Page:8 - News Archived: 3437

Title Date
Save FreeType bitmap to file - Link Mon, 12 Oct 2015 17:32:44

Ive been playing around with FreeType to render text in OpenGLDirectX. For debugging purposes Im wanting to render glyphs to a file bmp png ect so that I can pack them together as a font sprite sheet. To do this Im using FreeImage. Im creating a FreeImage bitmap via the FreeImage_ConvertFromRawBits function. Since FreeType generates 8 bit glyphs Im passing in 0 for the mask parameters for FreeImage_ConvertFromRawBits. See code below. Initialize FreeType Create Face object Set character size int charCode inta int error FT_Load_Charface charCode FT_LOAD_RENDER Check for errors Initialize FreeImage int bpp 8 int width face-gtglyph-gtbitmap.width int height face-gtglyph-gtbitmap.rows int pitch face-gtglyph-gtbitmap.pitch unsigned char buffer face-gtglyph-gtbitmap.buffer FIBITMAP dib FreeImage_ConvertFromRawBitsbuffer width height pitch bpp 0 0 0 Check for errors FreeImage_SaveFIF_BMP dib Glyph.bmp The issue is that the image comes out looking weird. You can kind of tell it looks like a glyph but its all messed up. If I try and save the image as a png the image is still all messed up but with random colors everywhere. I cant seem to find an example of saving a FreeType bitmap to an image file anywhere. Thanks Attached Files Glyph2.bmp 1.12KB 75 downloads

Maintaining Relative Position of Slider in a Window - Link Mon, 12 Oct 2015 16:47:09

Ive written an application framework suitable for use in a wide variety of desktop applications using GTKMM and the STL. Its a typical MVC pattern and Ive added a few bells whistles including a most recently used document list of my own design I dont partiularly care for the one that comes with GTKMM its seems to be a serialized stream that is shared among all GTKMM applications. The problem Im facing is the main view of my application has a divider bar separating two window and if the app frame is re-sized the divider doesnt move relative to the frame it stays in position reltive to the desktop. So if I resize the app frame small enough the divider dissappears. Ive tried adding code to my apps on_signal_resize event that calculates the mains geometry and moves the divider as a ratio of its position to the side of the frame but its just not working. I dont know if Im using the right event signal as in by the time the signal is sent the calculation is not valid or Im not sure what. Anyone got any expeience in such things Is there another sevent signal I should be processing

DirectXTK compiling issue - Link Mon, 12 Oct 2015 15:51:20

Hi I have a CCLI i am developing. I have DirectXTK and i keep getting LNK2019 unresolved external symbol DirectXSpriteBatchBegin and SprintFontDrawString. I believe i followed the install instructions actually ive tried both ways. a project to project reference and setting my projects VC directoriesinclude and Library Directories explicitly. I use the following in my source file. pragma comment lib DirectXTK.lib so im stuck. Thanks Gary

How to create a depth-stencil-only pixel shader - Link Mon, 12 Oct 2015 15:33:40

I am having some issues setting up a pixel shader for use with a depth-only pass rendering shadow maps. The reason I am at all using a pixel shader for this is so that I can sample the diffuse texture andclip if on a sufficiently transparent pixel. Here is my incredibly simple pixel shader void PS_DepthOnlyvs_depth_out IN clipDiffuseMap.SampleDiffuseSampler IN.texcoord.a - 0.1 return Now this all works as intended but the debug layer is complaining about the pixel shader expecting a render target to be bound to slot zero. I have in fact intentionally unbound any render targets prior to drawing using the above pixel shader I set it to have a void type which I was under the impression would mean that it wouldnot write to any render target. But this doesnt seem to be the case. Am I missing something here Now I know that I can just disable the warning but it seems like it is actually trying to write something to the render target while I was hoping it would be possible to bypass that part alltogether

Gaming News Headlines - Yahoo News - Link Fri, 16 Oct 2015 09:30:02

ltpgtlta hrefhttpnews.yahoo.commicrosoft-vast-majority-xbox-one-133002718.htmlgtltimg srchttpl3.yimg.combtapires1.2LC50Iy7Dg7xP.IG8Tly3MA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com03175d4bfede08cc7976b44fc39c502b 30 height86 altMicrosoft A amp039vast majorityamp039 of Xbox One Kinect owners still use peripheral alignleft titleMicrosoft A amp039vast majorityamp039 of Xbox One Kinect owners still use peripheral border0 gtltagtKinect certainly isnamp039t the integral part of the Xbox One it was at launch but it remains an active part of how owners of the camera and microphone array interact with the console Microsoft tells Polygon. ampquotOverall we donamp039t break down how many console users have Kinect and how many donamp039tampquot said Mike Nichols chief marketing officer for Xbox. ampquotI can say that the people with Kinect still make up a very very sizable portion and that those people do use it quiet frequently.ltpgtltbr clearallgt

Microsoft A vast majority of Xbox One Kinect owners still use - Link Fri, 16 Oct 2015 07:07:00

ltpgtlta hrefhttpnews.yahoo.commore-free-xbox-one-xbox-110700445.htmlgtltimg srchttpl2.yimg.combtapires1.25HLS3VIjjX9ohwZJCCwgiA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com50f3e342c8a29106a91b0e5a6a090e67 30 height86 altMore Free Xbox One and Xbox 360 Games Now Available on Xbox Live alignleft titleMore Free Xbox One and Xbox 360 Games Now Available on Xbox Live border0 gtltagtFor the low price of free you can now download these games.ltpgtltbr clearallgt

More Free Xbox One and Xbox 360 Games Now Available on Xbox Live - Link Fri, 16 Oct 2015 00:25:00

ltpgtlta hrefhttpnews.yahoo.comheres-battleborn-closed-technical-test-042500433.htmlgtltimg srchttpl3.yimg.combtapires1.2krMcgJ.0rylyM434F3IRoA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com5cf15e7ef3aa83d6bac8be793c81a689 30 height86 altHereamp039s When the Battleborn Closed Technical Test Starts on PS4 Xbox One and PC alignleft titleHereamp039s When the Battleborn Closed Technical Test Starts on PS4 Xbox One and PC border0 gtltagtBorderlands developeramp039s new shooter goes into closed technical testing late in October.ltpgtltbr clearallgt

Heres When the Battleborn Closed Technical Test Starts on PS4 Xbox One - Link Thu, 15 Oct 2015 18:09:11

ltpgtlta hrefhttpnews.yahoo.comnintendo-google-pok-mon-company-220911739.htmlgtltimg srchttpl3.yimg.combtapires1.2iOda2zjtoGiwrDxulm5TSQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.comd0328d319eb209711af679356c87792a 30 height86 altNintendo Google and Pokmon Company invest 20M in Pokmon Go developer alignleft titleNintendo Google and Pokmon Company invest 20M in Pokmon Go developer border0 gtltagtNiantic Labs the developer of Ingress and therecently announced Pokmon Go is getting some big investment from some big names. Nintendo Google and The Pokmon Company are investing 20 million in Niantic to help the studio grow and support its games. ampquotThe Pokmon Company Google and Nintendo are incredible investors and strategic partners to help build the next chapter for Nianticampquot said John Hanke CEO of Niantic in a release.ltpgtltbr clearallgt

Nintendo Google and Pokmon Company invest 20M in Pokmon Go developer - Link Thu, 15 Oct 2015 12:54:53

ltpgtlta hrefhttpnews.yahoo.comreview-nintendos-yoshi-pulls-strings-141625993.htmlgtltimg srchttpl.yimg.combtapires1.2XfA.bl6nUfJzISTIyL1Tkw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cHhvZmY9NTA7cHlvZmY9MDtxPTc1O3c9MTMwhttpmedia.zenfs.comen_usNewsap_webfeedsfb8873ff5cbde82e840f6a7067001505.jpg 30 height86 altThis product image released by Nintendo of America shows a knitted Yoshi amiibo figurine that comes with Nintendoamp039s ampquotYoshiamp039s Woolly Worldampquot video game. Nintendo of America via AP alignleft titleThis product image released by Nintendo of America shows a knitted Yoshi amiibo figurine that comes with Nintendoamp039s ampquotYoshiamp039s Woolly Worldampquot video game. Nintendo of America via AP border0 gtltagtThanks to Kirby Pikachu Toad and a dozen or so other characters Nintendo has cornered the market on video-game adorability. But none may be more endearing than Yoshi the spunky dinosaur whoamp039s been pals with Mario since 1990. A Yoshi made out of yarn Now thatamp039s so sweet it could cause tooth decay.ltpgtltbr clearallgt

