I have so farcan be found herebut it should be enough to know thatright now the maps aresimple 3d arrays of truefalse values. Later I will have different block types and Id like to add slopes. Here is a shot of the environment If it were a single layer tilemap it would be straight forward. I can understand the simple raycasting in 2d that is required. However given that my maps have multiple levels of height as well as cavesinteriors I dont really know where to start. Any advice or opinions would be greatly appreciated

Need some dynamic buffer advice - Link Mon, 17 Aug 2015 21:36:59

So I have this simple game engine that displays a 3D hex game boardmap that can support things like floating islands river networks and cave systems. I have the map divided up geographically into cuboid chunks so that I can render only the parts that are near the camera and in the frustum. Each chunk has a series of dynamic buffers to draw the terrain rivers water levels etc. These buffers are often different sizes as some map chunks have few rivers or few water tiles or sometimes in the case of floating islands there might be only one or two map tiles in the whole chunk or the chunk might be completely empty space. This scheme is working great if I am just generating a map and displaying it. I draw what exists in my buffers each frame. However if this thing is ever going to be useful in a game I need to be able to alter the map during the course of the game. Its time to make this thing change over time. But that means that I dont know the buffers size needs at initialization time. I have to assume that every chunk is full of tiles water and full of rivers which in practice will be never the actual case. The problem is that not only will I have to waste memory probably 5x as much for empty fixed size buffers but Ill also have to send a bunch of degenerate triangles for rendering which is probably going to be some kind of performance hit. All of a sudden my geographical partitioning makes a lot less sense. I wonder if any of you know of another way to handle resource data that changes in size in the described manner.

Gaming News Headlines - Yahoo News - Link Thu, 20 Aug 2015 18:31:02

ltpgtlta srchttpl3.yimg.combtapires1.25mEg_FV1QDPjMCw.vEzRog--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com42e5da5d37ba25f889b49e3d73bab252 30 height86 altWant to play a great Metroid game on Wii U Buy Super Mario Maker alignleft titleWant to play a great Metroid game on Wii U Buy Super Mario Maker border0 gtltagtNintendo fans have been clamoring for a new Metroid game since ... well since 2007amp039sMetroid Prime 3 for the Wii. Since those fans arealready unhappy with the recently announcedMetroid Prime Federation Force someone has decided to take it upon themselves to fill the Metroid-shaped hole in the Wii Uamp039s lineup. Using the powerful level creation tools in Nintendoamp039s upcomingSuper Mario Maker YouTube user PixelKabinett has built a Mario-themed salute to Metroidamp039s exploration-based gameplay.ltpgtltbr clearallgt

Want to play a great Metroid game on Wii U Buy Super Mario Maker - Link Thu, 20 Aug 2015 16:40:14

ltpgtlta 30 height86 altPrice of Nintendoamp039s portable game player is portable too It moves down alignleft titlePrice of Nintendoamp039s portable game player is portable too It moves down border0 gtltagtThe price of the 2DS player will drop 30 on August 30 making the cost of the gadget a hundred bucks.ltpgtltbr clearallgt

Price of Nintendos portable game player is portable too It moves down - Link Thu, 20 Aug 2015 16:00:45

ltpgtlta 30 height86 altGrand Theft Auto Vamp039s next update adds Rockstar Editor to PS4 Xbox One alignleft titleGrand Theft Auto Vamp039s next update adds Rockstar Editor to PS4 Xbox One border0 gtltagtGameplay capture and editing tool coming to console along with Director Modeamp039s machinima creation capabilities.ltpgtltbr clearallgt

