Page:67 - News Archived: 3437

Title Date
Windows 10s Xbox app updated to officially offer Xbox One streaming at - Link Tue, 18 Aug 2015 14:37:06

ltpgtlta hrefhttpnews.yahoo.comweeks-xbox-one-xbox-360-181002889.htmlgtltimg srchttpl2.yimg.combtapires1.2c0H9XbjZMK7.gAjCN7TZSg--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.com9e5e7660b954521a326009688d1fcbc4 30 height86 altThis weekamp039s new Xbox One and Xbox 360 Deals With Gold revealed alignleft titleThis weekamp039s new Xbox One and Xbox 360 Deals With Gold revealed border0 gtltagtBatman Arkham Knight Grand Theft Auto V Red Dead Redemption and more on sale this week.ltpgtltbr clearallgt

This weeks new Xbox One and Xbox 360 Deals With Gold revealed - Link Tue, 18 Aug 2015 14:09:44

ltpgtlta hrefhttpnews.yahoo.comxbox-pc-officially-adds-1080p-180944176.htmlgtltimg srchttpl2.yimg.combtapires1.2XdtNDTbyGqhUOqVZXqo2.g--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.coma1ba1adea6f68007c5280d524729cc14 30 height86 altXbox PC update officially adds 1080p60fps streaming support alignleft titleXbox PC update officially adds 1080p60fps streaming support border0 gtltagtHereamp039s how to unlock ampquotVery Highampquot video quality through the Xbox app on Windows 10.ltpgtltbr clearallgt

Xbox PC update officially adds 1080p60fps streaming support - Link Tue, 18 Aug 2015 14:09:18

ltpgtlta hrefhttpnews.yahoo.comsonys-paris-games-week-playstation-180918011.htmlgtltimg srchttpl3.yimg.combtapires1.2vAFXK1JP40N1alHITTxXzw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.com06cf9fd94b165fae0b067958bdff8428 30 height86 altSonyamp039s Paris Games Week PlayStation conference dated alignleft titleSonyamp039s Paris Games Week PlayStation conference dated border0 gtltagtMedia Moleculeamp039s Dreams to feature at event among other announcements.ltpgtltbr clearallgt

Sonys Paris Games Week PlayStation conference dated - Link Tue, 18 Aug 2015 14:09:07

ltpgtlta hrefhttpnews.yahoo.comxbox-one-exec-were-doing-180907458.htmlgtltimg srchttpl2.yimg.combtapires1.2u2rIeEAvwgVzUeVHHMY.Sg--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.come6c4948f28e6e0450b7d281e5e47dc0f 30 height86 altXbox One exec Weamp039re doing things that amp039canamp039t be doneamp039 on PS4 alignleft titleXbox One exec Weamp039re doing things that amp039canamp039t be doneamp039 on PS4 border0 gtltagtampquotWeamp039ve really got a lot more going on .ampquotltpgtltbr clearallgt

Xbox One exec Were doing things that cant be done on PS4 - Link Tue, 18 Aug 2015 12:25:15

No one would blame you if you incorrectly assumed that the Wii U would be Nintendos last traditional home console. After gambling on the Wii Nintendo decided to take another huge risk by releasing a majorly underpowered console with a controller as large as an iPad but this time it didnt pay off. Third party developers vanished first party developers ran out of gimmicks and everyone moved on to the PS4 and Xbox One. But its not the end of the road for Nintendo. A new console is coming but how will it compare to the Wii U DONT MISSOnePlus 2 review There can be only one Over the weekend GamingBolt put together a thoughtful comprehensive and well-researched article on

Nintendo NX Heres what we can expect to see from Nintendos next-gen - Link Tue, 18 Aug 2015 11:32:00

ltpgtlta hrefhttpnews.yahoo.comnotable-video-game-releases-upcoming-090000727.htmlgtltimg srchttpl.yimg.combtapires1.2LYVPTzfBvv50a5w7GpbtNg--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungames.metacritic.cbs.coma8e5a853301b2f979feb97bc42cf3992 30 height86 altNotable Video Game Releases New and Upcoming alignleft titleNotable Video Game Releases New and Upcoming border0 gtltagtFind release dates trailers and scores for major upcoming and recent videogame releases for all platforms updated weekly. Read and Post Comments Get the full article at Metacriticltpgtltbr clearallgt

Notable Video Game Releases New and Upcoming - Link Tue, 18 Aug 2015 10:45:00

ltpgtlta hrefhttpnews.yahoo.comwii-us-splatoon-getting-transformers-144500510.htmlgtltimg srchttpl1.yimg.combtapires1.2NlrLvnPbEFLmvCE0trE6AA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.come279cae0c63dda536e24d044ba4373bc 30 height86 altWii Uamp039s Splatoon Getting Transformers-Themed Event alignleft titleWii Uamp039s Splatoon Getting Transformers-Themed Event border0 gtltagtLatest ampquotSplatfestampquot for the Nintendo shooter is themed around Autobots and Decepticons.ltpgtltbr clearallgt

Wii Us Splatoon Getting Transformers-Themed Event - Link Tue, 18 Aug 2015 09:31:28

ltpgtlta hrefhttpnews.yahoo.comunauthorized-amiiqo-device-stores-amiibo-133128247.htmlgtltimg srchttpl1.yimg.combtapires1.22FkRcQd6uNdpDIYYi3Tu4A--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.comc5926bc3b9544481c5c5dfb6bffa1c5f 30 height86 altUnauthorized amp039amiiqoamp039 device stores amiibo data impersonates them on Wii U Update alignleft titleUnauthorized amp039amiiqoamp039 device stores amiibo data impersonates them on Wii U Update border0 gtltagtA device that allows players to store their amiibo collectionamp039s data on a single disc is likely to attract attention from Nintendo especially as it comes pre-loaded with data for 10 figurines. The product description says it comes with 10 figures pre-loaded on it including ampquot5 unreleasedampquot but it doesnamp039t specify if this is data for existing official amiibo homebrewed characters or both. The product appears not to be authorized by Nintendo.ltpgtltbr clearallgt

Unauthorized amiiqo device stores amiibo data impersonates them on Wii - Link Tue, 18 Aug 2015 09:20:00

ltpgtlta hrefhttpnews.yahoo.comweeks-xbox-one-xbox-360-132000617.htmlgtltimg srchttpl3.yimg.combtapires1.29v4vwN6ewFJvHF7gKDtbpA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comcf9a07c7fb5f7b8be08700b37b0eca62 30 height86 altThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed alignleft titleThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed border0 gtltagtBatman Arkham Knight Grand Theft Auto V Red Dead Redemption and more on sale this week.ltpgtltbr clearallgt

This Weeks Xbox One and Xbox 360 Deals With Gold Revealed - Link Mon, 17 Aug 2015 14:45:00

ltpgtlta hrefhttpnews.yahoo.comchinese-game-console-borrows-ps4-184500048.htmlgtltimg srchttpl2.yimg.combtapires1.2YNONbYnHR4fDkaQE.FZWPw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comb3a654126edca8cf59101a1527382b2c 30 height86 altThis Chinese Game Console Borrows PS4 Xbox One Designs alignleft titleThis Chinese Game Console Borrows PS4 Xbox One Designs border0 gtltagtGet the first details on this familiar-looking Android-powered console called ampquotOuye.ampquotltpgtltbr clearallgt

This Chinese Game Console Borrows PS4 Xbox One Designs - Link Mon, 17 Aug 2015 14:24:26

ltpgtlta hrefhttpnews.yahoo.comwitcher-3s-game-plus-dlc-182426834.htmlgtltimg srchttpl2.yimg.combtapires1.2MaDOG5uI4b7diTts73rUXw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.com334fc53f7351f87da4958cadb0e64b5a 30 height86 altThe Witcher 3amp039s new game plus DLC out now on Xbox One alignleft titleThe Witcher 3amp039s new game plus DLC out now on Xbox One border0 gtltagtTake your powered-up Geralt on a another adventure.ltpgtltbr clearallgt

The Witcher 3s new game plus DLC out now on Xbox One - Link Mon, 17 Aug 2015 14:13:13

ltpgtlta hrefhttpnews.yahoo.comdarth-vader-playstation-bundles-worth-181313756.htmlgtltimg srchttpl2.yimg.combtapires1.2UDC96FYw.gkGiQbVemcZxg--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.comb115453532ea7ff9e73cd77e782c723d 30 height86 altDarth Vader PlayStation bundles are worth breathing heavily over alignleft titleDarth Vader PlayStation bundles are worth breathing heavily over border0 gtltagtSony teases a pair of limited-edition ampquotStar Warsampquot PlayStation bundles that draw on both sides of the Force for inspiration.ltpgtltbr clearallgt