Review Nintendos Yoshi pulls all the right strings - Link Thu, 15 Oct 2015 11:46:50

ltpgtlta hrefhttpnews.yahoo.comken-folletts-hit-pillars-earth-adapted-video-game-154650545.htmlgtltimg srchttpl.yimg.combtapires1.2lz.n0RLMUs88fPQO2T0mwA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_usNewsafp.comPart-DV-DV2155351-1-1-1.jpg 30 height86 altBritish author Ken Follett at the Book Fair in Frankfurt am Main Germany promoting ampquotThe Pillars of the Earthampquot on October 15 2015 alignleft titleBritish author Ken Follett at the Book Fair in Frankfurt am Main Germany promoting ampquotThe Pillars of the Earthampquot on October 15 2015 border0 gtltagtGamers can soon change the fate of the bookamp039s main characters in a video game adaptation of the bestseller ready for launch in 2017. As the sprawling medieval saga celebrates its 25th anniversary this year Follett said it was a ampquotfascinating experimentampquot to see it adapted. Set in 12th century Britain the novel has sold more than 25 million copies worldwide and has already been adapted for television said Marco Schneiders of Follettamp039s German publisher of more than 30 years Bastei Luebbe.ltpgtltbr clearallgt

Ken Folletts hit Pillars of the Earth adapted for video game - Link Thu, 15 Oct 2015 10:21:09

MOSCOW AP Russian billionaire Alisher Usmanovs company USM Holdings says it will invest as much as 100 million into a site which organizes and broadcasts video game competitions.

Russian oligarch to invest up to 100m in video game group - Link Thu, 15 Oct 2015 09:39:00

ltpgtlta hrefhttpnews.yahoo.comjust-cause-3-xbox-one-133900794.htmlgtltimg srchttpl3.yimg.combtapires1.2EmgNDv2LiOl3FvBRtWNxUQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com6a3b8882938105db48b969536463d304 30 height86 altJust Cause 3 Xbox One File Size Revealed alignleft titleJust Cause 3 Xbox One File Size Revealed border0 gtltagtHereamp039s how much space youamp039ll need on your hard drive.ltpgtltbr clearallgt

Just Cause 3 Xbox One File Size Revealed - Link Thu, 15 Oct 2015 08:41:00

ltpgtlta hrefhttpnews.yahoo.compokemon-dev-raises-20-million-124100359.htmlgtltimg srchttpl3.yimg.combtapires1.2_NtUa1Sf0fhXapanOXVIWQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.coma4cafac8386b61157c619603f4ded32d 30 height86 altPokemon Go Dev Raises 20 Million from Nintendo Google and Pokemon Company alignleft titlePokemon Go Dev Raises 20 Million from Nintendo Google and Pokemon Company border0 gtltagtTheyamp039ll get another 10 million ampquotupon achieving certain milestones.ampquotltpgtltbr clearallgt

Pokemon Go Dev Raises 20 Million from Nintendo Google and Pokemon - Link Thu, 15 Oct 2015 07:43:00

ltpgtlta hrefhttpnews.yahoo.comlast-chance-free-xbox-one-114300348.htmlgtltimg srchttpl.yimg.combtapires1.2sAa7Nx9hSRodUZzki_0sRw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com988542481b1b817b61bfeac488398e0c 30 height86 altLast Chance to Get Free Xbox One Tomb Raider Definitive Edition alignleft titleLast Chance to Get Free Xbox One Tomb Raider Definitive Edition border0 gtltagtPick up the action-adventure game today before itamp039s too late.ltpgtltbr clearallgt

Last Chance to Get Free Xbox One Tomb Raider Definitive Edition - Link Thu, 15 Oct 2015 07:01:00

ltpgtlta hrefhttpnews.yahoo.comnintendos-next-mario-luigi-rpg-110100591.htmlgtltimg srchttpl3.yimg.combtapires1.2aDVj0dVnYbeZ.aoixlgDLw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com0f5d936bf598daa5edfde2b9de88c1af 30 height86 altNintendoamp039s Next Mario ampamp Luigi RPG Set For December Release alignleft titleNintendoamp039s Next Mario ampamp Luigi RPG Set For December Release border0 gtltagtPaper Jam Bros. is weeks away from release on 3DS across Europe and Australia.ltpgtltbr clearallgt

Nintendos Next Mario amp Luigi RPG Set For December Release - Link Thu, 15 Oct 2015 01:03:40

ltpgtlta hrefhttpnews.yahoo.comkorean-video-game-crossfire-brought-050340853.htmlgtltimg srchttpl3.yimg.combtapires1.2cZwSTQ6b5kXN2iMNdgv9mw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.coma909e1db6e7199eaf0aa3070e53001fe 30 height86 altKorean video game Crossfire brought to the big screen by amp039Fast ampamp Furiousamp039 makers alignleft titleKorean video game Crossfire brought to the big screen by amp039Fast ampamp Furiousamp039 makers border0 gtltagtCrossfire which last year was the worldamp039s highest grossing online game will be made into a movie by Original Film the production company behind the ampquotFast ampamp Furiousampquot franchise.ltpgtltbr clearallgt

Korean video game Crossfire brought to the big screen by Fast amp - Link Thu, 15 Oct 2015 00:02:00

ltpgtlta hrefhttpnews.yahoo.comlegend-zelda-twilight-princess-hd-040200798.htmlgtltimg srchttpl2.yimg.combtapires1.2ckxuO2EbRAIg8s6bWNiV8A--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.comf8d9defdace97aa9259e67fa42a61ca3 30 height86 altThe Legend of Zelda Twilight Princess HD Wii U Spotted Online - Report alignleft titleThe Legend of Zelda Twilight Princess HD Wii U Spotted Online - Report border0 gtltagtA HD remake of Twilight Princess could be in the works for Wii U.ltpgtltbr clearallgt

The Legend of Zelda Twilight Princess HD Wii U Spotted Online - Report - Link Wed, 14 Oct 2015 22:24:14

ltpgtlta hrefhttpnews.yahoo.comjasons-back-terrorize-campers-friday-003624282.htmlgtltimg srchttpl.yimg.combtapires1.2kVtoAk3F3dFHLhIaQ4N1XA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.come3c277f198593f03a85dd9bc77d6b062 30 height86 altJasonamp039s back to terrorize campers in amp039Friday the 13thamp039 video game alignleft titleJasonamp039s back to terrorize campers in amp039Friday the 13thamp039 video game border0 gtltagtThe Friday the 13th video game is a 1 versus 7 multiplayer game where camp counsellors try to survive the night against the brutal killer Jason Voorhees. And yes you can play as Jason.ltpgtltbr clearallgt

Jasons back to terrorize campers in Friday the 13th video game - Link Wed, 14 Oct 2015 15:25:00

ltpgtlta hrefhttpnews.yahoo.comstyx-xbox-one-ps4-pc-192500222.htmlgtltimg srchttpl1.yimg.combtapires1.2ru9_PwpKu.aa_FNzvUyWeQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com623b1b495af0482e0ededb361d55cff2 30 height86 altStyx Xbox OnePS4PC Sequel Announced With Bigger Budget New Engine alignleft titleStyx Xbox OnePS4PC Sequel Announced With Bigger Budget New Engine border0 gtltagtShards of Darkness coming to consoles and PC in 2016 see the first screenshot here.ltpgtltbr clearallgt

Styx Xbox OnePS4PC Sequel Announced With Bigger Budget New Engine - Link Wed, 14 Oct 2015 14:45:02

ltpgtlta hrefhttpnews.yahoo.comfallout-4-playstation-vita-remote-184502109.htmlgtltimg srchttpl.yimg.combtapires1.2xT2d.1n_fEjhvBdr.ycPEw--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com732bb9463331d4a951c6c559debcb7ed 30 height86 altFallout 4 will have PlayStation Vita Remote Play-specific controls alignleft titleFallout 4 will have PlayStation Vita Remote Play-specific controls border0 gtltagtWhile Fallout 4 isnamp039t coming natively to PlayStation Vita owners of Sonyamp039s handheld and a PlayStation 4 will get the next best thing Remote Play. It looks like Bethesda is taking Vita Remote Play seriously by tweaking the gameamp039s controls to suit the handheld platform. OnTwitter Bethesda promoted the Remote Play feature by showing Fallout 4 being streamed to a PS Vita and praising its controls.ltpgtltbr clearallgt