Grand Theft Auto Vs next update adds Rockstar Editor to PS4 Xbox One - Link Thu, 20 Aug 2015 14:30:01

ltpgtlta srchttpl1.yimg.combtapires1.2dTXi0Ym0yJDzPibz9FOtpQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com468bd8022cdadca5c1436d9a47925b4c 30 height86 altXbox chief asks his backward compatibility team about original Xbox support amp039a lotamp039 alignleft titleXbox chief asks his backward compatibility team about original Xbox support amp039a lotamp039 border0 gtltagtWhile work on Xbox 360 backward compatibility continues in advance of its November launch that hasnamp039t stopped Xbox chief Phil Spencer from asking his team a team that already delivered something most of the world thought was if not technologically impossible at least technologically ampquotvery challengingampquot with Xbox 360 support if they could also go ahead and get original Xbox support on Xbox One. Since the Xbox 360 had limited backward compatibility with the original Xbox already getting that support onto Xbox One might be as simple as using the Xbox 360 emulator to run the original Xbox emulator.ltpgtltbr clearallgt

Xbox chief asks his backward compatibility team about original Xbox - Link Thu, 20 Aug 2015 12:47:00

ltpgtlta 30 height86 altHow to Play Madden NFL 16 Right Now on Xbox One alignleft titleHow to Play Madden NFL 16 Right Now on Xbox One border0 gtltagtThe gameamp039s 10-hour pre-release trial is available now through EA Access.ltpgtltbr clearallgt

How to Play Madden NFL 16 Right Now on Xbox One - Link Thu, 20 Aug 2015 10:25:00

ltpgtlta 30 height86 altBe an Octopus Dad on Xbox One Next Week alignleft titleBe an Octopus Dad on Xbox One Next Week border0 gtltagtOctodad Dadliest Catch coming to Microsoftamp039s current-gen console on August 26.ltpgtltbr clearallgt

Be an Octopus Dad on Xbox One Next Week - Link Thu, 20 Aug 2015 08:30:00

ltpgtlta 30 height86 altNintendo 2DS Price Drop Coming Soon alignleft titleNintendo 2DS Price Drop Coming Soon border0 gtltagtStarting August 30 Nintendo will offer the system for 100 instead of 130.ltpgtltbr clearallgt

Nintendo 2DS Price Drop Coming Soon - Link Thu, 20 Aug 2015 08:11:38

ltpgtlta srchttpl2.yimg.combtapires1.2D3jcVjh_I25swhGp5ZNVOw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.comdbea366c65a1d73c0aed7d39ce558a0d 30 height86 altNintendo 2DS price drops to99.99 on Aug. 30 alignleft titleNintendo 2DS price drops to99.99 on Aug. 30 border0 gtltagtThe Nintendo 2DS price drops from 129.99 to 99.99 on Aug. 30 the company announced this morning.ltpgtltbr clearallgt

Nintendo 2DS price drops to99.99 on Aug. 30 - Link Thu, 20 Aug 2015 07:41:00

ltpgtlta 30 height86 altPS4Xbox One Getting Back to the Future from Telltale - Report alignleft titlePS4Xbox One Getting Back to the Future from Telltale - Report border0 gtltagtampquot30th Anniversary Editionampquot of Game of Thrones developeramp039s episodic series may be coming to PlayStation 4 Xbox One and Xbox 360.ltpgtltbr clearallgt

PS4Xbox One Getting Back to the Future from Telltale - Report - Link Thu, 20 Aug 2015 07:00:00

ltpgtlta 30 height86 altNintendo Backing Away From Quality of Life Plans Analysts Claims alignleft titleNintendo Backing Away From Quality of Life Plans Analysts Claims border0 gtltagtPlans for health devices could be pushed aside in favour of mobile strategy.ltpgtltbr clearallgt

Nintendo Backing Away From Quality of Life Plans Analysts Claims - Link Wed, 19 Aug 2015 17:50:00

ltpgtlta 30 height86 altGet a New Xbox One Controller for 48 alignleft titleGet a New Xbox One Controller for 48 border0 gtltagtAmazon Prime members can save 12 on the new controller featuring the 3.5mm stereo headset jack.ltpgtltbr clearallgt

Get a New Xbox One Controller for 48 - Link Wed, 19 Aug 2015 16:55:00

ltpgtlta 30 height86 altNintendo Bringing Pokemon-Esque Hit Yo-Kai Watch to the US in November alignleft titleNintendo Bringing Pokemon-Esque Hit Yo-Kai Watch to the US in November border0 gtltagtLevel-5amp039s 3DS RPG makes the transition to western markets later this year.ltpgtltbr clearallgt