Darth Vader PlayStation bundles are worth breathing heavily over - Link Mon, 17 Aug 2015 13:41:43

ltpgtlta hrefhttpnews.yahoo.comphantasy-star-online-2-coming-174143645.htmlgtltimg srchttpl2.yimg.combtapires1.2G3t4kHyb_a8COwl4KEkr3Q--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com3d382963b01ccd3d30873101a255ca2f 30 height86 altPhantasy Star Online 2 coming to PlayStation 4 in 2016 alignleft titlePhantasy Star Online 2 coming to PlayStation 4 in 2016 border0 gtltagtSega is bringing its free-to-play RPGPhantasy Star Online 2 to PlayStation 4 the company announced at an event in Japan this weekend. Next year will also see the addition of a new episode for Phantasy Star Online 2 called Reborn Episode 4. Itamp039s not clear whether Sega intends to bring the PS4 version outside of Japan.ltpgtltbr clearallgt

Phantasy Star Online 2 coming to PlayStation 4 in 2016 - Link Mon, 17 Aug 2015 12:43:00

ltpgtlta hrefhttpnews.yahoo.comtransformers-devastation-60fps-across-consoles-164300590.htmlgtltimg srchttpl3.yimg.combtapires1.2nT0i9iJ2PilZWiQNaUqHyg--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com0e0e9e1629d84cf318856380051bfbca 30 height86 altTransformers Devastation Is 60fps Across All Consoles 1080p on PS4Xbox One alignleft titleTransformers Devastation Is 60fps Across All Consoles 1080p on PS4Xbox One border0 gtltagtPlatinum Games confirms resolution and frame rate details for the upcoming hack-and-slash game.ltpgtltbr clearallgt

Transformers Devastation Is 60fps Across All Consoles 1080p on PS4Xbox - Link Mon, 17 Aug 2015 09:48:00

ltpgtlta hrefhttpnews.yahoo.comsee-ps4-gameplay-former-wii-134800721.htmlgtltimg srchttpl2.yimg.combtapires1.2Jqglt_b4.R0N01N1dUEbaQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comff15fb0727c90ec18ad2e9e1544ec16a 30 height86 altSee PS4 Gameplay of Former Wii U Exclusive ZombiU alignleft titleSee PS4 Gameplay of Former Wii U Exclusive ZombiU border0 gtltagtWatch more than an hour of gameplay footage for the upcoming current-gen version of the Wii U launch title.ltpgtltbr clearallgt

See PS4 Gameplay of Former Wii U Exclusive ZombiU - Link Mon, 17 Aug 2015 08:59:00

ltpgtlta hrefhttpnews.yahoo.commore-free-xbox-one-xbox-125900628.htmlgtltimg srchttpl3.yimg.combtapires1.2H5D8QGkdK2AlQW8ouK24IA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com4e5be77925404cdad9efa8f7dd7abd40 30 height86 altMore Free Xbox One and Xbox 360 Games Now Available on Xbox Live alignleft titleMore Free Xbox One and Xbox 360 Games Now Available on Xbox Live border0 gtltagtHere are the free games that Xbox Live Gold subscribers can download for free right now.ltpgtltbr clearallgt

More Free Xbox One and Xbox 360 Games Now Available on Xbox Live - Link Mon, 17 Aug 2015 08:24:00

ltpgtlta hrefhttpnews.yahoo.comheres-zombiu-looks-action-leaps-122400850.htmlgtltimg srchttpl2.yimg.combtapires1.2cK6KH8fJ6GVo7tbLvr4pDQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.comf8dddb2150f0709c9065cf60e3625bc2 30 height86 altHereamp039s what ZombiU looks like in action when it leaps from Wii U toPS4 alignleft titleHereamp039s what ZombiU looks like in action when it leaps from Wii U toPS4 border0 gtltagtUbisoft Australia folk spent an hour or so last night playing a chunk of Zombi the PlayStation 4 Windows PC and Xbox One adaptation of the Wii Uamp039s ZombiU on Twitch.ltpgtltbr clearallgt

Heres what ZombiU looks like in action when it leaps from Wii U toPS4 - Link Sun, 16 Aug 2015 11:53:00

ltpgtlta hrefhttpnews.yahoo.comscalebound-show-power-xbox-one-155300013.htmlgtltimg srchttpl3.yimg.combtapires1.257jXWGp2e22tUuRGROFWGQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com152e4e489745c2a79a64d8d83c3c6977 30 height86 altScalebound to ampquotShow the Power of What Xbox One Can Doampquot alignleft titleScalebound to ampquotShow the Power of What Xbox One Can Doampquot border0 gtltagtBayonetta developeramp039s upcoming action game also aiming to ampquotheighten the valueampquot of Xbox One overall.ltpgtltbr clearallgt

Scalebound to Show the Power of What Xbox One Can Do - Link Sat, 15 Aug 2015 14:06:25

ltpgtlta hrefhttpnews.yahoo.comdoes-ea-still-want-access-180625196.htmlgtltimg srchttpl.yimg.combtapires1.28RmdvlpusMixMldvBYUSWw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.comf540b40aa22f66d395971b5f23b44a53 30 height86 altDoes EA still want Access on PlayStation 4 amp039Doesnamp039t matteramp039 says top exec alignleft titleDoes EA still want Access on PlayStation 4 amp039Doesnamp039t matteramp039 says top exec border0 gtltagtFrom the sound of it if PlayStation 4 owners want EA Access on their console thatamp039s going to be up to Sony and not Electronic Arts which seems content with the program after one year only on Xbox One. Peter Moore the EA chief operating officer wasblunt to GameSpot when it asked whether EA wanted to put the service which offers a library of free games and exclusive previews for new ones for a subscription fee on PlayStation. A year ago as Electronic Arts announced the service and its terms for Xbox One Sony explained why it wouldnamp039t be offered on PlayStation 4.ltpgtltbr clearallgt

Does EA still want Access on PlayStation 4 Doesnt matter says top exec - Link Sat, 15 Aug 2015 09:16:47

ltpgtlta hrefhttpnews.yahoo.comhomebrew-exploit-gets-another-game-131647573.htmlgtltimg srchttpl1.yimg.combtapires1.26t8fQ8RqlK6oW3z0Zjwf7Q--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com0304a9b9bf235ac2bdf3463f871d19f5 30 height86 altHomebrew exploit gets another game pulled from Nintendo eShop alignleft titleHomebrew exploit gets another game pulled from Nintendo eShop border0 gtltagtIronfall Invasion theindie multiplayer shooter for the Nintendo 3DS has been pulled from the Nintendo eShop following the revelation that it can be used to boot homebrew apps and games. The exploit was shown by the coder and homebrew developer Jordan ampquotSmealumampquot Rabet last week. The exploit was of particular concern to Nintendo because Ironfall Invasion was free to download from the eShop.ltpgtltbr clearallgt

Homebrew exploit gets another game pulled from Nintendo eShop - Link Sat, 15 Aug 2015 08:01:00

ltpgtlta hrefhttpnews.yahoo.comvideo-game-smart-ring-controller-120100902.htmlgtltimg srchttpl2.yimg.combtapires1.2cyluv0YkJ_M5cNYqU5gYfw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3B4b2ZmPTUwO3B5b2ZmPTA7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.coma9e04b4da9c6d99fbf7f25625fc1cbf7 30 height86 altVideo Game ampquotSmart Ringampquot Controller Revealed alignleft titleVideo Game ampquotSmart Ringampquot Controller Revealed border0 gtltagtThe controller ampquotwill change the way users play games forever.ampquotltpgtltbr clearallgt

Video Game Smart Ring Controller Revealed - Link Sat, 15 Aug 2015 08:00:00

ltpgtlta hrefhttpnews.yahoo.comweekly-recap-leaked-fallout-4-120000371.htmlgtltimg srchttpl2.yimg.combtapires1.2Y8e.xmHdsWaKg30X7rqnUA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.comdf30fb26ba635956adc28ef91828f9dc 30 height86 altWeekly Recap Leaked Fallout 4 Gameplay PS4 Outsells Xbox One Again alignleft titleWeekly Recap Leaked Fallout 4 Gameplay PS4 Outsells Xbox One Again border0 gtltagtHere are some of the big stories from this week and some you may have missed.ltpgtltbr clearallgt