Fallout 4 will have PlayStation Vita Remote Play-specific controls - Link Wed, 14 Oct 2015 14:22:48

ltpgtlta hrefhttpnews.yahoo.comnintendos-first-smartphone-game-announced-182248693.htmlgtltimg srchttpl2.yimg.combtapires1.2Ic9lTbYZ5nn4b0zubMYEIQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomeruncnet.cbs.com27f5340acb706d6aec8c6775b6f7d21d 30 height86 altNintendoamp039s first smartphone game will be announced amp039soonamp039 alignleft titleNintendoamp039s first smartphone game will be announced amp039soonamp039 border0 gtltagtThe company plans to launch five new games by March 2017.ltpgtltbr clearallgt

Nintendos first smartphone game will be announced soon - Link Wed, 14 Oct 2015 12:26:29

ltpgtlta hrefhttpnews.yahoo.comvivendi-buys-stakes-french-video-games-makers-160-162629638--finance.htmlgtltimg srchttpl2.yimg.combtapires1.2OJUSQ7s2rrZfxsa0trUBuA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen_usNewsReuters2015-10-14T162629Z_1_LYNXNPEB9D0Y8_RTROPTP_2_INDUSTRY-US-TELECOM-IT-VIVENDI-STAKE.JPG 30 height86 altA logo is seen over the main entrance of the entertainment-to-telecoms conglomerate Vivendiamp039s headquarters in Paris alignleft titleA logo is seen over the main entrance of the entertainment-to-telecoms conglomerate Vivendiamp039s headquarters in Paris border0 gtltagtFrench media group Vivendi said on Wednesday it had bought stakes in two French video game makers for 160 million euros 183.04 million in order to put its cash to use. Vivendi bought a 6.6 percent stake Ubisoft for 140.3 million euros and a 6.2 percent stake in Gameloft for 19.7 million euros by buying their shares on the market.ltpgtltbr clearallgt

Vivendi buys stakes in French video games makers for 160 million euros - Link Wed, 14 Oct 2015 11:22:00

ltpgtlta hrefhttpnews.yahoo.comlast-chance-free-metal-gear-152200288.htmlgtltimg srchttpl2.yimg.combtapires1.29MN_SRdcri.1raKzzVAyWA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com86f5aadad08f3b1def2ded2665d70dc4 30 height86 altLast Chance to Get Free Metal Gear Solid V Ground Zeroes on Xbox 360 alignleft titleLast Chance to Get Free Metal Gear Solid V Ground Zeroes on Xbox 360 border0 gtltagtAct quickly before itamp039s too late.ltpgtltbr clearallgt

Last Chance to Get Free Metal Gear Solid V Ground Zeroes on Xbox 360 - Link Wed, 14 Oct 2015 10:26:00

ltpgtlta hrefhttpnews.yahoo.comnotable-video-game-releases-upcoming-090000727.htmlgtltimg srchttpl1.yimg.combtapires1.2AkWkZsVwl3xc0aC4ukAmsg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungames.metacritic.cbs.coma8e5a853301b2f979feb97bc42cf3992 30 height86 altNotable Video Game Releases New and Upcoming alignleft titleNotable Video Game Releases New and Upcoming border0 gtltagtFind release dates trailers and scores for major upcoming and recent videogame releases for all platforms updated weekly. Read and Post Comments Get the full article at Metacriticltpgtltbr clearallgt

Notable Video Game Releases New and Upcoming - Link Wed, 14 Oct 2015 08:52:00

ltpgtlta hrefhttpnews.yahoo.combattlefield-hardline-now-free-xbox-125200903.htmlgtltimg srchttpl2.yimg.combtapires1.224jNLPS48nPyfxtnTecYnA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com4eeca883c93f6825056a2e013a70684f 30 height86 altBattlefield Hardline Now Free on Xbox One With EA Access alignleft titleBattlefield Hardline Now Free on Xbox One With EA Access border0 gtltagtThe cop-and-robbers shooter becomes the fourteenth free game in the Vault.ltpgtltbr clearallgt

Battlefield Hardline Now Free on Xbox One With EA Access - Link Wed, 14 Oct 2015 08:03:17

ltpgtlta hrefhttpnews.yahoo.comlegend-zelda-twilight-princess-coming-wii-u-hd-120317704.htmlgtltimg srchttpl1.yimg.combtapires1.2Xods1J2OYEubX6ZoonuSxA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cHhvZmY9NTA7cHlvZmY9MDtxPTc1O3c9MTMwhttpmedia.zenfs.comen_USNewsUS-AFPRelaxtwilightprinces.fd790113225.original.jpg 30 height86 altAn icon for amp039Twilight Princess HDamp039 appears to be derived from this official 2006 image. alignleft titleAn icon for amp039Twilight Princess HDamp039 appears to be derived from this official 2006 image. border0 gtltagtRumors abound that Nintendoamp039s 2006 success ampquotThe Legend of Zelda Twilight Princessampquot is headed for Wii U. We take a look at four reasons why itamp039s thought likely to happen. First recent clues are said to come from Nintendoamp039s own servers. Committed fans had discovered a mystery mention of ampquotThe Legend of Zelda Twilight Princess HDampquot while crawling a Nintendo eShop server via Twitter user NWPlayer123 complete with an icon derived from original cover art.ltpgtltbr clearallgt

Is The Legend of Zelda Twilight Princess coming to Wii U in HD - Link Tue, 13 Oct 2015 20:39:44

ltpgtlta hrefhttpnews.yahoo.comtheres-now-video-game-play-003944786.htmlgtltimg srchttpl3.yimg.combtapires1.2x5PAck7Z9kJa.02KAdDshA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-ushomeruncomplex.com6e45a70a7c5bd8c0c5e23b4b331ee185 30 height86 altThereamp039s Now a Video Game You Can Play With Your Vagina alignleft titleThereamp039s Now a Video Game You Can Play With Your Vagina border0 gtltagtThis new game wants to turn your vagina into an N64 controller. Sort of.ltpgtltbr clearallgt

Theres Now a Video Game You Can Play With Your Vagina - Link Tue, 13 Oct 2015 12:58:27

ltpgtlta hrefhttpnews.yahoo.commicrosoft-adapter-lets-xbox-wireless-163442220.htmlgtltimg srchttpl3.yimg.combtapires1.2Iub_6FqhnfeCv44ktUkOHg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cHhvZmY9NTA7cHlvZmY9MDtxPTc1O3c9MTMwhttpmedia.zenfs.comen-UShomeruncnet.cbs.com43d4850c99a228858c65e534431ab05b 30 height86 altMicrosoft adapter lets you use Xbox wireless controller with Windows 10 alignleft titleMicrosoft adapter lets you use Xbox wireless controller with Windows 10 border0 gtltagtGet ready to use your Xbox One wireless controller to play video games on Windows 10 tablets and PCs.ltpgtltbr clearallgt

Microsoft adapter lets you use Xbox wireless controller with Windows - Link Tue, 13 Oct 2015 09:24:00

ltpgtlta hrefhttpnews.yahoo.comweeks-xbox-one-xbox-360-132400082.htmlgtltimg srchttpl1.yimg.combtapires1.2nYfV2Ele2yl9jBrFX6OuNg--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com1d9661e167ac77ee3e962745a187e680 30 height86 altThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed alignleft titleThis Weekamp039s Xbox One and Xbox 360 Deals With Gold Revealed border0 gtltagtHereamp039s a roundup of some of the weekamp039s best offers on Xbox Live.ltpgtltbr clearallgt

This Weeks Xbox One and Xbox 360 Deals With Gold Revealed - Link Tue, 13 Oct 2015 00:00:33

Ahmed Moussa said scenes from a war video game demonstrated the effectiveness and precision of Russian air strikes in Syria.