Nintendo Bringing Pokemon-Esque Hit Yo-Kai Watch to the US in November - Link Wed, 19 Aug 2015 16:42:43

ltpgtlta srchttpl1.yimg.combtapires1.2L.z7ASqO5Am5eqn4Cf8vBA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.come13c7f999afeae85398bde16c329414e 30 height86 altAmazon Prime subscribers can get 12 off a new Xbox One controller right now alignleft titleAmazon Prime subscribers can get 12 off a new Xbox One controller right now border0 gtltagtAmazon is selling the new Xbox One controller at a good discount for Amazon Prime subscribers right now 47.99 which is 20 percent cheaper than the regular price of 59.99. This is the latest version of the Xbox One wireless controller featuring a built-in 3.5 mm stereo headphone jack a feature that the PlayStation 4amp039s DualShock 4 included at that consoleamp039s launch. Because this offer is part of the Amazon Prime Member Savings program the details of the deal donamp039t show up in the Amazon listing.ltpgtltbr clearallgt

Amazon Prime subscribers can get 12 off a new Xbox One controller - Link Wed, 19 Aug 2015 16:40:13

ltpgtlta srchttpl.yimg.combtapires1.2D1ygJC19N2lrdK8_31GtpQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen_usNewsReuters2015-08-20T001137Z_1006990001_LYNXNPEB7J003_RTROPTP_2_CTECH-US-ROVIO-ANGRYBIRDS.JPG 30 height86 altEmployee works inside an office of Rovio the company which created the video game Angry Birds in Shanghai alignleft titleEmployee works inside an office of Rovio the company which created the video game Angry Birds in Shanghai border0 gtltagtBy Piya Sinha-Roy LOS ANGELES Reuters - Finnish mobile gaming company Rovio Entertainment best known for its high-flying ampquotAngry Birdsampquot is hoping to rebound from a tough 2014 and to expand in Asia by tailoring its games to draw local consumers. After reporting a 73 percent drop in its 2014 earnings due to a decline in the licensing of the ampquotAngry Birdsampquot brand and cutting about 110 jobs Rovio is focusing on going local the companyamp039s chief commercial officer Alex Lambeek told Reuters this week. ampquotAngry Birdsampquot which was released in 2009 as a mobile game and fast became a hit allowed players to fling an array of birds at pigs using a virtual slingshot.ltpgtltbr clearallgt

Rovio seeks Angry Birds 2 Asia growth by going local - Link Wed, 19 Aug 2015 16:05:00

ltpgtlta 30 height86 altPSA Xbox Oneamp039s First MOBA Smite Now Officially Available for Free alignleft titlePSA Xbox Oneamp039s First MOBA Smite Now Officially Available for Free border0 gtltagtHi-Rez takes the platformamp039s first MOBA out of the beta stage.ltpgtltbr clearallgt

PSA Xbox Ones First MOBA Smite Now Officially Available for Free - Link Wed, 19 Aug 2015 14:58:00

ltpgtlta 30 height86 altXbox One Backwards Compatibility Could One Day Work With Original Xbox Games alignleft titleXbox One Backwards Compatibility Could One Day Work With Original Xbox Games border0 gtltagtampquotI ask the backwards compatibility team this question a lot.ampquotltpgtltbr clearallgt

Xbox One Backwards Compatibility Could One Day Work With Original Xbox - Link Wed, 19 Aug 2015 12:18:00

ltpgtlta 30 height86 altAct Fast This Xbox One With 50 Gift Card Deal Is Good Today Only alignleft titleAct Fast This Xbox One With 50 Gift Card Deal Is Good Today Only border0 gtltagtLooking for a new Xbox One Hereamp039s a deal you may want to consider.ltpgtltbr clearallgt