Weekly Recap Leaked Fallout 4 Gameplay PS4 Outsells Xbox One Again - Link Fri, 14 Aug 2015 15:06:00

ltpgtlta hrefhttpnews.yahoo.comiron-maidens-latest-music-video-190600088.htmlgtltimg srchttpl3.yimg.combtapires1.2FBnboY4sMVLM3lh.mkV_SA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.com754da9e2357704dba862c7be972b014f 30 height86 altIron Maidenamp039s Latest Music Video Is An Homage to Video Games alignleft titleIron Maidenamp039s Latest Music Video Is An Homage to Video Games border0 gtltagtWatch as the bandamp039s mascot travels through time and space to become a video game hero.ltpgtltbr clearallgt

Iron Maidens Latest Music Video Is An Homage to Video Games - Link Fri, 14 Aug 2015 14:35:55

ltpgtlta hrefhttpnews.yahoo.comunlock-very-high-quality-xbox-181435290.htmlgtltimg srchttpl3.yimg.combtapires1.2cJeeX3d7GxaA4_KsuyZH.Q--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.comcfa2558a4ad185b844c9a0f032d8e431 30 height86 altThis is how to unlock amp039very highamp039 quality Xbox One to Windows 10 streaming alignleft titleThis is how to unlock amp039very highamp039 quality Xbox One to Windows 10 streaming border0 gtltagtThe setting is unavailable by default but it can easily be accessed for increased visual fidelity in streams.ltpgtltbr clearallgt

This is how to unlock very high quality Xbox One to Windows 10 - Link Fri, 14 Aug 2015 14:15:30

ltpgtlta hrefhttpnews.yahoo.com70-halo-5-xbox-one-181530577.htmlgtltimg srchttpl.yimg.combtapires1.2jE4wVTcs9taeN89k.1lLcg--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomeruncnet.cbs.come45c28f39e8022900a3354ce8f9e1375 30 height86 altThese 70 Halo 5 Xbox One controllers are now up for preorder alignleft titleThese 70 Halo 5 Xbox One controllers are now up for preorder border0 gtltagtPremium controllers now available to preorder get a closer look in this gallery.ltpgtltbr clearallgt

These 70 Halo 5 Xbox One controllers are now up for preorder - Link Fri, 14 Aug 2015 13:13:34

ltpgtlta hrefhttpnews.yahoo.complaystation-experience-2015-hits-san-171334021.htmlgtltimg srchttpl2.yimg.combtapires1.2C8BS4QZpfYGu1dAnVGwt_A--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.comf65a0b66b49896c08c79ebcef30a2f51 30 height86 altPlayStation Experience 2015 hits San Francisco this December alignleft titlePlayStation Experience 2015 hits San Francisco this December border0 gtltagtThe PlayStation Experience the two-day PlayStation-centric gaming expo first held last year in Las Vegas is moving to San Francisco the companyannounced today. The show which will be held at Moscone West on Dec. 5 and Dec. 6 promises to deliver hands-on time with 2015 and 2016 games and ampquotmajorampquot PlayStation announcements. The year will also include the Capcom Cup the culmination of the 2015 Capcom Pro Tour the official Street Fighter fighting game league.ltpgtltbr clearallgt

PlayStation Experience 2015 hits San Francisco this December - Link Fri, 14 Aug 2015 13:12:00

ltpgtlta hrefhttpnews.yahoo.comsony-hosting-playstation-centric-event-171200089.htmlgtltimg srchttpl3.yimg.combtapires1.2bz9DUqEApQoqhEJEIAu.fQ--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.come737a4a022049cae97a127d195df256b 30 height86 altSony Hosting PlayStation-Centric Event Again This December alignleft titleSony Hosting PlayStation-Centric Event Again This December border0 gtltagt2015 PlayStation Experience announced headed to San Francisco this year instead of Las Vegas.ltpgtltbr clearallgt

Sony Hosting PlayStation-Centric Event Again This December - Link Fri, 14 Aug 2015 12:00:02

ltpgtlta hrefhttpnews.yahoo.comspeed-xbox-windows-10-game-160002749.htmlgtltimg srchttpl2.yimg.combtapires1.2zijbm8a1ttryXIolJdngXw--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerunpolygon.vox.com8ad1777911554a7941a54ce98f733a44 30 height86 altSpeed up your Xbox to Windows 10 game streaming with this easy tweak alignleft titleSpeed up your Xbox to Windows 10 game streaming with this easy tweak border0 gtltagtIf you own a Windows 10 PC and Xbox One youamp039ve probably at least tinkered with streaming your console games to your PC. Itamp039s pretty nifty but sometimes isnamp039t exactly smooth.ltpgtltbr clearallgt

Speed up your Xbox to Windows 10 game streaming with this easy tweak - Link Fri, 14 Aug 2015 11:55:00

ltpgtlta hrefhttpnews.yahoo.comgaming-deals-350-1-tb-155500800.htmlgtltimg srchttpl2.yimg.combtapires1.2iAtdYuv.yk4gqgPArdu7IA--YXBwaWQ9eW5ld3M7Zmk9ZmlsbDtoPTg2O3E9NzU7dz0xMzA-httpmedia.zenfs.comen-UShomerungamespot.cbs.coma9d3008c310b7cb2e95f52a61a3823d7 30 height86 altGaming Deals 350 1 TB Xbox One 5 Final Fantasy 7 35 Mario Party 10 alignleft titleGaming Deals 350 1 TB Xbox One 5 Final Fantasy 7 35 Mario Party 10 border0 gtltagt30 Dying Light 10 Crypt of the NecroDancer 11 Ninja Gaiden 3 Gears of War Ultimate Edition with 10 gift card and moreltpgtltbr clearallgt

Gaming Deals 350 1 TB Xbox One 5 Final Fantasy 7 35 Mario Party 10 - Link

Removing Payment Feature From Skyrim Workshop - Link Thu, 23 Apr 2015 17:07:29

Were going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod well be refunding you the complete amount. We talked to the team at Bethesda and they agree. ltbrgt ltbrgtWeve done this because its clear we didnt understand exactly what we were doing. Weve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards and in the past theyve been received well. Its obvious now that this case is different. ltbrgt ltbrgtTo help you understand why we thought this was a good idea our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone both free ampamp paid. We wanted more great mods becoming great products like Dota Counter-strike DayZ and Killing Floor and we wanted that to happen organically for any mod maker who wanted to take a shot at it. ltbrgt ltbrgtBut we underestimated the differences between our previously successful revenue sharing models and the addition of paid mods to Skyrims workshop. We understand our own games communities pretty well but stepping into an established years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly even though we believe theres a useful feature somewhere here. ltbrgt ltbrgtNow that youve backed a dump truck of feedback onto our inboxes well be chewing through that but if you have any further thoughts let us know.

Introducing New Ways to Support Workshop Creators - Link Wed, 28 Jan 2015 22:25:40