Watch Egyptian Anchor Tout Video Game Footage as Russian Attacks on - Link Mon, 12 Oct 2015 19:00:02

ltpgtlta hrefhttpnews.yahoo.comstory-behind-world-warcrafts-class-230002902.htmlgtltimg srchttpl3.yimg.combtapires1.2PkeLBdk9WOImRygrkpdZtQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.com7d7c8a460699a59d37e035cae7c17485 30 height86 altThis is the story behind World of Warcraftamp039s new class the demon hunter alignleft titleThis is the story behind World of Warcraftamp039s new class the demon hunter border0 gtltagtBlizzard announced the sixthWorld of Warcraft expansion titledLegionearlier this year. One of the most exciting parts of the announcement was a new hero class the demon hunter which appears to be based off of long-time Warcraft bad guy Illidan Stormrage. Some of that story is likely to remain a mystery until Legion is released butYouTube creator Nobbel87 has created a lengthy video exploring the answers we have so far.ltpgtltbr clearallgt

This is the story behind World of Warcrafts new class the demon hunter - Link Mon, 12 Oct 2015 15:45:04

ltpgtlta hrefhttpnews.yahoo.comwireless-windows-10-xbox-one-194504301.htmlgtltimg srchttpl2.yimg.combtapires1.2YmeLQfvJesGyY8Mfg.B9yA--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerunpolygon.vox.combd05089b94600d5a47e83aa4ae12ab5f 30 height86 altGo wireless on Windows 10 with Xbox One controller adapter next week alignleft titleGo wireless on Windows 10 with Xbox One controller adapter next week border0 gtltagtAn adapter allowing Xbox One wireless controllers to hook up with Windows PCs running the latest operating system is hitting retailnext week. A listing on Xbox.com gives the 24.99 adapter an official release date of Oct. 20. The new adapter will finally allow Xbox gamers to share their controllers between the console and the machine after being forced to resort to buying aseparate identical controller for the PC in the past.ltpgtltbr clearallgt

Go wireless on Windows 10 with Xbox One controller adapter next week - Link Mon, 12 Oct 2015 14:33:00

ltpgtlta hrefhttpnews.yahoo.comxbox-one-controllers-wireless-pc-183300855.htmlgtltimg srchttpl.yimg.combtapires1.2noRFvb5rmcPiO2XPkHP_SQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.come23669153f60859764c785b382861e42 30 height86 altXbox One Controlleramp039s Wireless PC Adapter Coming This Month alignleft titleXbox One Controlleramp039s Wireless PC Adapter Coming This Month border0 gtltagtUse your Xbox One controller on PC without a USB cable.ltpgtltbr clearallgt

Xbox One Controllers Wireless PC Adapter Coming This Month - Link Mon, 12 Oct 2015 11:57:00

ltpgtlta hrefhttpnews.yahoo.comgaming-deals-40-until-dawn-155700560.htmlgtltimg srchttpl2.yimg.combtapires1.2MPdgOP9AxGL8DawvMAokrQ--YXBwaWQ9eW5ld3NfbGVnbztmaT1maWxsO2g9ODY7cT03NTt3PTEzMA--httpmedia.zenfs.comen-UShomerungamespot.cbs.com619c79aab4cd3174f33af670b1d9f0d3 30 height86 altGaming Deals 40 Until Dawn 45 Splatoon 50 Tony Hawk 5 250 Wii U alignleft titleGaming Deals 40 Until Dawn 45 Splatoon 50 Tony Hawk 5 250 Wii U border0 gtltagt20 God of War 3 PS4 350 PS4 with 25 gift card 45 Splatoon 30 Tearaway PS4 45 Super Smash Bros. Wii U and much more.ltpgtltbr clearallgt

Gaming Deals 40 Until Dawn 45 Splatoon 50 Tony Hawk 5 250 Wii U - Link

Removing Payment Feature From Skyrim Workshop - Link Thu, 23 Apr 2015 17:07:29

Were going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod well be refunding you the complete amount. We talked to the team at Bethesda and they agree. ltbrgt ltbrgtWeve done this because its clear we didnt understand exactly what we were doing. Weve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards and in the past theyve been received well. Its obvious now that this case is different. ltbrgt ltbrgtTo help you understand why we thought this was a good idea our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone both free ampamp paid. We wanted more great mods becoming great products like Dota Counter-strike DayZ and Killing Floor and we wanted that to happen organically for any mod maker who wanted to take a shot at it. ltbrgt ltbrgtBut we underestimated the differences between our previously successful revenue sharing models and the addition of paid mods to Skyrims workshop. We understand our own games communities pretty well but stepping into an established years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly even though we believe theres a useful feature somewhere here. ltbrgt ltbrgtNow that youve backed a dump truck of feedback onto our inboxes well be chewing through that but if you have any further thoughts let us know.

Introducing New Ways to Support Workshop Creators - Link Wed, 28 Jan 2015 22:25:40

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_CommerceAnnounce.jpgquotgt ltbrgt ltbrgtThe Steam Workshop has always been a great place for discovering community-made mods maps and items for a variety of games. Starting now with The Elder Scrolls V Skyrim the Workshop is also a great place for community content creators to earn money by selling their greatest works. ltbrgt ltbrgtWe think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price for pay-what-you-want or to make their item available for free. As a customer and fan of Skyrim youre able to explore both paid and free mods quests and items. ltbrgt ltbrgtThe whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here lta classquotbb_linkquot targetquot_blankquot hrefquothttpwww.steamcommunity.comworkshopaboutpaidcontentquot gthttpwww.steamcommunity.comworkshopaboutpaidcontentltagt ltbrgt ltbrgtAlong with these new options available to mod-creators weve added a few features to support the experience and make everything as easy as possible ltbrgt ltbrgtltdiv classquotbb_h1quotgtFree Paid or Pay What You Wantltdivgt With over 24000 free mods available for Skyrim in the Steam Workshop there will always be lots to do and explore for free. Now you can also find mods with a specified price or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. ltbrgt ltbrgtltdiv classquotbb_h1quotgtTry any mod Risk Freeltdivgt When shopping for anything its still important to spend a little time learning about any product you are about to purchase. But if after purchase you find that a mod is broken or doesnt work as promised you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshoprefundpolicyquot gthereltagt. ltbrgt ltbrgtltdiv classquotbb_h1quotgtPlay Skyrim For Free This Weekendltdivgt If youre new to Skyrim and havent yet tried it out now is your chance. Available now through April 26th Skyrim is free to play. Just visit the lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp72850quot gtSkyrim store pageltagt and click the play button to download and start playing. If you decide you want to keep the game its also on sale for 75 off regular price ltbrgt ltbrgtltdiv classquotbb_h1quotgtExplore New Contentltdivgt To prepare for this announcement weve asked a few community mod makers to prepare some content for release. lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid72850ampampsearchtextampampchildpublishedfileid0ampampbrowsesorttrendampampsectionreadytouseitemsampampadmin_view1ampamprequiredflags5B5Dpaiditemsquot gtBrowse Paid Skyrim Modsltagt ltbrgt ltbrgtltdiv classquotbb_h1quotgtCalling Creatorsltdivgt Whether youre just getting started or are already a professional artist or developer now you can make money from your creations in the Steam Workshop. ltbrgt ltbrgtStarting with The Elder Scrolls V Skyrim you can make new cosmetic items custom skins fancy houses epic quests entire new cities or just a new hat for Lydia. Once youve made your creation you can easily set a price and earn a portion of each sale made through the Steam Workshop. ltbrgt ltbrgtPlus many more of your favorite Workshop games will support paid content in the coming weeks. Check out the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopaboutpaidcontentquot gtfull announcement and FAQltagt for more details. ltbrgt

Content Creators Earn Over 50M Through Steam Workshop Can Now Earn - Link Fri, 14 Nov 2014 22:41:24

When we launched the Workshop late in 2011 we expected that it would grow but not that it would grow this much this quickly. So far the total payments made to individuals for the creation of in-game items sold in Team Fortress 2 Dota 2 and Counter-Strike Global Offensive have passed 57 million. This money was earned by over 1500 contributors spread out across 75 countries. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Curated Workshopsltdivgt The limitation of paid revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today were happy to announce that after a ton of work the first curated Workshops for non-Valve games have opened lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp302270workshopquot gtDungeon Defenders Eternityltagt and lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp219640workshopquot gtChivalry Medieval Warfareltagt. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopDungeonChivalry.jpgquotgt ltbrgt ltbrgtThis is really exciting news and means that more high quality content will be available for the game you love playing. Plus purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. ltbrgt ltbrgtWe expect more curated Workshops to become available for creators and players in various games over the coming weeks and months. ltbrgt ltbrgtltdiv classquotbb_h1quotgtIntroducing Revenue Tools For Workshop Authorsltdivgt The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from were also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements. ltbrgt ltbrgtltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshoprevenuegraph.jpgquotgt ltbrgt ltbrgtOnce you have content accepted into a paid curated Workshop youll see a link to ampquotView Your Revenueampquot from your ampquotlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.commymyworkshopfilesquot gtMy Workshop Filesltagtampquot page. If you dont have any content accepted yet nows a great time to get involved

Steam Workshop Update Adds Voting Queue and Updated Home Pages - Link Thu, 15 May 2014 22:16:35