Act Fast This Xbox One With 50 Gift Card Deal Is Good Today Only - Link Wed, 19 Aug 2015 11:38:00

ltpgtlta 30 height86 altGaming Deals 360 Madden 16 Xbox One Bundle 44 Witcher 3 30 Shadow of Mordor GOTY alignleft titleGaming Deals 360 Madden 16 Xbox One Bundle 44 Witcher 3 30 Shadow of Mordor GOTY border0 gtltagt326 Gears of War remaster Xbox One bundle 399 PS4 with three games 10 Transistor 17 Civilization Complete Pack and more.ltpgtltbr clearallgt

Gaming Deals 360 Madden 16 Xbox One Bundle 44 Witcher 3 30 Shadow of - Link Wed, 19 Aug 2015 11:35:57

As weve discussed countless times over the course of this console generation the PlayStation 4 is the clear winner in terms of international sales. Sony took advantage of Microsofts stumbles and appealed to a larger audience than it ever had it the past. At last count Sony had sold over 25 million units but Microsoft still hasnt grown concerned. MORE GAMINGNintendo NX Heres what we can expect to see from Nintendos next-gen console In an interview with GamesIndustrypublished on TuesdayXbox CVPKudo Tsunoda responded to questions regarding the console war that gamers love to propagate each and every generation I wouldnt even say the gap has closed Tsunoda told GI in regards to the sales gap between the PS4 and the

Microsoft says the Xbox One is doing things that cant be done on the - Link Wed, 19 Aug 2015 09:58:00

ltpgtlta 30 height86 altGoosebumps Point-and-Click Adventure Game Coming to Xbox 360 alignleft titleGoosebumps Point-and-Click Adventure Game Coming to Xbox 360 border0 gtltagtWayForward-developed title is a tie-in to the movie.ltpgtltbr clearallgt

Goosebumps Point-and-Click Adventure Game Coming to Xbox 360 - Link Wed, 19 Aug 2015 09:02:00

ltpgtlta 30 height86 altDestruction-Focused FlatOut for Xbox OnePS4PC Gets Full Name More Details alignleft titleDestruction-Focused FlatOut for Xbox OnePS4PC Gets Full Name More Details border0 gtltagtThe game is now called Total Insanity as Doctor Who Legacy studio Tiny Rebel Games joins the development team.ltpgtltbr clearallgt

Destruction-Focused FlatOut for Xbox OnePS4PC Gets Full Name More - Link Wed, 19 Aug 2015 08:59:00

ltpgtlta 30 height86 altMore Xbox One Backwards-Compatible Games to Be Announced This Week alignleft titleMore Xbox One Backwards-Compatible Games to Be Announced This Week border0 gtltagtXbox boss says fans can expect Microsoft to announce the next batch of games in the coming days.ltpgtltbr clearallgt

More Xbox One Backwards-Compatible Games to Be Announced This Week - Link Wed, 19 Aug 2015 07:25:00

ltpgtlta 30 height86 altXbox One Getting Bridge Constructor Game With ampquotHigh Definitionampquot Graphics alignleft titleXbox One Getting Bridge Constructor Game With ampquotHigh Definitionampquot Graphics border0 gtltagtAfter 35 million downloads on other platforms the physics-based game makes console debut this Friday.ltpgtltbr clearallgt

Xbox One Getting Bridge Constructor Game With High Definition Graphics - Link Tue, 18 Aug 2015 17:00:03

ltpgtlta srchttpl1.yimg.combtapires1.2QlfUFxDhAg2VE3gUr7.0lA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com1c392d4a9414b69d6cd153fda42bd8c3 30 height86 altWindows 10amp039s Xbox app updated to officially offer Xbox One streaming at 1080p 60 fps alignleft titleWindows 10amp039s Xbox app updated to officially offer Xbox One streaming at 1080p 60 fps border0 gtltagtMicrosoft updated Windows 10amp039s Xbox app today adding elements like built-in support for Xbox One streaming in 1080p at 60 frames per second as well as social features the companyannounced today. The appamp039s August update is the first since the debut of Windows 10 just under three weeks ago. One of the appamp039s main features is the ability tostream a game from an Xbox One to a Windows 10 device as long as theyamp039re on the same network.ltpgtltbr clearallgt