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_CommerceAnnounce.jpgquotgt ltbrgt ltbrgtThe Steam Workshop has always been a great place for discovering community-made mods maps and items for a variety of games. Starting now with The Elder Scrolls V Skyrim the Workshop is also a great place for community content creators to earn money by selling their greatest works. ltbrgt ltbrgtWe think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price for pay-what-you-want or to make their item available for free. As a customer and fan of Skyrim youre able to explore both paid and free mods quests and items. ltbrgt ltbrgtThe whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here lta classquotbb_linkquot targetquot_blankquot hrefquothttpwww.steamcommunity.comworkshopaboutpaidcontentquot gthttpwww.steamcommunity.comworkshopaboutpaidcontentltagt ltbrgt ltbrgtAlong with these new options available to mod-creators weve added a few features to support the experience and make everything as easy as possible ltbrgt ltbrgtltdiv classquotbb_h1quotgtFree Paid or Pay What You Wantltdivgt With over 24000 free mods available for Skyrim in the Steam Workshop there will always be lots to do and explore for free. Now you can also find mods with a specified price or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. ltbrgt ltbrgtltdiv classquotbb_h1quotgtTry any mod Risk Freeltdivgt When shopping for anything its still important to spend a little time learning about any product you are about to purchase. But if after purchase you find that a mod is broken or doesnt work as promised you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshoprefundpolicyquot gthereltagt. ltbrgt ltbrgtltdiv classquotbb_h1quotgtPlay Skyrim For Free This Weekendltdivgt If youre new to Skyrim and havent yet tried it out now is your chance. Available now through April 26th Skyrim is free to play. Just visit the lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp72850quot gtSkyrim store pageltagt and click the play button to download and start playing. If you decide you want to keep the game its also on sale for 75 off regular price ltbrgt ltbrgtltdiv classquotbb_h1quotgtExplore New Contentltdivgt To prepare for this announcement weve asked a few community mod makers to prepare some content for release. lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid72850ampampsearchtextampampchildpublishedfileid0ampampbrowsesorttrendampampsectionreadytouseitemsampampadmin_view1ampamprequiredflags5B5Dpaiditemsquot gtBrowse Paid Skyrim Modsltagt ltbrgt ltbrgtltdiv classquotbb_h1quotgtCalling Creatorsltdivgt Whether youre just getting started or are already a professional artist or developer now you can make money from your creations in the Steam Workshop. ltbrgt ltbrgtStarting with The Elder Scrolls V Skyrim you can make new cosmetic items custom skins fancy houses epic quests entire new cities or just a new hat for Lydia. Once youve made your creation you can easily set a price and earn a portion of each sale made through the Steam Workshop. ltbrgt ltbrgtPlus many more of your favorite Workshop games will support paid content in the coming weeks. Check out the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopaboutpaidcontentquot gtfull announcement and FAQltagt for more details. ltbrgt

Content Creators Earn Over 50M Through Steam Workshop Can Now Earn - Link Fri, 14 Nov 2014 22:41:24

When we launched the Workshop late in 2011 we expected that it would grow but not that it would grow this much this quickly. So far the total payments made to individuals for the creation of in-game items sold in Team Fortress 2 Dota 2 and Counter-Strike Global Offensive have passed 57 million. This money was earned by over 1500 contributors spread out across 75 countries. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Curated Workshopsltdivgt The limitation of paid revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today were happy to announce that after a ton of work the first curated Workshops for non-Valve games have opened lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp302270workshopquot gtDungeon Defenders Eternityltagt and lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp219640workshopquot gtChivalry Medieval Warfareltagt. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopDungeonChivalry.jpgquotgt ltbrgt ltbrgtThis is really exciting news and means that more high quality content will be available for the game you love playing. Plus purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. ltbrgt ltbrgtWe expect more curated Workshops to become available for creators and players in various games over the coming weeks and months. ltbrgt ltbrgtltdiv classquotbb_h1quotgtIntroducing Revenue Tools For Workshop Authorsltdivgt The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from were also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshoprevenuegraph.jpgquotgt ltbrgt ltbrgtOnce you have content accepted into a paid curated Workshop youll see a link to ampquotView Your Revenueampquot from your ampquotlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.commymyworkshopfilesquot gtMy Workshop Filesltagtampquot page. If you dont have any content accepted yet nows a great time to get involved

Steam Workshop Update Adds Voting Queue and Updated Home Pages - Link Thu, 15 May 2014 22:16:35

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_HomeUpdate.jpgquotgt ltbrgt ltbrgtWe just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Voting Queueltdivgt Workshops for games such as Team Fortress 2 Dota 2 and Counter-Strike Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game. ltbrgt ltbrgtWorkshops with these types of items now have a voting queue similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Home Pages For Every Workshopltdivgt Each product Workshop now has a new home page design helping to highlight the most interesting content in the Workshop and to also better expose a variety of ways to browse the Workshop. With this new home page customers can now more easily see mods maps or items created by authors they follow see what their friends are marking as favorites and read about recent Workshop news from the game teams. ltbrgt ltbrgtThis new home page also provides space for games to run special events such as themed contests or to highlight new types of content supported by their Workshop. ltbrgt ltbrgtThis update has automatically applied to all games and software with a Steam Workshop so just check out your favorite Workshop to see these new features. ltbrgt ltbrgtltdiv classquotbb_h1quotgtOther changesltdivgt ltul classquotbb_ulquotgt ltligtAdded views for most popular items over trailing three-months six-months and year. This only applies to ready-to-use content such as mods and maps. ltbrgtltligtltligtAdding tabs lists to the home page for ready-to-use items. These lists include a new Most Subscribed list as well as Most Popular and Most Recent. ltbrgtltligtltligtAdding larger voting controls to item voting to support the voting queue. ltbrgtltligtltligtRemoving comment threads from the main page for items to be voted on. Giant ASCII art is now relegated to the comment tab on each Workshop item. ltbrgtltligtltligtHiding star ratings on items to be voted on to help avoid biased voting. ltligtltulgt

100 Games Now Using Steam Workshop - Link Tue, 29 Apr 2014 00:18:15

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop109thCollection.jpgquotgt ltbrgt ltbrgtToday we celebrate the milestone of having 100 games utilizing the Steam Workshop for sharing user generated content in the Steam Community. That is 100 plus the nine more titles that added support for Steam Workshop while we were busy writing this announcement. So here you are with 109 opportunities to share your creative energy with the community by creating custom mods or items or to share in the excitement of others and customize your games. ltbrgt ltbrgtEach of the 109 titles use the Steam Workshop in different ways such as for sharing maps in-game items custom scenarios full game conversions character skins new game modes spells puzzles quests characters language packs and much much more. This is all player-driven where you can create custom game modifications or content for your favorite game and share it with the community. ltbrgt ltbrgtYou can see the full list of products on the Steam Workshop home page lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopquot gthttpsteamcommunity.comworkshopltagt ltbrgt ltbrgtltbgtSome Numbersltbgt ltbrgtOver 1100000 maps items and mods have been posted to the Steam Workshop. This includes everything from custom maps in Civilization V and Monaco to custom in-game items for titles such as Dota 2 and Team Fortress 2. ltbrgt ltbrgtOver 12 Million gamers have played a modded game or played on custom maps found through the Steam Workshop. ltbrgt ltbrgtEach of those 12 Million gamers have downloaded an average of 57 items from the Workshop such as custom maps weapons game rules full conversions or other modifications. ltbrgt ltbrgtThe Steam Workshop has served nearly 700 Million downloads to date. ltbrgt ltbrgtGamers have voted over 32 Million times on items in the Workshop with 90 of those being up-votes.

April 28th Workshops Round Up - Link Thu, 17 Apr 2014 14:58:34

Within the past two weeks another six products have added integration with the Steam Workshop bringing us to a total of 99 Workshops in Steam Below are the most recent additions to the Steam Workshop with a bit of information on how each one is utilizing the Workshop for sharing user generated content. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid49600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps49600header.jpgquotgtltagt ltbrgtBeat Hazard is already a pretty customized game letting you fly a spaceship through your own library of music. But now you can build and share your own custom spaceships in the Steam Workshop. Or pick from one of the over 700 custom ships already shared by the community. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248610quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248610header.jpgquotgtltagt ltbrgtThe Door Kickers Workshop hosts custom maps equipment weapons and other mods made by the community. Players were clearly interested in seeing more variety of weapons in the game and Workshop contributors have delivered providing a couple dozen new options to pick from. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248170quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248170header.jpgquotgtltagt ltbrgtClickteam Fusion is using the Steam Workshop to share tutorials and bits of source code to help game creators learn and build their own experiences. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid236150quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps236150header.jpgquotgtltagt ltbrgtThe Starpoint Gemini 2 Workshop includes various mods ranging from a simple text change to complete game world conversions. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid222880quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps222880header.jpgquotgtltagt ltbrgtThe Insurgency workshop currently in beta allows you to download custom maps that you can play in your own private games or on game servers running these maps. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid246680quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps246680header.jpgquotgtltagt ltbrgtSecrets of Rtikon Workshop supports custom levels mods total conversions and even your own games with the powerful editor of Secrets of Raetikon. Share your creations with other players and enjoy what others have built.