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop_HomeUpdate.jpgquotgt ltbrgt ltbrgtWe just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Voting Queueltdivgt Workshops for games such as Team Fortress 2 Dota 2 and Counter-Strike Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game. ltbrgt ltbrgtWorkshops with these types of items now have a voting queue similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game. ltbrgt ltbrgtltdiv classquotbb_h1quotgtNew Home Pages For Every Workshopltdivgt Each product Workshop now has a new home page design helping to highlight the most interesting content in the Workshop and to also better expose a variety of ways to browse the Workshop. With this new home page customers can now more easily see mods maps or items created by authors they follow see what their friends are marking as favorites and read about recent Workshop news from the game teams. ltbrgt ltbrgtThis new home page also provides space for games to run special events such as themed contests or to highlight new types of content supported by their Workshop. ltbrgt ltbrgtThis update has automatically applied to all games and software with a Steam Workshop so just check out your favorite Workshop to see these new features. ltbrgt ltbrgtltdiv classquotbb_h1quotgtOther changesltdivgt ltul classquotbb_ulquotgt ltligtAdded views for most popular items over trailing three-months six-months and year. This only applies to ready-to-use content such as mods and maps. ltbrgtltligtltligtAdding tabs lists to the home page for ready-to-use items. These lists include a new Most Subscribed list as well as Most Popular and Most Recent. ltbrgtltligtltligtAdding larger voting controls to item voting to support the voting queue. ltbrgtltligtltligtRemoving comment threads from the main page for items to be voted on. Giant ASCII art is now relegated to the comment tab on each Workshop item. ltbrgtltligtltligtHiding star ratings on items to be voted on to help avoid biased voting. ltligtltulgt

100 Games Now Using Steam Workshop - Link Tue, 29 Apr 2014 00:18:15

ltimg srcquothttpmedia.steampowered.comsteamcommunitypublicimagesworkshopWorkshop109thCollection.jpgquotgt ltbrgt ltbrgtToday we celebrate the milestone of having 100 games utilizing the Steam Workshop for sharing user generated content in the Steam Community. That is 100 plus the nine more titles that added support for Steam Workshop while we were busy writing this announcement. So here you are with 109 opportunities to share your creative energy with the community by creating custom mods or items or to share in the excitement of others and customize your games. ltbrgt ltbrgtEach of the 109 titles use the Steam Workshop in different ways such as for sharing maps in-game items custom scenarios full game conversions character skins new game modes spells puzzles quests characters language packs and much much more. This is all player-driven where you can create custom game modifications or content for your favorite game and share it with the community. ltbrgt ltbrgtYou can see the full list of products on the Steam Workshop home page lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopquot gthttpsteamcommunity.comworkshopltagt ltbrgt ltbrgtltbgtSome Numbersltbgt ltbrgtOver 1100000 maps items and mods have been posted to the Steam Workshop. This includes everything from custom maps in Civilization V and Monaco to custom in-game items for titles such as Dota 2 and Team Fortress 2. ltbrgt ltbrgtOver 12 Million gamers have played a modded game or played on custom maps found through the Steam Workshop. ltbrgt ltbrgtEach of those 12 Million gamers have downloaded an average of 57 items from the Workshop such as custom maps weapons game rules full conversions or other modifications. ltbrgt ltbrgtThe Steam Workshop has served nearly 700 Million downloads to date. ltbrgt ltbrgtGamers have voted over 32 Million times on items in the Workshop with 90 of those being up-votes.

April 28th Workshops Round Up - Link Thu, 17 Apr 2014 14:58:34

Within the past two weeks another six products have added integration with the Steam Workshop bringing us to a total of 99 Workshops in Steam Below are the most recent additions to the Steam Workshop with a bit of information on how each one is utilizing the Workshop for sharing user generated content. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid49600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps49600header.jpgquotgtltagt ltbrgtBeat Hazard is already a pretty customized game letting you fly a spaceship through your own library of music. But now you can build and share your own custom spaceships in the Steam Workshop. Or pick from one of the over 700 custom ships already shared by the community. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248610quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248610header.jpgquotgtltagt ltbrgtThe Door Kickers Workshop hosts custom maps equipment weapons and other mods made by the community. Players were clearly interested in seeing more variety of weapons in the game and Workshop contributors have delivered providing a couple dozen new options to pick from. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid248170quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps248170header.jpgquotgtltagt ltbrgtClickteam Fusion is using the Steam Workshop to share tutorials and bits of source code to help game creators learn and build their own experiences. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid236150quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps236150header.jpgquotgtltagt ltbrgtThe Starpoint Gemini 2 Workshop includes various mods ranging from a simple text change to complete game world conversions. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid222880quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps222880header.jpgquotgtltagt ltbrgtThe Insurgency workshop currently in beta allows you to download custom maps that you can play in your own private games or on game servers running these maps. ltbrgt ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid246680quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps246680header.jpgquotgtltagt ltbrgtSecrets of Rtikon Workshop supports custom levels mods total conversions and even your own games with the powerful editor of Secrets of Raetikon. Share your creations with other players and enjoy what others have built.

New Workshops Round Up - Link Tue, 11 Mar 2014 17:39:33

Its been a busy past few weeks with new games adding creative integration with the Steam Workshop faster than we can keep track of. So its time to do a quick round-up to highlight the popular new additions. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203770quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203770header.jpgquotgtltagt ltbrgtThis Grand Strategy game lets players modify almost any aspect of the game. Already there are over 250 custom rules events localizations buildings and maps. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid203290quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps203290header.jpgquotgtltagt ltbrgtThe Workshop for the official game of the U.S. Army focuses on map making and the result is quite a few top-notch mapping projects by community members. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid265930quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps265930header.jpgquotgtltagt ltbrgtDo you want a flying goat Do you want a completely new map The developers of Goat Simulator released their dev tools along with the game allowing the community to make just about anything related to goats. Includes goat pinball exploding goats and of course steerable jet packs. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid240970quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps240970header.jpgquotgtltagt ltbrgtWith an in-game map maker this RPG makes it quick and easy to create custom maps to share with the community. Or try out some of the creative works of other fans. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid209670quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps209670header.jpgquotgtltagt ltbrgtThe side-scrolling strategy game Cortex Command was built for modding and the community has wasted no time in creating dozens of items vehicles scenes and game modes to play with. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid205990quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps205990header.jpgquotgtltagt ltbrgtThis turn-based strategy game of fantasy warfare provides a powerful editor allowing for great flexibility in making maps editing quests create scenarios and modifying many aspects of the game. ltbrgt ltbrgtlta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid225600quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps225600header.jpgquotgtltagt ltbrgtIn a game about swords it only makes sense that their Workshop lets you create your own custom blades. In fact the community has already made over 160 unique and creative sword designs. Additionally you can check out the dozens of custom masks available.

Race the Sun Launches Workshop Integration and Mapping Contest - Link Tue, 25 Feb 2014 18:37:18

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid253030quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps253030header.jpgquotgtltagt ltbrgt ltbrgtTo celebrate the launch of Workshop support for Race the Sun Developer Flippfly is kicking off a level building contest. Between now and March 24th create your own custom levels with the built-in World Creator and post to the Workshop for a chance to win great prizes. You can read the full details of the contest including prizes and rules over on the lta classquotbb_linkquot targetquot_blankquot hrefquothttpssteamcommunity.comlinkfilterurlhttpflippfly.comnewsrace-the-sun-level-design-contest-on-steam-workshopquot gtFlippfly websiteltagtltspan classquotbb_link_hostquotgtflippfly.comltspangt. ltbrgt ltbrgtThere is a set of great lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp253030guidesbrowsefiltertrendampamprequiredtagsquot gtModding20or20ConfigurationSteam guidesltagt to help you get started using the editor. But dont worry creating levels for Race the Sun is simple and easy regardless of your previous skill level and modding experience. ltbrgt ltbrgtIf you havent picked up the game yet this is a great opportunity. Save 50 when you lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp253030quot gtget Race the Sun on Steamltagt before March 17th. ltbrgt

RPG Maker Adds Workshop For Sharing Games amp Game Assets - Link Mon, 24 Feb 2014 18:13:53

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid220700quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps220700header.jpgquotgtltagt ltbrgt ltbrgtWith the RPG Maker Workshop you can easily make and share entire games for others to try out and provide feedback on. Plus you can share custom music and graphics for other game creators to utilize in their games. ltbrgt ltbrgtTo celebrate the RPG Maker Steam Workshop Launch the software is this weeks Mid Week Madness sale Save 75 off lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp220700quot gtRPG Maker VX Ace and our DLC Packsltagt when you buy before February 28th. ltbrgt ltbrgtRPG Maker developers have also worked with some of their favourite community artists and contributors to have some excellent content available in the Workshop from the very beginning there will be plenty of games to explore as well as some music and graphics for use in your own projects. ltbrgt ltbrgtWith Steam Workshop integration sharing your RPG Maker creations and getting feedback has never been easier. Do you have some sprites you have made Or a song or two Or maybe unlike most of us youve actually finished a game Share it with us on the Steam Workshop Reach an audience larger than ever before ltbrgt ltbrgtAnd as an added bonus all through the first week the RPG Maker team will be doing drawings for prizes all you have to do to enter is have something posted in the Workshop Check out their lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comgames220700announcementsdetail1765713354525404922quot gtcommunity announcementltagt for more details.