Windows 10s Xbox app updated to officially offer Xbox One streaming at - Link Tue, 18 Aug 2015 14:37:06

ltpgtlta 30 height86 altThis weekamp039s new Xbox One and Xbox 360 Deals With Gold revealed alignleft titleThis weekamp039s new Xbox One and Xbox 360 Deals With Gold revealed border0 gtltagtBatman Arkham Knight Grand Theft Auto V Red Dead Redemption and more on sale this week.ltpgtltbr clearallgt

This weeks new Xbox One and Xbox 360 Deals With Gold revealed - Link Tue, 18 Aug 2015 14:09:44

ltpgtlta 30 height86 altXbox PC update officially adds 1080p60fps streaming support alignleft titleXbox PC update officially adds 1080p60fps streaming support border0 gtltagtHereamp039s how to unlock ampquotVery Highampquot video quality through the Xbox app on Windows 10.ltpgtltbr clearallgt

Xbox PC update officially adds 1080p60fps streaming support - Link Tue, 18 Aug 2015 14:09:18

ltpgtlta 30 height86 altSonyamp039s Paris Games Week PlayStation conference dated alignleft titleSonyamp039s Paris Games Week PlayStation conference dated border0 gtltagtMedia Moleculeamp039s Dreams to feature at event among other announcements.ltpgtltbr clearallgt

Sonys Paris Games Week PlayStation conference dated - Link Tue, 18 Aug 2015 14:09:07

ltpgtlta 30 height86 altXbox One exec Weamp039re doing things that amp039canamp039t be doneamp039 on PS4 alignleft titleXbox One exec Weamp039re doing things that amp039canamp039t be doneamp039 on PS4 border0 gtltagtampquotWeamp039ve really got a lot more going on .ampquotltpgtltbr clearallgt

Xbox One exec Were doing things that cant be done on PS4 - Link Tue, 18 Aug 2015 12:25:15

No one would blame you if you incorrectly assumed that the Wii U would be Nintendos last traditional home console. After gambling on the Wii Nintendo decided to take another huge risk by releasing a majorly underpowered console with a controller as large as an iPad but this time it didnt pay off. Third party developers vanished first party developers ran out of gimmicks and everyone moved on to the PS4 and Xbox One. But its not the end of the road for Nintendo. A new console is coming but how will it compare to the Wii U DONT MISSOnePlus 2 review There can be only one Over the weekend GamingBolt put together a thoughtful comprehensive and well-researched article on

Nintendo NX Heres what we can expect to see from Nintendos next-gen - Link Tue, 18 Aug 2015 11:32:00

ltpgtlta 30 height86 altNotable Video Game Releases New and Upcoming alignleft titleNotable Video Game Releases New and Upcoming border0 gtltagtFind release dates trailers and scores for major upcoming and recent videogame releases for all platforms updated weekly. Read and Post Comments Get the full article at Metacriticltpgtltbr clearallgt

Notable Video Game Releases New and Upcoming - Link

Removing Payment Feature From Skyrim Workshop - Link Thu, 23 Apr 2015 17:07:29

Were going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod well be refunding you the complete amount. We talked to the team at Bethesda and they agree. ltbrgt ltbrgtWeve done this because its clear we didnt understand exactly what we were doing. Weve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards and in the past theyve been received well. Its obvious now that this case is different. ltbrgt ltbrgtTo help you understand why we thought this was a good idea our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone both free ampamp paid. We wanted more great mods becoming great products like Dota Counter-strike DayZ and Killing Floor and we wanted that to happen organically for any mod maker who wanted to take a shot at it. ltbrgt ltbrgtBut we underestimated the differences between our previously successful revenue sharing models and the addition of paid mods to Skyrims workshop. We understand our own games communities pretty well but stepping into an established years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly even though we believe theres a useful feature somewhere here. ltbrgt ltbrgtNow that youve backed a dump truck of feedback onto our inboxes well be chewing through that but if you have any further thoughts let us know.