New Workshops Round Up - Link Tue, 11 Mar 2014 17:39:33

Its been a busy past few weeks with new games adding creative integration with the Steam Workshop faster than we can keep track of. So its time to do a quick round-up to highlight the popular new additions. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203770quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203770header.jpgquotgtltagt ltbrgtThis Grand Strategy game lets players modify almost any aspect of the game. Already there are over 250 custom rules events localizations buildings and maps. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203290quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203290header.jpgquotgtltagt ltbrgtThe Workshop for the official game of the U.S. Army focuses on map making and the result is quite a few top-notch mapping projects by community members. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid265930quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps265930header.jpgquotgtltagt ltbrgtDo you want a flying goat Do you want a completely new map The developers of Goat Simulator released their dev tools along with the game allowing the community to make just about anything related to goats. Includes goat pinball exploding goats and of course steerable jet packs. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid240970quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps240970header.jpgquotgtltagt ltbrgtWith an in-game map maker this RPG makes it quick and easy to create custom maps to share with the community. Or try out some of the creative works of other fans. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid209670quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps209670header.jpgquotgtltagt ltbrgtThe side-scrolling strategy game Cortex Command was built for modding and the community has wasted no time in creating dozens of items vehicles scenes and game modes to play with. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid205990quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps205990header.jpgquotgtltagt ltbrgtThis turn-based strategy game of fantasy warfare provides a powerful editor allowing for great flexibility in making maps editing quests create scenarios and modifying many aspects of the game. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid225600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps225600header.jpgquotgtltagt ltbrgtIn a game about swords it only makes sense that their Workshop lets you create your own custom blades. In fact the community has already made over 160 unique and creative sword designs. Additionally you can check out the dozens of custom masks available.

Race the Sun Launches Workshop Integration and Mapping Contest - Link Tue, 25 Feb 2014 18:37:18

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid253030quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps253030header.jpgquotgtltagt ltbrgt ltbrgtTo celebrate the launch of Workshop support for Race the Sun Developer Flippfly is kicking off a level building contest. Between now and March 24th create your own custom levels with the built-in World Creator and post to the Workshop for a chance to win great prizes. You can read the full details of the contest including prizes and rules over on the lta classquotbb_linkquot targetquot_blankquot hrefquothttpssteamcommunity.comlinkfilterurlhttpflippfly.comnewsrace-the-sun-level-design-contest-on-steam-workshopquot gtFlippfly websiteltagtltspan classquotbb_link_hostquotgtflippfly.comltspangt. ltbrgt ltbrgtThere is a set of great lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp253030guidesbrowsefiltertrendampamprequiredtagsquot gtModding20or20ConfigurationSteam guidesltagt to help you get started using the editor. But dont worry creating levels for Race the Sun is simple and easy regardless of your previous skill level and modding experience. ltbrgt ltbrgtIf you havent picked up the game yet this is a great opportunity. Save 50 when you lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp253030quot gtget Race the Sun on Steamltagt before March 17th. ltbrgt

RPG Maker Adds Workshop For Sharing Games amp Game Assets - Link Mon, 24 Feb 2014 18:13:53

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid220700quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps220700header.jpgquotgtltagt ltbrgt ltbrgtWith the RPG Maker Workshop you can easily make and share entire games for others to try out and provide feedback on. Plus you can share custom music and graphics for other game creators to utilize in their games. ltbrgt ltbrgtTo celebrate the RPG Maker Steam Workshop Launch the software is this weeks Mid Week Madness sale Save 75 off lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp220700quot gtRPG Maker VX Ace and our DLC Packsltagt when you buy before February 28th. ltbrgt ltbrgtRPG Maker developers have also worked with some of their favourite community artists and contributors to have some excellent content available in the Workshop from the very beginning there will be plenty of games to explore as well as some music and graphics for use in your own projects. ltbrgt ltbrgtWith Steam Workshop integration sharing your RPG Maker creations and getting feedback has never been easier. Do you have some sprites you have made Or a song or two Or maybe unlike most of us youve actually finished a game Share it with us on the Steam Workshop Reach an audience larger than ever before ltbrgt ltbrgtAnd as an added bonus all through the first week the RPG Maker team will be doing drawings for prizes all you have to do to enter is have something posted in the Workshop Check out their lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comgames220700announcementsdetail1765713354525404922quot gtcommunity announcementltagt for more details.

Tetrobot and Co. Adds Workshop Integration and In-game Level Editor - Link

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps235980header.jpgquotgtltagt ltbrgt ltbrgtPoint and click puzzler Tetrobot and Co. has released an in-game editor with Steam Workshop integration allowing players to easily build share and play custom levels. ltbrgt ltbrgtIn this game the player solves puzzles based on blocks reactions. Each blocks of the same matter will stick together while other blocks interactions and reactions will allow you to take the best from every situations. ltbrgt ltbrgtA group of beta testers have already crafted 77 levels available immediately in the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtTetrobot Workshopltagt. ltbrgt ltbrgtOr if you wish to create your own custom levels the developers have posted a few lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp235980guidesbrowsefiltertrendampamprequiredtagsWorkshopquot gtofficial Steam Guidesltagt to help get started. ltbrgt ltbrgtTo celebrate all of this Tetrobot and Co is lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp235980quot gtavailable all this week at a savings of 60 OFFltagt

Riot launches tech blog with League of Legends game dev secrets - Link Tue, 18 Aug 2015 19:01:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Riot launches tech blog with League of Legends game dev secrets August 18 2015 By Christian Nutt August 18 2015 By Christian Nutt Post A Comment More ConsolePC Programming Newsbrief Riot Games has launched an Engineering Techblog that goes in-depth into the development of League of Legends with posts from its game developers. quotOur goal is to share with you the engineering community our journey developing technology while we learn from your questions and commentsquot writes Scott Gelb Riot VP of technology. quotRiot engineers from teams around the world look forward to sharing stories...quot Blog posts already up on the site include a technical look at League of Legends39 chat service protocol and a very in-depth article on the compression used for the game39s champions39 skeletal data. Related Jobs 08.18.15 Senior Software Engineer Client Gameplay Programmer C 08.18.15 Software Engineer 08.18.15 Technical Artist 08.18.15 Backend Developer View All Jobs Top Stories Next News Story View All 251648 newswire viewnews251648Riot_launches_tech_blog_with_League_of_Legends_game_dev_secrets.php Loading Comments

GameStop survey says 92 percent of players own games they dont play - Link Tue, 18 Aug 2015 18:29:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 GameStop survey says 92 percent of players own games they dont play August 18 2015 By Christian Nutt August 18 2015 By Christian Nutt 4 comments More ConsolePC BusinessMarketing Today GameStop released the results of a study that just so happens to encourage consumers to bring their used games into GameStop stores and trade them in. According to the company which generated nearly 45 percent of its profits for its most recent quarter from the sale of used and quotvaluequot games 92 percent of those surveyed own at least one game disc they no longer play the same percentage of respondents postpone new game purchases for financial reasons. The conclusion GameStop would have it is for them to trade in their games. According to its latest financial results its profit margins on used and quotvaluequot games are 49.1 percent whereas new games offer the company a much slimmer 22.6 percent. The survey does offer some interesting stats that explain industry trends According to the company 30 percent of players finish playing their new games within one week and 88 percent have made purchases they regretted. 400 respondents ages 25 to 54 participated in the survey. More details are available in GameStop39s press release on the results. Related Jobs 08.18.15 3D Game Artist 08.18.15 Character Artist - NBA 2K16 08.18.15 Technical Artist ampndash NBA2K16 08.18.15 Senior Recruiter View All Jobs Top Stories Next News Story View All 251643 newswire viewnews251643GameStop_survey_says_92_percent_of_players_own_games_they_dont_play.php Loading Comments

IndieCade expands conference for 2015 - Link Tue, 18 Aug 2015 17:52:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 IndieCade expands conference for 2015 August 18 2015 By Christian Nutt August 18 2015 By Christian Nutt Post A Comment More Indie Programming Design BusinessMarketing The organizers of the IndieCade festival have revealed this year39s keynote speakers and conference information the conference will take place October 23-25 in Culver City California. The conference has two announced keynote speeches so far Developer and NYU faculty member Naomi Clark How do you Do It dev Nina Freeman and Stick Shift creator and academic Robert Yang will quotdiscuss intimacy and sexuality in gamesquot while Brenda Laurel and Christy Max will talk about quotgirl gamesquot of the 3980s and 3990s with the help of moderator Rachel Weil. This year IndieCade has been split into three tracks quotThinkquot quotGame-Uquot and quotIndieXchangequot the academic and game design-focused quotThinkquot track will feature names such as Anna Anthropy Pippin Barr Mattie Brice Katherine Cross Nathalie Quagliotto Eddo Stern and Austin Wintory. Meanwhile Game-U will focus on helping newcomers get into independent game development while IndieXchange will focus on topics such as shared game development spaces opportunities for designers and a tabletop design and funding workshop. You can find out more about the conference and purchase tickets to attend at its official site. Related Jobs 08.18.15 Senior Software Engineer Client Gameplay Programmer C 08.18.15 Software Engineer 08.18.15 Technical Artist 08.18.15 Backend Developer View All Jobs Top Stories Next News Story View All 251642 newswire viewnews251642IndieCade_expands_conference_for_2015.php Loading Comments