Tetrobot and Co. Adds Workshop Integration and In-game Level Editor - Link

lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtltimg srcquothttpstorefront.steampowered.comvgfxapps235980header.jpgquotgtltagt ltbrgt ltbrgtPoint and click puzzler Tetrobot and Co. has released an in-game editor with Steam Workshop integration allowing players to easily build share and play custom levels. ltbrgt ltbrgtIn this game the player solves puzzles based on blocks reactions. Each blocks of the same matter will stick together while other blocks interactions and reactions will allow you to take the best from every situations. ltbrgt ltbrgtA group of beta testers have already crafted 77 levels available immediately in the lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comworkshopbrowseappid235980quot gtTetrobot Workshopltagt. ltbrgt ltbrgtOr if you wish to create your own custom levels the developers have posted a few lta classquotbb_linkquot targetquot_blankquot hrefquothttpsteamcommunity.comapp235980guidesbrowsefiltertrendampamprequiredtagsWorkshopquot gtofficial Steam Guidesltagt to help get started. ltbrgt ltbrgtTo celebrate all of this Tetrobot and Co is lta classquotbb_linkquot targetquot_blankquot hrefquothttpstore.steampowered.comapp235980quot gtavailable all this week at a savings of 60 OFFltagt

Blog The candid tale of one producers mental health struggles - Link Fri, 16 Oct 2015 09:18:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS October 16 2015 Latest Blogs View All Post RSS October 16 2015 Features View All RSS October 16 2015 Special Reports Press Releases October 16 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs quotDeath of a Time Lord...quot - a candid tale on mental health of a Producer by Ryan Wiltshire on 101515 021100 pm Post A Comment The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. hellipThe death of a Time Lordhellip Regeneration a biological ability straight out of science fiction centred around the double beating heart of a Time Lord. The process allows one who is old or mortally wounded to undergo a transformation into a new physical form with a somewhat different personality. Now I39m no Time Lord although my job is all about managing time but for me and others regeneration in a sense is possible and happens in a time in which the body needs to survive which for me was much like a gradually inflating balloon of containing not helium but depression anxiety obsessive compulsivity which ignored enlarged to a point where it was to either pop or deflate but unfortunately it was not the later requiring repair and self-evolution to overcome the illnesses.. ...on the outside a nice bright and polite individual but appearances can be deceiving... My Year 11 leavers book statement by my form tutor. I didn39t really think anything of it at the time but as of this challenging for a lack of a better word period it39s been playing on my mind. What does it even mean What a weird thing to write about someone without explanation... Many people would describe me as a nice laid back fun hardworking with a willingness to help anyone at the drop of a hat. Is this me Or is it a symptom of anxiety to be like this to be accepted Who or what am I really ...must deliver 39X39 in 39Y39 with 39Z39...while trying to play pin the tail on the donkey... Stuck in a loop of obsessive compulsivity with work and the perceived need to succeed at an unattainable perfection whatever the costs with the ever looming fear of failure due to constants always out of control andor reach. Lists lists everywhere became my bedtime ritual to allow for my brain to even consider sleep. The floor beside the sofa my now bed piles of paper covered with flow diagrams worse case scenarios self-doubt and questioning which was done again and again until I had a complete brain dump and a nice tidy in order of execution list of actions follow-ups or investigations required for the next day. Damn it if I ever remembered or declassified importance of something requiring that nice and tidy list to be rewrote. ...247 lights out game withemails is a losing game... Checking your work emails before bed is never a good idea an email marked as important can39t ignore it can I Ok I39ll just reply to this one. They reply you can39t ignore it now you started the conversation. Emails exchanged they go on lunch breaks issue resolved...it39s2am... Working with partners abroad from the east and west does make this difficult especially when you don39t want to lose a whole day waiting for a response so this began to be the logical way to be to meet deadlines set. ...sorry I39ll be late again tonight... This phrase again and again to the point where it became a ritual. It was happening so often that the more logical solution was just not make the plans in the first place. Time flies when you39re having fun right Goes even faster when you39ve submersed yourself completely into being a metaphorical router of a project...divvying information out to the east and westfrom 6am - midnightjust trying to keep the 39plates39 spinning. Time...one year two years three years four years...gone at a click of the fingers. You sit back desk covered in lists from yesterday and even four years ago just in case you missed something. Personal relationships stretched to an irreparable state. Haven39t seen family members for years. My closest friends getting married and not even getting an invite and now hobbies only involve work. ...everyone39s only human... The hardest thing to ever do is ask for help. Actually the hardest thing is to admit to yourself that you need the help especially when you don39t even see it yourself. I think I only realised I needed help when spending a 39holiday39 with my son and there was just a vacuum of emotion. I hadn39t realised until that point that I was slowly losing pieces of myself I suppose you could describe it as the soul but I39m not religious or spiritual at all. I39d realised that all I cared about was whether an email was answered or not and whether we would hit the deadline or not. Everything else I wouldn39t get frustrated about if it got in the way of that purpose. ...side effects may include depression and suicidal thoughts... At this point October 2014 the first course of action was to see the GP. I had no idea what to say or expect but I was diagnosed with depression and put on Citalopram which I39m told is the basic go to drug for treating depression. October November and December go by with a repeated cycle of GP review dosage increase GP review dosage increase. ...Ho Ho ho... Christmas Christmas felt like torture. Most of December was spent prepping my projects most major release and I ensured everything was done well before the break. BUT my mind played on me and all I could do was my brain alleviating process of lists lists and more lists. ...mountains out of molehills... January came and the launch went perfectly smooth but after everything started taking longer and longer to do with the tiniest of details self-scrutinised re-done scrutinised again again and again. Keeping me away from completing the big ticket items. ...the injured Time Lord... Listening to advice I was given back in October 3914 I decided it was time to take a leave of absence at the end of January 3915. Work very supportive couldn39t ask for anything different there but just the sheer cutting off of my life support that had been my sole purpose and reason for living and breathing for what it has felt