Introducing New Ways to Support Workshop Creators - Link Wed, 28 Jan 2015 22:25:40

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_CommerceAnnounce.jpgquotgt ltbrgt ltbrgtThe Steam Workshop has always been a great place for discovering community-made mods maps and items for a variety of games. Starting now with The Elder Scrolls V Skyrim the Workshop is also a great place for community content creators to earn money by selling their greatest works. ltbrgt ltbrgtWe think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price for pay-what-you-want or to make their item available for free. As a customer and fan of Skyrim youre able to explore both paid and free mods quests and items. ltbrgt ltbrgtThe whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here lta classquotbb_linkquot targetquot_blankquot hrefquothttpwww.steamcommunity.comworkshopaboutpaidcontentquot gthttpwww.steamcommunity.comworkshopaboutpaidcontentltagt ltbrgt ltbrgtAlong with these new options available to mod-creators weve added a few features to support the experience and make everything as easy as possible ltbrgt ltbrgtltdiv classquotbb_h1quotgtFree Paid or Pay What You Wantltdivgt With over 24000 free mods available for Skyrim in the Steam Workshop there will always be lots to do and explore for free. Now you can also find mods with a specified price or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. ltbrgt ltbrgtltdiv classquotbb_h1quotgtTry any mod Risk Freeltdivgt When shopping for anything its still important to spend a little time learning about any product you are about to purchase. But if after purchase you find that a mod is broken or doesnt work as promised you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshoprefundpolicyquot gthereltagt. ltbrgt ltbrgtltdiv classquotbb_h1quotgtPlay Skyrim For Free This Weekendltdivgt If youre new to Skyrim and havent yet tried it out now is your chance. Available now through April 26th Skyrim is free to play. Just visit the lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp72850quot gtSkyrim store pageltagt and click the play button to download and start playing. If you decide you want to keep the game its also on sale for 75 off regular price ltbrgt ltbrgtltdiv classquotbb_h1quotgtExplore New Contentltdivgt To prepare for this announcement weve asked a few community mod makers to prepare some content for release. lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid72850ampampsearchtextampampchildpublishedfileid0ampampbrowsesorttrendampampsectionreadytouseitemsampampadmin_view1ampamprequiredflags5B5Dpaiditemsquot gtBrowse Paid Skyrim Modsltagt ltbrgt ltbrgtltdiv classquotbb_h1quotgtCalling Creatorsltdivgt Whether youre just getting started or are already a professional artist or developer now you can make money from your creations in the Steam Workshop. ltbrgt ltbrgtStarting with The Elder Scrolls V Skyrim you can make new cosmetic items custom skins fancy houses epic quests entire new cities or just a new hat for Lydia. Once youve made your creation you can easily set a price and earn a portion of each sale made through the Steam Workshop. ltbrgt ltbrgtPlus many more of your favorite Workshop games will support paid content in the coming weeks. Check out the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopaboutpaidcontentquot gtfull announcement and FAQltagt for more details. ltbrgt

Content Creators Earn Over 50M Through Steam Workshop Can Now Earn - Link Fri, 14 Nov 2014 22:41:24

When we launched the Workshop late in 2011 we expected that it would grow but not that it would grow this much this quickly. So far the total payments made to individuals for the creation of in-game items sold in Team Fortress 2 Dota 2 and Counter-Strike Global Offensive have passed 57 million. This money was earned by over 1500 contributors spread out across 75 countries. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Curated Workshopsltdivgt The limitation of paid revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today were happy to announce that after a ton of work the first curated Workshops for non-Valve games have opened lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp302270workshopquot gtDungeon Defenders Eternityltagt and lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp219640workshopquot gtChivalry Medieval Warfareltagt. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopDungeonChivalry.jpgquotgt ltbrgt ltbrgtThis is really exciting news and means that more high quality content will be available for the game you love playing. Plus purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. ltbrgt ltbrgtWe expect more curated Workshops to become available for creators and players in various games over the coming weeks and months. ltbrgt ltbrgtltdiv classquotbb_h1quotgtIntroducing Revenue Tools For Workshop Authorsltdivgt The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from were also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshoprevenuegraph.jpgquotgt ltbrgt ltbrgtOnce you have content accepted into a paid curated Workshop youll see a link to ampquotView Your Revenueampquot from your ampquotlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.commymyworkshopfilesquot gtMy Workshop Filesltagtampquot page. If you dont have any content accepted yet nows a great time to get involved