Video Narrative lessons from Road Not Taken - Link Tue, 18 Aug 2015 17:20:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Video Narrative lessons from Road Not Taken August 18 2015 By Christian Nutt August 18 2015 By Christian Nutt Post A Comment More ConsolePC Indie Design Video Road Not Taken has wowed critics with its storytelling -- despite being a roguelike a genre not primarily known for emphasizing and excelling at narrative. What led to this In the video above taken from last year39s Full Indie summit and just published on YouTube Spry Fox designer and co-founder Daniel Cook delivers a talk about how the game39s storytelling took shape. Last year Cook told Gamasutra that the inspiration for Road Not Taken was quota painful topic so I tend not to talk about itquot and that tone underscores the game and the complex feelings it engenders in players. You can learn more by watching the video. If you want to learn about the nuts and bolts of Road Not Taken39s game design meanwhile you can read Cook39s game design deep dive into the game39s movement system. Related Jobs 08.18.15 Game System Designer 08.18.15 Senior 3D Artist 08.18.15 Technical Artist 08.18.15 Game Balancer x 2 View All Jobs Top Stories Next News Story View All 251639 newswire viewnews251639Video_Narrative_lessons_from_Road_Not_Taken.php Loading Comments

Chris Roberts speaks to the delays in developing Star Citizen - Link Tue, 18 Aug 2015 16:14:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Chris Roberts speaks to the delays in developing Star Citizen August 18 2015 By Alex Wawro August 18 2015 By Alex Wawro 1 comments More ConsolePC Indie Production quotItrsquos the same stories you get on all big projects and distributed projects. You tend to scale up on big projects because yoursquore trying to deliver a lot of stuff. But the bigger you get the less efficient yoursquoll get and the more friction yoursquoll get in terms of trying to get things done.quot - Chris Roberts says the lengthy development of Star Citizen originally slated forrelease in 2014is business as usual. What39s going on with the development ofStar Citizen That39s a question that designer Chris Roberts is having to answer more and more often as delays mount and the game39s developmentcoffersgrow Star Citizen39s recentlysurpassed 87 million in funds raised from a combination of crowdfunding and sales of in-game items. Roberts recently announced that a much-desired FPS module for Star Citizen quotStar Marinequot would be delayed indefinitely in order to overhaul its basic mechanics networking code and more. As part of that announcement he wrote with remarkable candor about how the delayimpacted the release timelineofStar Citzenas a whole which is being developed concurrently as a series of modules that are beingreleased piecemealto supporters ahead of the game39s official debut showcasing what big-budget game development can look like when it39s backed by crowdfunding. Now in a Kotaku feature which incorporates commentary from anonymous ex-employees ofStar Citizendeveloper Cloud Imperium Roberts is once again waving away concerns about his project as the result of what happens when the general public finds itself in the publisher39s seat. quotPeople arenrsquot aware of some of the risks of developing a gamerdquo Roberts told Kotaku.ldquoIt might take longer than you estimated. There might be some aspect of the game that doesnrsquot turn out as fun as you thought. Features might get changed or canceled. Most of those things happen frequently in the game business. A lot of people just arenrsquot aware of it because in the past yoursquove been shielded from the mechanics of how games get made. With crowdfunding theyrsquore getting an on-the-front-lines experience.quot Elsewhere in the report Roberts is asked directly about specific examples of missteps made duringStar Citizen39s development provided by sources close to the project including an ex-employee who claimed that the game39s FPS module was delayed in part because the team had to scrap and re-do- the player skeleton system from scratch -- seven times. quotItrsquos not an arbitrary decision that was made because oh yeah thatrsquod be coolerrdquo Roberts responded. ldquoWe really needed a way for first- and third-person animations to be unified. Plus if you can make that work it means less resources and assets used which is another issue for us since we already have such a big game.rdquo For more of Roberts39 comments and insight into what39s going on behind the scenes at Cloud Imperium including a great anecdote about a quotMenu Helmetquot gone awry check out the full Kotaku article. Related Jobs 08.18.15 Associate Producer 08.18.15 Project ManagerProducer 08.18.15 Product Manager - Games mf 08.18.15 Art Director mf View All Jobs Top Stories Next News Story View All 251631 newswire viewnews251631Chris_Roberts_speaks_to_the_delays_in_developing_Star_Citizen.php Loading Comments

Video Creating hyper-adaptive game music on an indie budget - Link Tue, 18 Aug 2015 15:03:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Video Creating hyper-adaptive game music on an indie budget August 18 2015 By Staff August 18 2015 By Staff Post A Comment More Indie Audio Video Vault Writing great music for a video game is hard crafting a compelling musical score that shifts and changes in response to a player39s actions is even harder. Doing it on an indie budget That39s a bona fide feat. To pull it off you need to learn from the experts among them composer C. Andrew Rohrmann whotook to the stage during GDC 201539s Indie Games Summit to deconstruct hismodular approach to music writing production and implementation. With an overview of his workcreatingthe music for Galak-Z as an example Rohrmanndemonstrated how with the aid of 17-Bit Games39 Unity-based Audio17 music environment composers can create multi-layered and hyper-adaptive musical elements that react to multiple gameplay variables and combine to form an arrangement that is unique for each and every play session. His presentation offered rare insight into the practical realities of designing a game with adaptive music and its well worth watching for any indie developersand anyone whomissed it in person. A full recording of his talk isnow available towatchfor free over on the GDC Vault. About the GDC Vault In addition to this presentation theGDC Vaultand its newYouTube channeloffers numerous other free videos audio recordings and slides from many of the recentGame Developers Conference events and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC GDC Europe and GDC Next already have full access to GDC Vault and interested parties can apply for the individual subscription viaa GDC Vault subscription page. Group subscriptions are also available game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via theGDC Vault group subscription page. Finally current subscribers with access issues cancontact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech Related Jobs 08.19.15 Engine Software Engineer - Infinity Ward 08.18.15 Character TD - NBA 2K16 08.18.15 3D Game Artist 08.18.15 Character Artist - NBA 2K16 View All Jobs Top Stories Next News Story View All 251621 newswire viewnews251621Video_Creating_hyperadaptive_game_music_on_an_indie_budget.php Loading Comments

Why Oculus is paying for Rift exclusives instead of developing them - Link Tue, 18 Aug 2015 14:37:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Why Oculus is paying for Rift exclusives instead of developing them itself August 18 2015 By Alex Wawro August 18 2015 By Alex Wawro Post A Comment More ConsolePC BusinessMarketing When I spoke with Oculus VR CEO Brendan Iribe at Gamescom earlier this month one of the first things we wound up talking about was the concernthat by fundingthe development of Rift-exclusive games Oculus is potentially stifling the marketplace for VR games before it really has a chance to flourish. Last month company founder Palmer Luckey took to Reddit to try and assuage that concern and at Gamescom Iribe further describedthe arrangement as a sort of second-party affair where Oculus funds external development of Rift-exclusive games through its Oculus Studios division. quotIt39s one-and-a-half party or second-party really where we39re shouldering all of the investment of developing a game as though it were our ownquot said Iribe. quotWe39re even in many cases bringing game ideas to developers and saying 39hey would you want to do either of these39quot This seems to be a bit of a departure from Oculus Studios39 founding mission laid out by division chief Jason Rubin when he joined Oculus last summer as quotbuilding high-quality VR content that helps define the platform and inspires others to do the same.quot At the time it sounded as though Oculus was looking to spend Facebook39s money on beefing up its own internal game development efforts by buying up talented developers or even whole studios but Iribe now tells me it didn39t quite work out that way. quotWe39ve grown a lot and if we acquired studios we39d be growing even faster headcount-wisequot he said. quotOver time we may go and grow a first-party set of studios we kick it around we talk about the idea. It39s just not where we want to focus the growth of the headcount right now.quot Instead the company wound up using Oculus Studios to cut exclusive development deals with the likes of Insomniac High Voltage Gunfire Games and other teams. Iribe took pains to laythese deals out as win-win for the developers involved Oculus pays for the cost of development and the developer gets to keep ownership of the intellectual property they39ve created potentially freeing them to make other games based on it for platforms besides the Rift. quotInstead of setting up internal studios we put together this Oculus Studios group that funds external teams as though they39re internal teamsquot said Iribe. quotWe39re funding them so they can get into VR.quot While Iribe wouldn39t disclose any specifics of these funding arrangements he did point out that Oculus is paying for games it expects to be Rift-exclusive quotContent made specifically for the Rift that39s the goalquotand designed to take advantage of the Rift39s idiosyncracies most notably its Touch motioncontrollers. For more on how those controllers are being designed to be a core component of Oculus39 game design philosophy going forward check out our full interview with Iribe on the topic. Related Jobs 08.18.15 3D Game Artist 08.18.15 Character Artist - NBA 2K16 08.18.15 Technical Artist ampndash NBA2K16 08.18.15 Senior Recruiter View All Jobs Top Stories Next News Story View All 251535 newswire viewnews251535Why_Oculus_is_paying_for_Rift_exclusives_instead_of_developing_them_itself.php Loading Comments