The intellectual value of design - Link Fri, 16 Oct 2015 07:20:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS October 16 2015 Latest Blogs View All Post RSS October 16 2015 Features View All RSS October 16 2015 Special Reports Press Releases October 16 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs quotAre Games Artquot and the Intellectual Value of Design by Tim Conkling on 101415 034600 pm 3 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Reposted from my game development blog ldquoAreGames Artrdquoand the Intellectual Value of Design Recently I had a funny run-in with a capital-A Artist that made me reconsider my stance on the whole tired ldquoare games artrdquo thing. I was taking a ferry to an island off the coast of Maine for a short vacation away from game development. This was a few weeks ago in late September so school was in session and the tourists that swell Mainersquos population every summer had thinned out. It was a warm fall day and there were no other passengers above decks so the plan was to relax in the sun with a book and forget about the world for a bit. And then before the boat had even left the dock an old man climbed the stairs to the top deck sat next to me and asked me if I knew Nijinsky the great Russian dancer. I didnrsquot then but I sure as hell do now. This is literally how the conversation started. No pleasantries just straight to the Russian ballet. ldquoIrsquom quitemad you seerdquo he said. He looked and spoke like Werner Herzog only older. His name was John. ldquoNijinsky was alsomad. You need madness to make great art.rdquo I spent the next two hours being talked at by John who was 87 years old and was it turned out anaccomplished playwright set designer and painter. He was also excellent at rattling off names of painters dancers and writers Irsquod never heard of - and would act aghast or disappointed or both when I admitted as much. I was disappointed too. I hated feeling like such a philistine. Eventually there was a break in his monologue and John asked what I did for a living. ldquoI design computer games.rdquo ldquoOh.Games.rdquo I might as well have copped to working on Wall Street for all the relevance my job had to art or any other sort of intellectual pursuit. I canrsquot really hold this against John. At the very least games werenrsquot part of the landscape when he was a young artist. But I wanted to be validated by this man Even as I began answering his question I was on the defensive. I acted and felt wounded as he questioned what I knew about the artistrsquos struggle and I told him about long hours and pouring myself into my game and being under-appreciated. True sentiments but also calculated to make him more likely to see in me someone who understood ldquomadness.rdquo Part of me was mortified that I was seeking approval from a stranger who was negging me but I plowed on. Eventually I found some - but only after telling him thatAntiheroborrows thematically from ldquoOliver Twistrdquo which is kind of a stretch and anyway is the least interesting thing about it. Itrsquos not just old dudes on ferry boats that make me insecure about my work. Itrsquos long been a familiar feeling. Irsquompre-emptivelydefensive when I tell people what I do especially if theyrsquore of a certain age. If you were born before 1970 I have a good guess about your interest level in videogames. And while knee-jerk dismissals of games are stupid and annoying I will still usually go out of my way to seek approval of my chosen medium from people I respect. And itrsquos certainly not just me - this is well-trod territory. When Roger Ebert proclaimed thatgames can never be art the games industry lost its collective shit falling over itself totry to convince him otherwise or to proclaim him old and irrelevant so who cares anyway. As a game developer I operate - of course - from the perspective that games can be art and I donrsquot find it an interesting topic to argue anyway. But more importantly I think the debate is a red herring or at least distracts from a more important point. Irsquom not actually sure that Antihero is art. Or rather yeah itrsquos ldquoartrdquo but its creation has much less to do with me trying to express ideas about the human condition and much more about the exploration of a specific design space short-session asynchronous multiplayer games with lots of depth. I donrsquot know or care if my game will be seen as art. But it is anintentionally designed piece and I care very much that itrsquos seen as something deserving of intellectual respect. The notion thatdesignis intellectually relevant is uncontroversial. Nobody would ever seriously write off for example an Eames chair or a Gehry building whether these objects fit some random definition of ldquoartrdquo is inconsequential to their perceived cultural value. But outside the industry I donrsquot think that games are really understood as designed objects. And this is where I land. ldquoAre games artrdquo is ultimately a question of semantics. If you confine your definition of art narrowly enough you can exclude anything you want. But ldquoare games worthy of respect from intellectuals and of intellectual respectrdquo - THAT is what I care about and thatrsquos what stung so much about Ebertrsquos and Johnrsquos rejection. Here was a respected thinker writer and critic who couldnrsquot be bothered to take the time to get know a medium before essentially writing the whole thing off. There is a hopeful ending to this particular story. My wife father and I had tea with John on the island later that day. He spoke again about his work and about artists he admired. He expressed frustration that his recently written memoirs werenrsquot getting the attention they deserved. He told us to read King Lear. ldquoItrsquos my favorite story. I read it every day. Lear wascompletelymad.rdquo And finally as we were leaving he mentioned Antihero - by name such pleasant validation - to make some suggestions about characters he thought I should put in the game. They were based off another Shakespeare play Irsquod never read. If yoursquore

Developing for the Apple II Infinity is more than ten right - Link Fri, 16 Oct 2015 04:03:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS October 16 2015 Latest Blogs View All Post RSS October 16 2015 Features View All RSS October 16 2015 Special Reports Press Releases October 16 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .content_box_middle pre overflow-xauto Blogs Infinity is More Than Ten Right by David H. Schroeder on 101415 034600 pm 3 comments The following blog post unless otherwise noted was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Previous Post What Did 39Better39 Mean 1982-83. In designing Dino Eggs for the Apple II I wanted to make it much better than my first game Crisis Mountain as I discussed in my previous post. No one knew anything. People were trying to figure out what computer games were ndash and what made the good ones good. Suddenly a new concept swept the infant industry The number of screens is what makes a good game... FewScreens Bad. More Screens Good. The catalyst for this burst of wisdom was Miner 2049rsquoer a best-selling game with a stunning ten distinct screens of game play. Visual Variety. People told me that Crisis Mountain had only two screens of game play. Well sort of. It had two background designs on which the player faced randomly-placed objects and a dozen or so increasingly-difficult skill levels. The glowing orange rocks didnrsquot appear until skill level 3. The giant boulder and Bertrum ndash the crazed radioactive bat ndash didnrsquot appear until skill level 5. I donrsquot sound defensive do I - But I had to admit that Crisis Mountain had only two distinct background screens. For the record I designed a third background for a ColecoVision version of Crisis Mountain but for a variety of reasons that port was never completed. ColecoVision arrived in a frenzy and thebubble burst just as quickly. The third unpublished background screen I designed for Crisis Mountain So while I was designing the screen architecture for Dino Eggs the logic was inescapable If ten screens are better than two then surely an infinite number of screens is better than ten. Right I wrote a screen-generation routine that randomly determined where every non-living object on the next Dino Eggs screen would go ndash walkable ledges jumpable gaps between ledges vertical steps boulders exposed eggs pieces of wood and power flowers. In general the current skill level in the game determined the number of each type of object required for the next screen and then random numbers determined where on the screen those objects would go. Except that a completely-random screen would be unplayable. So I defined what a ldquoplayablerdquo screen meant Time Master Tim had to be able to get everywhere steps had to be connected to ledges there could be no mixing ledges and gaps at the edge of the screen etc. And then ndash it was a brute-force routine. The code created a screen randomly and tested it for ldquoplayability.rdquo If that screen failed the test the code tossed it away and began again from scratch. I knew that the success of this approach required walking a fine line. If the ldquoplayabilityrdquo tests were too lax the game wouldnrsquot be fair to the player. If they were too strict the code might take too long to come up with an acceptable play screen. And the multiplicity of randomness-upon-randomness was begging for problems increasing the chance that some obscure bug or combination of randomly-generated extremes could lock the code into an infinite loop and freeze the computer. So --many evenings I left my Apple II computer stay on running the screen-generation routine overnight in a test loop creating with screen after screen after screen -- while I slept. I couldnrsquot judge the ldquoplayabilityrdquo factor in that way but I could smoke out any critical bugs or fatal freezes caused by random conditions. It worked. Irsquove never tallied out how many different Dino Eggs screens are possible but itrsquos a lot. I used random numbers to an extreme and lived to tell the tale. Note In my second post I mentioned my discovery that there is no such thing as a random number which is true. A computer does various kinds of hand-waving to create an effectively unpredictable number on request but the result is never truly random. Irsquom just using the word ldquorandomrdquo here because it is clumsy to keep using the phrase ldquoeffectively unpredictable numberrdquo over and over. One more note on random numbers in Dino Eggs The game doesnrsquot ldquoknowrdquo what is beneath a boulderuntil you kick it over. The code assigns the number of eggs or piece of wood that is under the boulder at the moment it is kicked over not before. And because the playerrsquos own joystick movements re-seed my random number generator it can be said that the player is creating his own game screen as he goes along. He just canrsquot control the specific results. The philosophical implications of this are staggering This paper sketch of the Dino Eggs screen reveals many of my early thoughts on game design. Some of these ideas came to fruition. Some did not. Some are only now being realized in the gamersquos revival Dino Eggs Rebirth. Note at upper left ldquoPDL...rdquo refers to the early Apple II game paddle. My first game Crisis Mountain had required only that Pong-like paddle ndash because no one thought enough folks had joysticks to rely solely on them. How quickly that would change. But -- as of this sketch --I was still considering a Single PaddleKeyboard mode for Dino Eggs. The big right-cornerarrows I was thinking of Spiders going horizontally along the top then threading down vertically. That I did. I was also thinking of roaches going vertically going up and then going horizontally on the ledges. That I didnrsquot do. Also note the idea ldquoRoaches eat wood rdquo Note at center bottom ldquofalling eggs...rdquo In the original Dino Eggs the eggs disappeared after you picked them up. In the game revival Dino Eggs Rebirth you can see the towering teetering pile of eggs in your arms and they visibly scatter and fall if you get bitten by a snake or spider. Note toward upper right ldquofalling rolling rock can put out firerdquo You bet it can. And