Steam Workshop Update Adds Voting Queue and Updated Home Pages - Link Thu, 15 May 2014 22:16:35

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_HomeUpdate.jpgquotgt ltbrgt ltbrgtWe just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Voting Queueltdivgt Workshops for games such as Team Fortress 2 Dota 2 and Counter-Strike Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game. ltbrgt ltbrgtWorkshops with these types of items now have a voting queue similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Home Pages For Every Workshopltdivgt Each product Workshop now has a new home page design helping to highlight the most interesting content in the Workshop and to also better expose a variety of ways to browse the Workshop. With this new home page customers can now more easily see mods maps or items created by authors they follow see what their friends are marking as favorites and read about recent Workshop news from the game teams. ltbrgt ltbrgtThis new home page also provides space for games to run special events such as themed contests or to highlight new types of content supported by their Workshop. ltbrgt ltbrgtThis update has automatically applied to all games and software with a Steam Workshop so just check out your favorite Workshop to see these new features. ltbrgt ltbrgtltdiv classquotbb_h1quotgtOther changesltdivgt ltul classquotbb_ulquotgt ltligtAdded views for most popular items over trailing three-months six-months and year. This only applies to ready-to-use content such as mods and maps. ltbrgtltligtltligtAdding tabs lists to the home page for ready-to-use items. These lists include a new Most Subscribed list as well as Most Popular and Most Recent. ltbrgtltligtltligtAdding larger voting controls to item voting to support the voting queue. ltbrgtltligtltligtRemoving comment threads from the main page for items to be voted on. Giant ASCII art is now relegated to the comment tab on each Workshop item. ltbrgtltligtltligtHiding star ratings on items to be voted on to help avoid biased voting. ltligtltulgt

100 Games Now Using Steam Workshop - Link Tue, 29 Apr 2014 00:18:15

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop109thCollection.jpgquotgt ltbrgt ltbrgtToday we celebrate the milestone of having 100 games utilizing the Steam Workshop for sharing user generated content in the Steam Community. That is 100 plus the nine more titles that added support for Steam Workshop while we were busy writing this announcement. So here you are with 109 opportunities to share your creative energy with the community by creating custom mods or items or to share in the excitement of others and customize your games. ltbrgt ltbrgtEach of the 109 titles use the Steam Workshop in different ways such as for sharing maps in-game items custom scenarios full game conversions character skins new game modes spells puzzles quests characters language packs and much much more. This is all player-driven where you can create custom game modifications or content for your favorite game and share it with the community. ltbrgt ltbrgtYou can see the full list of products on the Steam Workshop home page lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopquot gthttpsteamcommunity.comworkshopltagt ltbrgt ltbrgtltbgtSome Numbersltbgt ltbrgtOver 1100000 maps items and mods have been posted to the Steam Workshop. This includes everything from custom maps in Civilization V and Monaco to custom in-game items for titles such as Dota 2 and Team Fortress 2. ltbrgt ltbrgtOver 12 Million gamers have played a modded game or played on custom maps found through the Steam Workshop. ltbrgt ltbrgtEach of those 12 Million gamers have downloaded an average of 57 items from the Workshop such as custom maps weapons game rules full conversions or other modifications. ltbrgt ltbrgtThe Steam Workshop has served nearly 700 Million downloads to date. ltbrgt ltbrgtGamers have voted over 32 Million times on items in the Workshop with 90 of those being up-votes.

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