Dont Miss Mike Bithell chats about pumping up the Volume - Link Tue, 18 Aug 2015 14:20:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Pump up the Volume A candid chat with Mike Bithell March 20 2014 By Mike Rose March 20 2014 By Mike Rose 2 comments More ConsolePC Indie BusinessMarketing Exclusive GDC I was hoping to bump into Mike Bithell at GDC not simply because I wanted to see his new game Volume in action but because hes a man with his head screwed on right and advice to share. Such bumping did occur and after Id dragged him into an empty side room the conversation that flowed was one of looking to the future and how developers will be putting out their games as openness begins to trump curation. Bithell has already grafted for his own badge of honor but the goalposts are rapidly moving. Here he discusses how if he were launching Thomas Was Alone now itd be a whole different ballgame. Mike Rose You hear about the difficult second album in music all the time. Does this feel like your difficult second game Mike Bithell Its not my difficult second album - its like my difficult seventh or eighth album. You just didnt hear the first six. But yeah the pressure is on now to be open about development and to share development and to talk to people about what youre doing. I try to do that as much as Im comfortable with but there is that awareness of people watching over your shoulder that wasnt originally there. When I was making Thomas Was Alone I wish people would have been paying attention. No-one cared I couldnt get any coverage or interest. And now I post up a video of some raw footage of my new game just to show people where its at and thats a news story. Im still getting used to that - its a lot of pressure. Im fully aware that almost certainly Volume will be seen as my disappointing game unless its amazing. And then god help me with the third game. So yeah its in your mind because theres expectations. You work very hard and all indies work hard to get their first game known and then its terrifyingly straight-forward to get coverage from that point on. Thomas Was Alone was out for a while and wasnt getting the greatest amount of traction. Then the PlayStation deal was revealed and suddenly you had tons of press and players talking about you. Its really interesting the credibility consoles still have. I think because PC is the open platform and anyone can release a PC game your average gamer who is not seeking out weird indie stuff - for them me having a PC game coming out doesnt impress them. Discoverability is an issue but its not the issue. Being given the badge of honor by whoever is the person handing them out is actually crucial and makes such a difference to how your game is perceived.Its actually a badge of honor to those people. I know Thomas Was Alone gained an incredible amount of mindspace or whatever pretentious bullshit term a marketer would use because it was out on console. And I saw a ridiculous sales boost just because the second people saw it was coming to PlayStation it became a real game for a lot of people. What it demonstrates and its going be interesting to watch in the next few years - it demonstrates that curation is more powerful than getting people to see your game. Discoverability is an issue but its not the issue. Being given the badge of honor by whoever is the person handing them out is actually crucial and makes such a difference to how your game is perceived. Up until recently Steam was the biggest deal if you got on it - but with Valve striving to be a more open platform it feels like thats starting to fall away. Exactly. Steam meant you were going to be sorted as long as your game was quite small youd be sorted for a year or two bare minimum. I struggle to believe that Thomas Was Alone would have been successful were it to come out now on Steam. It was on the front page of Steam for a week. It was released right before that final moment where being on Steam meant Valve thought you made a great game. That used to be what that meant. Did Thomas Was Alone get accepted before Greenlight was announced We agreed to get it on Steam at the Greenlight announcement event. It was that tight. Valve do a lot of events for UK indies and they did an event to tell us about Greenlight just as the press release went out just so they could talk to us about what that was. After they explained it I just thought I dont want to wait for that... thats going to be a lot of work. So I went up to a Valve representative and said Hi Im Mike And I thought Yes Ive just got in by the skin of my teeth. I beat Greenlight - just. And obviously once you have a relationship with them things get easier - Im not doing a Greenlight for Volume. I think Greenlight was a great experiment. I dont think it came from anywhere but a place of goodwill. There are flaws and problems with it. I suspect that those problems will get resolved but Im still waiting for them to open it up. I thought Steam Dev Days was going to be the announcement of Everyone can be on Steam. But I think thats whats coming - something like the App Store with very simple checks to make sure youre not uploading a virus and thats it. I struggle to believe that Thomas Was Alone would have been successful were it to come out now on Steam.I guess its not dissimilar to the Nintendo seal of approval they have on the boxed games. Steam meant something at one point and being on Steam said something to players that allowed a lot of people with weird esoteric games to get an audience. Thats going to be harder to find now. Youll require more traditional marketing and talking to press. I think other curators will come in. Look at YouTubers with their audiences who get ridiculous numbers of views. I know from my own data that they lead to a lot of sales. So I think thats going to come through. Its sort of a return to it being about marketing and Steam have removed themselves from the equation in terms of them being a curator which - is it good is it bad It means a lot of indies are going to have to

Scholars are still calling on APA to stop linking violent games to - Link Tue, 18 Aug 2015 14:09:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Scholars are still calling on APA to stop linking violent games to aggression August 18 2015 By Alex Wawro August 18 2015 By Alex Wawro 1 comments More ConsolePC Indie BusinessMarketing A group that includes psychologists criminologists and self-professed media scholars continuesto call for the American Psychological Assocation to reconsider its stance on how violent media affects people in the wake of the APA39s recent affirmation of a link between violent video games and heightened levels of aggressive behavior. The group delivered an open letter to the APA in 2013 welcoming its then recent decision to appoint a task force to reevaluate the APA39s2005 stance that violent media causes increased aggression but expressing concerns that the task force39s methods might be quotmisleadingquot and quotovergeneralizedquot based on quotweak or inconsistent evidence.quot Now one of the members of that group Stetson University psychology professor Chris Ferguson has reached out to Game Informer to reiterate his concerns about the APA39s methodology in the wake of its Task Force On Violent Media39s conclusion that playing violent video games is a consistent quotrisk factorquot for both decreased empathy and increased aggressive behavior though not necessarily violence. quotThe evidence linking violent games to aggression is honestly a lot less clear than the APA report would have one believequot Ferguson told Game Informer. quotFurther the task force appeared to have been selected from among scholars with clear anti-media views two had previously signed an amicus brief supporting attempts to regulate violent video games in the Brown v EMA 2011 Supreme Court case for instance.quot He goes on to claimthat a number of recent studies have found no link between violent video games and increases in aggression which is especially notable in light of the APA39s recent call forquotdevelopers to design games that are appropriate to usersrsquo age and psychological development.quot For more information about how the task force conducted its research you should readthe report PDF in full. You can read more of Ferguson39s arguments against the APA39s stance over on Game Informer. Related Jobs 08.18.15 3D Game Artist 08.18.15 Character Artist - NBA 2K16 08.18.15 Technical Artist ampndash NBA2K16 08.18.15 Senior Recruiter View All Jobs Top Stories Next News Story View All 251617 newswire viewnews251617Scholars_are_still_calling_on_APA_to_stop_linking_violent_games_to_aggression.php Loading Comments