Game Design Deep Dive Controlling space and sound in Panoramical - Link Fri, 16 Oct 2015 04:03:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS October 16 2015 Latest Blogs View All Post RSS October 16 2015 Features View All RSS October 16 2015 Special Reports Press Releases October 16 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Game Design Deep Dive Controlling space and sound in Panoramical October 16 2015 By Fernando Ramallo David Kanaga October 16 2015 By Fernando Ramallo David Kanaga Post A Comment More ConsolePC Indie Programming Audio Design Video Deep Dive Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video game in order to show how seemingly simple fundamental design decisions aren39t really that simple at all. Check out earlier installmentson theheredity systemof Hero Generationstraffic systemsofCities Skylinesandthe plant-growing mechanicsofGrow Home. Also dig into ourever-growingDeep Dive archivefordeveloper-minded features on everything fromAmnesia39ssanity metertoAlien Isolation39s save system. Who Fernando Ramallo visual designerprogrammer amp David Kanaga music designercomposer Fernando is a designer who has worked on puzzle games like Adult Swimrsquos Cardboard Box Assembler as well as experimental software such as the drawing ecosystem Lienzo Fertil ldquoFertile Canvasrdquo. David is a composer and designer best known for the interactive music in Proteus and Dyad. What Panoramical39s18shy-dimensional audiovisual manifold Panoramical is a game in which players float through a variety of semishy-animate landscapes influencing the synchronized looks musics and feels of the worlds using an omnipresent lsquomixerrsquo of analog controls. Each of these landscapes considered formally is an 18shy-dimensional sculptural-shyorchestral manifold. Two other kinds of manifold In concrete terms this means there are 18lsquodegrees of freedomrsquo the expressions of which the player is able to control as a conductor in a quasi-shytotalizing fantasy of cyborg unity. What The Mechanical Possibility Space Letrsquos consider briefly the size of the actual control possibility space before we move on to consider the less quantifiable interplay of the virtual and affective dimensions. Panoramical feels smoothshyshy -- this is because each of the control dimensions creates the impression of apparently continuous --shyshy or analog --shyshy movement. If this continuity were really present the space we are dealing with would be infinite as in between any two real numbers there is already infinite lsquospacersquo. In fact as with lsquoanalog sticksrsquo we are rather dealing with a fineshy-grained discrete space. Each dimension is split into 128 discrete chunks as per the MIDI control protocol. Taking the number of units comprising each dimension 128 and hypershy-hyper-shyetc-shycubing it to the power of the space 18 the number of possible global control states is a dizzying 128 to the 18th poweror approx. 8.51 x 10 to the 37th power. This is one description of the lsquoformal possibility spacersquo of this game. As a description of the control space it is accurate but as a description of the game as a whole it is both too big and too little. Why 1288203 to the 18th power8203is too Little Letrsquos imagine lsquoswitching mindsrsquo with the game. Now the game is a world-shysensing body a classical empiricist with 18 sensory organs. Its external world is YOU. This is the meaning of all the lsquodisco-shygodrsquo theology and the implicit ashytheology of videogames in general that players become ldquothe external worldrdquo and as it were they begin to peel the selfshy-world relationship inside-shyout. Panoramical has 128 to the18th power8203possible bodily-shyinput states. But the number of its possible outputs is greater than this hinting at an lsquoinner worldrsquo of unspoken a priori concepts and emotions independent of the influence of the external world. To calculate these emotions we need to consider every possible state that the software can express including but not limited to the 18 control dimensions. To begin the game requires 1 GB of hard-shydrive space. This is of course 1 thousand million bytes each byte of which is 8 bits each bit of which exists in two possible states. A bit is analogous to a slider in Panoramical and its 2 possible states analogous to the 128 possible states of MIDI-shyprotocol control. Knowing only the size of the file we can say that the maximum number of states in Panoramicalrsquos TotalshySystem possibility space is 2 to the 8000000000th power. When I plug this into calculators online to try to reduce to scientific notation the answer provided is ldquoinfinityrdquo which of course isnrsquot true because you canrsquot get to infinity just by going far enough but it gets the point across that this value is VERY BIG. In any case somewhere between 128 to the18th power and 2 to the 8000000000th power there exists the actual size of the gamersquos quantifiable possibility space. And those parts of which are greater than 128 to the 18th power correspond to the mental a prioris of the game space as a rationalist rather than an empiricist. Why 1288203 to the 18th power 8203is too Big The 18 control dimensions are variously augumented and diminished by a variety of affective dimensions both virtual in the same sense that a mirror holds a lsquovirtual worldrsquo and actual. Actually there is a time dimension that the player does not have control over. This is manifest in musical and visual loops. Virtually the content which populates these loops exist for a player in dialogue with their own imaginative ecosystems. Altering the dimensionality of several elements suggests imaginative possible forms that do not exist just like a an incomplete melody suggests cadential notes which may not be the ones actually used. Qualitative virtual dimensions are implied by the lsquocontentrsquo which occupies the more formal quantitative control space 128 18 . Insofar as audio-shyvisual content lives in forms which are invariant over a large slice of one dimensional axis the affective magnitude of that dimension seems to shrink accordingly. And

Nevada demands fantasy eSports firms get gambling licenses - Link Thu, 15 Oct 2015 20:02:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS October 16 2015 Latest Blogs View All Post RSS October 16 2015 Features View All RSS October 16 2015 Special Reports Press Releases October 16 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 Nevada demands fantasy eSports firms get gambling licenses October 15 2015 By Alex Wawro October 15 2015 By Alex Wawro 1 comments More ConsolePC BusinessMarketing Nevada39s Gaming Control Board ruled today that daily fantasy sports betting constitutes gambling and thus companies which offer such games must stop until they secure state gambling licenses. This is one aspect of a bigger story about whether DFScompaniesare operating within the bounds of U.S.law both the FBI and the Department of Justice are believed to be investigating the matter one that affects the video game industrynow that prominent operators likeDraftKings and FanDuelhave added eSports to their lineup of fantasy games upon which you can wager real money. It potentially affects the livelihood of erstwhile gamedevelopers as well -- it wasn39t too long ago that FanDuel hired nearly all of the people laid off when Zynga shuttered its Orlando studio as the DFS companyrushed to staff up ahead of its busiest time of year American football season. Related Jobs 10.16.15 Experienced Artist 10.16.15 Lead Technical Artist 10.16.15 Lead Artist 10.16.15 Experienced Game Engine Programmer View All Jobs Top Stories Next News Story View All 256483 newswire viewnews256483Nevada_demands_fantasy_eSports_firms_get_gambling_licenses.php Loading Comments

League of Legends is putting rule-breakers through psychological - Link Thu, 15 Oct 2015 17:37:00

SEARCH GAME JOBS updates Blogs events contractors newsletter store SEARCH PROGRAMMING ART AUDIO DESIGN PRODUCTION BIZMARKETING Latest Jobs View All RSS October 16 2015 Latest Blogs View All Post RSS October 16 2015 Features View All RSS October 16 2015 Special Reports Press Releases October 16 2015 PR Newswire prn_overridesmargin0 10px 10px 3px prn_overrides tablebackground-colortransparent prn_overrides table tdbackground-colortransparent prn_overrides td.linkcell_prnbackgroundurltwimgs.comgamasutraimagesgray_arrow2.gif no-repeat 0px 7pxpadding-left12pxdisplayblock30px prn_overrides a.headlinelink_prnfont-family Verdana Arial Helvetica sans-serif View All Games Press View All RSS Calendar View All Submit Event About Contact Gamasutra Report a Problem Submit News Comment Guidelines Blogging Guidelines How We Work Gama Network If you enjoy reading this site you might also want to check out these UBM Tech sites Game Career Guide Indie Games .disable cursor default opacity 0.5 text-decoration none important .pageTextfont-weightbold .pager margin10px 0 League of Legends is putting rule-breakers through psychological testing - Report October 15 2015 By Christian Nutt October 15 2015 By Christian Nutt 6 comments More ConsolePC Design BusinessMarketing A report from Vice39s Motherboard blog states that Riot Games has adopted a policy of forcing a specific slice of its player base -- those who pick offensive usernames -- to go through surveys full of questions culled from psychological tests before they39re allowed to pick a new identity in the game. The surveys came to light in a thread on the League of Legends subreddit. Vice pinpoints the questions included on the surveys -- which are required before players can change their identities -- as coming from two psychological tests. The question becomes then whether or not it39s ethical to require this information of players and also whether it39s okay for a game company to be warehousing sensitive data like this. What the company plans to do with the info -- in terms of how it runs its game or interacts with its user base -- is of course another interesting question. Riot reportedly refused to comment on its use of the surveys according to the Motherboard report. The company has gone to great lengths to modify its player-base39s behavior -- something Jeffrey Lin its PhD psychologist lead designer of social systems talked about with Gamasutra earlier this year. One recent example of his influence on the game is a decision to not reward quotexcessively toxicquot players with in-game bonuses. Lin who is active on Twitter Ask.fm and Reddit has yet to speak about the surveys. Related Jobs 10.16.15 Experienced Artist 10.16.15 Lead Technical Artist 10.16.15 Lead Artist 10.16.15 Experienced Game Engine Programmer View All Jobs Top Stories Next News Story View All 256456 newswire viewnews256456League_of_Legends_is_putting_rulebreakers_through_psychological_testing__Report.php Loading Comments

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