Launching on Steam Early Access What I did right and wrong - Link Tue, 18 Aug 2015 13:46:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games Blogs Mini Postmortem On A Steam Early Access Launch by Jamie Fristrom on 081715 020100 pm 1 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Hey everybody - let me tell you about my latest boneheaded mistakes so you can make all different mistakes with your launches. I only released Energy Hook - a game about swinging from building to building something I hadn39t worked on since Spider-Man 2- on Steam two days ago and I39ve already made enough blunders to fill an article. Here goes What Went Wrong 1 Falling For Scammers After I announced Energy Hook coming to Steam Early Access a few weeks ago I started getting e-mails from people who wanted review keys. Getting a deluge of these sorts of e-mails is something my other indie friends have had to deal with but usually for me it was a small enough burden that I could respond to each one individually and humbly. This time I got a couple e-mails from people who said they ran really big foreign Youtube sites in Germany and Russia. I thought to myself quotYou only want keys I39ll do you one better I was going to put localization off but I39lldo it right now. That should impress youquot So I paid some friends to translate into Germany and Russian. You guessed it after the deal was done I thought - quotWait a minute. How do I know these guys are actually connected to the Youtube channels they say they arequot I checked their e-mails and sure enough they didn39t match the Youtube sites. Wah wah wah. What Went Right 1 Localized In Time For Early Access Launch Although it didn39t make a lot of sense to localize now - the game isn39t done yet More and different text is comingThe good news was that I managed to get the game localized in just a few days using the I2 Localization plug in. That plug-in is pretty sweet - it is good at searching through your UI for things that need to be localized. It also lets you keep a spreadsheet on Google drive that you can share with your translators and then you can pull the translations into your game with a button press. It made me very happy. Also some friends volunteered to do the Swedish French and Polish versions for free. Kind of an odd collection of languages to start with but I39ll take it I39m certain that having the game and the store page translated into those languages will help sales in those regions. Would my time have been better spent elsewhere Maybe but I don39t regret it. What Went Wrong 2 Handing Out The Wrong Keys Keys are associated with different branches in Steam and I got their meanings backwards - I thought the keys for the default branch could also access the testing branch but it39s actually the other way around. So for preview copies I should have been sending out the testing keys not the default keys. This was a particularly bad mistake because eager previewers who used that first key couldn39t then disown the game and activate the second key They were stuck not being able to preview. One of them was kind enough to give me his steam id so I could add him to my development team and let him play the game that way but who knows if the others were willing to give it a try or just gave up. Fortunately after I39d sent out a couple dozen of bad keys a nagging voice in my head said quotWait. Are you sure about thisquot I mentioned it on Twitter and someone happily volunteered to test one of the keys - and sure enough it didn39t work. So I did manage to course correct and start getting the right keys out to the remaining journalists. What is it they say That 80 of the time what you worry about isn39t the problem that bites you This time I was glad I paid attention to what I was worrying about. What Went Right 2 Other Press I send personal e-mails to members of the press I know and have talked to before. Although I dropped the ball on appearing at any big trade shows this year should chalk that up as another What Went Wrong I decided I could maybe make my own trade show I wrote the journalists I knew and asked if I could come by their offices and show them the game in person. The folks atPolygon took me up on it and did a fantastic interview with me where I ummed and errred my way through a demo. For members of the press I don39t know I finally automated my system. For sending out keys to my press list I used Yet Another Mail Merge fortunately I39d figured out my key problem before then for members of the press who were contacting me asking me for keys I used Vlambeer39s distribute and told them to apply there. So I39m spending a lot less time answering e-mails from smaller press than I did with Sixty Second Shooter Prime. What Went Wrong 3 Launching The Game Just Plain Didn39t Work So some of my Kickstarter backers and social media followers were gathered together for a launch party on twitch and I said quotOkay I39m doing it I39m pressing the Release buttonquot and I did ... and although Steam claimed the game was now released there was no price or Buy button. Some party. It mostly consisted of me worrying about whether I needed to wait because maybe it would come online in a bit or what... What Went Right 3 Using My Valve Connection I posted to the Valve developer forums but an answer was not forthcoming. Now I have a friend who works at Valve. But at some level I both feel like I39m cheating if I try to get help through him and also feel like I39m sort of abusing his friendship. But after a few hours had gone by I decided I better go for it and hope he39d forgive me. He put me in touch with the right person and they solved the problem. I39m not sure what the take home lesson is here. Maybe it39s quotIt Never Hurts To Askquot or maybe it39s quotUse Every Unfair Advantage You39ve Gotquot... Maybe it39s just quotBe lucky enough to have a friend who works at Valve.quot P What Went Wrong 4 Not enough lead time for an Ask Me Anything on Reddit Two years ago doing an AMA on rgames

Can crunch ever be fixed in the game industry - Link Tue, 18 Aug 2015 12:01:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS August 19 2015 Latest Blogs View All Post RSS August 19 2015 Features View All RSS August 19 2015 Special Reports Press Releases August 19 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games Blogs Can crunch ever be fixed in the games industry by Andreas Papathanasis on 081715 020100 pm 16 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This post was originally published on my personal blog Crunch and the long term view One of the puzzling attitudes I39ve seen in the games industry is companies talking about focusing on long term success yet not taking a firm position against crunch. This doesn39t make much sense to me. The only coherent argument in support of crunch I39ve seen that it can provide a short boost in productivity that39s useful for meeting a critical deadline is clearly a short term benefit. No game developer who enjoys the respect and admiration of their fans are in such esteemed position because 10 years earlier they hit a deadline or kept their original release date. They are respected because they put out consistently high quality products. It39s why the quotwe39ll release it when it39s donequot attitude works. In the long run nobody remembers a game that slipped but everyone remembers a disappointing game. Anyone thinking about what it would take to create a strong team that is equipped for long term success ought to give special consideration to crunch. Like other easily measurable short term performance boosts crunch can and does have hard to measure long term negative side effects. There is no formula I know of to model its long term effect of driving away some of the most valuable developers - the ones who will never be happy obsessing over a single hobby and throwing their entire life away for certain periods of time no matter how much they love games. For managers who are genuinely committed to long term results this kind of dilemma do we encourage crunch for short term gains at the risk of long term loss is a no brainer. They never risk any long term negative side effect no matter how enticing the short term gain might seem. They do so even at the face of missing data about the potential long term side effect against readily available and very measurable data about the short term benefit. As long as the team can survive without the short term benefit the choice for anybody focusing on the long term is easy. The crunch problem then becomes clearer many developers have no choice but to force themselves to crunch because they can39t afford not to. Being in a relationship with a publisher that holds all the power to fund and make last minute requests for example is such a situation. Working for a public company where the investors typically have a very short term view and will punish any date slips is another. The question of whether crunch can ever be fixed cannot be held in isolation from such pathological but very common situations that force teams to take a short term view. But the first step for making any progress whatsoever against crunch is to address the myth that good games cannot be made without it. Eliminating Crunch is hard - but not impossible Warren Spector has this to say about crunch emphasis mine quotWhat I39m saying is that games - I39m talking about non-sequels non-imitative games - are inherently unknowable unpredictable unmanageable things. A game development process with no crunch I39m not sure that39s possible unless you39re working on a ripoff of another game or a low-ambition sequel.quot This kind of thinking is rampant among the developers who have been well trained over the years to uncritically reject any thought that crunch might actually be a problem that can be fixed. Imagine a young developer going to work for such a studio as their first job in the industry. What they are hearing from senior management perhaps including industry legends like Spector is that crunch is a feature not a bug. Making games the good games at least is impossible without it. Watch the logic in the above quote because it39s typical. It39s implying that if you don39t crunch you must be making some terrible game a low ambition sequel or cloning someone else39s game. Who in their right mind would even suggest eliminating crunch in such an environment And then it gets even worse. Trapped inside the echo chamber where everyone is quick to point out how unavoidable crunch is some brave souls go even further to prove their dedication to the cause. They start questioning whether crunch is such a bad thing to begin with. Surely it must have some advantages. For example many developers agree that quotworking through adversity helps bring team members closer togetherquot. Going through hard times they claim creates long lasting bonds. It39s easy to fall for such absurdities when you39re working on such a team of course when you spend every waking hour with other people it39s possible you39ll get to know them really well and maybe even like some of them more just as you may also dislike other people you don39t get along with but are forced to work with all day long. That doesn39t make the idea that torture is the only or most efficient way to bond with your team any less silly. Another common suggestion is that quotcrunching in small doses can actually stoke the creative firesquot ignoring both that crunch most of the time ends up being chaotic firefighting where nobody has time to even think of anything creative and the fact that all sorts of research indicates that creativity works in the exact opposite way. So basically anyone who would dare speak up against crunch in such teams would sound like someone who doesn39t care about whether the game they39re making is any good doesn39t care about their team mates and doesn39t really want to be too productive or creative. But it39s not just many development teams that fall into that mode of thinking it39s outside observers too. The press has a lot of incentive to contribute to this impression that crunch is unavoidable if you want to make good games or even any kind of games. Teams that

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